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ASA structure and dino decay timers don't seem to be working.


Larkfields
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I did the same (ported from A:SE to A:SA) and works fine. Let us double check your start parameters and INI

 

Start Parameters

-AutoDestroyStructures

GUS.ini

DisableDinoDecayPvE=False
DisableStructureDecayPVE=False
PvPDinoDecay=False ;additional for PvP
PvEStructureDecayDestructionPeriod=1
AutoDestroyStructures=True
bDisableStructureDecayPvE=False
OnlyAutoDestroyCoreStructures=True
OnlyDecayUnsnappedCoreStructures=False
FastDecayUnsnappedCoreStructures=True
DestroyUnconnectedWaterPipes=True
PvEStructureDecayPeriodMultiplier=2.5
AutoDestroyOldStructuresMultiplier=2.5
AutoDestroyDecayedDinos=True
PvEDinoDecayPeriodMultiplier=3.0

Game.ini

FastDecayInterval=259200 ; (3 days)

 

These settings are for e.g. metal 40 days decay

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@pleinx You're a star !

I don't know what planet I was on when I "copied" the settings from ASE - but I clearly hadn't 😞
I don't use Fast Decay, but I was using the other settings.

Thanks for giving me the nudge that I needed to double check what I thought I'd done 🙂

Edited by Larkfields
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@Larkfields can you please confirm before i start a new post:

When the server restarts, all decay timers are reset... for all structures and dinos. That means, in our case the server restarts daily 6am, structures and dinos will be never get destroyed and the map isn't free/clean for new players.

Would be great if you can confirm this. Or anybody else. This needs fast to be fixed.

 

EDIT: Tested two times.. timer getting reset 😕

Edited by pleinx
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The Patch IS there 🙂 We did some tests and looks good! The Feature itself works, but the visual side seems not correct.

 

Look at Alien structures, the other Tribe member should Login in: the timer still went down. But in the Background it seems resetting because after Server restart is everything fine. Timer was stored correcly 

 

 

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