Proterogyrinus, (fast swimmer, mobile farm, multiple states, multipurpose saddle)
Proterogyrinus, a species of amphibian reptile.
You can use different combinations of accessories to create different styles! Provide a richer game experience for ASE!
Proterogyrinus lives only in relatively secluded rivers, wrapping itself in moist soil with its secret mucus to hide itself and ambush its prey.
·When I was conceptualizing this creature, I was running around the 'The Center' looking for inspiration, and finally I discovered a problem. When I wanted to reach another new land, I had to cross various rivers and oceans, which was undoubtedly a very dangerous factor.I hope to have a more secure passage through the water, so that I can spend more time exploring and not be afraid of being in the same place for a long time due to being going underwater.
·Therefore, the conclusion is that I need an amphibian with extremely strong swimming ability!(I can think of combining it with the crop plot purely because I enjoy growing vegetables in the game! lol !!!!)
skill
Basic attack:Bite with its mouth.
spur:Reflect 50% of melee damage.(This state will continue to consume health, and if the health is less than 20%, the bone spurs will automatically close.)
speed swimming:Use the mucus secreted by oneself to reduce resistance and increase movement speed in water.(Increased speed of physical exertion)
Wet soil cover:Use the mucus secreted by oneself to adsorb wet soil and wrap oneself, thereby enhancing one's own protective ability.(In this state, it can reduce the ability to withstand 10% melee damage, increase flame damage resistance, and also increase heat resistance for the rider.)
Dry soil cover:After being covered with wet soil and leaving the water for a long time, the wet soil will solidify into hard dry soil, greatly enhancing its defense!(Reduce melee damage received by 50%, and dry soil will peel off when it absorbs 25% of its own health damage. If soaked for a long time, dry soil will also switch back to wet soil.)(Bone spurs cannot be used in this state)
Taming method
Two types of individuals will appear in the wild
Respectively:
①Original state:Killing this individual can obtain insect meatballs.
② Wet soi state:This type of individual becomes crazy due to long-term torment from parasites and will attack any creature close to it!
Taming steps:
①Stun the crazy individual.
②Remove parasites from its bodyAfter this step, it will immediately wake up.
③Repeat the above steps to gain its trust.
④Peace can be tamed after the trustvalue reaches 100%.(Need to feed: insect meat balls)
Saddle and accessories
·After assembling the saddle, you can ride it.
·The saddle can be equipped with two different accessories.
①small crop Plot accessories:You can plant berries of different colors, and different colored berries have different effects.
Tintoberry:The hit target will continue to recover health.
Narcoberry:The hit target will continuously increase its stun value.
Azulberry:The target hit will continue to recover their physical strength.
Mejoberry:The hit target will receive an increase in attack power.
Amarberry:The hit target will gain an effect of increasing defense.
Stimberry:The hit target will receive an increase in attack speed.
(After a single hit, the buff will last for five seconds and cannot be stacked.)
②Large crop Plot accessories:You can plant three types of seeds: X, Y, and Z.
Plant Species X Seed:Able to shoot target creatures within range.(This behavior will consume fertilizer.)
Plant Species Y Seed:Launch Plant Specifications Y Trap to trap the target.
Plant Species Z Seed:Replenish the target creatures within the range.(Including untamed wildlife.)(This behavior will consume fertilizer.)
Display of various states
That's all for my creature design. Due to time constraints, I did not study the numerical aspects carefully, but only provided gameplay and ideas. I hope that ASE can consider enriching the planting system. I laugh
(PS:I didn't learn English well, it all depends on machine translation. I hope everyone can understand!)
Suggestion
Axuan
Proterogyrinus, (fast swimmer, mobile farm, multiple states, multipurpose saddle)
Proterogyrinus, a species of amphibian reptile.
You can use different combinations of accessories to create different styles! Provide a richer game experience for ASE!
Proterogyrinus lives only in relatively secluded rivers, wrapping itself in moist soil with its secret mucus to hide itself and ambush its prey.
·When I was conceptualizing this creature, I was running around the 'The Center' looking for inspiration, and finally I discovered a problem. When I wanted to reach another new land, I had to cross various rivers and oceans, which was undoubtedly a very dangerous factor.I hope to have a more secure passage through the water, so that I can spend more time exploring and not be afraid of being in the same place for a long time due to being going underwater.
·Therefore, the conclusion is that I need an amphibian with extremely strong swimming ability!(I can think of combining it with the crop plot purely because I enjoy growing vegetables in the game! lol !!!!)
skill
Basic attack:Bite with its mouth.
spur:Reflect 50% of melee damage.(This state will continue to consume health, and if the health is less than 20%, the bone spurs will automatically close.)
speed swimming:Use the mucus secreted by oneself to reduce resistance and increase movement speed in water.(Increased speed of physical exertion)
Wet soil cover:Use the mucus secreted by oneself to adsorb wet soil and wrap oneself, thereby enhancing one's own protective ability.(In this state, it can reduce the ability to withstand 10% melee damage, increase flame damage resistance, and also increase heat resistance for the rider.)
Dry soil cover:After being covered with wet soil and leaving the water for a long time, the wet soil will solidify into hard dry soil, greatly enhancing its defense!(Reduce melee damage received by 50%, and dry soil will peel off when it absorbs 25% of its own health damage. If soaked for a long time, dry soil will also switch back to wet soil.)(Bone spurs cannot be used in this state)
Taming method
Two types of individuals will appear in the wild
Respectively:
①Original state:Killing this individual can obtain insect meatballs.
② Wet soi state:This type of individual becomes crazy due to long-term torment from parasites and will attack any creature close to it!
Taming steps:
①Stun the crazy individual.
②Remove parasites from its bodyAfter this step, it will immediately wake up.
③Repeat the above steps to gain its trust.
④Peace can be tamed after the trustvalue reaches 100%.(Need to feed: insect meat balls)
Saddle and accessories
·After assembling the saddle, you can ride it.
·The saddle can be equipped with two different accessories.
①small crop Plot accessories:You can plant berries of different colors, and different colored berries have different effects.
Tintoberry:The hit target will continue to recover health.
Narcoberry:The hit target will continuously increase its stun value.
Azulberry:The target hit will continue to recover their physical strength.
Mejoberry:The hit target will receive an increase in attack power.
Amarberry:The hit target will gain an effect of increasing defense.
Stimberry:The hit target will receive an increase in attack speed.
(After a single hit, the buff will last for five seconds and cannot be stacked.)
②Large crop Plot accessories:You can plant three types of seeds: X, Y, and Z.
Plant Species X Seed:Able to shoot target creatures within range.(This behavior will consume fertilizer.)
Plant Species Y Seed:Launch Plant Specifications Y Trap to trap the target.
Plant Species Z Seed:Replenish the target creatures within the range.(Including untamed wildlife.)(This behavior will consume fertilizer.)
Display of various states
That's all for my creature design. Due to time constraints, I did not study the numerical aspects carefully, but only provided gameplay and ideas. I hope that ASE can consider enriching the planting system. I laugh
(PS:I didn't learn English well, it all depends on machine translation. I hope everyone can understand!)
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