Some of these may be able to use from mods, but most should be in the base game anyway.
1. Add the prim+assets (items, engrams) to the new game. You already have the code, just dust it off and upgrade it.
2. Refresh all the dinos. (Why can't a parasaur jump?)
3. Wagons. Give us a 2 wheel cart that can be pulled by 1 creature (raptor, pachy, or larger, up to maybe shadowmane size) and a 4 wheel wagon pulled by 1 large, or 2 smaller. Weight limits could be 2000 for the 2 wheel and 4000 for the 4 wheel, with the dino limit being based off drag weight (5× carty weight).
4. Cross breeds. Make variant versions of dinos breedable with each other. At the very least, combine any version when it comes to pack and mate boosting.
5. More breedable creatures, and better control of breeding. (Why did we get snail breeding and not Griffins?)
Please keep this thread going, and add your own ideas. If we are getting a replacement ARK, make it better, not just new.
Suggestion
hbomb1972
Some of these may be able to use from mods, but most should be in the base game anyway.
1. Add the prim+assets (items, engrams) to the new game. You already have the code, just dust it off and upgrade it.
2. Refresh all the dinos. (Why can't a parasaur jump?)
3. Wagons. Give us a 2 wheel cart that can be pulled by 1 creature (raptor, pachy, or larger, up to maybe shadowmane size) and a 4 wheel wagon pulled by 1 large, or 2 smaller. Weight limits could be 2000 for the 2 wheel and 4000 for the 4 wheel, with the dino limit being based off drag weight (5× carty weight).
4. Cross breeds. Make variant versions of dinos breedable with each other. At the very least, combine any version when it comes to pack and mate boosting.
5. More breedable creatures, and better control of breeding. (Why did we get snail breeding and not Griffins?)
Please keep this thread going, and add your own ideas. If we are getting a replacement ARK, make it better, not just new.
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