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Rukwanyoka, the Ancient Cobra
Zonaroh posted a suggestion in Creature submission archiveREAL LIFE FACTS; Not much is known about the Rukwanyoka holomani, but this guy is believed to be the ancestor to modern-day Cobras, Mambas, and other African colubroids, or venemous snakes. We don’t even have an accurate representation of it’s size, but we do believe it went extinct around 33 million years ago and was much more active than the more traditional Constrictor snakes of the time period. https://www.sciencedaily.com/releases/2014/03/140320101515.htm IN-GAME IMPLEMENTATION- Design; My idea for the design of the Rukwan would be to base it on modern Cobras, but with the creative flair of an ancient desert creature. Size could be as large as we want, but I think anything bigger than a Basilisk would be too extreme. I would want it large enough to be ridable however, maybe placing the saddle on the hood. Abilities; Venemous Bite. As a Colubroid, the Rukwan would have a venomous bite. This effect could take place as a bleed effect, a stamina drain, Torpor damage, or any combination of the 3. Lunge Strike. Similar to modern Cobras and Mambas, the Rukwan would be able to charge up a lunge attack that would fling itself and the rider forward a large distance, taking up large amounts of stamina but also providing a temporary latching-on effect to larger Dinos where it unleashed large amounts of venom, causing its venomous bite effects to be stronger at the cost of higher vulnerability. Tail Attack. This one doesn’t have any snake-like basis, but it should be able to flick its tail around to deal damage as well like a whip. Maybe this attack is locked to when it’s latched on to something bigger, maybe not. Speed. Taking something from Mambas this time, this should be a fast creature. The Black Mamba can move up to 12 mph (19 kmph) on land. As a larger snake the Rukwan should be a speedy critter, gliding across the sand and closing the distance quickly. Spitting? Cobras in Africa have managed to evolve the ability to spit their venom at their enemies, blinding them and allowing for a quick getaway. Sure the Basilisk and Dilo can do the same thing but it is a possibility as a better Dilo attack, maybe imparting lesser Venom effects onto those struck. Antivenom. (Credit to Helianthus in the Comments) The Rukwan, when tamed, gradually produces a small amount of either Biotoxin or it’s own Rukwan Venom (which maybe could be used similarly to Biotoxin), not too dissimilar to the way the Basilosaurus produces Oil. In addition to adding ways for Biotoxin (or something similar) to be added into Scorched Earth, you can combine the substance with Sparkpowder and Blood Packs in the Chemistry Bench to create an Antivenom (recipe just an idea since actual Antivenom is made in a rather different method, this is just as close as I could think of). Unlike the Antidote, which heals illnesses, this Antivenom grants temporary resistance to the Poison attacks made by the Manticore and Poison Wyverns, in addition to general Torpor damage. This would not completely eliminate the effects, but it would reduce them to allow you to continue fighting through multiple barrages. However, the Rukwan would be immune to these attacks by default, as the source of the Biotoxin/Venom necessary to make the Antivenom. HABITAT; I would see this creature probably being found in caves and either the dunes or the lands near the dunes. Many Cobras live in mountains and scrublands, while Mambas live in savanahs and rocky hills, so the Rukwan could definitely survive in Scorched Earth, and due to the Dunes being the big danger zone this creature could be in or near there. Same logic applies to the caves, since Cobras can live in animal burrows at times. That is all for now, might try and add more info later such as drawings or more info after I am able to research more.
