Now that the final chapter of ARK: Survival Evolved has been released, there's still a few things I feel are lacking, or missing, to sustain players until ARK 2.
The suggestions I make below would preferrably be a server option/check box for single player, for the most part, as not everyone is likely to agree and some suggestions may destabilise PvP even further, which would result in them calling for nerfs or removal. At least having it as an option gives those who want to do so, the ability to turn such features on/off as desired.
1. Breedable Griffins, Rock Drakes and Basilisks - We can breed Wyverns, which are faster and considerably more powerful than Griffins and Rock Drakes. While the Basilisk is arguably stronger, it's nowhere near as mobile as the Wyvern. We can breed Araneos and Arthropleura, not to mention Mantis. And we can even breed the Voidwyrms (aka Tek Wyverns). So why not at least give servers the *option* to breed Griffins, Rock Drakes and Basilisks?
2. Electronic Binoculars added as an Engram and/or able to be obtained/utilised on all maps, not just Genesis Part 1 - This goes without saying. We can build/use Hover Skiffs on almost every map (I've not tried Aberration yet) but, for some reason, having Electronic Binoculars is a no no? How is having the expanded abilities of the Electronic Binoculars more advantageous than what is essentially an Element-powered flying raft? This suggestions should be default to 'enabled' across the board as opposed to just optional. Flying around on a Hover Skiff, in a suit that can fly, sense and see in the dark, yet using a hastily cobbled together spyglass made from bits of wood and unrefined crystal to identify things at a distance is a tad odd...
3. Tek in Boss Battles/the Tek Cave - For me, especially in Single Player, I want bring my best capabilities with me. Yet, for the most part, I can't utilise Tek in boss fights. This is also a complaint I hear from players on my server. We have the option to enable flyers and use of the Tek Suit in Genesis, but not to use Tek armour and weapons in boss fights. I feel this should be an option.
(EDIT) 3A. Enable/Disable Boss Arena restrictions - Flyers, Gigas, Thylacoleos... If the arena is big enough, and there's examples of Survivors from ARK's own lore managing to bring of these beasts into boss arena, with this option enabled, a player/server should be able to bring any dino they desire into a boss fight.
4. Add Ghost/Spectral Rock Drake to (what would have been) the Rock Drake nests on Crystal Isles - Rare spawn sort of tongue in cheek nod at what the map had as a mod seeing as almost nothing spawns in that area - it's essentially a 'ghost town/cave'. Can't be tamed, but can drop the Ghost/Skeletal skins.
5. Turn off the 'orange glow/cloud' for Alpha Dinos - This *used* to be a thing, especially in Single Player, which personally I liked. Having the option to turn the glow on/off on Unofficial servers/single player would be great and really increase the challenge/need for situational awarness.
The below are suggestions for additions, as opposed to changing/editing content already in-game. These could be released as part of a last Unofficial map (like Ragnarok, Valguero and Crystal Isles), or as a final 'thank you' before ARK: Survival Evolved goes into custodianship.
6. Tek/modern Preserving Bin (Dehydrator) - Industrial Forge, Cooker, Grill... Staples in any bases in the mid-late tier and an upgrade of the Refining Forge, Cooking Pot and Camp Fire respectively. They look the part in my Tek Fortress powered by a Tek Generator, protected by Tek Turrets. Preserving Bin... The only way to make jerky, regardless. Even when you have robotic dinosaurs and plasma rifles. Using electricity, or Tek power (depending on whether it's modern/Tek) to do the job the Preserving Bin does but quicker.
7. A modern, or Tek, Cannon variant - I never really paid attention until I had to stick an 18th century cannon that fires a heavy metal ball using gunpowder on a futuristic anti-gravity flying vehicle powered by Element. Perhaps a Tek 'Pulse Cannon' that uses Element as ammo. Sure it's a bit late in the piece but better late than never.
8. Tek Genome Sequencer - Added to Genesis 2 and going further than the Incubator, the Genome Sequencer allows you to also tweak the baby dino whilst in the egg, in addition to incubating it. Powered by a Tek Generator and requiring Mutagel to make the changes, the Sequencer is able to ensure the baby hatches with the best stats from both parents, able to guarantee the colouring in what regions (based on the colouring of the parents) and, by spending a respectable amount of Mutagen, is able to guarantee a stat mutation.
To temper its misuse, there's a small chance (which stacks if the Sequencer is used again too quickly) the egg will become corrupted (players will be unable to tell) and hatch an 'Unstable Mutation' (weaker, smaller variation of the Experimental Giga) that cannot be tamed, is aggressive and hostile and grows quickly (like the Wyverns spawned by the Crystal Wyvern Queen), becoming a significant threat unless decisively dealt with. To prevent it being used maliciously, the Experiment will die after a short amount of time - but long enough for it to practically level the base it spawned from once it's full grown unless killed quickly enough.
9. Blueprints to build/create Tek dinos - Using a special function in the Cloning Chamber, turning creatures into Tek versions of themselves (for those that have a Tek version). Or, similar to Enforcers, obtaining blueprints drop from Tek dinos you've destroyed to build your own. Resourced appropriately to inhibit mass production.
10. (Personal Request) Tek Saber/Direwolf - The ultimate argument between cats and dogs of the future...
