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Showing results for tags 'poison'.
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Dynamic Environment Effects Attaching to You/Dinos (Moss, Mud, Snow, Ash, Sand)
Kaho posted a suggestion in Game Suggestions
Granting that buildings now in ARK Survival Ascended has a Snowy Effect when building at the Snowy Biome, I'm thinking why not also apply it on humans and creatures (can be optionally turned on & off in the settings). It may look simple but the visual cue of the environment aside from the ambience can further add to the immersion. Dynamic Environmental Effects such as Mud, Moss, Snow, Rain, Ash, Sand, Radiation, Corruption, Poison Please look at the examples below:- 1 reply
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- dynamic environmental effects
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Common name: Anteosaurus Species: Anteosaurus Magnitoxis Time period: Permian Temperament: Aggressive Diet: Carnivore DOSSIER HERE: Couldn't get the file small enough while still legible, sorry! Wild Already the largest predators of the Permian period, these massive synapsids appear to have further grown to match the mighty Tyrannosaurus in size. Anteosaurus at first seemed uniquely immune to the corrupting influence of Element, and they indiscriminately go after both normal and corrupted prey. Upon further observation, though, I have found that they have developed a unique albeit disgusting way of avoiding the worst of the corruption: they regurgitate the nastiest parts of their meals as a form of both defense and offense. The ejected viscera emits a (thankfully odorless) purple mist that weakens most creatures caught in it. Inversely the Anteosaurus themselves become invigorated when in contact with the clouds of gas. Domesticated Figuring out how to tame these beasts has proven to be quite a challenge. I would wager that the most successful way for a tribe to earn one’s trust would be to exploit their ravenous nature by purposefully feeding it their own healthy creatures after they have been exposed to the Anteosaurus’ corrupting clouds. I imagine that in this case, the bigger, the better. A tamed Anteosaurus is a slow but powerful beast of war, designed to stack the deck in their own favor as much as possible. Opposition designed to siege and outlast may find themselves on the back foot once weakened by toxic fumes and facing a massive predator that is itself built to win drawn-out brawls. Already naturally bulky, Anteosaurus can momentarily brace themselves to survive almost any single hit, though repeated blows will break through their defenses and cause them to take more damage than normal. One interesting property of Anteosaurus’ unique diet is that, rarely, they can generate a unique substance I’ll term “Anteogris”. This resource can be used to, for a lack of a better term, “mutate” poor quality tools into higher grade items, though even the most skilled of smiths frequently fail to do so successfully. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wild Behaviour and Taming: Wild Wild Anteosaurus are found all across the Wasteland, though never in large numbers. As apex predators they attack almost everything they come across, with a preference for large and corrupted creatures. They’ll make short work of the latter, as both wild and tamed Anteosaurus hit the corrupted twice as hard. Normally, they will have an extra low aggro rage in regards to unmounted survivors as they prefer more filling meals. Wild Anteosaurus will only make use of the short ranged spit attack, and will not refill the resultant meat piles. They will activate their brace ability, but only below 50% health and after taking a significant amount of damage in a single hit. Taming Taming an Anteosaurus requires sacrificing tames to it, similar to the Troodon (though this time linked to something far better able to kill its “kibble”). In order for a tame to be counted towards taming progress, it must be badly poisoned from exposure to the toxic fumes emanating from Anteosaurus spit piles. Tames with high drag weights give more taming progress, following a similar formula as Rhyniognatha stat inheritance. Abilities: Spit and its effects Anteosaurus can spit two different types of projectile, depending on whether right click is tapped or held: The first, activated by tapping right click, is a long ranged spit that travels far and deteriorates quickly once it has landed. The meatpile generated is counted as a Thatch structure, and has 3,600 health. This pile degrades at a rate of 120 health per second (30 seconds total), and can not be refilled in any way. The poison mist cloud generated by this spit covers a maximum area roughly equivalent to 2x2 foundations. The second, activated by holding right click, is a short ranged spray that generates a much larger and sturdier pile of corrupted meat. This pile is considered a Wooden structure with 10,000 health, draining at 55 health per second (just over 3 minutes from 100% to destruction). This pile can be regenerated by re-holding right click when in the general vicinity of the pile. The cloud generated is much larger, covering