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Found 11 results

  1. Viron

    Public Structures

    Have an option to unclaim attached structures or set structures to public. Sort of how you can unclaim dinos. That way creative people who like to build can share their works with non tribemates and/or bob's community.
  2. Rapid pillar decay Single pillars without X amount of structure on or around it should decay very fast. Like in 12/24 hours.
  3. 45 Degree Building I've seen many posts and discussions concerning structures that use 45 degree angles and the issues with implementation of them without unbalencing things and I have had a thought about how you could make it work without allowing surface area/cost expoilts or unnessasary complexity. Add the 45 degree foundation, ceiling, ect as seperate items, but instead of the standard idea of streatching the walls or making wide varients of each wall peice add "Thin Walls". The concept I'm thinking is to make it so you use the regular wall pieces at the long edge but it would leave a gap (because the regular wall isn't wide enough to cover the area) which can be filled with a "Thin Wall". and the thin wall could come in 2 varients one with 2 smaller parts either side (for centering a normal wall type piece) or 1 small part at one side of the edge. If anyone has any suggestions or thoughts on this idea I would like to hear. I'm open for positive and negetive feedback. Also if people aare having trouble understanding what I am suggesting please let me know and I will try to clarify Edit: just to clarify, when i say "wall peice", I am refering to any structure part that can go where a wall can
  4. Balance, Qol, minor changes ideas. 1. After snow owl and mana gets always the same imprint speed bonus, every flier/glider should get the same imprint bonus. But the movement bonus needs a chance so that not every breed gets same bonus. So that it's random if a flier/glider gets more, less or no bonus. 2. Breedable Pulmo, Mantis, aso. These creatures are so underrated and I know the reason for non breedable was the amount of baby's in reality, but after aberration and extinction we left the reality sting far far behind so let people breed them for a fresh breed fun. And don't forget dog's and cat's and rat's can also get way more baby's then tripplings ;). 3. Changes for excepted exploits. Every one knows that rider blocking, inside base glitching to place c4 with flier/boat is exploiting but all do this. So this needs finally stop. 4. A change of picking up enemy players with a flier to around 25% chance. 5. The beer buff against turrets aso is way to high und way to easy to raid, this buff needs to get a decrease. 6. After not everyone is able to get tek aso metal and stone structures needs to get a little buff against explosives like it was before tek. So it's not so much easy to get inside. 7. Like u said in the community crush long ago in ea phase u finally should add the big venus flytrap. Like plant x, so wild plant with the ability to grab seeds. 8. Increased normal drops on all maps specially aberration drops needs a big buff after most time u only get led sticks, useless structure bp's and gems. 9. No desert titan on aberration, it's a no flier map so no desert titan 10. Growable aberration mushrooms and also a better use of it. Aquatic as a water alternative that like 10 mushrooms convert inside a water tank to 10 water. Or the yellow oilish mushrooms can be used as a oil alternative and u can cook 10 to 1 oil. 11. Auto decay or better after access a beaver damm it destroys after closing the inventory, so the wood trolling finally stops. 12. Change to "to high above ground" on cliff platforms. So that these platforms have it's own "ground" with a max high range like 4 or 6 wall high. 13. Let aberrant araneos and mostly aberrant dimorphodons finally spawn on aberration. 14. A real decay timer of wild fertilized eggs. So nests actual despawn if people don't eat low lvl eggs and throw them somewhere on the map. And also eggs with 0 days 0 hours 0 seconds despawn after the area gets rendered and not spoil instandly inside inventory 15. The ability to pet every creature not only lystro, to get any kind of buff for a short time with a cooldown of 3 or more hours.
  5. Pillar Overhaul/Removing Nubs Issues with pillars have been common since the beginning; either by their odd snap points or the like but they are necessary in most cases to build a functional base on the many uneven terrains of the arks. The structure of the pillar as a whole in my opinion needs a overhaul but for the sake of this suggestion I will be talking about a part of the aesthetics of the pillar. We all know when you place a pillar down first then a ceiling the ceiling will snap to the top of the pillar with a flush, smooth top but when you try to place a ceiling down first (attached to another structure) then a pillar down from that ceiling it leaves a unnecessarily large nub sticking out from the top of the ceiling. These nubs are not pleasing to the eye to any builder and when you try to go around the problem by placing all your pillars first then when its time to upgrade the pillars underneath they default back to the nub sticking out from the ceiling. Its especially annoying when people place bear traps within the nubs so you cant see where they are just to mess with you while you are stuck there for who knows how long trying to get out of the traps in your own base. In short, if there is a way to revamp the pillar structure all together or just remove the nubs from the top of the ceilings so our floors/ceilings can be smooth and flush it would be much appreciated. Summary: Overhaul the pillar structure to make them more simplified and/or remove the nubs from the pillars that protrude through ceilings.
