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Xenorachnoide

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  1. yup, it was my idea for Gp1 proposal, for each biome you have 1 creature so if we want this map to continue to be prefectly balanced (as all thing should be), this is here that your idea become really interesting. in fact each of your creature fit in a genesis biome, you just have to do some modification to the thunder one to fit the space biome and you're done
  2. I love it, it looks like the netchs from Morowind, you told that the female breed inside so do we agree that there is a big polymorphism between male and female for this creature? If i can make one critic, maybe making the legs a lot less longer result in a more logical design
  3. It really looks like nidalee from Legend or runeterra, the colors are superb you can be proud of your arts.
  4. Not sure if it really count as a "creature" but this is really nice idea that match perfectly with extinction and the idea of becoming the Homo deus
  5. I'm a simple man with simple needs i see an arthropod, i upvote i see a wellmade description, i double upvote i see an original gameplay that allow me to play in zerg mode, "my lord what is your orders?" (Just maybe make them a little bit tinier, they are colonials creatures they don't need be as bulk as the thylacoleo)
  6. Really good work but if i can give you an advice, i think this "biomeadapted" creature is more than a banger idea if it belongs to Genesis part 1, and in term of strategy it's even better, this type of idea of Gp1 is amazing everyone will vote for that kind of design and you can improve the biomerelated ability even more for the next time
  7. I'm a bit interrested by this one but you must clarify that the igniting things in the rocks are the metal, the flints are useless in themself to the ignition, maybe doing some modif will be needed
  8. Yo i think this is the best idea for a extinction designed dino, you have all the aspect in it from the TEK counter mechanic to the anti-titan arsenal. And having the maintenance mechanic make it so fun in his Battleship archetype, i'm dreaming of raiding a base and ask to my homies "WHERE IS MY DRAGONATOR?!" XD But for the design, for the undewater aspect, this is maybe better for him having a vertical flat tail instead
  9. And another banger from you (will you stop someday to be that prolific), having a wild counter to flyers is something that is necessary (it's for this reason that Aberration is a banger DLC) so i hope that one of your project will finally be added to ARK. A big up to your artworks they are amazing with a lot of humor in it
  10. That creature with the glowy eyes remind me Kuro from Ori and the blind forest, that's a cool concept, especially the wall jump thing, if well made that can make this creature very fun to use (also, i think you were right to remove the miracynonyx for this time, i think that this creature have to be the speedy DireWolf of open space that they were previously and aberration is not the right map for it)
  11. If you noticed the stats of the creature, this is nothing close to be as powerful to the rock drake, we have something far more squishy that the rock drake and that will don't have the ability to "dash glide" to a precise location, With the Yi Qi, this is an attempt to see another type of fighting dino that will not do the casual face to face. Here you have a dino less maneuverable than the rock drake but with the ability to hit and run big threat and finish it with a big blow at the end
  12. Maybe for skill expression you can count the bloodstalker and the velonasaur?
  13. I like the idea but maybe we will have to adjust the creature to make their ability pool less polyvalent, i like the mind controlling aspect but what if you have to make creature die from your fongus range to zombifie him and the creature controlling aspect (to make them different from plant species) is that you have to interract with your fongus to mindcontroll all the zombified creature from this mushroom and if you adjust the behaviour from your mushroom (neutral/aggressive/...) it will be applied to all zombies in the range
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