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UnknowUserZ

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  1. I loved the Tyrant Shrimp idea!! Please could you add the second version, as I already created a giant mantis shrimp, Tyrannophontes vastatus, the name fits perfectly! If you want, check out the ideas I had for this creature on discord, I think you'll like it!
  2. It's a very interesting creature, but man, how did you get all those users described in the credits to help you in everything to create this creature, to create the conceptual arts and the dossier? Do you have their contact details or did you just ask them for their nicknames here in Ark Official Website? Man, I don't no how to create designs, dossier or conceptual arts, I really wanted the help of these user to help me create my creature for the next Submission Creature Vote.
  3. Mesoparapylocheles needs to win, simply amazing and very creative, if it doesn't win, man please bring him to the next creature vote, this Giant Hermit Crab can't be left out of the ASA, it's perfect!!
  4. Dossier Common name: Tyrannophontes Species: Tyrannophontes vastatus Time: Carboniferous Diet: Omnivorous Temperament: Patient Wild Unpredictable is how I would define Tyrannophontes vastatus, this giant crustacean is a lethal ambush predator and extremely territorial, even with others of its kind. Staying away from deep water is recommended if you want to avoid being impaled or having your bones shattered in a split second, as this most formidable creature should not be underestimated. I believe that this terrible Stomatopod has no weak point other than below its abdomen, as its carapace can withstand the most destructive explosives. Domesticated Although dangerous, Tyrannophontes are very intelligent and are curious about some shiny materials, this can be used to distract them and try to gain their trust. When calmed down, they make excellent companions for combat being able to easily deal with the most dangerous threats, in addition to underwater travel, and resource gathering. Males and females have characteristics that allow them to function differently for virtually any situation. Apparently they can see things that other creatures can't, its vibrant colors work as a hypnosis strategy and I also discovered that somehow their exoskeleton can absorb external heat, cold and radiation, maybe this has some beneficial use for the tribes. In Practice and Behavior Tyrannophontes vastatus are giant mantis shrimps a little smaller than a Rex, they remain in deep waters of the oceans of The Center in the substrate where their burrows are (similar to a Purlovia) and will attack survivors and their creatures if they pass too close to their territory, if you want to avoid being attacked, be aware that even buried it is possible to see its eyes and antennaes exposed. Tyrannophontes have sexual dimorphism, so Males and Females can attack you in different ways, Males are Spearers and will attack by projecting their spiny raptorial appendages to impale you, Females are Smashers and will grab you with their maxillipeds, in followed by delivering a sequence of powerful punches. When lured out of their burrows, Tyrannophontes will be able to chase you, but will give up if you reach land. They cannot bury each other after emerging from their burrows, but they will try to hypnotize you and then attack you if you dive back into the water. If two Wild Tyrannophontes encounter each other they will fight each other for a while until they both break apart. Taming Tyrannophontes have two methods of domestication. The first method is similar in part to Tusoteuthis, you must take a creature of your own, close to the size of a Megalodon or smaller so that Tyrannophontes can grab it (if you don't want your creature to die, it's good that it has a lot of life, like a Carbonemys for example), then give him one of the materials below to distract him and start the taming bar (Tyrannophontes is interested in shiny materials, being the following: Angler Gel, Bio Toxin, Silica and Black Pearls, Crystal, Metal Ingot and Element. The rarity of the item does not influence the percentage of taming, but the time that Tyrannophontes will be distracted, the rarer the item you offer, the longer it will be distracted), it will not consume the item, but after losing interest, it will drop it and return to attack the nearest target, keep your distance so as not to become his target. Repeat this process until the taming bar is full and you've tamed your first Tyrannophontes. The second method, if you already have a tamed Tyrannophontes, you can use it to fight a wild Tyrannophontes you want to tame (Tyrannophontes are immune to being grabbed by other Tyrannophontes), don't worry about your or the wild's health, they are extremely resistant, even the low level ones and the effectiveness is not affected, just keep attacking with claws or fists (depends on the gender of your Tyrannophontes, but this does not influence the taming), when the taming bar reaches 90% the Wild Tyrannophontes will stop attacking and raise its abdomen, displaying a respectful behavior, at that moment you must stop attacking it (if you pay attention to the taming percentage) and display the same behavior towards it, with that the taming bar will fill up faster and when complete, congratulations! Skills and Capabilities Tyrannophontes aren't very agile on land, though they can still be great fighters and gatherers. They are extremely versatile in the water, with a fast turning radius. They are immune to torpor, radiation, fire or lava, freezing, Reaper acid blood and other factors that you will see below and their carapace offers a lot of defense to any part of their body, except their lower abdomen, which is their weak point (its exoskeleton is adapted to extreme environments, preventing Tyrannophontes from being affected by the exposure of the surface of Aberration during the day time). Cnidaria do not damage Tyrannophontes. They can be bred underwater and the female will lay an egg. Tyrannophontes could deal with bigger dangers, like Mosasaurs, Plesiosaurs and Tusoteuthis without much difficulty and would be great battle companions, along with tamed Rexes and Yutyrannus, being a support in the confrontation against the Bosses and an extreme booster for Basilosaurus in underwater caves. Left Click: a primary attack with the raptorial appendages. Males will have a quick, double claw attack, hitting targets even far away from him (similar to Therizinosaurus). Females are stronger than Males, will have a club attack, it is slower and needs to be hit closer, but in addition to giving a good knockback, it also inflicts a Bleeding for 5 seconds, draining 10% of enemies' health. It can be used both in water and on land. Both Males and Females can use this attack to break Rhyniognatha's sticky resin or break ice on creatures that have been frozen by Snow Owls or Managarmrs. Right Click: press to send Tyrannophontes rolling away, very useful for long trips on land, as destructive as a Roll Rat and more maneuverable than a Doedicurus. Enclosed in its carapace, Tyrannophontes takes virtually no fall damage. If used in water the Tyrannophontes will curl up fully enclosing its carapace and protecting the lower part of its abdomen, but is unable to move. Space bar: hold to charge a super punch or skewer. The Females will cause high damage and a powerful knockback, knocking opponents away, they also cause a unique debuff called Shell Shocked that makes the armor of survivors or saddles of creatures totally ineffective for defense for 60 seconds (this debuff also inflicts on wild creatures, for example a Carbonemys takes 0.5x damage on the tail and 0.2x damage on the shell, under the Shell Shocked debuff its defense will be broken and Carbonemys will take the same damage as the head on the whole body, another example is that a Doedicurus will not be able to stay in their balled form under this debuff, making themselves more vulnerable. However this debuff does not affect other Tyrannophontes, because its carapace is practically unbreakable, being immune). With this attack the Females can destroy even Tek structures. Males will not cause this debuff, but will quickly fire their claws at the opponent, penetrating other creatures and the survivor's armor, trapping them (similar to Impaled status of Stego). Males are only able to destroy Tatch, Greenhouse and Wooden structures. This attack can also be used while underwater and with an added bonus, when charging, Tyrannophontes will fire a massive shockwave in a straight line hitting ranged targets and paralyzing them for 5 seconds, dealing the same damage as the physical impact, at area concentrated by the shockwave would become very hot for a few seconds. Fully charged, this attack also allows your