Jump to content
  • 0

Ballancing early vs old tribes (dinos and structures)


Olimpikus
 Share

Suggestion

To make a fair game between old and new tribes, tcause the dinosaurs to grow old (die of old age) and for some level of generation to be infertile.
This will cause 2 side effects
1 - Large tribes will lose dinosaurs, closing the gap a little with new tribes. Today it is absolutely impossible to compete with a base that has been well established on the map for years.
2 - The late game will need to recover the experience of tame new dinos every time, to expose the players to enviroment and pvp and keep the tribe entreted.

I will suggest the same for structures:
1. Decreases damage resistance over time to constantly need repairs to get back to 100%.  VERY BIG bases will need more work, keep players entertained in maintaining the base structures and defenses making a chance for new and regular tribes to exploit these weaknesses against less frequent large/old tribes.

Edited by Olimpikus
Link to comment
Share on other sites

2 replies to this server topic

Recommended Posts

  • 0

I can't see any beneficit for dying humans in the game balance.

Maybe die for a player, tame or defense make lose EXP can be interesting but i'm not going on that way. We just need to prevent dead servers with one big tribe that easily can avoid new tribes to grow up. Most of the ark players will not join big tribes  and they deserve a chance to grow up 

Link to comment
Share on other sites

 Share

×
×
  • Create New...