a circular ground area with a diameter in excess of a Giga’s length. Each spit costs a certain value of food to use, the short ranged version being significantly more “expensive”. A tame with 50 wild points into food may only be able to use the short ranged spit twice before starting to starve with a third. These mist clouds have several deleterious effects on any non-Anteosaurus that enters it. At first, stamina usage is doubled, and additionally health is slowly drained from anything too short to stand above the cloud (Carnos are tall enough for long range, a Rex for short range). Once allowed to build for several seconds, the toxin worsens. Once this happens, even animals tall enough to escape the clouds start to lose health and are now considered “corrupted”. The “Corruption” from being badly poisoned lasts for 3 minutes, has several effects, and persists regardless of whether or not the inflicted are within a cloud. Badly poisoned foes will go through their stamina twice as quickly, and will take double damage from any Anteosaurus they come across (as well as aggroing wild specimens). On top of this, they will take a DoT effect of 15 damage per second. One potentially beneficial effect, though, is that true Corrupted creatures will have a much harder time detecting and aggroing on a badly-poisoned tame. The Anteosaurus itself is immune to the toxins, as are survivors equipped with gas masks, scuba, hazard, tek gear, or protected by sealed saddles such as the Anteosaurus’ own. When standing inside its own poison clouds, an Anteosaurus is invigorated and constantly regenerates its stamina. It also gains life steal, further enabling it to outlast and outfight anything else caught in a cloud. These effects will persist for a few seconds once it is nor longer in contact with the toxic mists, though only for a fraction of the time the similar Hydrated buff lasts for creatures like Spinos and Shadowmanes. Brace Hitting R toggles your Anteosaurus into a Bracing stance. Once toggled, an Anteosaurus will crouch down and become unable to sprint, but gains a massive defensive perk: for any given second, the Anteosaurus can not take any more than 10% of its maximum health in damage from an outside source. This ability is very useful for tanking massive amounts of damage from any single hit, such as a blow from a Titan or a fully mutated Giga. Likewise, when braced an Anteosaurus is immune to all forms of damage over time. While very powerful, this ability does have a downside…. While bracing is active, the Anteosaurus’ health will constantly drain at a base of 1%of its maximum health per second, the drain stopping once the Anteosaurus has reached 100 health. If the Anteosaurus heals back above 100 health, the drain will continue until it is back to that threshold. What is most important, however, are these next two points: This health drain completely ignores the brace stance’s 10% max damage system (this is not an outside source, after all) The percent of health drained per second increases with every hit the Anteosaurus takes, increasing by 2% with each extra hit, capped at a worrying rate of 25% per second after being hit 12 separate times. Good against a single target certainly, but terrible against swarms or when shot at by a gun with a high rate of fire. This ability can be toggled off after a short 5 second cooldown, and can be activated/deactivated remotely for any nearby, unmounted allied Anteosaurus by using the default “Wave” emote. Anteogris Anteogris is a rare substance that Anteosaurus generate slowly in small quantities over time, similar to a snail’s low cementing paste yield. More useful than the snail, however, are the special properties of Anteogris. When combined with raw materials and various qualities of element, Anteogris can be used to upgrade any full durability tool/weapon/saddle to the next tier of quality. In terms of cost, Primitive and Ramshackle-tier items require half of their base crafting materials and element dust to upgrade. Apprentice and Journeyman items need element shards and 75% of the item’s cost. For Mastercraft, a complete piece of element is required instead of shards. Ascendant and Tek-tier items can not be upgraded at all. The upgrade process is also likely to fail, only succeeding a third of the time at base; otherwise, it has a 50/50 chance of either doing nothing at all or significantly damaging the item in question. The chance of success increases by 1% with each level in the crafting skill, requiring 66 levels minimum to guarantee a successful upgrade. The exact quality of the new item is also determined by the crafting skill. With no investment, any upgrade is nearly guaranteed to have the lowest possible stats for an item of its tier. As you level crafting, the relative quality of the new tool becomes higher and higher. Condensed stats and misc Essentially a land Plesio hampered by only slightly better than Giga stamina when outside a meat cloud. Nurgle boy. Size: About equivalent to the rex, squatter but overall longer Health: 2200 with decent gain per level Speed: Normal walk is around rex speed, sprint is faster than a rex but…. Stamina: God awful outside a cloud, nearly Giga-esque. Inside a cloud, it constantly regenerates with no delay after a stamina-consuming action. Primary, LMB attack: Medium attack speed, 75 base damage. 