Tyrannophontes to break free from Tusoteuthis' tentacles or Rhyniognatha's claws in PVP. C Key: hold for Tyrannophontes to raise its abdomen and display its pleopods, uropods and antennal scales which will glow in a pattern of vibrant, iridescent colors, this demonstrates respectful behavior towards Wild Tyrannophontes, but can also be used to cause a hypnosis effect on players (similar to the fertile red mushroom spores clound effect in Aberration) and on wild or tame creatures in PVP, works both on land and in water, hypnosis has a 10 second cooldown on each use and players and creatures that are affected will only be hypnotized again after 15 seconds have come out of the effect. Tyrannophontes can cause three types of hypnoses: Paralyzing Hypnosis: paralyzes enemies and creatures for up to 10 seconds. Attractive Hypnosis: attracts enemies and creatures towards you, but they will not be able to attack you under this effect for 10 seconds. Reflective Hypnosis: works as a "mirror", returning the debuffs caused by the roar of enemy creatures, for example a Yutyrannus or a Rhyniognatha would be scared by their own roars (returns only debuffs caused by roars, not by physical attacks like Gnashed or against roars that apply buff to the creature itself, such as the Dire Wolf's howl). The three hypnoses will also force creatures cloaked by Female Shadowmane, Wild Shadowmanes, tamed Desmodus and Rock Drakes to reveal themselves. Paralyzing and Attractive Hypnosis is also very useful, as it facilitates stealing Rock Drakes, Wyverns and Magmasaurs eggs. The downside is that the Tyrannophontes would leave the lower part of its abdomen exposed and more vulnerable to damage, but the hypnoses would affect all entities (not from your tribe) in a large radius around the creature, being a good tactic in certain situations, as well as used to tame Wild Tyrannophontes. Creatures larger than a Magmasaur or Rex are unaffected (The Tyrannophontes themselves, wheter wild or tame, Alphas and Brute creatures and Bosses are not hypnotize). X Key: allows Tyrannophontes to attach to any surface at the bottom of the water and walk, rather than swim (similar to Megalanias and Rock Drakes clinging to the walls and ceilings of surfaces), can only be used underwater as Tyrannophontes would not be able to support your body on the ceiling or vertically on land. MMB: grabs players and creatures with its maxillipeds (can carry the same creatures as a Karkinos, one at a time, but also aquatic creatures up to the size of a Megalodon, flying creatures are not grabbed). Ctrl + X Keys: Releases or stores an absorbed factor. Were you curious? See more below. R Key: Tyrannophontes can switch between three different vision types, beyond normal vision (real mantis shrimps have the most complex eyes in the animal kingdom, having between 12 and 16 photoreceptor cells, the ability to change wavelengths, trinocular vision and depth perception). When using one of the other 3 vision types will consume stamina, Tyrannophontes will also not be able to use the hypnosis skill. Night Vision: equal to the Tek Helmet's Night Vision, giving perfectly clear vision during the day and underwater (I honestly think a dynamic polarization vision would be more interesting, but I don't know how this could be applied in the game). Infra-red Vision: like Snow Owl's Predator Vision, it works on land and in water. Ultraviolet Vision: the environment is changed to an ultraviolet color palette, this vision allows Tyrannophontes to see the general stats of any creature and at long distances (like the HLNA does in Genesis Part 1, but better). It also lets you detect buried creatures such as Purlovia and Reapers or entities behind walls. Passive Skills and Utilities By now it is clear that Tyrannophontes was made for PVP, but it would also be very useful in PVE and Host Solo. You could leave your Tyrannophontes walking, so they would collect various natural resources in large quantities and still with a 80% weight reduction of practically all these resources in all maps. The intelligence of Tyrannophontes allow them to recognize and guard places with an abundance of resources, this added to the fact that they are excellent general gatherers make them indispensable for any tribe. Their antennules are very sensitive, allowing them to identify and locate a specific resource naturally in the nearest area, with the symbol of the resource being indicated in the direction (in order for the Tyrannophontes to locate a desired resource, the Locate Resource option of that feature is enabled, so just have a single unit of that resource in slot 0 and offer it to your Tyrannophontes so he can find the defined resource. Note, he will not consume the resource you offered, but will hold it in one of his maxillipeds). Males and Females would pick up resources with different efficiencies, the Males being Spearers would work like a metal sickle collecting more Tatch, Fiber, Berries, Rare Flower, Mushrooms, Flint, Organic Polymer, Meats and Silica Pearls, while the Females being Smashers, would work like a metal pickaxe/axe, collecting more Wood, Hide, Pelt, Chitin, Keratin, Crystal, Obsidian, Oil, Metal, Stone and Black Pearl (Tyrannophontes can be carried by Rhyniognatha thus allowing for a more efficient means of locomotion with a large amount of resources). Tyrannophontes are also immune to heat, cold and radiation, but the best thing about this is that they can absorb ambient temperature and radiation into their exoskeleton, making them almost like a walking "nuclear reactor". You can activate or deactivate his absorption option, but if you deactivated it after he absorbed one of the factors, if you activate it again he will no longer have it, he will have to reabsorb it. It can only absorb one factor at a time, if it is activated, it will continue to store the factor it has, to absorb another one that it wants, it must deactivate the one it has at the moment. When absorbing a factor, Tyrannophontes just stores it, press Ctrl + X Keys to release or store again that factor (when released, the factor lasts up to 24 hours in real life until it is completely depleted and cannot be reabsorbed in the meantime, but the time can be cut by disabling the option). Tyrannophontes gains significant traits and capabilities for each of the three factors it absorbs: In hot regions or places, Tyrannophontes absorb heat, they glow in a reddish orange hue with an aura on the body (resembling an Alpha creature), when releasing heat, a large area around Tyrannophontes will become very hot, but its allies will not suffer Dehydration or loss of health from this heat, on the contrary, allies and their tames will become more fire resistant in the presence of heat coming from Tyrannophontes (the same effect caused by consuming Wyvern Milk), this can be used to hatch eggs or keep the player warm when exploring cold areas, but best of all Tyrannophontes' physical attacks can also burn its enemies. In cold regions, Tyrannophontes absorb cold, they glow in an icy blue hue, with an aura of the same color on the body, when releasing cold, a large area around Tyrannophontes will become very cold, allies will have more resistance to cold and being frozen (but will not be totally immune to freezing), also useful for incubating Rock Drakes eggs and keeping players more refreshed in hot areas, but Tyrannophontes will be able to freeze its enemies when attacking them (not instantly, it will freeze a bit with each hit). In radioactive regions (I know that in The Center there are no places with radiation, but this factor would be very useful in Aberration), Tyrannophontes absorb radiation, when they become radioactive, they glow a fluorescent navy blue hue, but no need to worry as the Tyrannophontes' radiation does not affect the rider or allies, by releasing radiation, your Tyrannophontes will function both as a ranged defender, exposing radiation to virtually any threat, and as a Tek Generator, supplying power to any electrical devices in your base, be it on land or underwater bases, lasting around 24 hours in real life, until all the radiation is gone, it is very functional, as radiation is also a energy type (although Tyrannophontes' radiation has the same range as a Tek Generator, it is not capable of powering Tek devices). Just for fun, Tyrannophontes would mimic some survivor emotes (like Bloodstalker does). Saddle: Tyrannophontes's saddle can be unlocked at level 62 and crafted at the Smithy, with 210x Hide, 120x Fiber, 110x Cementing Paste, 380x Metal Ingot and 125x Crystal. The saddle is closed and prevents the player from losing oxygen or grabbed by some creature, in addition to preventing you from being exposed to external status, debuffs and any projectile attacks, its design would be a combination of the Magmasaur Saddle with the Roll Rat Saddle.