Crotalus sp., The Burrowing Rattlesnake
bramxv posted a suggestion in Creature submission archiveThe burrowing rattlesnake is one of the smaller snakes in the desert but don't let that fool you. It is to supposed to be an early game base protector that provides biotoxin. Species: Crotalus Sp. Time: Miocene Diet: carnivore Temperament: defencive Wild The burrowing rattlesnake is one smallest but deadliest predetors i have encountered on my journey through the desert. Although it prefers to eat smaller desert creatures it is not scared to go after humans if they ignore it's warnings. Just like all other rattlesnake species they have a rattle to scare of potential predators. Unlike other rattlesnake species, these snakes can burrow. They do this to ambush their prey and hide from desert storms, a very usefull technique in this harsh environment. Speaking of prey, they love to eat jerboa which they catch by pouncing at them from their burrow and quickly taking them down with their deadly venom. Taming Taming these snakes isnt easy. their abillity to borrow makes them hard to spot and their abillity to pounce at enemies makes it a dangerous job. Because of their venom this snakes are almost immune to any other venom or poison rendering most tranquillizers ineffective. Luckily for the tamers they are very weak to a good whack on the head making a boomerang or a club a usefull tool for taming. Domesticated Although not easy to get your hands on once tamed these snakes can be used in varius ways. Their abillity to borrow and pounce can be used to make traps around your base. their defencive temperament combined with their rattle allows them to be used as warning system against intruders. but all of these uses are nothing compared to their real strength, their venom. The venom has the same effects on larger creatures as biotoxin, a resource that i havent found elsewhere in the desert. Although the snakes dont seem to like it, they can be milked for their venom which can then be made into tranquillizers. stats and uses and other thing i wanted to say The burrowing rattlesnake is a small creature that can be tamed from the start of the game. Tamed snakes can be borrowed around your base and set to use different abillities. Their rattle can be used as a tripwire alarm or they can be used as traps where they jump at an enemy, biting them and potentially knocking them out. Yes, this is just a normal knockout tame as passive taming a early game creature like a snake doesnt feel right. Unlike most small early game creatures these snakes have a use lategame as they provide biotoxin, something that isnt available on scorched earth and that makes them usefull for high level players as shocking tranq darts are very usefull for endgame tames. The snakes are supposed to be fairly weak creatures with low health and low torpor so they can be killed quite easilly by throwing spears or shooting them with arrows. Because they are immune to tranq arrows and tranq darts their torpor cant be too high as clubs and boomerangs deal very low amounts of torpor damage. The idea with them is that their melee damage is very low but their torpor damage very high just like Eurypterid. Rattlesnakes are a creature that would fit very well in the scorched earth desert. Because all snakes in ark are very big it would be cool to have a small snake species in the game. I wasn't able to find the name of a extinct rattlesnake species and i am horrible at naming so the scientific name needs to be changed.
Tetrapodophis: The living Grapple hook
Djaymasi posted a suggestion in Creature submission archiveSo this is my entry for the official sequel for ARK survival evolved, ARK II. This is Tetrapodophis, a colourful squamate from the early Cretaceous with elements of Coral, Viper & Rattlesnake. These ancient ophidians are far larger than their ancient ancestor surpassing normal length to a full 15ft & reside anywhere with accessible freshwater.Living Grapple hookEvolved to become extremely robust & strong the Tetrapodophis functions as a living Grapple hook in which the Snake can be cast out from a survivors arm to latch onto Grapple points like branches, ledges & even flying creatures. The Survivor can use the snake to hang in place as a means to climb & swing to gain momentum in order to cross gaps.Creatures with a drag weight of 70 or less can be immobilised & grappled in which can be swung as well as flailed “rodeo style” by the Survivor.Venomous Whip Much like the Whip the Tetrapodophis can be used as a long ranged weapon being capable of disarming enemy weapons, force riders to dismount off of tames & stun creatures for several seconds.However the snake has a chance to land a venomous bite on the Survivors target draining health & stamina.
