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larger ceiling to make less render issue


Retool2

Suggestion

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Hello, 


Personally I agree, 100%. They started with Large Walls, and to a degree, branched off with Cliff, Tree, and Ocean Platforms, but there is still so much missing. By adding some additional large pieces they could help with the individual loading of the smaller items which could possibly lower the lag further. 

Below are two posts that have gone up in the past in regards to building that I follow; you may want to take a look. They have been around a bit and may mention some of what you are talking about with a few more votes to their name. 

 

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You wanna know why your base is laggy? Not cuz how many structures there are, but because how detailed they are... for example, a metal ceiling has Five Thousand faces. A rectangular prism has 12(UE4 uses triangles) and all this detail on the metal ceiling is like the little nails, each one has like 200 faces and there is 20. Did you even KNOW there was nails on the ceiling? 

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