  5. (If anyone cares to make a dossier based on the information below, I would be very grateful and credit whoever does) Dossier Common name: Tyrannophontes Species: Tyrannophontes vastatus Time: Carboniferous Diet: Omnivorous Temperament: Patient Wild Unpredictable is how I would define Tyrannophontes vastatus, this giant crustacean is a lethal ambush predator and extremely territorial, even with others of its kind. Staying away from deep water is recommended if you want to avoid being impaled or having your bones shattered in a split second, as this most formidable creature should not be underestimated. I believe that this terrible Stomatopod has no weak point other than below its abdomen, as its carapace can withstand the most destructive explosives. Domesticated Although dangerous, Tyrannophontes are very intelligent and are curious about some shiny materials, this can be used to distract them and try to gain their trust. When calmed down, they make excellent companions for combat being able to easily deal with the most dangerous threats, in addition to underwater travel, and resource gathering. Males and females have characteristics that allow them to function differently for virtually any situation. Apparently they can see things that other creatures can't and I also discovered that somehow their exoskeleton can absorb external radiation, maybe this has some beneficial use for the tribes. In Practice and Behavior Tyrannophontes vastatus are giant mantis shrimps bigger than a Roll Rat, they remain in deep waters of all Aberration in the substrate where their burrows are (similar to a Purlovia) and will attack survivors and their creatures if they pass too close to their territory, if you want to avoid being attacked, be aware that even buried it is possible to see its eyes and antennaes exposed. Tyrannophontes have sexual dimorphism, so Males and Females can attack you in different ways, Males are Spearers and will attack by projecting their spiny raptorial appendages to impale you, Females are Smashers and will grab you with their maxillipeds, in followed by delivering a sequence of powerful punches. When lured out of their burrows, Tyrannophontes will be able to chase you, but will give up if you reach land. They cannot bury each other after emerging from their burrows, but they will try to hypnotize you and then attack you if you dive back into the water. If two Wild Tyrannophontes encounter each other they will fight each other for a while until they both break apart. Taming Tyrannophontes have two methods of domestication. The first method is similar in part to Tusoteuthis, you must take a creature of your own, close to the size of a Roll Rat or smaller so that Tyrannophontes can grab it (if you don't want your creature to die, it's good that it has a lot of life, like a Carbonemys for example), then give him one of the materials below to distract him and start the taming bar (Tyrannophontes is interested in shiny materials, being the following: Angler Gel, Bio Toxin, Black Pearl, Crystal, Metal Ingot, any Gems, Element, Element Ore, Gasoline (gas crafted), Congealed Gas Ball, Charge Battery, Glow Stick and Nameless Venom. The rarity of the item does not influence the percentage of taming, but the time that Tyrannophontes will be distracted, the rarer the item you offer, the longer it will be distracted), it will not consume the item, but after losing interest, it will drop it and return to attack the nearest target, keep your distance so as not to become his target. Repeat this process until the taming bar is full and you've tamed your first Tyrannophontes. The second method, if you already have a tamed Tyrannophontes, you can use it to fight a wild Tyrannophontes you want to tame (Tyrannophontes are immune to being grabbed by other Tyrannophontes), don't worry about your or the wild's health, they are extremely resistant, even the low level ones and the effectiveness is not affected, just keep attacking with claws or fists (depends on the gender of your Tyrannophontes, but this does not influence the taming), when the taming bar reaches 90% the Wild Tyrannophontes will stop attacking and raise its abdomen, displaying a respectful behavior, at that moment you must stop attacking it (if you pay attention to the taming percentage) and display the same behavior towards it, with that the taming bar will fill up faster and when complete, congratulations! Skills and Capabilities First of all, let me inform you that although many similarities, Tyrannophontes IS NOT a copy or replacement of the Roll Rat, Tyrannophontes has many other unique peculiarities. Tyrannophontes aren't very agile on land, though they can still be great fighters and gatherers. They are extremely versatile in the water, with a fast turning radius. They are immune to torpor, radiation and other factors that you will see below and their carapace offers a lot of defense to any part of their body, except their lower abdomen, which is their weak point (its exoskeleton is adapted to extreme environments, preventing Tyrannophontes from being affected by the exposure of the surface of Aberration, favoring optimal exploration even during the day). Cnidaria do not damage Tyrannophontes. They can be bred underwater and the female will lay an egg. Tyrannophontes could deal with Wild Reapers without much difficulty and would be great battle companions, along with tamed Rock Drakes and Reaper King, being a support in the confrontation against Boss Rockwell. Left Click: a primary attack with the raptorial appendages. Males will have a quick, double claw attack, hitting targets even far away from him (similar to Therizinosaurus). Females are stronger than Males, will have a club attack, it is slower and needs to be hit closer, but in addition to giving a good knockback, it also inflicts a Fracture for 3 seconds. It can be used both in water and on land. Right Click: press to send Tyrannophontes rolling away, very useful for long trips on land, as destructive as a Roll Rat and more maneuverable than a Doedicurus. If used in water the Tyrannophontes will curl up fully enclosing its carapace and protecting the lower part of its abdomen, but is unable to move. Space bar: hold to charge a super punch or skewer. The Females will cause high damage and a powerful knockback, knocking opponents away, they also cause a unique debuff called Shell Shocked that makes the armor of survivors or saddles of creatures totally ineffective for defense for 60 seconds (this debuff also inflicts on wild creatures, for example a Carbonemys takes 0.5x damage on the tail and 0.2x damage on the shell, under the Shell Shocked debuff its defense will be broken and Carbonemys will take the same damage as the head on the whole body, another example is that a Doedicurus will not be able to stay in their balled form under this debuff, making themselves more vulnerable. However this debuff does not affect other Tyrannophontes, because its carapace is practically unbreakable, being immune). With this attack the Females can destroy even Tek structures. Males will not cause this debuff, but will quickly fire their claws at the opponent, penetrating other creatures and the survivor's armor, trapping them (similar to Stego). Males are only able to destroy Tatch, Greenhouse and Wooden structures. This attack can also be used while underwater and with an added bonus, when charging, Tyrannophontes will fire a massive shockwave in a straight line hitting ranged targets and paralyzing them for 5 seconds, dealing the same damage as the physical impact, at area concentrated by the shockwave would become very hot for a few seconds. C Key: hold for Tyrannophontes to raise its abdomen and display its pleopods, uropods and antennal scales which will glow in a pattern of vibrant, iridescent colors, this demonstrates respectful behavior towards Wild Tyrannophontes, but can also be used to cause a hallucination effect on players (similar to the fertile red mushroom spores clound effect in Aberration) or hypnosis on wild or tame creatures in PVP, works both on land and in water, but consumes stamina the longer you hold it down (Tyrannophontes can be brought to other maps and this skill being able to function as a "mirror" returning the roar of the Rhyniognatha, scaring the own). Hypnosis can cause different effects on other creatures, it can paralyze (PVP tribe creatures) or calm them down (wild creatures), not focusing on you or your Tyrannophontes (or creatures and your tribe members if they are nearby). Hypnosis will also force invisible Rock Drakes to reveal themselves (whether wild or tamed). Hypnosis is also very useful, as it facilitates stealing Rock Drake eggs and taming Basilisk quietly. The downside is that the Tyrannophontes would leave the lower part of its abdomen exposed and more vulnerable to damage, but the hallucination/hypnosis would affect all entities (not from your tribe) in a large radius around the creature, being a good tactic in certain situations, as well as used to tame Wild Tyrannophontes. Mesmer hypnosis from Subnautica X Key: allows Tyrannophontes to attach to any surface at the bottom of the water and walk, rather than swim (similar to Megalanias and Rock Drakes clinging to the walls and ceilings of surfaces), can only be used underwater as Tyrannophontes would not be able to to support your body on the ceiling or vertically on land. MMB: grabs players and creatures with its maxillipeds (aquatic creatures from a Manta to a Sarcosuchus and land creatures from a Bulbdog to a Roll Rat). R Key: probably the coolest ability of this creature, Tyrannophontes can switch between 3 different vision types, beyond normal vision (real mantis shrimps have the most complex eyes in the animal kingdom, having between 12 and 16 photoreceptor cells, the ability to change wavelengths, trinocular vision and depth perception). When using one of the other 3 vision types will consume stamina, Tyrannophontes will also not be able to use the hallucination/hypnosis skill. Night Vision: same function as Night Vision Goggles or rather, equal to the Tek Helmet's Night Vision, giving perfectly clear vision underwater (I honestly think a dynamic polarization vision would be more interesting, but I don't know how