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Cladoselache Dossier Common Name: Cladoselache Species: Cladoselache Limodens Time: Late Devonian Diet: Carnivore Temperament: Aggressive Wild Survivors dismiss the shimmering lights underneath the sea as the work of unpleasant cnidaria. However, those who are knowledgeable of these lights know that Cladoselache lurks in the darkness. This shark-like fish moves in swarms, with slime-coated maws that disable prey. These creatures expertly navigate the depths, attacking and devouring anything that crosses their path. Cladoselache's slime is a viscous substance that creates a dangerous cocktail within their maws. It may seem calming to think that these animals are typically found in the depths of the ocean. However, on rare occasions, they have been known to attack Pelagornis in the darkest hours of the night. While survivors may feel safe inland, it's important to note that these sharks are capable of traveling onto land in a horrifying manner. Cladoselache's pectoral fins allow them to navigate across landscapes, which can become a nightmarish reality when these creatures are lurking in an inland lake or pond. Domesticated If somehow a survivor is capable of satiating these piscine predators, a Cladoselache is a fearsome combat mount. A swarm of these animals can decimate the unsuspecting, supplementing their diets, you can alternate the roles these creatures can perform. Making them an excellent mount that has multiple purposes, a wonderful addition to a wandering survivor. But it is somewhat concerning that they seem to be using bioluminescence to possibly communicate. Potential Base Stats and Spawning These relatives of sharks are found in the depths of the ocean, in shoals harassing even Mosasaurus. But survivors can encounter them on occasion in the shallows or inland lakes and waterways. Sometimes on an occasion find a sleeping Cladoselache, laying on the seafloor like a boulder. Health: 450 Stamina: 250 Oxygen: N/A Food: 1000 Weight: 350 Melee Damage: 35 (Bite) | 45 (Thrash) Torpidity: 400 Taming To successfully obtain a Cladoselache, patience is required. A subdued specimen can be obtained by administering biotoxin, which induces a deeper state of torpor. While unconscious, these creatures consume anything in large quantities, including their favored treat - ammonite bile. You however must first find a Cladoselache taking a nap on the ocean floor. Abilities & Functions Explained Cladoselache are creatures that thrive in packs, utilizing a swarm of twelve individuals to overpower their target. They possess the ability to traverse the land, much like Epaulette sharks, but they also possess the unique capability to leap across terrain, enhancing their stamina. To acquire Cladoselache the unique bites, one must possess a certain amount of one of four resources. Ammonite Bile causes the Cladoselache's bite to become caustic, similar to acid that removes the resistances and armor of creatures it attacks. Leech blood causes a blood letting affect, that causes target to bleed uncontrollably. Angler Gel behaves similar in a manner to Electrophorous or Cnidaria, the bite causing electrocution and torpor. While Oil, behaves in a manner that can cause a tar-effect, which if somehow a survivor can ignite the fuel underwater, causes a surprising underwater fire because of the slowing and dangerous oil. WHOA CLADOSELACHE BE UPON THEE!!!
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Stethacanthuses! The sonar and night vision deep water shark!
Tippitys posted a suggestion in Creature submission archive
Introducing the Stethacanthuses! A prehistoric Devonian era shark that feasts on small fish and other underwater creatures down at the very depths of the ocean. With neutral temperament and carnivorous diet, this interesting shark is perfect for searching through caves or even the depths of the ocean where it comes from. The Stethacanthuses will have a unique saddle that allows the dinosaur to provide night vision to the rider which will enhance vision underwater, making the depths of the ocean far less terrifying. The Stethacanthuses will also have a built in sonar provided by its uniquely shaped dorsal fin, this will help detect underwater creatures and threats to ensure you can defend yourself. The Stethacanthuses is perfect for both sides of the ARK, the PvP and PvE with it providing a useful night vision effect for deepwater diving which can assist in finding valuable resources or bases/other players. The sonar also being incredibly useful for both PvE and PvP because of the fact it can assist in raiding or be stationed near a group of tames or an ocean base to ensure that no wild dinos or tamed dinos can get close to attack. In the wild, Stethacanthuses will not attack humans unless provoked, when provoked, Stethacanthuses will go into a fit of rage using their sharp teeth and fins to attack the aggressor dealing bleed damage and a crushing 2% total health instantly lost with the new "Crushed" effect which (as previously stated) causes any HUMAN to lose 2% of their maximum health in one bite. This effect can be activated every 5 seconds. Once domesticated, the Stethacanthuses will be a viable asset to any aquatic squadron, it will also be a valuable chitin farming creature with its 50% less carry weight and 70% increased gathering efficiency on chitin. Domesticated Stethacanthuses will be an invaluable tool for all cave exploration and deep sea diving with the night vision saddle and sonar detection provided by the anvil shaped dorsal fin. Notes: - Stethacanthuses introduces a new, unique underwater tame for The Center that is unlike any other -Sonar helps to locate potential threats and shut down ambushes (much like the parasaur but in water) -night vision prevents the need of gamma adjusting while switching between underwater and on land -chitin farming underwater becomes even easier -"Crushed" effect helps eliminate human threats faster than ever -adds the first new Devonian era creature since Aberration I hope you all consider my creature for the vote, I would love to see this Devonian era shark make its way into the game with some futuristic upgrades. Vote for the Stethacanthuses now! -
