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Found 6 results

  1. Introducing Spectrovenator! Wild This tough little scavenger is an interesting case. While wild Spectrovenator are mostly docile animals that keep to themselves, when a corpse is nearby, they turn into something fierce. Despite their small stature, they can certainly punch up their weight class. I’ve seen quite a few of these land buzzards fight tooth and nail over any abandoned corpse in the general area. Unlike their larger cousin the Carnotaurus, these guys evolved lacking arms in favor of a spiky-chestplate that they’ll use to throw around anything that dares interrupt their rotting meals. Domesticated Spectros may be tricky to earn the trust of, but can certainly be done, even by newer survivors. Seeing that Spectros tend to lounge around carcasses, and are constantly fighting off any potential thieves, aiding a Spectro in defending its corpse is the key to this animal’s iron heart. Once you do gain the trust of a Spectro though, they prove to be some loyal things. So much in fact, they seem to understand commands from very long distances somehow, and are essentially the perfect scout. Being able to send a stocky but swift lookout to scope out or explore unknown areas without risking your own life is one powerful ability. Not to mention that even if capable of brawling, they can still recover from a tough situation via eating from any nearby carcasses. And I haven’t even mentioned the versatility these handy scouts have, considering I’ve seen tribes utilizing a plethora of harnesses that serve several purposes for varying situations! I’ve seen harness utilities ranging from storage, to armor, to even guns! That said, each saddle seems to have a slot where specimen implants can be placed. Survivor’s Best Friend Spectrovenator is an early-game scout that has a theme that is based around loyalty. Spectrovenator, unlike any existing tame in-game, can be controlled without your survivor actually having to ride it. Instead, you take the POV of the Spectrovenator, and begin playing from there, similar to the Tek Drone in a way. Your survivor will stay in the place where you leave them until you exit scout mode with your Spectro, then you’ll return to your survivor’s POV. This ability allows you to scope out, clear, or explore areas without having to risk your survivor or your must-need items. Extinction is a dangerous map! Being able to scope out the corrupted wastelands, harsh winter Proto-Ark, or the deadly desert Proto-Ark is something that early game players may find difficult, and these perfect scouts may offer a mighty fine solution for this, as well as other needs if need be. This is aided by Spectrovenator’s kit mostly being based around survivability, so don’t fret about your little buddy getting killed with ease too much. This creature is surprisingly tough for its size, stronger than raptor tier for sure. (~400 hp, ~30 damage) Spectro actually benefits through multiple ways as you level up too, so don’t think this guy will be useless once you reach a certain stage, unlike other early game tames. Attacks and Abilities Bite [LMB] - A simple attack where the Spectro bites forward, thrusting it’s sharp chin into its target as well Charge [Hold RMB] - Similar to the Trike’s charge attack, except it can be activated while moving. Hitting something with the charge does high damage, knockback, and a slowdown effect. Tail Spin [C] - The Spectro whips its body around in a 360, dealing knockback and light damage to anything hit. Jump [SPACE] Focus [X] - Focuses on a creature, structure, natural object, or storage container where your crosshair relies, telling you information such as stats, level, or what lies inside. Imagine a cross between a spyglass and magnifying glass. Sense (PASSIVE) - Can tell when creatures are low on health, like a Dire Wolf. Restore (PASSIVE) - Grants a healing effect after biting a corpse, like Argentavis. Drift (PASSIVE) - Similar to Andrewsarchus, Spectro drifts when making sharp turns while running to provide extra mobility and traversing large, tricky wastelands. Harness Up Spectro has several tiers of different “harnesses” that can be unlocked as you level up (These harnesses act similar to Hyaenodon Meat Packs, act as armor, placed in saddle slot, but cannot be ridden.) They’d go in order such as this: Low Level - Pack Harness: This harness is simple, acts as minor armor, heavily increases the weight of Spectrovenator, and gives it smithy properties as well. Mostly intended for transferring resources from one place to another, as well as allowing you to craft stuff on the go (even when in Scout Mode! Don’t ask how Spectro knows how to craft.) Moderate Level - Guard Harness: This harness is a bit more complex, it provides the best armor out of all harnesses, as well as it deals recoil damage to anything that attacks it with this equipped. On top of these, this harness prevents it from being picked up. Someone on their wyvern trying to take your guard dog sky high? No more. High Level - Battering Ram Harness: This harness provides decent armor, and grants the charge attack on Spectro the ability to stun creatures and other survivors, as well as damaging structures. The charge will damage every