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ashgcy

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Everything posted by ashgcy

  1. Ender chest child, and I don't even need to use eight obsidian to craft it!
  2. GIGANTORAPTOR HAS WON! Thanks to everyone for the whopping support, I can't wait to see my big old bird child in ASA! All I need is for it to stay fluffy! Hopefully a large portion of mechanics can translate over too, if WC can find a way to balance them correctly. Yes, semi-automatic imprinting is strong, but I never liked the idea of turning a video game into a chore. ----- The Battle Nanny is back! Seeing as the concept was so well liked last time the creature contest was around, why not try my hand at bringing it back! Gigantoraptor would be a breeder's best friend, offering an improvement for play no matter the gamemode! With wild dino babies, breeding management QOL and various other features coming to ASA, the addition of this creature could really improve the lives of so many dedicated breeders! Again, not all mechanics are guaranteed, however, WC seems to preserve general vibes of the creatures submitted to these contests, and given how even Rhynio shares mechanics with its fan concept, I don't think it's too outlandish to see G-raptor share some too! I feel I've done my best to balance the creature through rigorous feedback to fit both PvP and PvE play! Lots of the previous contest winners have been all about combat and damage, and while I love me a good, dirty carnivore, it'd be nice to see the focus shift onto a more utility focused omnivore! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming - OSD Styled Nest Defence - Egg Steal 5. Abilities and Controls - Controls - Abilities - Gigantoraptor's Imprinting - Saddle 6. Supplementary Links Artwork MASSIVE THANK YOU to ZCI5250 for creating a fully fledged dossier for Gigantoraptor! ZCI is an incredible artist and an even more incredible friend, and I'm beyond happy to see how much the community is enjoying my submission in this contest! Hopefully this time we'll get to see Gigantoraptor come to ASA! I'll be putting my original concept art in the Supplementary Links. My concept is still near and dear to my heart, so it'll still be on this post, as it's what got me to where I am as an artist today, and sparked my passion for ARK modding and creature design! Gigantoraptor would join the Yutyrannus, being a fully feathered medium-large theropod! It would also have dramatic sexual dimorphism, males sporting huge display feathers on their shoulders and elaborate patterns on their tail fans. This would make it really stand out among the other theropods in the game, bringing something new to a group of dinosaurs usually shown as mostly scaly, combat oriented creatures in ARK. Yes, this creature has combat prowess, but it's far from your usual bruiser/chomper you're used to seeing in ARK, it's a fully fledged battle "bird"! With the graphical and technical upgrades we could expect from ASA in UE5, a large, fully feathered creature like Gigantoraptor would look incredible! I'd love to see how detailed and dynamic feathering would look with improved textures. Could you imagine seeing the weight of its big coat of feathers as this giant stomps around? Interestingly enough, there actually aren't any other dinosaurs (I mean the grouping, not creatures in general) in the game that would share the "omnivore" diet with Gigantoraptor! So I guess it's kinda unique in what it eats too! Its colour palette is based off of the Forest Red Tailed Black Cockatoo! This Australian species of cockatoo is found nowhere else, and while it definitely fits a desert theme, both the cassowary and cockatoo inspirations of the creature would fit perfectly into the redwoods as well! Dossier Common Name : Gigantoraptor Species : Gigantoraptor regalimaia Time : Late Cretaceous Diet : Omnivore Temperament : Loyal Wild Gigantoraptor is quite the peculiar theropod. With formidable claws and strong kicking legs, this Allosaurus sized theropod almost appears like an apex predator. However, in most cases, this doting parent is never seen far from its mate and clutch of eggs. Their bond seems to run far deeper than any other species I’ve observed, as whenever they perceive their brood to be in danger, it manifests into a rush of adrenaline colloquially dubbed “Mother’s Fury”. This allows them to grapple with threats far larger than other animals their size! I guess there’s nothing more powerful than a mother’s love! Domesticated Short of the incredibly dangerous task of stealing an egg from the nest, it seems the best way to gain the trust of these parents is to lend a hand! Nesting individuals tend to get quite hungry, spending so much energy