Aquilolamna time: Upper Cretaceous diet: planktovorous/piscivorous dimensions: similar to melagodont Hello all friends of the ark!!! We present a bizarre shark with a very similar appearance to a ray, like modern stingrays they too are planktovores, meaning they eat plankton (like whales). What makes it unique are its gigantic pectoral fins resembling two large wings. These oddities of his have been increased by the various genetic modifications that have occurred in the ark, in fact now with his large and strong fins he is able to make great leaps out of the water and glide freely in the air as the flying fish already does in the real world. Thus becoming the first and only shark capable of flying. THE REAL ANIMAL Wild: this large shark can be encountered in small groups of three/four members with often a pup near the coasts, or normally in the open sea, they can be seen swimming with their mouths open to filter the water and feed on the plankton. If this shark wants to eat something more substantial like good fish it can use its long and powerful tail to strike it stunning and then suck it back into its mouth It usually tries to avoid confrontation with large marine predators, when attacked by one of them it tries to escape by leaping out of the water to fly into the sky. His mild and curious nature leads him to observe, with great curiosity, the survivors as they sail on their ships or rafts, following them even for long journeys to satisfy their curiosity like the dolphins, orcas or cetaceans of our world. Besides the diet, it also seems to share the character with the cetaceans of our world. Although he is a gentle giant, if his cubs are attacked he shows his more violent side, repeatedly hitting the attacker with his strong tail, stunning him. Training: To train this creature, the survivors will have to exploit their curiosity for human boats, once a specimen has been identified, it will be necessary to approach it with the boat or canoe, at which point the intrigued animal will begin to follow the boat, the survivor to train it will have to get off the boat to feed the animal then go back to sailing while the animal follows the boat and repeat the process several times, the shark will eat fish and kibble. If you were to meet an orphaned puppy to train him it will be necessary to be mounted on a marine creature like a megalodon, plesiosaur, basilosaurus or even a spinosaurus, the puppy will be frightened if the survivor and his animal approaches him quickly so you will have to proceed towards the puppy slowly and wait for him to approach and ask to be looked after by the survivor and the creature, at this point it will be enough to protect the puppy from possible attacks by predators while feeding it with fish to train it completely. Domesticated: Once trained and equipped with its special saddle as a meek inhabitant of the seas it transforms into a real fireball both in the sea and in the sky, in the water its agility and maneuverability is second to none capable of moving sideways and performing acrobatic twists and with the ignition of the thrusters becomes faster than a torpedo that overwhelms anyone who gets in front of them by cutting him in two with the lethal blades mounted on his fins, after jumping out of the water he is able to glide riding the currents, but with the thrusters he is possible to gain height to prolong the flight. The saddle not only carries thrusters but also dangerous machine guns making this shark hunting both at sea and in the dark. Attacks e enable: suction: the attack of this animal that allows it to feed on plankton and fishes by creating a suction that leads to its mouth, does not damage the creatures but only the fishes it feeds on and allows it to feed simply by filtering the water for eat plankton (holding down the key to attack), with this blow you can collect pearls and black pearls; tail slap: the shark performs a powerful tail slap capable of stunning those hit by it for a few seconds and if the shark is equipped with the saddle this attack also inflicts a bleeding penalty (inspired by the thresher shark); land pioneer: this shark is able to breathe even out of the water even if with difficulty, therefore it is able to get out of the water and move on land even if awkwardly, after 30 seconds from exiting the water the shark suffers a penalty opposite to spinosaurus boost when hydrated. (inspired by the ability to move on land of carpet sharks yes sharks are really coming out of the water!). Saddle and ability: The special saddle of this shark gives it many skills and abilities, it mounts powerful thrusters that give the creature incredible speed, the two dangerous machine guns allow it to shoot down its enemies even from a distance, but if you want you can also cut it in two the enemy exploiting the incredible speed of the thrusters and the blades mounted on the fins, to facilitate the movements of the shark on land on the ventral part are mounted small, but numerous metal spheres that act as wheels. In the saddle, by combining pearls, black pearls and gunpowder, it is possible to produce bullets for machine guns as an alternative to the normal bullets for machine guns and turrets Machine guns: allow you to fire from the front using normal machine gun shells or shells made using the saddle itself Double Scythe: while sprinting with the thrusters, all creatures that are struck by the fins are slashed by the blades taking damage and a dangerous bleeding that deals large amounts of damage Wheels: on the versal part, the metal ball wheels, in addition to facilitating movement on dry land, allow you to slide when a glide on land ends and to resume using the thrusters to move quickly even on land Submarine: the rider will have an infinite supply of oxygen I hope you enjoyed my creature and for any clarification and / or suggestion do not hesitate to have your say. Thanks for your attention and if you want to support us!
