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Found 3 results

  1. Valenictus Absorbatus (imperialencis) Time: Pilocene Diet: Carnivore Temperament: Lazy Wild: Valenictus Absorbatus is a large semi-automatic mammal, it has huge fangs that protrude from its mouth. This pinnipid is most often found near coasts where it spends most of its time basking in the sun. It goes in packs of up to 20 valenictus, which are quite lazy and friendly to the survivors, but despite being meek to the survivors, these powerful animals for some really strange reason, hate kairukus and even rarer ... they also hate to the puppies of other valenictus. Domesticated: When Valenictus is not basking in the sun, he is at the bottom of the sea looking for food, they eat mainly ammonites, which is quite rare, because no creature messes with these rare mollusks due to the bile that they expel. This has made Valenictus the survivors' favorite creature to explore the sea. Skills: Valentus is a very special and unique creature, since in addition to being the first possible semi-automatic mammal of Ark, he is the ideal creature to explore the sea and give more life to the dry ocean of the game. - The first and most notable ability of Valenictus is the "search mode", when it is active it opens a new menu where the survivor can program the time that Valenictus will search for rare resources (normal pearls, black pearls, ammonite bile, cnidaria biotoxin , etc.), the longer he searches, the more resources he finds and when the time is up, Valenictus goes to the last known place where the "search mode" was activated. -Another skill of Valenictus is the ability to repel mega piranhas, saber tooth salmon, blankets, electrophorus and ammonites. This also makes the valenictus immune to attacks from electrophorus, cnidarias, and ammonite bile. -The third skill that is exclusive to the male valenictus, is the title of "king of the beach", it allows the valenictus to reproduce, it also considerably increases the damage it does, the speed it has, the health it has in addition to receiving a life recovery improvement for each type of fish or mollusk it kills. - And last but not least, valenictus has the ability and characteristic of having a literally impenetrable skin, this by having an extremely thick layer of fat that in addition to protecting him and the survivor, makes it have a resistance of 80% to all kinds of damage, from punches, bow hits, harpoon, shotgun, rifle, missile, attacks from other creatures, fall damage, fire, etc. -Absorbing mode, absorbing mode is a skill that allows the valenictus to absorb and retain all kinds of damage and then discharge it in a destructive explosion that damages structures, creatures or players, adding a bleeding or hemorrhage effect to the latter , while at the same time increasing its movement speed quite considerably, being a time bomb with fins, whiskers and fangs. Breeding: The breeding of valenictus is unique, because initially the valenictus cannot reproduce, since before the male needs to obtain the title of "king of the beach", this title is obtained by eliminating puppies of other valenictus. After obtaining the title of "king of the beach", the male valenictus in addition to being able to reproduce will also receive a stat improvement. Taming: The method of domestication of valenictus is complex and unique, because it is a bit similar to the method of domestication of trodon or noglin, only a little more complicated, because instead of sacrificing creatures of a random species, you have to use animals of one species Specifically, there are two forms that vary according to the genus of valenictus. Male: The method of domestication of a male valenictus is much more complicated than that of a female, there are two ways to domesticate the valenictus, the first option that is less effective but simpler, is to offer valenictus some kairukus so that it can kill them. The second option, much more effective but difficult, is to offer young of other valenictus. Female: The method to domesticate a female valenictus is much easier than that of the male, to domesticate a female what you have to do is simply take care of her puppy, since that way you will earn the loyalty of the mother. Saddle: The valenictus saddle 2.0 design is a kind of mix between a Viking ship and a modern submarine, at the top it has a kind of mast and a glass dome that protects the survivor from drowning, so there is no need to use an oxygen tank when entering the ocean, then on the sides it has some Viking shields, on the head the valenictus would have a kind of harness with swimming goggles. Design: The design of the valenictus is not a big deal for being a walrus, although that doesn't make the valenictus just that, a mere walrus. This one has 4 fangs, drawing inspiration mainly from the horkers of Skyrim, for which I also think it should definitely be added,In height, it could be approximately the size of a carnotaurus, with a length similar to that