protecting their brood, so will happily accept food from humans. However, predators will take their chance to steal an egg while they eat. One must defend the nest from these pesky foes, but once these are dispelled, your efforts will be rewarded! Both parents will happily follow you home, trusting someone who cares just as much about their young. Gigantoraptor make for the perfect nursery aid, as their naturally protective nature extends to any egg or newborn, even of vastly different species! I’ve even noticed them playing with all manner of babies, imprinting them with the scent of their owners! Some tribes go so far as utilising teams of Procoptodon to carry babies into the battlefield to power up their Gigantoraptors, activating a “Mother’s Fury” to turn the tide of battle! Potential Base Stats and Spawning Health: 750 Stamina: 275 Oxygen: 150 Food: 3000 Weight: 380 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 950 Gigantoraptor would always spawn in mate boosted pairs, with both individuals being the same level. One member of the pair would randomly be assigned to sit on top of a nest structure, while the other moves freely about nearby. Ragnarok offers a variety of habitats that Gigantoraptor would fit right into, lush canyons, dense redwoods and the desert oases would all be prime locations for these protective parents to live! Taming Gigantoraptor has two taming methods, each offering its own advantages and disadvantages: - Mostly conventional egg steal (boooring!) - OSD styled nest defence! OSD Style Nest Defence: This unique taming method would require you to offer a meal to the hungry parent sitting on the nest. This part of the taming method would function like a conventional passive tame. The foods that Gigantoraptor would accept, in order of preference, are Superior Kibble, Raw Mutton, Raw Prime Meat, Crops, etc etc., though I could see it requiring Exceptional kibble given its powerful abilities. Being a small survivor, you're able to approach the nest on foot, as the doting parents don't see you as a threat... however don't run right in! Rushing towards the nest might aggravate the parents, so calmly walk up to the nesting individual to avoid spooking them, and feed them to start the taming process. While you are passive taming the parent, pesky predators will start to appear. Small creatures like Oviraptors, Troodons and Dilos will frequently be appearing (spawning in) to try to break into the nest and steal the eggs inside. Similar to Megachelon taming, you'll have to dispatch of these predators before they get a chance to attack the nest! Rarely, comparatively larger predators like Raptors, Titanoboa or even Carnos may appear to try their luck! Thankfully, the mate of the seated Gigantoraptor will assist you in battling these creatures, becoming temporarily allied to you for a time much like Carchar taming! Dispatch of the thieves attacking the nest with new your bird-like friend to complete the taming! However, be careful not to let the seated Gigantoraptor take too much damage! The damage from these predators won't only ruin your taming effectiveness, but can cause the mother and father will turn on you. The distraction of food took their attention away from its nest for too long, and they don't take kindly to anything threatening their babies! The advantage of such a difficult taming method is that, after all is said and done, you'll be getting two tamed Gigantoraptor! Both individuals will become tamed to you after you successfully protect the seated Gigantoraptor, giving you instant access to a (hopefully) well statted breeding pair! The nest will be destroyed after successful taming in this way though, so you won't get the egg.* With the AI improvements coming to wild dinos in ASA, I feel like this style of taming will be both more enjoyable and more rewarding. It'll really feel like you're fighting alongside a wild beast to earn its trust! Egg Steal: Unlike most other egg steal tames, Gigantoraptor eggs are not found in the overworld. Instead, they must be directly looted from the nest structure, like looting a beaver dam. This will force the player to have to remain stationary and make stealing the egg much more risky! In addition, these angry parents will stop at nothing to see you dead, staying aggressive even after they've killed you! This unique egg mechanic is to prevent the egg from simply being taken after taming the parents OSD style. *For handwavy lore reasons, this nest is a bit of a shrodinger's nest. Why would such devoted parents leave behind their baby to follow this human? Obviously it's because there wasn't actually an egg in the nest yet, this couple only just got their roots down. At least that's how I'd explain this balancing in