this could be applied in the game). Infra-red Vision: like Snow Owl's Predator Vision, it works on land and in water. Ultraviolet Vision: the environment is changed to an ultraviolet color palette, this vision allows Tyrannophontes to see the general stats of any creature and at long distances (like the HLNA does in Genesis Part 1, but better). If you carry a light pet with Charge Light active to detect highest-level wild dinos, this Tyrannophontes vision will be extremely useful for analyzing the nearby creature's stats. It also lets you detect buried creatures such as Reapers Passive Skills and Utilities By now it is clear that Tyrannophontes was made for PVP, but it would also be very useful in PVE and Host Solo. They are excellent in fights against Reapers, are not affected by the knockback of Tail Swings and are immune to Burning Acid from Reapers when they die. You could leave your Tyrannophontes walking, so they would collect various natural resources in large quantities and still with a 75% weight reduction of practically all these resources (more efficient than a Ravager). Males and Females would pick up resources with different efficiencies, the Males being Spearers would work like a metal sickle collecting more Tatch, Fiber, Berries, Mushrooms, Flint, Organic Polymer, Meats and Silica Pearls, while the Females being Smashers, would work like a metal pickaxe/axe, collecting more Fungal Wood, Hide, Pelt, Chitin, Keratin, Crystal, Obsidian, Oil, Metal, Stone, Black Pearl, Element Ore and Gems (Tyrannophontes can be carried by Karkinos and thrown by them to reach higher areas, thus allowing for a more efficient means of locomotion with a large amount of resources). Tyrannophontes are also immune to radiation, but the best thing about this is that they can absorb ambient radiation into their exoskeleton, making them almost like a walking "nuclear reactor". When they become radioactive, they glow a fluorescent bluish hue, but no need to worry as the Tyrannophontes' radiation does not affect the rider, nor dinos and other tribe members, wild dinos and PVP tribes will only be contaminated if your Tyrannophontes attacks them, but you can activate the "release radiation" option in the Tyrannophontes option wheel, with that all wild creatures and PVP tribes will be exposed to the radiation of your Tyrannophontes. By releasing radiation, your Tyrannophontes will function both as a ranged defender, exposing radiation to virtually any threat, and as a Tek Generator, supplying power to any electrical devices in your base, be it on land or underwater bases, lasting around 48 hours in real life, until all the radiation is gone (stats in percentage), but you can turn this option off whenever you want to store the rest, it is very functional, as radiation is also a energy type (although Tyrannophontes radiation has the same range as a Tek Generator, it is not capable of powering Tek devices). Scorpion under ultraviolet light Just for fun, Tyrannophontes would mimic some survivor emotes (like Bloodstalker does). Saddle: Tyrannophontes's saddle can be unlocked at level 62 and crafted at the Smithy, with 210x Hide, 120x Fiber, 110x Cementing Paste, 380x Metal Ingot 125x Crystal and 50x of each Gem. The saddle is closed and prevents the player from losing oxygen, in addition to preventing you from being exposed to mushroom spores, radiation, Basilisk venom spitt, Reaper acid blood, the day surface of Aberration and Rockwell energy spheres (the rider and his light pet are unaffected by being protected inside the saddle, but the Tyrannophontes will still take damage if hit, albeit reduced), its design would be a combination of the Magmasaur Saddle with the Roll Rat Saddle.
  6. If you Gigantoraptor regalimaia doesn't win in this creature vote, maybe it would be better next you reuse those same ideas but putting it in a creature that would match more, like Maiasaura, would make more sense.
  7. Paleontological Informations: Allodesmus is an extinct genus of pinniped from the middle to late Miocene of California and Japan that belongs to the extinct pinniped family Desmatophocidae. Measured about 8 feet (2.4 m) long and weighed 800 pounds (360 kg). Dossier Common name: Allodesmus Species: Allodesmus apex Time: Miocene Diet: Carnivore Temperament: Short-Tempered (Females)/ Agressive (Males) Wild Allodesmus apex are generally lazy creatures, spending most of their time resting on cold shores or crawling to a cozier spot on beaches. But don't be fooled by their slow way of life, the females will not tolerate much if the presence of a survivor remains in place, while the male is extremely territorial for his area and females and will defend his harem at any cost. Running away through the water is totally unfeasible, the great agility of these pinnipeds can overcome even the fastest aquatic mounts and its long fangs can pierce it easily. When not resting, they roam the icy seas looking for prey, especially Kairukus, even traveling to the icebergs where these flightless birds are abundant. Some survivors who managed to kill a solitary Allodesmus found that its blubbler is very useful, being able to be converted into an oily substance capable of keeping a fire burning for up to several days. Domesticated Taming one of these big boys is not easy, the male is always the owner of the piece and remains alert to any intruders in his territory. I met a tribe of tundra survivors who managed to tame an entire group of Allodesmus, they created a strategy, one member of the tribe served as bait, luring the male away from the harem, while the others approached a female each, feeding them with fish meat, while they rested, finally the male calmed down after the survivors offered some dead Kairukus to him. When domesticated, Allodesmus can become powerful marine fighters, I like to compare them to true "sea wolves", the presence of the male seems to strengthen the females, making them very faithful for hunting and collecting underwater resources, however keeping more than a male in the group may not be a good idea, his fighting instinct can lead to a rivalry that is difficult to break apart. I found that they have an appreciative taste for Ammonite bile, apparently the substances present in the mollusk organ make these heavyweight seals more confident and bold in confronting the big predators of the deep ocean. In Practice: Allodesmus would be a large pinniped, approximately of similar proportion to a Wooly Rhino in size. Particularly its appearance I was inspired by some current pinnipeds, Allodesmus body patterns resemble that of a leopard seal, it would have a pair of upper tusks like a walrus (but not as long) and a pair of smaller canines exposed in the jaw, its position and locomotion would be based on both seals and sea lions. There would be sexual dimorphism in this creature, the females would have smaller tusks than the male, while these, in addition to long tusks, would also have a type of "mane" just like male sea lions (by the way, in the skulls of the real animal that were found, there are differences in the dentition of individuals, suggesting sexual dimorphism). They would spawn in groups of 4 to 5 individuals, always having a single male. They can be found with some rarity along the beaches of cold regions Behavior and Taming: Its domestication would be something very complicated (even for me to describe). Their general behavior is territorial, they are usually passive to other wild land creatures (with the exception of Kairukus) unless they are attacked, but they are aggressive to any aquatic creature of similar or smaller size (from a Coelacanth to a Megalodon). The females, if bothered, will not chase him very far from the beach, giving up shortly afterwards, however the male can see the player from a greater distance (slightly greater than a Carno's range) and will chase him even beyond the beach, giving up only if you get far enough out of its territory (I don't know if the game would be able to apply this behavior, but even if the male saw and chased the player, the females would not follow the male's behavior like other creatures of aggressive behavior that if one sees a target the rest of the species will go together). And if you think that using a Ghillie Suit can help you pass unprepared by the male's vision, know that this is the worst idea you can take, because the armor is composed in part of Organic Polymer that would attract the smell of Allodesmus and immediately they would all go after the player and devour him (it may seem pointless, but if we think that the Chitin Armor causes the same effect with Sinomacrops, I think it would be an interesting and contradictory proposal for the Ghillie Suit, since Allodesmus would be the first creature to be attracted by armor that leaves the player unnoticed by other creatures). To tame an Allodesmus you must separate the male from the females, as these are very loyal to him and the aggressive behavior of the male would not allow you to easily tame him among them. If you intend to tame only the male, it's simple, after taking him away from the females, take dead Kairukus for him to eat (Similar to taming Carcharo where you must feed him with some creature killed by you, however the dead Kairukus must have been first tamed or raised by you, Allodesmus would not accept wild Kairukus), Allodesmus will feed on the Kairuku carcass and change its aggressive behavior to territorial, from then on the male will also rest (just for the record, the Allodesmus rest time is random, can vary from 5 seconds to 30 seconds), you can continue to feed it with your dead Kairuku (the age of the Kairuku does not influence the taming percentage) or choose to feed it directly with Organic Polymer (this method is similar to taming the Shadowmane, put Organic Polymer in slot 0 and wait for Allodesmus to rest to feed him, however this method takes longer and will require you to have a good amount of this resource, so it is more advisable to use dead Kairukus, as besides being faster you don't have to wait for Allodesmus to rest). The females separated from the male can be tamed, if you intend to tame them (or one of them) the safest thing is to focus on the one you want and wait for her to rest to give you Organic