  6. Pipe/Cable Highlights Imagine you are installing plumbing and a electrical grid into your base when your pipes/cables merge into the mesh of your ceilings/foundations/walls. Working blind, you get frustrated and your enjoyment building your base turns into more of a chore than what it has to be in the first place. With this quality of life change I suggest when you have a cable/pipe selected ready to place down you can see a highlight, a white highlight perhaps, over preexisting cables/pipes that can be seen through structures indicating where other pipes/cables placed by your tribe are in that area so there are no missed areas of cabling/piping in your base. I know with this quality of life change it will assist many builders like myself in building our OCD base designs without fear of missing a spot of cabling/piping. Summary: Highlight over preexisting piping/cabling when a similar one is selected that can be seen through structures
  7. New Structure Pieces for Building -varying sloped ceiling pieces for roof made at different slopes -half walls -half angled walls matching the different angled ceiling pieces -rounded corner pieces for creating archways -arched doorway -rounded foundations similar to the triangle foundations -curved walls -fence doors/gates -horizontal beams -thinner pillars for making things like porch posts.
  8. Cave damage on Aberration and Valguero Hi guys, I have been searching the forums on this topic and have found nothing. I am on a cluster where cave damage is 6x, and i have questions on two of the maps. First, the underwater ocean on Valguero. Does the whole thing count as a cave? There are tunnels leading to the ocean where cave damage should be obvious, but after you leave those tunnels and enter the huge ocean part, is cave damage still turned on? It is such a large area that i honestly can't see there being cave damage, but i don't want to spend all my resources on an underwater tek base if it is still going to be an easy target. Second, Aberration. Technically the whole place is a cave. I am specifically interested in the blue and red zones. These areas are just as large as the underwater ocean in valguero, and are completely covered overhead. Is cave damage an issue? I would just try it but as you know if you have ever played aberration, you have to really prepare to get into those zones and i just want to make sure it is worth my time. If you can answer either of these id be grateful but i really do want both answers for future reference.
  9. Issue with structure radius So it has come to my attention on my cluster that players are able to place structures or spam right next to enemy structures. I am not aware of changing any settings that would cause this to happen but I was wondering if there is something I am overlooking because I know that is not default for that to happen. Any help would greatly appreciated because I am extremely lost on this.
  10. On many PVE maps, people put down hundreds of pillars to claim land they don’t really need and makes some regions in the map unplayable. I believe by adding Totem Poles to claim set areas of land could fix this, I’ve been thinking about this for a while actually. Each totem piece would claim a 80x80 foundation square space, be highlighted like a dino lease, and the totem pole can be moved anywhere in the space after set area of land is claimed. Each player can only put down three totem pieces, additional spaces would click together like a foundation, and tribemates can stack their totem pieces together. Non-tribemembers can’t claim land with a full 50 foundations away from claimed land to prevent crowding, tribes can only stack totem poles 10 pieces high, and individual totem poles of the same tribe can’t be within 5 spaces of each other (to prevent a variation of pillaring). All structures of all tiers outside claimed land would now have a 24 hour decay timer (whether the owner comes on or not), can be demolished by other players in 18 hours, and when someone claims land that non-tribe structures are in the structures can be immediately demolished. The totem piece/pole itself is indestructible except by the personal owner, has a decay timer of a metal foundation (as do all structures inside claimed area), and can be carved to look like the head of any creature. When someone leaves or is kicked from a tribe their totem pieces too close to ex-tribe land would be destroyed and the land claimed by their totem pieces would be removed from the tribe’s ownership. The remaining grids of land claimed by the tribe would have to be rearranged within a week’s time or any separate plots of land would be lost. This would be a big change to PVE Ark, but possibly a good one.
  11. Hi everyone, First, I'm sorry for my bad english, that's not my usual language. But I'll try to be understandable :P I'm the owner of a private modded server. I try to activate the decay of structures but I don't understand why it doesn't work. However, it looks like I've done all needs. I want to activate decay for structures and multiply all value per two (example: 30 days instead of 15 days) and disable the decay for dinos. Here's my config concerning decays : AutoDestroyDecayedDinos=False AutoDestroyOldStructuresMultiplier=2.0 DisableDinoDecayPvE=True DisableStructureDecayPvE=False FastDecayUnsnappedCoreStructures=True ForceAllStructureLocking=True OnlyAutoDestroyCoreStructures=True OnlyDecayUnsnappedCoreStructures=True PvEDinoDecayPeriodMultiplier=1.0 PvPDinoDecay=True ServerPVE=True PvEStructureDecayPeriodMultiplier=2.0 StructurePickupHoldDuration=0.500000 AllowIntegratedSPlusStructures=True PvPStructureDecay=True Here's all the config (if needed) : In advance, thanks for all help you'll send me :)
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