non-game-mechanic terms. As another option, it could make more sense if the mate pair awarded you with a single egg for your efforts, again this is up to WC's discretion. Abilities and Controls I've considered applications for both PvP and PvE play with the Gigantoraptor. While I have done my best to balance them for official play, please note these are only potential ideas, and the Gigantoraptor’s mechanics could always be balanced according to what WC sees fit. Firstly, it would join the Maewing and Procoptodon as a valuable nursery aid, functioning like a blend of an Air Conditioner and the S+ Nanny*, incubating eggs dropped near it, feeding babies too young to eat from troughs and helping to imprint on growing dinosaurs by completing cuddle interval requests. Of course, it would require the relevant food and imprinting comfort foods for these respective actions. For example, if a baby asked for Prime Meat Jerky as comfort food, it would require Prime Meat Jerky to successfully raise imprinting percent. In addition, both wild and tamed Gigantoraptor will receive a buff when near fertile eggs and babies (any growth stage from baby - adolescent) of all species, Mother’s Fury. This buff will increase their damage resistance and damage output by 20%, and increase their speed by 10% and decrease their stamina usage by 10%. Not only will this help in the defence of nurseries from enemy factions trying to kill or steal babies, but it could also synergise with Procoptodons! By bringing baby creatures into the battlefield, the Gigantoraptor could gain an increase to their combat abilities as long as there are living babies nearby! The reason for this outlandish concept/synergy is to reward interesting strategy/play and to give some use for all those breedjects... alongside continuing the running gag of how baby creatures are treated in ARK. We stomp on them for XP, sacrifice them to things like Troodons and Carchars to tame them, and mass murder them when they don't get that stat mutation we wanted. Bringing them onto the battlefield as "ammunition" for a giant cassowary nanny's signature ability is the least of the horrors! And with wild babies spawning in ASA, if you're lucky you may not even need to bring your own powerups, you'll find them wandering around nearby! *An important thing to note here is, S+ and other similar mods could take time to update to ASA. This would mean people potentially wouldn't have access to the structures for a bit of time. Having a creature that, if the abilities were to come in the final concept, fills those roles would be highly useful and may even suit some people's playstyles more! Everyone benefits from not having to sit there and fulfill cuddle timers, it's not a skill based thing, just a massive time sink. The balance just comes in the fact that you'd still need to provide it with potentially every cuddle food option for your creatures, alongside more balance options touched on in the "Gigantoraptor's Imprinting" section. In terms of controls: Left Click : A double claw swipe. Hits twice for 30 base damage each swing. While slow-ish, its big AOE makes it great for dealing with larger targets or small groups! This can harvest meat. Right Click : A powerful kick that deals heavy knockback. The lower the drag weight of the target is compared to the Gigantoraptor, the further it gets knocked back! 25 base damage. This attack can also be performed while jumping. For how the jumping kick could look, looking at how cassowaries kick things would be a good, but terrifying, reference! C : A simple peck attack, that hits much faster than the claw swipe and is better suited to dealing with singular targets. 35 base damage. Harvests berries Spacebar : Basic Jump X : Roar/Taunt, the Gigantoraptor will flare its tail feathers and give a shrill cry. Purely cosmetic. In terms of abilities: Tamed Gigantoraptor can be told to sit via the radial menu. When sitting down, a short animation of digging a nest plays, and once seated it functions like an air conditioner and incubates eggs. (with the existence of the egg incubator and creatures like Dimetrodon, I feel like this mechanic will be a little bit less needed, and isn't as important if it doesn't make the cut were Gigantoraptor to win) With its big fluffy coat of feathers, eggs aren't the only thing it can incubate... While riding a Gigantoraptor, you'll receive a moderate boost to your insulative stats! This will make it a useful transport mount that can defend you from the wildlife and the weather! Something like +200 Hyperthermal and Hypothermal seems reasonable to me (for reference the Basilosaurus gives a whopping +562 to both stats) Seated Gigantoraptor are also able to imprint nearby dinos! See "Gigantoraptor's