2x damage against corrupted, 2x against badly poisoned foes. That means 4x against badly poisoned corrupted creatures Secondary, RMB attack: Spit, tap for long range hold for short range. Consumes a non-insignificant % of food per spit. Short range piles have large cloud sizes and deteriorate slowly over time. They are considered wooden structures, and can be “repaired” by holding RMB when inside the cloud for a cost in food. Long range piles deteriorate quickly, have smaller cloud size, and are considered thatch structures. Can’t be “repaired”. Tertiary, R key: Toggles brace Extras: Anteosaurus’s saddle acts as a gas mask, shielding its rider from airborne toxins Uniquely gains food by attacking anything, as well as harvesting corpses. This effect is minimal on normal creatures but is boosted against corrupted ones. Also affected by the size of what it attacks/eats. Moves like Ark Additions Deinotherium. Saddle: Level 90
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- anteosaurus
- carnivore
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Dossier description Wild Sinornithosaurus is one of the most peculiar inhabitants that I have come across in this fantastic place, its cute appearance and curious behavior are apparently nothing more than a facade for this bizarre theropod. Despite its small size, this organism has developed an enormous number of adaptations. It looks like a fragile and fearful theropod, even so, I dare say that it is one of the most reckless and ferocious creatures I have ever seen. He is able to face creatures larger than him and still stand in one piece, due to this he does not usually compete with other predators, much less with survivors. Domesitcated Rumors about survivors are few, but luckily I have been able to verify that in a sadistic and brutal way, it is possible to tame one of these. I consider that it is a price to pay considering the results, this little friend is the perfect bodyguard, he will be able to protect you from aquatic, terrestrial and aerial threats, preventing you from falling prey to the claws or arms of any of the huge creatures that inhabit this island. Something that I would like to mention is the brutality with which it attacks small and medium creatures, if you for any reason become a victim of one of these, consider yourself dead. Description and explication of the concept Sinornithosaurus is a shoulder creature, very focused on combat, obviously not scientifically correct and has certain liberties which I grant it to be suitable as a creature in ark, https://es.wikipedia.org/wiki/Sinornithosaurus -wiki Hábitat It would share the habitat with large carnivores, such as rex, giganotosaurus and carcaharodontosaurus, being in hostile environments such as the volcanic island, snowy areas and redwood Ability - 1: Poisons Tiene 3 tipos de venenos, el veneno corrosivo, el veneno paralizante y el veneno letal, cada uno con un uso y obtencion diferente 1-Corrosive poison: this is obtained with wisdom and has the ability to destroy armor and shielding, added to this, large concentrations of this poison can deactivate tek 2-Paralyzing Poison: This poison has the ability to inflict unconsciousness and electrocute in a similar way to shock darts, the (shock effect also applies to creatures) 3-Lethal poison: this poison causes high damage to creatures and survivors in a percentage way, added to this, it can be used in certain ammunition such as arrows and bullets to grant them poison Ability - 2: Movilidad this creature is capable of granting you a large set of movements which allows you to increase your mobility Jumping: Sinornithosaurus increases the speed and distance of your jumps, giving you the ability to use a charged jump, much like jet pack tek propulsion could be Scroll: Adds a horizontal scroll to where the player is pointing, if used when moving sideways or backwards it will execute a quick turn Terrains: Your movement speed on land and water is faster and you gain the ability to scale surfaces in the same way as Megalania Air: You can activate a parachute mode and a glide mode similar to sinomacrops Ability - 3: Buff and Debuff Mimicry: Sinornithosaurus can extend its feathers to appear a much larger and intimidating figure, this being both on the back of a survivor and on the ground, thanks to this it could scare small and slightly medium-sized creatures, for example pteranodon or desmodus, this effect would also remove aggro from larger creatures Bizarre Singing: Singing would grant increased speed, damage and damage resistance towards nearby allies, this would also allow you to track enemies similar to a wolf, allowing you to see their location at a great distance and their health level (can be used from the shoulder) Ability - 4: Ambush Suppressor Leap: In the same way that you can drop your shoulder creature, you will be able to launch your target automatically towards a human target and incapacitate the target similar to a raptor, upon incapacitating the target, otherwise it