of a woolly rhino.It would have shades of brown and a little orange. Discarded skills: Hello, these skills were some that from the beginning I discarded for valenictus but, as the point of this dynamic is to show what the creatures could do, I decided to add this section, I hope you like it. -Jötuhnheim Winter:Valenictus exhales a large amount of air and releases it in a powerful blast of frost, which can be used in two ways. One would be to cover himself with this frost and increase in drastic health recovery, which is enhanced by consuming first-class fish. Another way is to throw that frost at a player or creature, so that in addition to receiving an increased hypothermia effect, suffer severe damage to their mount or armor, having a greater impact on these, since the frost when impacting with an armor, this receives an exaggerated decrease in statistics, and can even be broken -Improve items: This ability basically consists of feeding items to the valenictus so that it is time later, it vomits them improved. Example: you feed the valenictus a primitive shotgun,Then, you wait a while for it to generate a kind of aura that will mean that the valenictus is ready to vomit, you activate the vomit in a new option in the creature menu that will only appear when valenictus needs to vomit, after activating the vomit, Valenictus will simply drop the item from his mouth, already upgraded to ascendant -Slime walrus: This ability, although not my favorite, is the most useful. It would consist in that the valenictus can violate the logic of the game with the hit box, and easily cross small spaces.Example: in a cave with a fairly small entrance, by activating this ability, the valenictus could enter the tiny space despite its large size basically like using the "ghost" command. -Walrus fat: This ability would be something similar to what happens with the leedsichthys, since the player could remove "walrus fat", of a domesticated or wild valenictus This fat would be a kind of multipurpose resource, which serves to make a kind of walrus skin armor that retains a lot of physical and thermal damage,This resource can be consumed in the form of meat with an increase in energy, hunger, oxygen, health and resistance to extreme temperatures. How absorbing mode works For those who find valenictus absorbing ability ridiculous, here is a brief explanation of how it works. The walrus actually has a thick layer of fat that is almost 5CM thick, which in addition to serving as a thermal insulator, helps them resist attacks from killer whales, polar bears and other walruses. In Ark, this characteristic would be preserved with the detail that the fat layer would be so thick that the projectiles or blows get stuck in the skin of the valenictus, for example; A missile when hitting a valenictus, would remain stuck in the skin of this until it discharges it into a creature or structure. Weakness: Although valenictus is a fairly strong creature, it has certain weaknesses that can be somewhat annoying to anyone who has one. - Valenictus despite being immune to the effects of ammonite bile, is quite susceptible to becoming aggressive when another creature or player is sprayed by this substance,come to aggressively dismount its rider if the valenictus detects a creature covered in bile. - Valenictus also has a weakness for attacking the pups of other Valenictus and kairukus,targeting one of these two if it detects one. Inspiration These are the main sources from which I was inspired for the valenictus; Lord Fredrik from the video game Donkey Kong country tropical freeze, roadhog skin from the video game overwatch ice fisherman and horkers from The elder scrolls saga. Reason why it should be entered and how the meta would change: As for the reason why it should be added, it is definitely very simple, it is a walrus. Walruses are currently in danger of extinction due to climate change, excessive hunting and pollution of their habitat,So to raise awareness it would be great to show people how great walruses are and how lucky we are to be able to see these animals still alive and the valenictus is perfect with the map since this is quite similar to Skyrim where they also live the horkers, other pretty cool walruses.The change of goal would be in the aspect of tanking, Well, there is no Dino in the game that tank, which causes a real risk in addition to losing bullets,as it is mentioned in the absorbing ability of the valenictus, it receives it, retains it and then discharges it in a powerful explosion, Black panther style from Marvel. Another reason why it is good for the meta, would be that the valenictus is a semi-automatic animal, so it can be used both on land and by water, being better in this environment. Pd: Sorry if there are things misspelled or simply not understandable, but english is not my languaje, thanks Pd 2: The first two images are the first concepts I made of the valenictus when the first creature votes started