Imprinting" below for a more in depth look at the mechanics behind this game changing feature Gigantoraptor are the only creature attentive enough to notice when a Maewing is swooping in to steal babies! Babies nearby a Gigantoraptor will be completely immune to being stolen by Maewings, offering some counterplay to the kidnapping marsupial/monotreme/hybrid thing! This will function as an anti-theft AOE around the creature. I've been told that people don't generally use the Maewing's theft ability, but it always felt odd that something so powerful as stealing someone's breedline had no real counterplay other than "build a wall" (that could be broken down). Gigantoraptor's Imprinting: Balancing the imprinting is quite a tough one! As I mentioned above, imprinting isn't skill based, just time consuming. The point of the mechanic on Gigantoraptor is to just make it so that people don't have to be wasting time watching their pixel dinosaurs when they could do other things. Breeding is one of those necessary, but highly laborious and monotonous activities people will have to do in game. I don't think it's fun or fair that you have to be waking up every few hours to log on just to hit "E" on your growing baby because you want those extra stats. A vanilla balanced version of the S+ Nanny would save people so much time, especially for people on official who won't have access to crossplatform mods! However, automatic imprinting all the way to 100% would be very powerful, especially if you could fit a bunch of babies into the imprinting range. But, on the other hand, having the automatic imprint cap out at a certain percentage, even with lots of stat investment, nullifies the whole point of leaving one out there to do its job of imprinting if a player still needs to interact in some way (other than comfort food refuels). There's two options I can think of: Something that could apply to both of these options is a limit on what Gigantoraptor can imprint, decided by level. Simply put, it can't imprint something that's higher level than it, meaning you're gonna have to mutate your feathered friend up alongside whatever mega beast you want to breed! Option 1: Imprinting would remain the same as the original concept. Gigantoraptor simply needs to be loaded up with comfort foods and the like, and will imprint all babies in its range to complete 100% imprint. Only limit is how many babies you can fit into its range of effect, and the amount of comfort food stored in its inventory (wants to cuddle/wants to walk would just be automatic). Option 2: Imprint quality could be capped by a "Imprinting Quality" stat, functioning either like Gacha's mutatable crafting skill, or Maewing's "tamed level up only" nursing range ability. This would mean that a growing baby would still require additional input from a player to achieve the 100% imprint, unless the Gigantoraptor in question had been sufficiently levelled up. I think the best course of action would be to have this be a tamed stat to level up, but to make it possible to reach 100% imprint by levelling up this stat. Maybe it requires 50 points pumped in, maybe all tamed levels, who knows. But having it have no way to fully imprint a creature makes it a lot less useful. In terms of a cap to the amount of babies that Gigantoraptor could imprint at the same time, perhaps this could scale with the Imprint Quality stat, or even the level of the animal? One Gigantoraptor would have a certain number of babies that could be assigned to it to be imprinted. This could be something like 5-10 at base, but higher level/higher pumped Gigantoraptor are able to imprint more babies at once, incentivising the taming and levelling up of strong "imprinter" Gigantoraptor. I have received feedback before that, at the end of the day, imprinting on unofficial just isn't an issue. However, as a potential idea for WC to expand on Gigantoraptor's imprinting abilities, what if it could provide bonuses to a creature after it grows up? The way I see imprinting, it's creatures feeling empowered fighting alongside the ones that raised them, which gives a boost to their will to fight. It could be interesting if grown dinos near the Gigantoraptor that raised them got an additional buff that boosted damage and damage resistance by 20% or so. Again this is just a potential idea, stacking another way to resist and deal damage on top of imprint and the Yuty roar could get a bit much, but could offer you more incentive to tame up a new feathered friend! Hopefully these options provide enough of a framework for WC to make the decision on what would fit best in game, if the concept were to win in round 2! In terms of saddle: I wanted to avoid giving Gigantoraptor a baby carrying saddle like the Maewing