Suggestion
Cailean556
Now that the final chapter of ARK: Survival Evolved has been released, there's still a few things I feel are lacking, or missing, to sustain players until ARK 2.
The suggestions I make below would preferrably be a server option/check box for single player, for the most part, as not everyone is likely to agree and some suggestions may destabilise PvP even further, which would result in them calling for nerfs or removal. At least having it as an option gives those who want to do so, the ability to turn such features on/off as desired.
1. Breedable Griffins, Rock Drakes and Basilisks - We can breed Wyverns, which are faster and considerably more powerful than Griffins and Rock Drakes. While the Basilisk is arguably stronger, it's nowhere near as mobile as the Wyvern. We can breed Araneos and Arthropleura, not to mention Mantis. And we can even breed the Voidwyrms (aka Tek Wyverns). So why not at least give servers the *option* to breed Griffins, Rock Drakes and Basilisks?
2. Electronic Binoculars added as an Engram and/or able to be obtained/utilised on all maps, not just Genesis Part 1 - This goes without saying. We can build/use Hover Skiffs on almost every map (I've not tried Aberration yet) but, for some reason, having Electronic Binoculars is a no no? How is having the expanded abilities of the Electronic Binoculars more advantageous than what is essentially an Element-powered flying raft? This suggestions should be default to 'enabled' across the board as opposed to just optional. Flying around on a Hover Skiff, in a suit that can fly, sense and see in the dark, yet using a hastily cobbled together spyglass made from bits of wood and unrefined crystal to identify things at a distance is a tad odd...
3. Tek in Boss Battles/the Tek Cave - For me, especially in Single Player, I want bring my best capabilities with me. Yet, for the most part, I can't utilise Tek in boss fights. This is also a complaint I hear from players on my server. We have the option to enable flyers and use of the Tek Suit in Genesis, but not to use Tek armour and weapons in boss fights. I feel this should be an option.
(EDIT) 3A. Enable/Disable Boss Arena restrictions - Flyers, Gigas, Thylacoleos... If the arena is big enough, and there's examples of Survivors from ARK's own lore managing to bring of these beasts into boss arena, with this option enabled, a player/server should be able to bring any dino they desire into a boss fight.
4. Add Ghost/Spectral Rock Drake to (what would have been) the Rock Drake nests on Crystal Isles - Rare spawn sort of tongue in cheek nod at what the map had as a mod seeing as almost nothing spawns in that area - it's essentially a 'ghost town/cave'. Can't be tamed, but can drop the Ghost/Skeletal skins.
5. Turn off the 'orange glow/cloud' for Alpha Dinos - This *used* to be a thing, especially in Single Player, which personally I liked. Having the option to turn the glow on/off on Unofficial servers/single player would be great and really increase the challenge/need for situational awarness.
The below are suggestions for additions, as opposed to changing/editing content already in-game. These could be released as part of a last Unofficial map (like Ragnarok, Valguero and Crystal Isles), or as a final 'thank you' before ARK: Survival Evolved goes into custodianship.
6. Tek/modern Preserving Bin (Dehydrator) - Industrial Forge, Cooker, Grill... Staples in any bases in the mid-late tier and an upgrade of the Refining Forge, Cooking Pot and Camp Fire respectively. They look the part in my Tek Fortress powered by a Tek Generator, protected by Tek Turrets. Preserving Bin... The only way to make jerky, regardless. Even when you have robotic dinosaurs and plasma rifles. Using electricity, or Tek power (depending on whether it's modern/Tek) to do the job the Preserving Bin does but quicker.
7. A modern, or Tek, Cannon variant - I never really paid attention until I had to stick an 18th century cannon that fires a heavy metal ball using gunpowder on a futuristic anti-gravity flying vehicle powered by Element. Perhaps a Tek 'Pulse Cannon' that uses Element as ammo. Sure it's a bit late in the piece but better late than never.
8. Tek Genome Sequencer - Added to Genesis 2 and going further than the Incubator, the Genome Sequencer allows you to also tweak the baby dino whilst in the egg, in addition to incubating it. Powered by a Tek Generator and requiring Mutagel to make the changes, the Sequencer is able to ensure the baby hatches with the best stats from both parents, able to guarantee the colouring in what regions (based on the colouring of the parents) and, by spending a respectable amount of Mutagen, is able to guarantee a stat mutation.
To temper its misuse, there's a small chance (which stacks if the Sequencer is used again too quickly) the egg will become corrupted (players will be unable to tell) and hatch an 'Unstable Mutation' (weaker, smaller variation of the Experimental Giga) that cannot be tamed, is aggressive and hostile and grows quickly (like the Wyverns spawned by the Crystal Wyvern Queen), becoming a significant threat unless decisively dealt with. To prevent it being used maliciously, the Experiment will die after a short amount of time - but long enough for it to practically level the base it spawned from once it's full grown unless killed quickly enough.
9. Blueprints to build/create Tek dinos - Using a special function in the Cloning Chamber, turning creatures into Tek versions of themselves (for those that have a Tek version). Or, similar to Enforcers, obtaining blueprints drop from Tek dinos you've destroyed to build your own. Resourced appropriately to inhibit mass production.
10. (Personal Request) Tek Saber/Direwolf - The ultimate argument between cats and dogs of the future...
Thanks for reading.
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