Polymer (the same process explained above), if you want you can take dead Kairukus, however all the females will come to the carcass and only one randomly will devour, maybe not the one you want to tame (you can't attract a female to separate her, if one is bothered all the others will feel threatened and tried to attack him, kill the others to have only the one that is his focus on taming, it won't work either). After the taming bar completes, you've tamed your Allodesmus!! (Don't worry if the other wild female Allodesmus are in the area they won't attack yours unless attacked). Skills and Capabilities (In land): Allodesmus would have two instances on land, one posture would be more seal-like and the other more like a sea lion, with differences between the two. Left Click: Allodesmus will make a strong bite, its fangs can penetrate the survivor's armor. (Seal-like): Allodesmus would move and run like a seal, be slow, clumsy, and have a large turning radius, but capable of two attacks of his own in this mode. Space bar: Allodesmus will perform a belly slam into the ground (very useful for ward off pesky creatures on the sides where Allodesmus cannot bite). Right Click: Allodesmus would use its strong hind flippers to catapult small and medium-sized creatures forward, allowing you to get rid of these annoyances (you wouldn't need to look back at the camera to perform this ability, but unlike Gigantopithecus's catapult throw, you can't set the height or distance for throwing, however it is not necessary, as Allodesmus would throw very high and a good distance). This ability would also be very useful for PVP, as you could use your Allodesmus to catapult your allies and even creatures over walls or gates (not Behemoth) into enemy bases. (Sea lion-like): By clicking on the C key, Allodesmus would change his posture, becoming more like a sea lion, in this way he could move more easily, running faster with a lower consumption of stamina and a much shorter turning radius, however he could not catapult with the rear fins. Space bar: Instead of a belly slam, Allodesmus would slam its front flippers on the ground with the same function of pushing creatures to its sides, but at a shorter and weaker range. (In water): You might be surprised to discover the incredible versatility of the Allodesmus in the water, after all that is this creature's main purpose. Allodesmus is surprisingly fast in the water, with a body designed for hydrodynamics, using its flippers it is able to reach a speed almost as high as a Plesiosaur, in addition to having great maneuverability being able to change direction quickly through a 180° angle while swimming. Allodesmus can also swim vertically, allowing it to reach deeper areas of the ocean faster and even when stopped, when directing the camera in any direction, the creature will automatically turn in that direction. Right Click: By holding down this key, the creature will use its long fangs to harvest Silica Pearls from oysters on the ocean floor. Hold down for Allodesmus to drag its sharp canines into the substrate and it can chain damage to other creatures, but as an attack it's pretty weak. X Key: Allodesmus will be able to perform a spiral spin that can damage nearby creatures (similar to Pteranodon's Barrel Roll, but longer, faster and more spins), with this also this attack will create a vortex in the water which can pull creatures the same size as Allodesmus or smaller. Passive Skills and Utilities: Allodesmus can exert a range of functions. This creature is immune to Cnidaria shock, in addition to being able to farm a good amount of Biotoxin and also provides Isolation to the player when mounted (at first many may think that this creature would be a compact version of Basilosaurus, but in fact it would be a copy or rather a complete version of Liopleurodon). Allodesmus can harvest silica pearls in large quantities from the sea floor, better than Angler (this is inspired by the eating habits of walruses which are mainly based on bivalve molluscs), but in fact Allodesmus would be the best Organic Polymer harvester in the game, collecting large amounts when feeding on Kairukus, especially babies (poor things) and having a weight reduction of this resource by up to 85% (I know that Pelagornis can reduce Organic Polymer by 80%, but it has a low weight, Argentavis although it reduces it by 50% is very useful and has a good weight, but it is slow, Allodesmus even if slow on land can travel quickly through the waters, being excellent for tribes that have their bases on the beach or submerged, such as in underwater caves). In addition, Allodesmus is also an exceptional Black Pearls farmer, collecting a good amount of this resource in Eurypterids, Ammonite and Tusoteuthis (second only to Gacha who is able to produce Black Pearls in his crystals) and still has a reduction of 25 % of this rare resource. Allodesmus can also drop an exclusive resource when killed, the Allodesmus Blubber, this item can be harvested from the creature's corpse inventory with amounts ranging from 5 to 10, but unlike the Basilosaurus Blubber that serves as a tribute required for bosses, the Allodesmus Blubber when mixed with Sparkpowder it can be converted into an item called Grease Oil (in Mortar and Pestle you will need 10 Allodesmus Blubber and 5 Sparkpowders to create 5 Grease Oils, in Chemistry Bench it is 20 Allodesmus Blubber and 10 Sparkpowder to create 10 Grease Oils). The Grease Oil does not have the function of crafting items derived from conventional Oil, but fuel for Campfires, Cooking Pot and Refining Forge, being more durable than Sparkpowder, taking up to 15 minutes to burn each unit (if you have a male Allodesmus and several females, you can breed them for the females to have babys, then just kill the poor babys and get the Blubber in your inventory, it's sad I know, but it's based on what many seal hunters do these days). Another very interesting ability of Allodesmus is that it works as a dispatcher for Ichthyornis (just like Sarco is a terror for the Megapiranhas), now you can finally walk along the beaches without worrying about being robbed by those annoying pesky seagulls! Saddle: Allodesmus's saddle can be unlocked at level 56 and crafted at the Fabricator, with 230x Hide, 120x Fiber, 45x Metal Ingot, 25x Crystal, 30x Polymer/Organic Polymer, 24x Cemeny Paste and 12x Silica Pearls (sorry if I'm exaggerating, I'm not very good at defining in that aspect). When mounted on Allodesmus, the saddle will provide the player with oxygen so they don't drown, however the amount of oxygen provided by the saddle will be reduced by 3x the oxygen provided by a Primitive Scuba Tank (it's a way of balancing, as the saddle does not wear out), if you run out of oxygen you will have to take your Allodesmus to the surface to replace the oxygen tanks in the saddle (the saddle would have two oxygen cylinders, one on each side). Also when mounted on the creature your view under the sea will be clearer, just like with the Scuba Mask, but without the edges to get in the way (pinnipeds have great vision). Buffs and Debuffs: Owner of the Piece: This buff is similar to the Alpha of the Pack buff from Dire Wolf and Allosaurus, but what makes it unique is that only male Allodesmus can have it in the presence of at least one female (with a maximum of 4 females), automatically the male will gain the buff and females will also be strengthened, being able to deal 50% more damage and the damage received is reduced by 25%. However if there is more than a single male in the pack (or even another tamed male that exceeds the pack limit of 5), the buff will not trigger. Obviously an all-female pack will also not get the buff. Assassin of the Seas: This buff is activated after forcing your Allodesmus to consume Ammonite Bile, this cause your creature to take less damage by 25%, increase movement speed by 20%, providing greater regeneration of health and stamina and the main one, the damage caused is multiplied by 200% (it would be like an aquatic version of the Bug Killer buff of Megatherium), and in soft-bodied invertebrates like Tusotethis, the damage will be multiplied by 300%. (one of the main preys of some pinnipeds are cephalopods such as octopuses and squids). Apply this buff on each of your Allodesmus individually, plus the male's buff and you can do a real frenetic slaughter, this would make Allodesmus an excellent helper for water caves and fighting Moeder. The buff would last for 120 seconds. Rival to Height: This buff is activated only by male Allodesmus in the presence of another nearby male (whether wild or tamed by enemy tribe, both males will receive the buff, females are unaffected), increases damage by 30% and damage taken is reduced by 15% (not counting previous buffs). In PVE this buff would also activate, even though the males of the tribes are not able to deal damage to each other. Dehydrated: It's a debuff, if your Allodesmus stay too long without contact with water (even rain), they will become dehydrated (equivalent to 5 game days), they will not die, but their stats will be drastically impaired, the damage dealt is reduced by 30%, damage taken is increased by 40%, movement speed is reduced by 30%, and stamina is drained faster. Rival in the Pack: This debuff is activated when more than one male tamed Allodesmus are nearby (within a maximum radius of 20² foundations), when they have this debuff, both males will be affected, the damage taken is increased by 50%, but the damage dealt increases by 50%, maybe you wonder, why is that? Well, first of all, when two or more tamed Allodesmus males from the same tribe are nearby, the Owner of the Piece buff will not be activated at all (or else it will be deactivated), even if one of the males is a higher level than the other, to remove this debuff you must push the males as far away as possible or freeze one of them in the cryopod, otherwise even the player himself will be harmed, after 3 days (in the game) with this debuff the males if they have a saddle will not accept the player to ride it and another 3 days later the males will end up fighting each other until one of them dies (even if friendly fire is not activated, this fight is inevitable if you don't take early measures).
