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How to Maximize Adobe Structure Hyperthermal Insulation


TamedHuman
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Half my in-game day sits at 170 degrees Fahrenheit. I'm not sure whether this is an aspect of the game or a bug. I died constantly at first, and then began to build up my fortitude (which some on this forum suggest is bugged) and collect a mix of clothing with higher hyperthermal protection values. I can survive the 170 degree heat now if I huddle in parts of my Adobe structure. However, it provides uneven protection as I move above it. It's 100% Adobe with 4X8 foundations, 1 wall high and covered with a flat ceiling.

Here's a repost from a "Nyx Fluffpaw" on Steam written back in 2019 for Ark Survival Evolved (perhaps someone can reply to this thread with updates, to include the optimal structure LxWxH):

For those who are curious and need help with breeding, here are the insulation values for the different structure materials and how they correlate into temperature.

Structure Insulation Values

Default Values
Thatch Structure – 112 Hypothermal, 56 Hyperthermal 
Wood Structure - 112 Hypothermal, 56 Hyperthermal 
Adobe Structure - 112 Hypothermal, 393 Hyperthermal
Stone Structure - 112 Hypothermal, 56 Hyperthermal 
Metal Structure - 112 Hypothermal, 56 Hyperthermal
Tek Structure - 450 Hypothermal, 393 Hyperthermal
Glass Structure - 112 Hypothermal, 56 Hyperthermal
Greenhouse – 112 Hypothermal, 56 Hyperthermal
Tent - 513 Hypothermal, 356 Hyperthermal

Fahrenheit Temperature Value Adjustment
Thatch 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermal
Wood 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermal
Adobe 13 degrees fahrenheit hypothermal, 44 degrees fahrenheit hyperthermal
Stone 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermal
Metal 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermal
Tek 51 degrees fahrenheit hypothermal, 44 degrees fahrenheit hyperthermal
Glass 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermal
Greenhouse 13 degrees fahrenheit hypothermal, 6 degrees fahrenheit hyperthermal
Tent 55 degrees fahrenheit hypothermal, 40 degrees fahrenheit hyperthermal

Celsius Temperature Value Adjustment
Thatch 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermal
Wood 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermal
Adobe 6.7 degrees Celsius hypothermal, 23.5 degrees Celsius hyperthermal
Stone 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermal
Metal 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermal
Tek 26.9 degrees Celsius hypothermal, 23.5 degrees Celsius hyperthermal
Glass 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermal
Greenhouse 6.7 degrees Celsius hypothermal, 3.4 degrees Celsius hyperthermal
Tent 30.7 degrees Celsius hypothermal, 21.31 degrees Celsius hyperthermal

Scorched Earth Insulation Values
Thatch - 112 Hypothermal, +191 Hyperthermal
Wood - 112 Hypothermal, -483 Hyperthermal
Adobe - 112 Hypothermal, +393 Hyperthermal
Stone - 112 Hypothermal, -1023 Hyperthermal
Metal - 112 Hypothermal, -2643 Hyperthermal
Tek - 450 Hypothermal, +427 Hyperthermal
Glass - 112 Hypothermal, -2643 Hyperthermal
Greenhouse - 112 Hypothermal, -281 Hyperthermal
Tent - 513 Hypothermal, 491 Hyperthermal

Scorched Earth Fahrenheit Temperature Value Adjustment
Thatch 13 degrees fahrenheit hypothermal, 20 degrees fahrenheit hyperthermal
Wood 13 degrees fahrenheit hypothermal, -72 degrees fahrenheit hyperthermal
Adobe 13 degrees fahrenheit hypothermal, 44 degrees fahrenheit hyperthermal
Stone 13 degrees fahrenheit hypothermal, -115 degrees fahrenheit hyperthermal
Metal 13 degrees fahrenheit hypothermal, -297 degrees fahrenheit hyperthermal
Tek 51 degrees fahrenheit hypothermal, 48 degrees fahrenheit hyperthermal
Glass 13 degrees fahrenheit hypothermal, -297 degrees fahrenheit hyperthermal
Greenhouse 13 degrees fahrenheit hypothermal, -31 degrees fahrenheit hyperthermal
Tent 32 degrees fahrenheit hypothermal, 55 degrees fahrenheit hyperthermal

Scorched Earth Celsius Temperature Value Adjustment
Thatch 6.7 degrees Celsius hypothermal, 11.43 degrees Celsius hyperthermal
Wood 6.7 degrees Celsius hypothermal, -28.92 degrees Celsius hyperthermal
Adobe 6.7 degrees Celsius hypothermal, 23.53 degrees Celsius hyperthermal
Stone 6.7 degrees Celsius hypothermal, -61.25 degrees Celsius hyperthermal
Metal 6.7 degrees Celsius hypothermal, -158.26 degrees Celsius hyperthermal
Tek 26.9 degrees Celsius hypothermal, 25.56 degrees Celsius hyperthermal
Glass 6.7 degrees Celsius hypothermal, -158.26 degrees Celsius hyperthermal
Greenhouse 6.7 degrees Celsius hypothermal, -16.82 degrees Celsius hyperthermal
Tent 30.7 degrees Celsius hypothermal, 29.40 degrees Celsius hyperthermal