Gigantophis (meaning Giant Snake) is the 2nd biggest snake ever discovered, and in the world of ARK, likely would not be venomous at all but instead act as a constrictor, but here as a living Bola you can command to wrap it's body around another dino to immobilize it and either have it hold it there as you tranq your target, or command the serpent to crush it to death. Giving this snake utility as either an offensive reptile (not sure if it may be a mount) or as a useful support creature for taming. (Apologies for the images used here, it's hard finding ones that work here so I had to use what I can find that are this snake, if they seem weird, well I tried my best on finding images) https://en.wikipedia.org/wiki/Gigantophis
Laophis, the gliding viper
Ficho posted a suggestion in Creature submission archiveIrl laophis is an extinct genus of large viper, it existed in Greece during the pliocene period. They got to roughly 3-4m in length and 26kg in weight. For in game purposes it would defenetly have to be made much larger (perhaps slightly larger then the current titanoboa) and instead of being spesifically a viper, i imagane it as more of a hybrid between many diffrent species of venomous snakes. And that is the main gimmick for this creature, pretty much taking most of all the cool things modern snakes do (exept what constrictors do) and combining them into a single highly mobile, mid tier rideable creature. Dossier: "Wild Boasting many features found in all kinds of snakes, laophis is problably one of the most desirable creatures on the island. It spends most of it's time hiding at the base of the massive redwood trees, waiting for it's preffered prey to walk by. Once it does laophis will launch it's head towards it and deliver a bite full of venom. Suprisingly, instead of using the rattle at the end of it's tail as a warning, it actualy seems to lure certain creatures closer, it instead uses it's cobra like frill to intimidate threats. Domesticated Perhaps the snakes most suprising feature is it's ability to climb, leap and most shocking of all, glide. A behavior rarley observed in wild laophis, but utilised to it's full potential by survivors. Once on a high perch laophis can launch itself in a certain direction and almost identical to modern flying snakes, it can propel itself a great distance, all whilst carrying a survivor on it's back" The ability to climb and jump would tie in extremly well with gliding. I can imagane laophis climbing up redwood trees and vertical surfaces perhaps similar to a megalania, while also having a regular and a charged (mainly vertical) jump (for a refrence imagane it jumping as sort of a goofy snake spring coil). The gliding ability is based on flying snakes, in game imagane the snake almost like a thyla pouncing of a tree and then massivly extending the distance travelled by slithering in the air, with the ability to turn mid air to some extent. Other abilitys would include venom, in the form of both a ranged spit and a heavy bite attack (deals dmg based on the snake's melee, up to a certain %), heat vision similar to a snow owl, as well as a rattling lure and an intimidation ability using the frill.
snake Vipera ursinii
ReptilTirano posted a suggestion in Creature submission archiveThis small reptile remains hidden with a camouflage system to surprise and immobilize survivors or small animals that approach it. It is a shoulder dino and it could look like in the following image: Species: reptile (snake) Biomes: swamp, forest, jungle or desert Skills: 1- It has the option of blending in with the environment, similar to a chameleon. 2- When launching this creature it will do the same function as some bolas. 3- Activating the "turret mode" option will attack and immobilize the approaching survivor. Basically it is a proximity mine but it acts as a flesh and blood bolas. 4- También puede hacer la función de una bufanda para proteger del frío al superviviente. This creature would be very useful for bases located in caves or for ambushing other players. You could also consider the possibility that, apart from immobilizing your victim, you also apply it as a poison or sedative. And this is my proposal.
Jatheish posted a gallery image in Official Media
From the album: DossiersCommon Name: Titanoboa Species: Titanoboa exornantur Time: Paleocene Diet: Carnivore Temperament: Aggressive Wild: Found in the swamps and the dark caves of the island, Titanoboa exornantur is an aggressive creature that prefers cold dark rocky areas. This extremely large snake, while being a member of theTitanoboa family, does not constrict its prey as most boas do. This adaption may come from coexisting with giant insects. Being immune to knockout poisons, and being unable to pierce the thick chitin of the insects, the species have learned to coexist. They often even hunt large prey together. Titanoboahas developed a strange coexistence with the other creatures of the island's caves. Domesticated: As they appear immune to knockout poisons, Titanoboa exornantur is basically impossible to render unconscious. Because this crucial step can't be done, taming this can be a challenge!