  8. And idea of mine, I think that Bison Milk could give and advantage to mammalian babies, for example you would force this baby to consume the milk, instantly it would gain 15% of imprint and when it reached the adult stage it would have 50% more resistance and 50% more damage (but would only work on mammals and when they are stills babies, juveniles ou adolescents and non-mammalian creatures, would not inflict any beneficial effects.
  9. Gigantoraptor hypnoplummis - The Hypnotic Dancer Paleontological informations: Gigantoraptor ("giant thief") is a genus of large oviraptorosaur dinosaur that lived in Asia during the Late Cretaceous period. It is known from the Iren Dabasu Formation of Inner Mongolia, where the first remains were found in 2005. In-game history: Possibly like Gorgonopsid, Koolasuchus and some other creatures, the Gigantoraptor should have been initially planned to be officially released in the game, however it ended up being discarded (or replaced by another creature). Art by Dave Melvin: My Ideas in the Game: Dossier Common name: Gigantoraptor Species: Gigantoraptor hypnoplummis Time: Late Cretaceous Diet: Carnivore Temperament: Territorial Wild Gigantoraptor hypnoplummis is definitely a creature you don't want to dare meet on your way. Almost like a carnivorous counterpart of Therizinosaurus, this giant, relative of Oviraptor commands respect for the plains and deserts where it walks, both for its magnitude and for its beautiful iridescent feathers. If bothered, a Gigantoraptor will not hesitate to crush the attacker with its powerful legs and break its bones using a stout, curved beak. But if faced with a bigger threat, this big guy will show off its shiny feathers to confuse the predator, before sprinting away. Domesticated Few tribes I've seen have tamed a Gigantoraptor, unlike the small Oviraptor that is easily quenched with any egg, Gigantoraptors are more demanding and look for more challenging eggs for their taste. Survivors who risked feeding one of these told me that after gaining the trust of a Gigantoraptor, it exhibits a "dance" as if it saw the suitor as a challenger of its species. When their loyalty is achieved, Gigantoraptors become faithful combat companions and great mounts for long journeys, their feathers can cause different behaviors in wild creatures and their dancing ability has several purposes for the tribe and tame, in addition to being very funny! In Practice: Gigantoraptor is a large territorial carnivore (or egg-eater when wild), with a scale intermediate between a Yutyrannus and a Rex. They can be found in open plains and redwoods with some rarity, but are more abundant in desert regions, mainly in dunes. Its purpose is to become a territorial creature more feared than Therizinosaurus. It has a higher speed than a Rex, and can be compared to the speed of a Spino with Hydratation buff. They are usually spawn solitary, but in more common areas, 2 or 3 Gigantoraptors can be seen together. Taming: The temperament of a Gigantoraptor is one of the main difficulties in its taming process, as it must be tamed passively. In order for a Gigantoraptor not to see him, the player must wear a full Ghillie Suit. Just as Moschops asks for a certain food to be tamed, the Gigantoraptor will ask for a certain FERTILIZED egg (must be fertilized) to have the player's trust (something similar to taming a Carcharodontosaurus, where you must feed it first, before starting to actual domestication). The following fertilized eggs can be ordered by Gigantoraptor, in order of increasing effectiveness: Golden Hesperornis egg Bronto egg, Yutyrannus egg, Spino egg, Rex egg, Quetzal egg, Carcharo egg, Giga egg and Wyvern egg(note: Carcharo and Giga eggs would have the same nutritional value. Wyvern eggs can be of any variant). The amount of fertilized eggs offered to gain a Gigantoraptor's trust will depend on its level (example: a level 5 Gigantoraptor can easily trust you by feeding it just once any of those eggs from the list above, which it. On the other hand a level 150 Gigantoraptor would need at least 3 Wyvern eggs to have its confidence, other eggs on the list that have a lower nutritional value, will have to be gathered in a larger quantity to feed it). Once the player gains the trust of a Gigantoraptor, it will change its territorial temperament to neutral, allowing the player to approach it more safely. Unlike the Carcharo, which requires you to mount it and fill its taming bar by killing wild creatures for a certain time limit, with the Gigantoraptor, instead of mounting it, it will start a kind of dance minigame. When starting this minigame, the Gigantoraptor will start dancing and a bar will appear in the lower corner of the screen, similar to the bar of the Ready for War buff when a drummer player plays the war drums in the saddle of a Mammoth, but different from the bar of the Mammoth in that you need to adjust the timing of the beats, the Gigantoraptor bar you need to adjust the directions indicated by the arrows (up, down, left, right). On PC these arrows would be the keyboard keys indicated by the same directions, on PS5 and XBOX they would be the directional buttons on the left side of the DualShock. The arrows would appear in sequence every two seconds. As you and the Gigantoraptor dance, the taming bar just above will slowly fill up (to get a better idea of the Gigantoraptor dance, search for "Dinosaur Revolution - Gigantoraptor erlianensis screetime"). Regardless of whether the player hits or misses the directions of the arrows, the taming bar continues to fill up, however if the player keeps hitting multiple arrows in a row, the taming bar will fill up faster. If you get the directions wrong, only the effectiveness of the taming will be affected, decreasing by 0.5% for each mistakes or misseds. ATTENTION! While the player and the Gigantoraptor are dancing together, you cannot exit this process until you finish it, both can be susceptible to possible attacks from other creatures (although most predators will not attack a Gigantoraptor, only aggressive carnivores larger than a Rex ) so it is recommended to clean the area where the Gigantoraptor is from any imminent danger or threat, before taming it and keeping one or more tamed creatures to protect you. Once the taming bar is completely full, congratulations, you've just tamed your Gigantoraptor! Skills and Capabilities: Left Click: Gigantoraptor will perform a strong peck. Right Click: Gigantoraptor will attack with its claws. This attack is capable of penetrating the survivors' armor. Ctrl + Space bar: Gigantoraptor will stomp consecutively. Stomps can knock enemies away. Space bar: Gigantoraptor will raise its right leg and stomp heavily on a player or creature, pinning them to the ground and repeatedly pecking (this attack is similar to Raptor's takedown to immobilize small and medium-sized creatures). This stomp lasts for 10 seconds and can immobilize even large creatures (no bigger than a Carno). Feather Hypnosis: By clicking the C button, Gigantoraptor will display feathers on its arms and tail that would vibrate in a pattern of iridescent colors in order to hypnotize nearby creatures. Types of hypnosis and more details below. Calming Hypnosis: this hypnosis would cause a similar effect to Calming Essence from Pachyrhinosaurus, but much more effective. Calming Hypnosis would be able to calm even large creatures like Rex, Spino (would not affect creatures larger than a Magmasaur). It is an extremely useful ability, unlike Pachyrhino's Calming Essence which can have its effect cut if the player dismounts from it, Gigantoraptor's Calming Hypnosis would not have the same problem, so even if the player dismounts from his Gigantoraptor and approaches large aggressive creatures, they ignore you (unless attacked). You could also use it to calm Wyverns, Rock Drakes and Magmasaurs enraged by having their eggs stolen, making Gigantoraptor an excellent helper in egg theft. This hypnosis would calm all creatures near the Gigantoraptor for approximately 20 seconds (tamed creatures from enemy tribes would not be affected). The following creatures cannot be hypnotized by Gigantoraptor: Noglin, Bronto, Giga, Carcharo, Attack Drone, Defense Unit, Enforcer, Rock Elemental (Golen), Deathworm, Reapers, Titanosaur, Astrocetus, Megachelon, Summoner, Alpha Creatures (except Alpha Carno and Raptor), Corrupted Creatures, Brute Creatures, Titans and Bosses. Allied Hypnosis: can be compared to Courage inducing roar from Yutyrannus to ally Wild Carnos temporarily, this hypnosis is able to hypnotize up to 6 creatures of the same species near Gigantoraptor (example, you can target the creature you want to hypnotize and automatically the other equals that are close would also ally), making them ally with you for 30 seconds (like Yutyrannus allies 3 Wild Carnos for 60 seconds , I think it's fair for Gigantoraptor to hypnotize twice as much, but cut the time in half). This hypnosis would only affect WILD CREATURES and no larger than Allosaurus (the only exception is wild Gigantoraptor). Treacherous Hypnosis: Gigantoraptor could hypnotize tamed creatures of enemy tribes, causing them to turn against themselves and their riders. It would only affect ENEMY TAMED CREATURES (no bigger than an Allosaurus) and for 10 seconds, with a 15 second cooldown. Revealing Hpnosis Could be used to force cloaked/invisible (like Rock Drakes and Desmodus) or buried (Purlovia) creatures to reveal themselves. Note: The types of hypnosis could be chosen from the options wheel. Fully aquatic creatures cannot be affected by either type of hypnosis. Survivors do not suffer from the hypnosis effects of a tamed Gigantoraptor, but can be affected by the simple hypnosis of a wild Gigantoraptor which will use this tactic if its health is too low and then flee. If hypnotized by a wild Gigantoraptor, the survivor's vision will be distorted into a hallucinogenic effect (similar to the fertile red mushroom spores clound effect in Aberration), you will be paralyzed without moving or reacting for 5 seconds until the hypnosis wears off. Dance: By clicking the X button, Gigantoraptor could display some types of dances, each with its own choreography and effects. Fire Dance: Gigantoraptor would do a dance that would increase the fire resistance of allied carnivorous creatures by 50% (making it a great support to face Flame Wyverns and especially the Boss Dragon). Boost Dance: Like Lystrosaurus's XP boost buff, this Gigantoraptor dance would boost an XP boost on other tame ones by up to 3X more, picking up at a greater range but for less time than Lystro's. Escape Dance: it would be a very fast dance and it would increase the speed of Gigantoraptor and allied creatures by 25%, so that they can flee from great dangers, for example a Giga. However depending on the threat area and the possible danger, it is advisable to go it alone with your Gigantoraptor. Love Dance: Gigantoraptor would display a courtship dance that would affect creatures that are mating, speeding up the mating process (not the gestation or hatching process), plus babies would be 3X more likely to be born mutated (this may seem broken, but if we think that in Ark Mobile the Carnivore and Herbivore Pheromony apply the same effect on creatures that are mating and future babies that will be born, I think there could be an equivalent in conventional Ark). Note: The types of dances could also be chosen from the options wheel. Gigantoraptor can perform all dances on its own, without needing a mounted rider, just by activating an option on the options wheel. Saddle: because Gigantoraptor was thought of as a more desert creature, I think its saddle could be related to this environment. Some Ark creatures have saddles with a unique functionality (like the Smith Saddle from Argentavis and Castoroides), so I thought that the Gigantoraptor saddle could have a tent to protect the survivor from sandstorms and superheats. Passive Skills: when mounted on a Gigantoraptor, the player will not have their vision blocked by sandstorms (the vision is completely clear), this combined with the Gigantoraptor's saddle makes it a great traveler of the deserts as his stamina is not drained during sandstorms. Feel free to leave your suggestions and ideas, I would be very grateful if you could help me improve this concept of the creature. I would credit the users who helped me at the beginning, before the Dossier.
  10. I had created my idea of Gigantoraptor hypnoplummis since January, besides I posted my idea last Saturday, this GeonGC appeared yesterday and copied my idea! I had created first, he who copied me!!
  11. Gigantoraptor - The Hypnotic Dancer Paleontological Informations: Gigantoraptor ("giant thief") is a genus of large oviraptorosaur dinosaur that lived in Asia during the Late Cretaceous period. It is known from the Iren Dabasu Formation of Inner Mongolia, where the first remains were found in 2005. In-game History: Possibly like Gorgonopsid, Koolasuchus and some other creatures, the Gigantoraptor should have been initially planned to be officially released in the game, however it ended up being discarded (or replaced by another creature). My Ideas in the Game: Dossier Common name: Gigantoraptor Species: Gigantoraptor hypnoplummis Time: Late Cretaceous Diet: Carnivore Temperament: Territorial Wild Gigantoraptor hypnoplummis is definitely a creature you don't want to dare meet on your way. Almost like a carnivorous counterpart of Therizinosaurus, this giant, relative of Oviraptor commands respect for the plains and deserts where it walks, both for its magnitude and for its beautiful iridescent feathers. If bothered, a Gigantoraptor will not hesitate to crush the attacker with its powerful legs and break its bones using a stout, curved beak. But if faced with a bigger threat, this big guy will show off its shiny feathers to confuse the predator, before sprinting away. Domesticated Few tribes I've seen have tamed a Gigantoraptor, unlike the small Oviraptor that is easily quenched with any egg, Gigantoraptors are more demanding and look for more challenging eggs for their taste. Survivors who risked feeding one of these told me that after gaining the trust of a Gigantoraptor, it exhibits a "dance" as if it saw the suitor as a challenger of its species. When their loyalty is achieved, Gigantoraptors become faithful combat companions and great mounts for long journeys, their feathers can cause different behaviors in wild creatures and their dancing ability has several purposes for the tribe and tame, in addition to being very funny! In Practice: Gigantoraptor is a large territorial carnivore (or egg-eater when wild), with a scale intermediate between a Yutyrannus and a Rex. They can be found in open plains and redwoods with some rarity, but are more abundant in desert regions, mainly in dunes. Its purpose is to become a territorial creature more feared than Therizinosaurus. It has a higher speed than a Rex, and can be compared to the speed of a Spino with Hydratation buff. They are usually spawn solitary, but in more common areas, 2 or 3 Gigantoraptors can be seen together. Could be found on all maps without exception, with the Aberrant, Corrupted, and X variants. Taming: The temperament of a Gigantoraptor is one of the main difficulties in its taming process, as it must be tamed passively. In order for a Gigantoraptor not to see him, the player must wear a full Ghillie Suit. Just as Moschops asks for a certain food to be tamed, the Gigantoraptor will ask for a certain FERTILIZED egg (must be fertilized) to have the player's trust (something similar to taming a Carcharodontosaurus, where you must feed it first, before starting to actual domestication). The following fertilized eggs can be ordered by Gigantoraptor, in order of increasing effectiveness: Golden Hesperornis egg Bronto egg, Yutyrannus egg, Spino egg, Rex egg, Quetzal egg, Carcharo egg, Giga egg, Extraordinary Maewing egg, Wyvern egg, Rock Drake egg, Magmasaur egg (note: Carcharo and Giga eggs would have the same nutritional value. Wyvern eggs can be of any variant). Gigantoraptor will not ask for eggs from creatures that are not naturally found on the same map (example: a Gigantoraptor will not ask for a Rock Drake egg on Scorched Earth). The amount of fertilized eggs offered to gain a Gigantoraptor's trust will depend on its level (example: a level 5 Gigantoraptor can easily trust you by feeding it just once any of those eggs from the list above, which it. On the other hand a level 150 Gigantoraptor would