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Sphere

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Sphere last won the day on April 8

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557 Tribe Leader

About Sphere

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    Flak Armor

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  • ARK Platforms Owned
    PC

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  1. You could try reporting the server via this link.
  2. I miss mining inside The Island volcano. You can still do it. But uh, the old way was fun. But hey, it's fine.
  3. I have the server setup for the next maintenance to allow structures to clip into the terrain on PvE. That should be good. Nobody asked for it before until recently, and we have no problems with it here. Will try and get it included on the settings.
  4. Okay. Let me explain something from reality. Say you're wanting to get away with breaking the law. What do you do? Stay under the radar. Now you get into trouble and get a record. Hmm, police might just keep an eye out for you and even track your friends. Oh my gosh, the police are bullies. XD Yeah, I hope you understand now.
  5. Better than a 0 minute warning and a huge boom as lightning takes your power grid down.
  6. This thread gave me a good laugh. It's proof that nobody reads the patch notes.
  7. Not sure if this will work. Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64\BattlEye And run Install_BattlEye.bat
  8. Not sure if this will work. Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64\BattlEye And run Install_BattlEye.bat
  9. This is like asking, "Why did Japan allow the 2011 earthquake-tsunami that happened?" Well they did try to stop it, they had walls up and evacuation plans. The problem is, it's a whole lot of water, and more than you can imagine. Kinda like how a ddos is a whole lot of data. Sure enough, if you can predict the type of attack, you can mitigate it from happening or lessen the impact. But inevitably, you have to deal with the fact that somebody can do a low orbit attack on your address and if a server cannot handle it, you are denied service. What are you going to do about it? There's only so much somebody can do about it. Long story short, it is not allowed.
  10. From hosting, I know that the servers use TCP and UDP packets. The TCP packets are usually guaranteed to arrive at their destination, but UDP is fast and forget. The UDP packets are like being on a Skype call. Any loss of data will be visible. They are designed to be that way. However, very likely if a loss of enough packets happens and the game is expecting them to arrive, it may hang on the game logic.
  11. Still putting the mod up. And I need to update this advertisement with a bunch of things. New pictures, and the new mod list. Etc.
  12. I need to put up a new mod on the server later today. It was meant to be already done, but real life keeps blocking my efforts. Oh well.
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