jeppekroezen Posted August 12, 2018 Share Posted August 12, 2018 Hello, so i got this crash from my dedicated server. and i cant tell what triggers the problem. i have 3 other server up and running but never seen this kind of message in almost 2 years. hosting. the mods in the server are: Quote ARK: Eternal Awesome Teleporters Bulk Crafters Classic Flyers Castle And Keeps Dino Station Meat Spoiler Structure Plus Super Spyglass Upgrade Station Utilities Plus HG Stacking Mod 5000 Zed`s Tek Unlocker Quote Fatal error! VERSION: 281.110 ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff7ae8fd2b0) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6739] ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff7ae8e1181) + 11 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3290] ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff7ae8d9425) + 96 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2380] ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff7ae8d8c24) + 43 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2303] ShooterGameServer.exe!AGameMode::PostLogin() (0x00007ff7af7bf17d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gamemode.cpp:239] ShooterGameServer.exe!AShooterGameMode::PostLogin() (0x00007ff7ae8d5ff3) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1847] ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff7af84e115) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\levelactor.cpp:630] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff7af9db91e) + 55 bytes [d:\build\pc\engine\source\runtime\engine\private\world.cpp:4136] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff7af778549) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7af777288) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7af776e4b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7af87ac8d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7af879b73) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7af6b80a4) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7ae6513e7) + 0 bytes [d:\build\pc\engine\source\runti Can anyone explain to me what is wrong and/or what triggers it? its getting really annoying. i can give all the info you need for trying to solve this. Link to comment Share on other sites More sharing options...
Sphere Posted August 15, 2018 Share Posted August 15, 2018 I have seen this error before, but I do not know what causes it. Super rare for me. You have the save files and profiles to reinstall those impacted servers right? Try reinstalling the core files of those servers, and then apply the settings and save files back. I know it's a pain, but it's probably the best way to overcome it. Link to comment Share on other sites More sharing options...
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