need at least 3 Wyvern or Rock Drake eggs or 2 Magmasaur eggs to have its confidence, other eggs on the list that have a lower nutritional value, will have to be gathered in a larger quantity to feed it). Once the player gains the trust of a Gigantoraptor, it will change its territorial temperament to neutral, allowing the player to approach it more safely. Unlike the Carcharo, which requires you to mount it and fill its taming bar by killing wild creatures for a certain time limit, with the Gigantoraptor, instead of mounting it, it will start a kind of dance minigame. When starting this minigame, the Gigantoraptor will start dancing and a bar will appear in the lower corner of the screen, similar to the bar of the Ready for War buff when a drummer player plays the war drums in the saddle of a Mammoth, but different from the bar of the Mammoth in that you need to adjust the timing of the beats, the Gigantoraptor bar you need to adjust the directions indicated by the arrows (up, down, left, right). On PC these arrows would be the keyboard keys indicated by the same directions, on PS4 and XBOX they would be the directional buttons on the left side of the DualShock. The arrows would appear in sequence every two seconds. As you and the Gigantoraptor dance, the taming bar just above will slowly fill up (to get a better idea of the Gigantoraptor dance, search for "Dinosaur Revolution - Gigantoraptor erlianensis screetime"). Regardless of whether the player hits or misses the directions of the arrows, the taming bar continues to fill up, however if the player keeps hitting multiple arrows in a row, the taming bar will fill up faster. If you get the directions wrong, only the effectiveness of the taming will be affected, decreasing by 0.5% for each mistakes or misseds. ATTENTION! While the player and the Gigantoraptor are dancing together, you cannot exit this process until you finish it, both can be susceptible to possible attacks from other creatures (although most predators will not attack a Gigantoraptor, only aggressive carnivores larger than a Rex ) so it is recommended to clean the area where the Gigantoraptor is from any imminent danger or threat, before taming it and keeping one or more tamed creatures to protect you. Once the taming bar is completely full, congratulations, you've just tamed your Gigantoraptor! Skills and Capabilities: Left Click: Gigantoraptor will perform a strong peck. Right Click: Gigantoraptor will attack with its claws. This attack is capable of penetrating the survivors' armor. Clicking on the space bar: Gigantoraptor will stomp consecutively. Stomps can knock enemies away. Holding the space bar: Gigantoraptor will raise its right leg and stomp heavily on a player or creature, pinning them to the ground and repeatedly pecking (this attack is similar to Raptor's takedown to immobilize small and medium-sized creatures). This stomp lasts for 10 seconds and can immobilize even large creatures (no bigger than a Carno). Feather Hypnosis: By clicking the C button, Gigantoraptor will display feathers on its arms and tail that would vibrate in a pattern of iridescent colors in order to hypnotize nearby creatures. Types of hypnosis and more details below. Calming Hypnosis: this hypnosis would cause a similar effect to Calming Essence from Pachyrhinosaurus, but much more effective. Calming Hypnosis would be able to calm even large creatures like Rex, Spino (would not affect creatures larger than a Magmasaur). It is an extremely useful ability, unlike Pachyrhino's Calming Essence which can have its effect cut if the player dismounts from it, Gigantoraptor's Calming Hypnosis would not have the same problem, so even if the player dismounts from his Gigantoraptor and approaches large aggressive creatures, they ignore you (unless attacked). You could also use it to calm Wyverns, Rock Drakes and Magmasaurs enraged by having their eggs stolen, making Gigantoraptor an excellent helper in egg theft. This hypnosis would calm all creatures near the Gigantoraptor for approximately 20 seconds (tamed creatures from enemy tribes would not be affected). The following creatures cannot be hypnotized by Gigantoraptor: Noglin, Bronto, Giga, Carcharo, Attack Drone, Defense Unit, Enforcer, Rock Elemental (Golen), Deathworm, Reapers, Titanosaur, Astrocetus, Megachelon, Summoner, Alpha Creatures (except Alpha Carno and Raptor), Corrupted Creatures, Brute Creatures, Titans and Bosses. Allied Hypnosis: can be compared to Courage inducing roar from Yutyrannus to ally Wild Carnos temporarily, this hypnosis is able to hypnotize up to 6 creatures of the same species near Gigantoraptor (example, you can target the creature you want to hypnotize and automatically the other equals that are close would also ally), making them ally with you for 30 seconds (like Yutyrannus allies 3 Wild Carnos for 60 seconds , I think it's fair for Gigantoraptor to hypnotize twice as much, but cut the time in half). This hypnosis would only affect WILD CREATURES and no larger than Allosaurus (the only exception is wild Gigantoraptor). Treacherous Hypnosis: Gigantoraptor could hypnotize tamed creatures of enemy tribes, causing them to turn against themselves and their riders. It would only affect ENEMY TAMED CREATURES (no bigger than an Allosaurus) and for 10 seconds, with a 15 second cooldown. Revealing Hypnosis: Could be used to force cloaked/invisible (like Rock Drakes and Desmodus) or buried (Purlovia) creatures to reveal themselves. Note: The types of hypnosis could be chosen from the options wheel. Fully aquatic creatures cannot be affected by either type of hypnosis. Survivors do not suffer from the hypnosis effects of a tamed Gigantoraptor, but can be affected by the simple hypnosis of a wild Gigantoraptor which will use this tactic if its health is too low and then flee. If hypnotized by a wild Gigantoraptor, the survivor's vision will be distorted into a hallucinogenic effect (similar to the fertile red mushroom spores clound effect in Aberration), you will be paralyzed without moving or reacting for 5 seconds until the hypnosis wears off. Dance: By clicking the X button, Gigantoraptor could display some types of dances, each with its own choreography and effects. Fire Dance: Gigantoraptor would do a dance that would increase the fire resistance of allied carnivorous creatures by 50% (making it a great support to face Flame Wyverns and especially the Boss Dragon). Boost Dance: Like Lystrosaurus's XP boost buff, this Gigantoraptor dance would boost an XP boost on other tame ones by up to 3X more, picking up at a greater range but for less time than Lystro's. Escape Dance: it would be a very fast dance and it would increase the speed of Gigantoraptor and allied creatures by 25%, so that they can flee from great dangers, for example a Giga. However depending on the threat area and the possible danger, it is advisable to go it alone with your Gigantoraptor. Love Dance: Gigantoraptor would display a courtship dance that would affect creatures that are mating, speeding up the mating process (not the gestation or hatching process), plus babies would be 3X more likely to be born mutated (this may seem broken, but if we think that in Ark Mobile the Carnivore and Herbivore Pheromony apply the same effect on creatures that are mating and future babies that will be born, I think there could be an equivalent in conventional Ark). Note: The types of dances could also be chosen from the options wheel. Gigantoraptor can perform all dances on its own, without needing a mounted rider, just by activating an option on the options wheel. Saddle: because Gigantoraptor was thought of as a more desert creature, I think its saddle could be related to this environment. Some Ark creatures have saddles with a unique functionality (like the Smith Saddle from Argentavis and Castoroides), so I thought that the Gigantoraptor saddle could have a tent to protect the survivor from sandstorms and superheats. Passive skill: when mounted on a Gigantoraptor, the player will not have their vision blocked by sandstorms (the vision is completely clear), this combined with the Gigantoraptor's saddle makes it a great traveler of the deserts as his stamina is not drained during sandstorms.
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