to avoid overlapping niches too much, and encouraging synergistic play when using it in a combat setting. However, after some thought and feedback (editing a concept based on useful information? Preposterous!), I feel it would benefit the concept. Maewing won't be coming to ASA, according to the roadmap, until 2024, so one of the more useful breeding creatures would not be present for a very long time, so giving some baby carrying capacity to Gigantoraptor seems appropriate. The saddle would also make using the "Mother's Fury" buff a little easier, as well as making it harder to steal a baby from under its watch (regardless of the maewing anti-theft aoe). To make it not completely invalidate the Maewing though, it would only be able to hold one baby, and won't be stealing any children any time soon! This is, again, one of the many things in the submission that is up to WC's discretion. Supplementary Links Size reference for real-world Gigantoraptor (the thing is huge!). Art by Gabriel N. U./@SerpenIllus Originally planned Dave Melvin Gigantoraptor. Please note this only serves as a reference to previous concepts, and does not reflect what the final design would be: My own concept art for the creature: Forest Red Tailed Cockatoo reference:
  3. A lot of these things just completely invalidate the concept though. The idea behind the two taming methods is to have a clear tradeoff, and options for people. By and large, custom taming methods have always been frowned upon for whatever reason, so having a conventional egg steal makes sense, especially since it's a much worse outcome than the passive method The nest structure idea could work, but it'd be much easier to have it just be an AOE with a set limit around the thing. Structures cause lag, and having to do one nest per baby would be a bit ridiculous and hurt the overall viability and use of the thing. As for Mother's Fury, I know the name is misleading, but it rolls off the tongue better than something like "Parental Instinct". Both males and females will continue to have the buff, as it's a reference to how many large ground dwelling birds actually have the males defending the and incubating eggs, and also raising the young, while the female goes away, it's just that in ARK they take turns.
  4. Vote was so close! My little bird boy Gigantoraptor almost won! Really happy with the results though, the comments are complaining about "yet another carnivore", but I think an animal like Fasolasuchus has a ton of potential. And hey, being 2nd place really puts you up on WildCard's radar! Hoping to see a potential WC's choice for this vote. Lots of the higher voted concepts are things that'd both fit super well into Scorched Earth, and would really improve the game!
  5. Completely agree here! Such an interesting event this time around, with tons of ideas that could really utilise the new engine for ASA! Really hoping we get multiple winners, perhaps one community and one WC choice! Speaking of ASA, a supply drop reveal was unexpected, but interesting. Really curious to see how old critters like the Bronto, which have been around since 2015, get retouched and TLC'd. ARK 2 saddles looking sick as well!
  6. yep that nest mechanic is already in mine. The main draw of the creature is the imprinting abilities anyways, which are explained in detail in the abilities/controls section as for the jumping, I was only using reapers as an example. There's plenty of surprisingly large animals irl that can jump, such as bison, so it's not too outlandish for gigantoraptor to as well imo
  7. Thanks for the feedback! The reason I put the jump in there is because. although it is a large animal, it'd still be decently agile! It's hard for the sizing to come across in the dossier, but it's not intended to be any larger than a Rex. Also, since creatures like the Reaper King, which has a somewhat similar build to the Gigantoraptor, can super jump, it's not too far off for the realms of ARK. Curious if you had anything to give feedback on regarding the rest of the mechanics I've suggested.
  8. you do it in the main community crunch post, it's community crunch 358. You get a ranked choice (1-10, 1 being your favourite, 10 being least) so make sure you're reading all the concepts! While mechanics aren't always guaranteed, they heavily influence the way WC takes the creature, so it's a good judge of what the creature will do if added
  9. The fun thing is, Gigantoraptor can go on the offensive too! I like the sound of guarding AI, but just the fact this imposing critter is there shoukd keep the babies it's imprinting safe while you're AFK. When you're riding the thing though, the idea behind my concept is that it could easily use nearby babies to power up for battle!
