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Riskybiscuits

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  • Birthday January 16

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  1. Name: Stigimoloch temperament: aggressive diet: omnivore Rideable dossier description: shrouded in the toxic fumes of this dreadful place lurks an bizarre creature, one I’ve identified as some form of Stigimoloch, it’s heavily adapted to this harsh environment with extremely potent narcotic quills, some of which I’ve been able to use as tranqs and my goodness do they pack a punch! Not only that this little guy has the ability to form a toxic cloud of hallucinogenic gas anything caught in this smog is sent into a rage while taking an images amount of damage, it’s been known to send even tamed creatures into a frenzy against their own riders! taming method: this creature despite looking rather harmless has a rather aggressive personality stumble too close and it will charge its thick spiky skull right at you! How do you tame it? Well it’s a case of dodge and attack, first you must aggro it to attack you on foot then using a stones and a slings shot you have to aim for the center of the stigi’s skull as it begins to charge again, because it’s head is so thick these act like tranq arrows, once you’ve hit it’s noggin enough times it will fall unconscious, use narcotics to tame it it loves anything toxic to eat. tamed: ones tamed you’ll find the stigi is a really agile mount, pretty quick and able to do a lot of damage with it’s charge attack, if it has gas balls I it’s inventory you can use it’s mist ability this will send any creature into a fearful frenzy including rock drakes they will run away or start attacking it’s own kind, if you use the mist on a tamed or enemy creature they will go into a rage like a giga and attack it’s rider or felllow tribe tames only for a limited time until it wears off. The mist ability also has a cool-down so use wisely. the quills of the stigy can also be removed and used as extremely potent tranq arrows, great for if you run out will out and about, and strong enough to knock out any large tame with ease. location: stigys are found in the blue and red zones of ab resistance : they are resistant to radiation due to their toxic nature and also immune to being picked up by megalosaurus, it’s toxic exterior is fatal to them. scares away nameless: the mist also has the ability to scare away nameless if your in a pickle without a light pet. hope you guys like it! Open to suggestions My apologies he farts when nervous, cure his irritable bowels and vote stinkymoloch!
  2. I love this submission, I have a mutated toro design which thought would be cool for ab here
  3. Love the OG concept this looks amazing! Please Wildcard if this gets in we need the BIO DYE! That will take ark to a whole new level of creativity for PVE and PVP players
  4. I’m hoping it’s not rigged, but it is possible for this to happen based on a few things, most people would have voted something different in their no 1 spot but if a creature is a second or third choice it’s more likely to be boosted if their first choice is eliminated from the vote, the Fasolasuchus was late to the party when it came to the forums and only just made it into the top ten at the last minute, so it wouldn’t have had many votes compared to the other due to having less time. Other reasons as well are you tube videos promoting the creature vote, a lot of people didn’t have to look at the forums they likely watched videos highlighting all the creatures to make their decision, the Fasolasuchus was promoted on Reddit and discord communities and did get a lot of upvotes over 900 it was very popular.
  5. Totally understandable , when designing the creature there was a lot more creative freedom creating it for Ark as a lot if not all the creatures in ark have inaccurate appearance to their real life counterparts ( mostly down to mutations from the ark system itself), this design in particular was purely based off of the skeletal remains of Fasolasuchus and even though it is an ancestor to the crocodile, It was mostly a land based predator, there is no evidence to suggest Fasolasuchus has crocodile-like skin and may have been more lizard-like such as the dimetrodon and it's Permian Cousins, it's snout in particular was not as adapted to life in the water as much as other Rauisuchids, hence it's more lizard-like features. The extra spikes are purely aesthetic to give a more video game appearance and something befitting a map like Scorched Earth, mostly for a Badass and fun looking creature for Ark. It's most likely WC will change the design but this is just to give an idea of how it could potentially look
  6. The Design for Fasolasuchus was based on this skeleton, I've exaggerated a few details due to the fact it's a video game and needs to look cool and that in Ark the creature's genes have been manipulated which does give an element of creative freedom.
  7. I've made a couple of changes to it's trap ability, IT CAN NO LONGER TRAP A GIGA, (if transferred to a non-scorched earth server) It CAN Immobilise a Carcha for a brief moment and remove it's blood lust, however to proper trap its highest tier trapping creature is the ROCK ELEMENTAL, this will reduce the need to build a trap to get one and essentially make it a rock golem wrangler.
  8. Saddle Features- some more combat and taming attributes will be the ability to attach 2 a catapult turrets or cannons earthier side of the creature on it's saddle, this will allow the option of trapping while on the move 1 rider and two trappers able to sit on the creature, this will also help with taming rock elementals as the structures will already be in place.
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