Jump to content
Lost Island Creature Voting Is Now Closed

Somes

Members
  • Content Count

    319
  • Joined

  • Last visited

Community Reputation

57 First Tame

1 Follower

About Somes

  • Rank
    Cloth Armor

Personal Information

  • XBOX Gamertag
    The Mr Somes
  • ARK Platforms Owned
    PC
    PS4

Recent Profile Visitors

2,090 profile views
  1. Ummm,there are large numbers of PVE role players and social/casuals as well. And to be fair the game was intended to reach many demographics not just one. That is what makes Ark so great to be honest. It is approachable to all kinds of players.
  2. For me it would be about healing. Perhaps if they buff the healing effect a bit to make up the difference I would be ok with it. Also,if a tribe has multiple owls and this cooldown effects all owls with the one dino than that is also a negative result. Console PVE gets hurt the most with these nerfs,they do not have access to mods to counter them. I wish they would just add server ini so that they could just make the changes server side. It would than be good for both PVE and PVP because those who run servers could adjust it themselves...they do with many other things.
  3. Actually the Tek Tape Saddle is probably the go to for doing element veins on Extinction so the 30% reduction may have an effect on that. Someone already mentioned the 10 second cooldown on Owls Freeze,I wonder if this has an effect on multiple owls or just the one that uses it before another? If it works for multiple than I think even for PVP its a nerf that hurts the value of the Owl. I think if they are going to add a cooldown to this than the healing should be buffed some along with the time frozen. The rest seems legit to me.
  4. While I agree,I also agree that there should just be a hardcore survival mode. Rather than changing it by alteration its better to add more options. This creates more playability for more demographics.
  5. OH MY GOD...Something I can run away from while screaming like a little girl! I am deathly allergic to bees in real life to explain that lol. While I am a bit phobic of bees I am also glad to see them coming into the game. It has been one of the biggest requests.
  6. I don't hink you understand what I mean lol. I will show you the comparison for 2 single items in the same drop. First the code I am using. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C","PrimalItemConsumable_CureLow_C"),ItemsWeights=(0.75,0.25),MinQuantity=2.0,MaxQuantity=30.0,Mi
  7. If you look at your code and then the code I posted below you will see what I mean. The difference is mine is mixed yours is separate. I am just wondering if it is more stable separate. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponMetalPick_C","PrimalItem_WeaponSickle_C","PrimalItem_WeaponSword_C
  8. Does using this single item method work better than multi? Having to do all that code for each item inbetween would be more of a hassle but if it works I will use it...please report if the items stop dropping over time if you can.
  9. Thanks,and no prob. So just for clarity this code should work? ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C", "PrimalItemConsumable_CureLow_C"),ItemsWeights=(0.50,0.50),MinQuantity=10.0,MaxQuantity=40.0,MinQuality=4.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.
  10. I am guessing there is. The mod I use edits creature loot so I am guessing its dev kit only right now. Is the current adk download fixed now? I was considering jumping in head first to play lol.
  11. Awersome,so just like the string you just shown me but with saddles. This will take me a bit to type up but it might be a better balance than the mod I use. Another quick question,will this code work for creature loot tables or just crates? I am not sure if there is an override for creatures but I was wondering.
  12. Ok,so rather than adding a new string I share the string with ID's. So if I wanted cures and repellent to be a lower amount total mixture and bullets and jerky a higher total I would use the second string like this? ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C", "PrimalItemConsumable_
  13. I want there to be a random set rate according to the min and max quantity. For example in the code I posted,10 min jerky max 30 jerky.
  14. How would i make a crate drop just random saddles or is that possible with the code?
  15. I don't want that. I want to have cures,repellents,bullets and prime jerky to drop in whites. I can not get even one of these to drop or work though.
×
×
  • Create New...