  10. Actually, all the vote based creatures that got in do share at the very least 1 mechanic from the suggestion. They may appear different, but they keep the general vibe of the submission quite well! Yes, there's no guarantee, but the submissions heavily influence the direction WC takes the creature, be that through mechanics, personality, or both! To use rhynio as an example, I think it's still very much gonna be a sky giga. It won't have the same power level as a giga of course, but it's going to be something you avoid like the plague in the wild, much like a wild giga. Giant bug that could have the potential to pull you off your mount with its glue trap ability? No thanks! (figuratively of course, design wise I faaaar prefer what WC did with it)
  11. Thank you kindly! I’m really hopeful that Gigantoraptor can come out on top! Would really benefit a ton of people, and I think the abilities have a good chance to translate given WC keeps the general vibe of the critter. As for name, I’ve seen a lot of people refer to it as Giga Raptor and G Raptor, though “big dumb chicken”, “Battle Nanny”and “Angry Momma” are pretty popular too!
  12. Don’t forget to read the suggestions before voting folks! Tons of interesting and inspired designs this round, and WC is heavily influenced by the mechanics in these submissions. Even rhynio shares a good amount of stuff with its suggestion! May the best creature (hopefully gigantoraptor) win!
  13. Hard to get the size across since the Allosaurus dossier didn’t have a person size comparison, but it’s intended to be around allosaurus sized at the shoulder. Neck just adds the height. I would say that it’s somewhat reasonable to have it be around Yuty strength though, but I’ll leave that balance option to WC if it were to win the contest. Wasn’t sure how powerful it should be at base stats, given the buff does increase its damage by quite a lot
  14. People who are upset by the concept are more than valid though. The concept is highly important in these votes, it influences what WC will do with the creature, because people are obviously voting for the mechanics in part. Lots of people feel that the concept for the beetle has just been turned into vote bait, which completely removes the originality it had from previous votes. The main concern I have is, the suggestion just has so much bloat that it'll be difficult for WC to narrow down what people actually wanted if it were to win. Also, there's so many more new and interesting designs in the top 10! Beetle is a repeat and people want something fresh and exciting! I'm saying all this as someone who voted beetle as #1 last vote
  15. oh wow fasola climbed all the way up huh I like it for sure but it's a shame to see the jumping spider kicked out of the top 10. Hopefully we'll see it again for aberration!
  16. The cool thing about these contests is, if enough people vote it as their first choice in the second round, it'll still win over the Moa! The second round is also anonymous, so people won't feel like they have to vote Moa because it has the most votes. I still really like the Moa, but I do think my own concept would be a lot more appropriate for a breeder's friend.
  17. People are just happy to see something that isn't just a "I'm big and strong and kill everything because I'm very OP!" suggestion. Despite the feedback and constructive criticism you're about to see, I really love the Moa's design! I think a lot of Moa's abilities are actually pretty strong! The niche is pretty interesting, and the abilities are very much useful for Scorched Earth. The only gripes I have are the taming mechanic, the egg weight reduction, and the fact that a lot of other submissions in the top 10 fill out Moa's abilities in a more "specialist" way. Feel like only being tameable via sandstorm will make the creature much less favourable to get, especially if one could simply wait to be able to KO a paracer (for a platform saddle) or craft an egg incubator, my personal thoughts to the two main draws of the suggestion. Egg weight reduction is great, and could be useful, but Moa's flightlessness makes it limited in what it could do with that mechanic. Won't really be stealing any wyvern eggs any time soon if you can't fly out of the trench! Finally, when it comes to other top 10s, their abilities are a little more focused, doing more than just being immune to one weather effect, but instead getting buffs from all of them/doing more for breeding than just incubating eggs, giving them much more late game staying power and more use. At the end of the day, second round of the vote could go either way! So if you're still not sold on Moa's design, you can vote for alternate fellows in the top 10, lots of strong concepts this round, so make sure you're reading all of em!