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PYTCHODUS: THE MOSA CRUSHING SHARK
Eclipsomations posted a suggestion in Creature submission archive
Temperment: Aggresive Rarity: uncommon Size: Similar to a plesio yet slightly larger Diet: Meat Location: The aquatic pit under the flying island on the center Encounter: While some see the water under the flying island the center has become known for as a relatively peaceful area of ocean, those people have not encountered this beast. This creature attacks anything and everything that comes near it, grinding their bones (and armor) to nothing but a mushy paste in a couple of hits. This results in these creatures being feared by most survivors who like their flak armor (and more importantly scube tank) intact. Taming: These creatures are too aggresive and strong to just shoot with tranqs, they have to be in a weakened state. Survivors more daring than myself have figured out just the key to that. By giving the ptychodus its favorite chew toys (armor pieces) they have found it can be won over as opposed to the more violent method of tranqing. The key component of taming is the armors durability (what creature wants a weak chew toy) Tamed: Once won over by giving it its favorite chew toys this creature offers a unique property, the ability to act as not only an (all be it less efficient) industrial grinder, but also, a proficient gatherer and fighter. This creature has a 6th stat replacing the oxygen stat most aquatic creatures are missing in favor of a "grind" stat, this not only increases the speed it grinds down objects but also it allows it to harvest more of certain resources. Bonus resource table: Organic poly, chitin, keratin, boss drops, bio toxin, oil, and metal. (However this creature does NOT gain a weight reduction for any of these, meaning a dunkleosteis is recommended to bring along.) MISC: Ptychodus is immune to the effects of cnidaria but still takes damage from them and electrophorus. Their stats are comparable to a basilo with slightly less focus on health and more on damage. They are breedable and clonable. -
We have only one type of shark that being the meg what about the saw shark this prehistoric saw shark comes to 12 feet in length it could be used as a harvester of organic polymer and angler gel it could also be used as a grinder while in packs these sharks can do enough damage to tear apart Tusos and Mosas and will actively hunt jelly fish. you would have to fish it up from the ocean with angler gel once at the surface you would have to feed it organic polymer while having a bug repellent on.
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ARK has a lot of awesome sea creatures but what about various sharks? Don't you think it's time for sharks to get more love? I'm here to (re)introduce you to Alopias Grandis, AKA, The Thresher Shark. But I'm talking about the ancient version, a lot bigger than today's version! Below, read the original description about this creature. I am open to new ideas and suggestions! Feel free to leave a comment of some suggestions or ideas! This creature is big, beautiful and even with it's large teeth and speed, it has a long tail that can whip away potential enemies! I hope you vote for this creature. Common Name: Thresher Species: Alopias grandis Time: Miocene Diet: Carnivore Temperament: Reclusive Wild: Alopias's most distinguishing feature is its massive caudal fin, which doubles its length from an already respectable size that would be similar to the Megalodon had Alopias had a more standard tail. Alopias uses this fin to great effect, arcing its tail over its head to use it as a whip to stun prey. This shark is a pelagic species, and favors water near the surface. Domesticated: Actually taming is simple enough: feeding it its preferred prey, fish, is enough to earn its trust. The real challenge comes from the process leading up to this point. You see, adults cannot be tamed, and a baby must be tamed instead. This species does not exhibit parental care, meaning that infant individuals are easy prey from the larger predators of the sea, and must be protected during this process. Should you tame one, and it reaches maturity, you are now in possession of one of the most useful predators of the water. The shock wave emitted by its tail spreads rapidly, able to stun entire schools of fish. However, the shock wave dissipates just as fast, meaning Alopias must get within its own body length for its stun to be at its best effect. Even mighty predators like Teusoteuthus and Mosasaurus are not entirely immune to this, and must not charge straight in. Alopias can even breach the surface to whip low flying flyers out of the sky! (Art by HodariNundu) (Credit to OG poster nmheath03) I am open to new ideas and suggestions! Feel free to leave a comment of some suggestions or ideas! Check out this awesome dossier by Shadlos!
