Remove "To close to enemy foundations and or gates" on PVE. It doesn't make sense. We can't declare war, we can't harm each other's bases without using a wild dino (which is not allowed and can get us in trouble if we do it), and with all the pillars around it makes it hard to build. Just change it to where we're allies without needing to ally, keeping the option to ally incase we don't want to speak in global chat.
I understand why it is in place for PVP, it makes sense as they do declare war and can cause harm to structures that aren't their own. In PVE we don't have that option, so not being able to build next to someone's pillars when they have placed them over an entire square of map doesn't make sense. I understand it means changing some foundational coding in the game to implement a suggestion like this but please consider it moving forward. A lot of new players get screwed over because some people feel the need to place pillars up to a thousand meters away from their bases so new players can't build or are limited in their builds.
Pillaring over large areas was a big problem in Evolved and it continues to be a problem in Ascended.