will start attacking his target in a frenzied grip applying his poison. The only way to get rid of the suppressor jump is by constantly dealing high damage to the target or trying to incapacitate them via stuns items. parasitism: sinornitho has the ability to enter inside most creatures due to its enormous flexibility, when entering a creature it will constantly reduce its life and reduce its mobility, taking a maximum of 5 minutes to be inside a creature, during the 5 minutes, but it can induce madness in the infected creature, being in madness, the affected creature cannot be commanded, after 5 minutes, otherwise it will come out of its host in a brutal way, destroying it and momentarily incapacitating it, when it comes out, sinornithosaurus will get an improved health regen depending on the creature's size and stats, the damage will be higher, with Brontosaurus, Carcharodontosaurus, Giganotosaurus, and Megachelon taking more damage per size (Rhyniognatha cannot be paracited by Sinornithosaurus). Ability - Passives and extras 1-Sinornithosaurus accompanies your attacks, thanks to this the melee attacks are improved with the damage and poison in use of sinornithosaurus 2-by having it on the shoulder, you can not be affected by incapacitating objects such as net projectiles, bolas, bear traps or plants And, if one of your creatures is affected by any of these objects, sinornithosaurus will be able to free the affected creature, you just need to get close to the affected creature and it will automatically remove the disabling object 3-if any creature tries to take you, sinornitho avoids it, having nothing else on your shoulder, no creature can take you, if any flying creature like desmodus or argentavis tries to take you, they will be automatically repelled and damaged by the sinornithosaurus, this also applies to creatures like megalosaurus or karkinos, thanks to this ability it cannot be dismounted by other creatures (Rhyniognatha is the only creature that can take a sinornithosaurus or a survivor with sinornitho on its shoulder) 4-sinornitho produces feathers with certain properties, automatically, by having a sinornitho on your shoulder you will have an improvement in health regeneration and a 15% reduction in damage, added to this, from the options wheel you can configure the production of icy feathers and igneous feathers, icy feathers will increase your protection against cold and reduce the freezing time by 50%, igneous feathers will increase your protection against heat and receive damage received from fire Ability - Stealth and others 1-Sinornitho cannot be detected by Desmodus or Parasaurolophus and turrets have difficulty detecting it causing turrets to fail when trying to attack sinornitho. 2-has enormous resistance to most weapons, being highly resistant to tek weapons, explosions, and effects such as fire or bleeding, having a great overall damage reduction 3-you can enable a rest state for your sinornitho, which will increase its health regeneration Armor Sinornirho does not have a mount, since it cannot be mounted, it can only be carried on the shoulder, but it has a small armor, which gives it extra resistance, all the resistance granted by the armor towards sinornitho will also be applied to the survivor who porte to sinornitho Tame and breeding Sinornitho has a very particular breeding and training, to tame it you will first need to find one, which will start to follow you, as it is following you it will ask you for a sacrifice, to sacrifice a creature you simply have to access the options wheel and enable a new option that only It will be enabled when you are close to the sinornitho, this option will sacrifice your creature and give you the trust of the sinornitho, after this you will have to look for a creature to parasitize depending on the size of the creature you will have a certain time to use it (you can only infect wild creatures). you will have to kill creatures to increase the effectiveness, once you get 20% of the taming efficiency the creature will ask you to feed it with meat or with its kibble preferred, once the taming is finished, the sinornitho will kill the infected creature and come out tamed Breeding To raise a sinornitho you will have to follow a method similar to that of most creatures but a little more sinister, since a couple of sinornithos have reproduce, the female will lay her eggs in one of your creatures, after laying her eggs the sinornitho it will come out quickly, the infected creature will consume a large amount of food and the starvation damage will be higher, so you will have to take care of your infected creature so that it does not die before the birth of your sinornitho, at the end of the "gestation" the sinornitho will kill to the creature and it will come out with 20% maturation (after its birth its breeding process will be conventional) Conclucions Thank you very much to everyone who reads and supports this concept, both participants and fans. I wish you good luck in these votes. (all illustrations and ideas are my own creations)
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- desmodus counter
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