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Stethacanthus: The Giant Spike Shooting Sand Shark
Scout555 posted a suggestion in Creature submission archive
(Obviously not my picture/drawing) Species: Stethacanthus Arenicolus Time: Late Devonian(?) Diet: Carnivore Temperament: Aggressive Wild: Stethacanthus Arenicolus is perhaps one of the strangest creatures I have ever encountered on these space stations, even among giant lightning spewing wyverns and literal rock golems my biologist brain absolutely hates it specifically. The Stethacanthus of the desert are for one MUCH larger than the ones encountered in the fossil record and are almost fully terrestrial despite those same fossil record species being fully aquatic, i'm not sure how big these sand sharks are but I would say that they approach the height of Tyrannosaurus Dominum when peaking over the sand like a garden eel and that leads to the whole "almost fully terrestrial" thing I said a while ago. Stethacanthus Arenicolus are sand swimmers, swimming (or more accurately burrowing) through the sand dunes for prey while also trying to avoid being eaten by the bigger death worms, in order to defend themselves Stethacanthus are capable of launching spikes form their anvil like crests which create nasty wounds on whatever is unfortunate enough to get hit by them. When not burrowing or peaking out of the sand Stethacanthus will move by using its front flexible fins to haul itself over the dunes. Domesticated: Any tribe that manages to tough through the pain of attempting to tame a giant sand shark that shoots spikes will have an incredible desert war mount to lay siege to anything. Its sand swimming abilities make it easy to get to one place to another with powerful jaws to swallow entire groups of soldiers and its spiked anvil can be turned into a horrifying ranged weapon almost guaranteed to kill anything that is unfortunate enough to be focused on, however warriors riding Stethacanthus must be careful not to use up all the spikes or else they could quickly find themselves being swarmed by adversaries. For any tribe not (interested) in battle Stethacanthus still proves useful as its saddle can carry multiple people through the sand. Technical Stuff: Stethacanthus mainly spawns in the dunes where death worms spawn, they'll typically be in "sand swim" mode with most of their body beneath the sand with only they're anvil crests peaking above, at the cost of being able to move pretty fast they can't attack in sand swim mode and lose oxygen (pretty slowly) too. When it wants to attack something Stethacanthus will go into "Sand Peaking" mode where it will go into a similar position to the death worm and begin biting or shooting spikes at whatever its attacking but it can't move in this mode, the spikes cause the bleeding status effect but absolutely churn through stamina and have ammo meaning even if you have high stamina you can't just go trigger happy with Stethacanthus unless you level up a unique stat knows as the Spike Stat, levelling this up gives you more spikes to shoot. Finally theres "Surface" mode, surface mode is probably the worst mode for a Stethacanthus to be in as its both slow moving and slow at attacking (to add insult to injury it can only bite in this mode) but this mode is beneficial 2 ways, 1. This is the only mode Stethacanthus can breed in and 2. This mode allows Stethacanthus to swim underwater, underwater Stethacanthus is a bit more competent than the land Surface Mode Stetha but being underwater consumes oxygen. In terms of breeding Stethacanthus are unique in that the eggs spawn in their inventory, just take them out of the inventory and hatch/raise it as any other land creature. The taming method is the standard knockout tame, the best/recommended food to feed while taming it is exceptional kibble.- 2 replies
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From the album: Dossiers
Common Name: Megalodon Species: Carcharodon ultramegalodon Time: Miocene-Pliocene Diet: Carnivore Temperament: Aggressive Wild: Were it not restricted to the waters, Carcharodon ultramegalodon might be the most dangerous creature on the island. As powerful and dangerous as the Tyrannosaurus is on land, Megalodon is its equal in the water. In addition, it has a speed advantage over any non-aquatic creature. Megalodons need large quantities of food to sustain themselves, so they attack most creatures immediately on sight. Smaller fish are the sole exception I've seen; I believe this is because they cost more energy for Megalodons to catch than they would gain. Domesticated: If someone is able to tame this beast, that person would be the undisputed ruler of the oceans around the island and would have access to resources no one can safely find!