Temperatures at zero insulation
Freezing – 44 Degrees fahrenheit, 6.6 Degrees Celsius 
Cold – 60 Degrees fahrenheit, 15.5 Degrees Celsius
Hot – 80 Degrees fahrenheit, 26.6 Degrees Celsius
Burning – 100 Degrees fahrenheit 37.7 Degrees Celsius

Keep in mind, these temperature values are not actual temperatures, nor do they directly calculate from the recorded temperature in the game. Instead, these values should be interpreted by their insulation. For example, on the Island map in a fully-enclosed Thatch structure, instead of freezing at 44 degrees Fahrenheit (6.6 degrees Celsius), you would instead freeze at 31 degrees Fahrenheit (-0.55 degrees Celsius). The temperature values of the insulation, are only how much insulation the various structure materials provide.

To calculate on your own, here's the general rule of thumb: For the Hypothermal values, the temperature rating is how much colder the temperature can get before the related status effect is triggered. For the HypERthermal values, the temperature rating is how much hotter or colder the temperature needs to get to trigger the "hot" or "burning" status effect. For personal status effect temperature calculation, the insulation values must be compared against the "temperatures at zero insulation" chart above.

For armor insulation, the way you determine temperature is you take the total insulation and divide it by 16.7 to get the Celsius temperature insulation value. If you need a Fahrenheit temperature for the calculations, you take the Celsius temperature and multiply by 1.8. Then you compare that to the "temperature at zero insulation" chart I have on this post. Hypothermal insulation values are compared against the Cold and Freezing temperatures while the Hyperthermal insulation values are compared against the Hot and Burning temperatures. A positive Hypothermal value means the temperature at which the related status effect takes hold, is lower. You calculate armor insulation against the status effects the same way you calculate structure insulation against the status effects. See my instructions above on how to do this.

Breeders, for egg incubation information, see below.

Also take into account that the larger your house, the less insulation it will provide. Maximum size to get these insulation values is 5x5 foundations with 4 walls high and a flat roof.

For those who use torches or air conditioners for breeding, here's some extra things to consider:

The Standing Torch provides 100 hypothermal and -50 hyperthermal insulation with the torch only providing insulation out to a distance of two and a half tiles. The insulation value drops linearly with distance. This equates to 5.988 degrees Celsius hypothermal insulation and -2.99 degrees Celsius hyperthermal insulation (10.77 degrees Fahrenheit and -5.38 degrees Fahrenheit respectively) when standing right next to the torch. The stone fireplace provides 300 hypothermal insulation and -100 hyperthermal insulation. This translates into 17.96 degrees Celsius hypothermal and -5.988 degrees Celsius hyperthermal insulation (32.33 degrees Fahrenheit and -10.77 degrees Fahrenheit respectively). The insulation also only goes out to two and a half tiles and decreases linearly with distance.

Here's a rough calculation example to show you how to calculate insulation values for breeding, thanks to Endi.

So 16 A/C provide 1600 insulation, against both cold and heat. This mean 96°C protection. What's the effect and which temperature this give when outside the air is around 25°C ?.. idk
From there, its almost impossible to understand why an wyvern eggs, that is suppose to be hatchable between 80°C and 90°C, can incubate.

Impossible, unless you look at this insulation as a range for this case. So, for example :

0° in the air, 16 A/C, 96°C insulation = -96°C to 96°C range = the wyvern egg will incubate.
-20° in the air, 16 A/C, 96 insulation = -114°C to 76°C range = the wyvern egg will not incubate, you need to increase the insulation temperature to reach the wyvern eggs maximal incubating temperature (90°C).

And yes, the insulation values do stack, so one could essentially make a room in their house specifically for incubation.

Sample breeding scenario: Argent egg, which requires a temperature of 12 - 13.5 °C / 54 - 56 °F. Assuming an air temperature of 0°C, if you wanted to rely on the house alone, then you would need at the very least a fully enclosed 3x3x2 Adobe structure to provide the correct insulation to allow the egg to incubate, since that would give you an insulation range of -6.7°C to 23.5°C.

How the air temperature affects insulation values in regards to egg incubation is this, and thank you again, Endi, for providing the math I needed to figure this out: To determine the temperature range of the insulation for incubation, you first look at the air temperature. The Hypothermal insulation is how many degrees below the air temperature to calculate and the Hyperthermal insulation is how many degrees above the air temperature to calculate. In order for a particular egg to incubate, the insulation values must be greater than the maximal egg incubation temperature, as mentioned previously in the wyvern example.

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