  18. Glad to hear it! I really tried to put as much thought as possible considering the creature is coming to ASA rather than ASE. Either or, since it's in the top 10 you'll eventually have to choose how to rank it in the second round. Personally, I'm hoping that your "good long think" (gonna have to do the same, the concepts are so strong this vote!) leads you to put Gigantoraptor as #1, for very obvious reasons haha!
  19. The thing is, they do keep the general vibe of the submission! All of the creatures that have been selected from these contests share at least one mechanic with the submitted concept. To use rhynio as an example, the resin spitting was actually one of the more balanced gimmicks in the overall suggestion. Some things like Desmodus even retained a really high amount of suggested mechanics, the cloak was a big part of the OG suggestion! A lot of people's biggest concerns is that the beetle wouldn't represent what the community wanted. What was originally a distinct "literal beetle tank" has a lot more clutter and bloat to the suggestion. I'm personally concerned that, were beetle to win, it just wouldn't represent what people originally wanted from it, since the concept this round is so vastly different from previous ones.
  20. Lot of people don't like how the concept was just made to be as powerful as possible to attract votes Currently it's more reigned in, but still has waaaaay too much bloat compared to the previous suggestion of the beetle. Also, it's a repeat entry from last time. People want something a little more original! The creature itself is fine, lots of people just strongly dislike how the reposter of the concept handled it. I think the raptor 2.0 (i assume you mean maip) and the moa are great suggestions tbh! If you simplify things like that, of course it's gonna sound bad. They both offer something new in terms of play that's both interesting and unique, that hasn't been seen so high up in the top 10s of the contests. TL:DR, people dislike beetle in this contest because the reposter made too many changes, and kept changing the concept to try to sway more votes, rather than let it stand on its own merit from previous times it was suggested
  21. Definitely agree on a lot of this, thought I actually think 9/10 submissions in the top 10 currently are really strong and unique! All of them are gonna bring something new and fresh to ASA if they were to win, bar the beetle which has really fallen since last vote Worst part of this is ranking all my favourites, ahh!
  22. I’ll have to disagree there. They never said the ideas had to fit the map, just that the choice of creature was appropriate. Gigantoraptor itself is known for living in arid environments, and while the abilities aren’t desert themed, the struggle of breeding is something that happens on all maps no matter what. If anything, if the abilities were kept the same (which is highly likely since WC keeps the general vibe of the submissions preserved in the form of at least some shared abilities), it would make Scorched Earth an even more invaluable map to go to since you’d be able to nab a creature that vastly improves the breeding experience (imprinting isn’t skill based, just time consuming af) Additionally, a large trend I’ve noticed is that almost every large creature mod adds in a creature that can imprint on babies. It seems to be a niche that people sorely think needs to be added into ARK, and that’s what Gigantoraptor provides. Finally, if you look at some of the other top 10s, their abilities as a whole don’t really relate to Scorched either. For example, Moa, while sandstorm immune, is an incubator/platform saddle hybrid. There isn’t really anything desert-y about that! Only reason I didn’t add sandstorm immunity to G-raptor was so that it doesn’t look like I’m just cannibalising other high ranking submissions to make mine more appealing, but nothing is stopping WC from adding it themselves. TL:DR, sorry for the wall of text, just feel like it’s important to say that just because the abilities aren’t solely focused on the desert, doesn’t mean they aren’t sorely needed in the game! Gotta argue my case for the concept after all, I really really want to see Gigantoraptor come to the game, and Scorched Earth is the perfect map for it!
  23. I’m definitely hoping for the Gigantoraptor outvote myself haha (as a totally unbiased source) I also love the Moa, but there’s quite a few submissions I’d prefer over it. It’s a really solid pick, but especially when it comes to Gigantoraptor v Moa, Gigantoraptor feels like it has a LOT more end game staying power with the imprinting and combat abilities. Moa itself is still a strong concept though, so may the best bird win!
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