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57 First Tame


About Somes

  • Rank
    Cloth Armor

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  • XBOX Gamertag
    The Mr Somes
  • ARK Platforms Owned

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  1. You do realize the model in skin form for the Bronto is not the proper size for the Brachio right? I was speaking in terms of if the thing was made into its own blueprint. It is very easy to change the scale/size in the Dev Kit to match the actual size it should be so I would like to think they would do so if they did add it. Hence why my argument makes sense.
  2. Coloring it does not work along with all the other issues stated. Also,even when it is working properly the hovering sound is kinda obnoxious and annoying. Would be nice if they could lower the tone and make it less bubbly.
  3. I have the same issue along with reports from my server mates that the Reaper Queens are also not visible. I have tried adding code to fix the issue myself but nothing works. Only thing I can do is use NPC replacements. The fire wyvern spawner is broken though because nothing will spawn in the entry.
  4. The current issues I am having on PS4 listed below: When I equip it and leave it alone it works ok but when I want to remove it the sounds of my game are gone and all I hear is the annoying sound of the HLNA still running. The sound is like a fish tank bubbler using a transformer voice changer and its all I end up hearing. I have to restart the game to get rid of it. The ability to color HLNA does not work at all. I can see it operate properly for myself but when I see other players using it the HLNA is on the ground laying flat looking like one of the UFOs from the movie Batteries Not Included. Also,anyone having the issue of the HLNA appearing if you do have skins enabled than try what I did. I had to die and respawn to get it similar to any of the other skins earned or bought.
  5. Ummm,there are large numbers of PVE role players and social/casuals as well. And to be fair the game was intended to reach many demographics not just one. That is what makes Ark so great to be honest. It is approachable to all kinds of players.
  6. For me it would be about healing. Perhaps if they buff the healing effect a bit to make up the difference I would be ok with it. Also,if a tribe has multiple owls and this cooldown effects all owls with the one dino than that is also a negative result. Console PVE gets hurt the most with these nerfs,they do not have access to mods to counter them. I wish they would just add server ini so that they could just make the changes server side. It would than be good for both PVE and PVP because those who run servers could adjust it themselves...they do with many other things.
  7. Actually the Tek Tape Saddle is probably the go to for doing element veins on Extinction so the 30% reduction may have an effect on that. Someone already mentioned the 10 second cooldown on Owls Freeze,I wonder if this has an effect on multiple owls or just the one that uses it before another? If it works for multiple than I think even for PVP its a nerf that hurts the value of the Owl. I think if they are going to add a cooldown to this than the healing should be buffed some along with the time frozen. The rest seems legit to me.
  8. Nothing else really needed to be explained here. It would be real nice to have for RP and just flat out more appeal. We all know its possible after seeing Atlas. Its not like I would be asking for a revamp. I would just like a few more sliders for body parts/sections along with face skins/models to chose from. Also maybe some more hair styles and facial hair options...even if they were unlocked by notes still. One request though is that once unlocked it would be nice if they appeared in the create a character system.
  9. While I agree we need more dinos,I do not agree with making these new content. The skins are good enough for these I think. Sure they might be a tad different in size but they will only bring in the same dynamics as other dinos we already have. Not to mention,larger dinos like the Brachio would cause lots of lag. Not everyone on the planet has new and up to date gaming rigs and the highest speed internet to handle that. Plus consoles are in the mix now and have much more limitations...many console players would be upset if content was to get cut. At first I wanted this same thing because I was also disappointed but after thinking about it I think it makes sense the way they went with it.
  10. While I agree,I also agree that there should just be a hardcore survival mode. Rather than changing it by alteration its better to add more options. This creates more playability for more demographics.
  11. OH MY GOD...Something I can run away from while screaming like a little girl! I am deathly allergic to bees in real life to explain that lol. While I am a bit phobic of bees I am also glad to see them coming into the game. It has been one of the biggest requests.
  12. I don't hink you understand what I mean lol. I will show you the comparison for 2 single items in the same drop. First the code I am using. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C","PrimalItemConsumable_CureLow_C"),ItemsWeights=(0.75,0.25),MinQuantity=2.0,MaxQuantity=30.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))) Than the code you use. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level45_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=.3,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=.5,ItemClassStrings=("PrimalItemStructure_MetalSign_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5),(EntryWeight=.5,ItemClassStrings=("PrimalItemStructure_MetalSign_Large_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5))))))
  13. If you look at your code and then the code I posted below you will see what I mean. The difference is mine is mixed yours is separate. I am just wondering if it is more stable separate. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level25_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponMetalPick_C","PrimalItem_WeaponSickle_C","PrimalItem_WeaponSword_C","PrimalItem_WeaponPike_C"),ItemsWeights=(0.25,0.25,0.25,0.25),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=4.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TrikeSaddle_C","PrimalItemArmor_ParaSaddle_C","PrimalItemArmor_PteroSaddle_C","PrimalItemArmor_TurtleSaddle_C","PrimalItemArmor_DolphinSaddle_C","PrimalItemArmor_PachySaddle_C","PrimalItemArmor_DiplodocusSaddle_C",PrimalItemArmor_StegoSaddle_C","PrimalItemArmor_RaptorSaddle_C","PrimalItemArmor_PhiomiaSaddle_C"),ItemsWeights=(0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=6.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=1.0))))))
  14. Does using this single item method work better than multi? Having to do all that code for each item inbetween would be more of a hassle but if it works I will use it...please report if the items stop dropping over time if you can.
  15. Thanks,and no prob. So just for clarity this code should work? ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_BugRepellant_C", "PrimalItemConsumable_CureLow_C"),ItemsWeights=(0.50,0.50),MinQuantity=10.0,MaxQuantity=40.0,MinQuality=4.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_CookedPrimeMeat_Jerky_C", "PrimalItemAmmo_AdvancedRifleBullet_C"),ItemsWeights=(0.50,0.50),MinQuantity=20.0,MaxQuantity=100.0,MinQuality=4.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
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