  2. 𝙰𝙱𝙾𝚄𝚃 The irritaor is a quite large spinosaurid (about the size of a an allo) found in the swamps and beaches that will be able to make dinos hallucinate with its large head crest located on the top of it's skull by causing very strong vibrations to catch the oppenent off gaurd. 𝙴𝙵𝙵𝙴𝙲𝚃𝚂 𝙾𝙵 𝙰𝚃𝚃𝙰𝙲𝙺 During these illusions the player can break out of them if they have any food or watersource handy and a dino can be force fed pieces of meat or berries depending on the creatures diet. If not treated straight away, these illusions gradually get worse to the point were the player's screen will be affected in the same way the mushroom spores on abberation opperate but to a much more harmful extent. The player/dino will start suffocating (even dinos without an oxygen stat) including a 20% reduction to resistance, melee damage, speed and also increased stamina consumption and if still not fed during the long period of these illusions, they will be killed by the slow and painful process of hallucination. 𝙷𝙾𝚆 𝚃𝙾 𝚃𝙰𝙼𝙴 To tame this creature, the player will have to place mirror on front of the creature until it begins to trick itself into hallucinating itself. During its hallucinating stage, the creature can be fed any source of fish meat to tame (like a passive tame). Once it's hallucination ends, the Irritator will destroy the mirror and another will have to be prepared atleast 90degress from where the Irritator was originally facing. A large taming pen with a large quantity of mirrors will also work. More mirrors and fish meat will be needed depending on the level of the Irritator. 𝙳𝙴𝙼𝙸𝚂𝚃𝙸𝙲𝙰𝚃𝙴𝙳/𝙴𝚇𝚃𝚁𝙰𝚂 Once tamed, the Irritator considering it's between the size of a spino and a bary (how i want it to be anyway) will be able to illusionise creatures up to the size of an allosaurus and water creatures up to a dunkle (although every creature will recieve that stat reduction). Like the Baryonyx, The irritator will only eat fish meat but can also gain extra health from fish meat like the Bary. It also has an partial imminity to jellyfish and shadowmane so the player will not be dismounted when stunned (similar to the effect of the eel) e It is also a great swimmer like the bary but can also gain a speed boost when diving straight down in water (like the griffins swoop but in water). Melee damage will also effect the illusions (higher melee=the quicker the process). 𝚃𝙷𝙰𝙽𝙺𝚂 𝙵𝙾𝚁 𝚁𝙴𝙰𝙳𝙸𝙽𝙶 I really hope you guys like my creature submission! (((Just a notice, i know the head crest doesn't look convincly big enough to create an illusion but i do invision it being bigger if added to the game))). (((And this art credit doesn't belong to me.)))
  3. Ambulocetus (real life taxa Ambulocetus. natans) was a primitive whale from the early Eocene period, a medium-sized semi-aquatic carnivorous mammal. (I'm submitting it again before someone tries to hoard the taxa like last time, i.. Put a lot of work into this.) I believe this animal could be a good semi-aquatic light tank, with high damage and respectable health for its size. I imagine the species featured in the game would be around the same length as the Kaprosuchus, just large enough to be rideable, but more manoeuvrable than the larger aquatic tames. The player could be laying down on the saddle rather than sitting, not unlike some other aquatic mounts. As for it’s vibes, i’m thinking of maybe something somewhat cryptid-like, as underwater mammalian monsters seem to be a common pattern in urban legends, and pictures of whale carcasses are sometimes mistaken for the remains of fantastical creatures (one such picture being well known online as the inspiration for SCP-682). Temperament could be Agressive unless the player is riding something larger than a Baryonyx, but still Territorial if approached with those larger mounts. Alternatively, it could have a behavior similar to the “Troodon”, where it gets more actively Aggressive at night, but remains Territorial if approached too closely during the day. I gave my design a prominent whisker “mustache”, as I thought it would make it stand out from other Ambulocetus depictions while still looking plausible, but also because a useful gimmick could probably be attached to the idea of a mammal with very sensitive whiskers. Perhaps Ambulocetus could be capable of sensing nearby creatures when pressing a button, in a similar way to the Federation helmet scanner, but only when Hydrated. In addition, it could maybe act in a way similar to glowpets, automatically indicating the presence of certain kinds of creatures (Max level ? Rare ? Highly dangerous ?..) near the player mounting it [this would be an idle ability that does not require it to be Hydrated.]. If a player is not mounting it, no status indicator would show, but the presence of something could still be hinted at by a noise and/or animation (whiskers wiggle ?). Higher quality picture and color zones can be found here: https://twitter.com/hiremewildcard/status/1457181040653574146
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