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Axuan

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  1. Eobasileus Eobasileus is the largest hornless mammal with extremely high endurance. We can equip his saddle with different components, making his gameplay more diverse and definitely becoming a highlight in ASE. When I was conceptualizing this creature, I happened to be in a fierce battle with a friend in an extinct cave. My friend gradually couldn't keep up with the team. When I was about to inquire about the reason, I realized that I couldn't move anymore. At this point, I was sure he had the same problem as me. Yes, our backpacks were full. If we can have a backpack management function that filters out unnecessary items and prevents them from entering our backpack, we will definitely be more comfortable during adventures. How can we combine this function with biology? Please take a look at my design. Passive: Extreme pressure resistance (reduces melee damage by 30%) Passive: Carrying heavy responsibilities (reducing the weight of stacked items in the backpack by 25%) Taming: Due to rough skin, parasites are inevitably present in the folds of the skin. When it feels itchy on its skin, use a drug made from a mixture of insect repellent and sulfur to help. After obtaining 100% favorability, you can start peaceful feeding and taming. However, one thing to note is that its taste is particularly tricky, except for a strong and watery plant root, everything else is particularly difficult to tame. (Can be used as a tame food: plant roots>potatoes>corn>thatch>other vegetables and berries [requires extra large amounts]) Skills: Head Up [Left Click] Collision [Right click] (can store energy and collide with displacement of three to five meters) [Targets larger than themselves will receive more damage] Tread on [X key] [Target with a smaller body size will receive more damage] Back pedal [C key] [Attack the target behind the body] Saddle: The saddle comes with a storage tank and two spare parts. The storage tank is divided into two modes: ① Storage Mode: Can store items that can be stacked together, reducing weight by 70% (Use Case: When a certain resource needs to be collected separately, this item can be set as the target for storage in the storage tank. After that, as long as the item is placed in Eobasileus' backpack, it will automatically be transferred to the storage tank. In case of urgent need to clear the backpack directly, it can avoid accidentally discarding important items together.) ② Compression mode: It can put and stack items that cannot be stacked, reducing weight by 50% (Use case: High quality raw meat often quickly fills the backpack during battles, making it impossible to pick up loot and other resources you need. When clearing the backpack, it is easy to encounter accidents due to the inability to retaliate. The function of compression mode is to optimize for this situation.) [Setting method is consistent with storage mode] There are two empty spaces for the accessory: Functional accessories: The items that can be assembled in this accessory position are: ① Grinder ② Cooking pot ③ Metal baffle (reduces melee damage by an additional 20%) Auxiliary accessories: ① Planting bags (equivalent to small crop plots) ② Ammunition bags (can hold a certain amount of arrows, bullets, animal traps, and hand grenades, which can reduce players' burden when going out) [Note: only small items can be placed, rocket launchers and mecha ammunition do not need to be considered] (The storage tank will automatically collect corresponding items from friendly units within the range.) The above is the entire content of this design. The original intention of the design is to make backpack storage more flexible and comfortable, so that players can reduce the inconvenience of backpack overload during outdoor adventures. Therefore, the design direction of the Shiwang Beast determines that it is definitely not suitable for combat, but more inclined towards auxiliary capabilities. Its attack power is completely self-protection, don't expect to use it to attack BOSS. Its injury reduction feature takes into account that in order to prevent him from dying so easily, otherwise, if all the goods fall to the ground, it would be very troublesome for me My only rough direction in gameplay, some numerical aspects have not been carefully studied, for reference only. Thank you!
  2. Thank you for affirming my idea, which undoubtedly gave me a lot of encouragement. Although it's a pity this time, I will strive to release my idea earlier next time. Come on!
  3. First of all, I would like to thank you for appreciating my design. Although I will definitely not be able to make it into the top ten this time, if there is another map suitable for this creature to appear next time, I will publish it again.
  4. Proterogyrinus, (fast swimmer, mobile farm, multiple states, multipurpose saddle) Proterogyrinus, a species of amphibian reptile. You can use different combinations of accessories to create different styles! Provide a richer game experience for ASE! Proterogyrinus lives only in relatively secluded rivers, wrapping itself in moist soil with its secret mucus to hide itself and ambush its prey. ·When I was conceptualizing this creature, I was running around the 'The Center' looking for inspiration, and finally I discovered a problem. When I wanted to reach another new land, I had to cross various rivers and oceans, which was undoubtedly a very dangerous factor.I hope to have a more secure passage through the water, so that I can spend more time exploring and not be afraid of being in the same place for a long time due to being going underwater. ·Therefore, the conclusion is that I need an amphibian with extremely strong swimming ability!(I can think of combining it with the crop plot purely because I enjoy growing vegetables in the game! lol !!!!) skill Basic attack:Bite with its mouth. spur:Reflect 50% of melee damage.(This state will continue to consume health, and if the health is less than 20%, the bone spurs will automatically close.) speed swimming:Use the mucus secreted by oneself to reduce resistance and increase movement speed in water.(Increased speed of physical exertion) Wet soil cover:Use the mucus secreted by oneself to adsorb wet soil and wrap oneself, thereby enhancing one's own protective ability.(In this state, it can reduce the ability to withstand 10% melee damage, increase flame damage resistance, and also increase heat resistance for the rider.) Dry soil cover:After being covered with wet soil and leaving the water for a long time, the wet soil will solidify into hard dry soil, greatly enhancing its defense!(Reduce melee damage received by 50%, and dry soil will peel off when it absorbs 25% of its own health damage. If soaked for a long time, dry soil will also switch back to wet soil.)(Bone spurs cannot be used in this state) Taming method Two types of individuals will appear in the wild Respectively: ①Original state:Killing this individual can obtain insect meatballs. ② Wet soi state:This type of individual becomes crazy due to long-term torment from parasites and will attack any creature close to it! Taming steps: ①Stun the crazy individual. ②Remove parasites from its bodyAfter this step, it will immediately wake up. ③Repeat the above steps to gain its trust. ④Peace can be tamed after the trustvalue reaches 100%.(Need to feed: insect meat balls) Saddle and accessories ·After assembling the saddle, you can ride it. ·The saddle can be equipped with two different accessories. ①small crop Plot accessories:You can plant berries of different colors, and different colored berries have different effects. Tintoberry:The hit target will continue to recover health. Narcoberry:The hit target will continuously increase its stun value. Azulberry:The target hit will continue to recover their physical strength. Mejoberry:The hit target will receive an increase in attack power. Amarberry:The hit target will gain an effect of increasing defense. Stimberry:The hit target will receive an increase in attack speed. (After a single hit, the buff will last for five seconds and cannot be stacked.) ②Large crop Plot accessories:You can plant three types of seeds: X, Y, and Z. Plant Species X Seed:Able to shoot target creatures within range.(This behavior will consume fertilizer.) Plant Species Y Seed:Launch Plant Specifications Y Trap to trap the target. Plant Species Z Seed:Replenish the target creatures within the range.(Including untamed wildlife.)(This behavior will consume fertilizer.) Display of various states That's all for my creature design. Due to time constraints, I did not study the numerical aspects carefully, but only provided gameplay and ideas. I hope that ASE can consider enriching the planting system. I laugh (PS:I didn't learn English well, it all depends on machine translation. I hope everyone can understand!)
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