To make a fair game between old and new tribes, tcause the dinosaurs to grow old (die of old age) and for some level of generation to be infertile.
This will cause 2 side effects
1 - Large tribes will lose dinosaurs, closing the gap a little with new tribes. Today it is absolutely impossible to compete with a base that has been well established on the map for years.
2 - The late game will need to recover the experience of tame new dinos every time, to expose the players to enviroment and pvp and keep the tribe entreted.
I will suggest the same for structures:
1. Decreases damage resistance over time to constantly need repairs to get back to 100%. VERY BIG bases will need more work, keep players entertained in maintaining the base structures and defenses making a chance for new and regular tribes to exploit these weaknesses against less frequent large/old tribes.
Suggestion
Olimpikus
To make a fair game between old and new tribes, tcause the dinosaurs to grow old (die of old age) and for some level of generation to be infertile.
Edited by OlimpikusThis will cause 2 side effects
1 - Large tribes will lose dinosaurs, closing the gap a little with new tribes. Today it is absolutely impossible to compete with a base that has been well established on the map for years.
2 - The late game will need to recover the experience of tame new dinos every time, to expose the players to enviroment and pvp and keep the tribe entreted.
I will suggest the same for structures:
1. Decreases damage resistance over time to constantly need repairs to get back to 100%. VERY BIG bases will need more work, keep players entertained in maintaining the base structures and defenses making a chance for new and regular tribes to exploit these weaknesses against less frequent large/old tribes.
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