tier of building, up to Tek. Damage on buildings will vary depending on the grade of the harness. Highest Level - Battlement Harness: This harness provides minor armor, and an automatic machine gun. It does consume ammunition, but this harness provides a weight decrease on all ammunition. Soul Collector Every harness that you can unlock for the Spectrovenator has a slot that you can place any Specimen Implant inside. It can be your own, or someone else’s. Placing a Specimen Implant inside Spectrovenator increases its defense, stamina regeneration, and health regeneration. The effects of these depends on how high of a level/tier the implant placed in the harness is. Higher the tier, stronger the effect. This promotes the idea that a Spectrovenator you own grows stronger as you do, working alongside you. Taming Wild Spectrovenators love corpses, but don’t ACTUALLY eat them in game. They tend to lounge around them, wandering within a certain radius of the corpse. Enter that radius, and it’ll aggro onto you. Leave that radius for a short amount of time and it’ll return to the corpse. (Note that wild Spectrovenators without a claimed corpse are entirely neutral, only attacking if provoked first. You’ll need to bring it to a corpse or bring a corpse to it.) While a Spectro is guarding a corpse, you’ll need to get close to it via Sneaking, Ghillie Armor, or Bug Spray, and feed it a piece of Spoiled Meat. This will activate a sort of “mini-supply drop” event. During this, the Spectro no longer aggros on you, you cannot harm it, and you cannot harvest its claimed corpse anymore. Around the corpse, waves of low tier creatures will spawn (raptors, dilos, compies) around it, and will aggro onto the corpse. As you kill these enemy creatures, the taming progress goes up. For a low level, killing a Dilo and Raptor should be enough for you to earn the Spectro’s loyalty. For a higher level, you’ll need to put in some more elbow grease. The bigger the corpse, the more health it will have and the harder it will be for the enemy creatures to destroy. The more damage you do, the higher the taming effectiveness, so don’t force the Spectro to do all the work for you. In fact, if you fail to protect the corpse, the Spectro will then aggro onto you. Good luck. In Conclusion... Spectrovenator provides scouting like no other, with unlimited range, great survivability, and the ability to keep your survivor safe and sound at your leisure as this loyal scamp scopes for anything that may provide interest to you. Spawns in the Tek City of Extinction for ease and convenience, immersive taming for any level, and benefits for any player, no matter how far into the game you are!
  2. A Pterosaur, no larger than a Dimorphodon is a great Idea for a scout, its small size makes it harder to detect and hit it can get into almost anywhere except water, it is desinged to hide in various areas and can even camouflage with its native surroundings to get anywhere unnoticed, it can not carry much, but is decently fast and maneuverable, you can use the radial wheel to play as it, it is still a flyer and can not enter boss arenas(Why would you bring this creature into a boss fight where it could get killed Except if it could be brought over to the broodmother It Might Be useful to prevent her regeneration, but the health Drain is too small to do anything else to her) Stats Base Level Wild Level Tamed Health 40 8 20% Stamina 50 25 50% Oxygen 150 15 10% Weight 25 5 20% Melee 4 0.4 10% Speed 100% N/A 1.5% Torpor 30% 5 N/A% Bite 4 damage, is fairly rapid instantly kills meganeura or titanomyrma, 200% damage bonus to other arthropods, immune to arhtropluera recoil, but not other recoils. Taming Strategy: You need to wear Chitin Armor and let the Pterosaur eat away at your armor, you will not take damage, but the armor will, you should repair or use highest possible durability for the first phase. the second phase involves dragging small insect bodies to the creature letting it eat them, once taming gets to max on the second phase it is now tamed. You also must be level 30 to tame one as well. Utility: It makes for a great scout or insect harassment creature, once it has eaten a large enough hole in its chitin it can start to burrow inside the insect If it has a drag weight of 80 or higher other than arthropleura do massive damage to the creature, even a rhyniognatha could easily fall to it and it ignores rhynio resin armor once embedded into its flesh, however to keep it balanced it only works by this table and the rules below Arthropod Level Difference (Nemi Must Be Higher) Lymantria 1 Araneo 5 Pulmonoscorpius 5 Mantis 20 Rhyniognatha 50 Player Can Also Hold To Remove Nemicolopterus similar to leeches, however if the insect, it would most likely be an araneo or lymantria (Which few people care for anyway) for this to happen, you would have time to save a mantis or rhyniognatha. once it killes the insect it gains an insect killer buff similar to megatherium and can not embed into a creature until it is at 50% or less food Which is not likely to happen. The insect must be at 40% health for this unfortunate fate, the owner of the creature can call of their nemi whenever they wish. any method of removing the nemicolopterus will deal 200 damage to the insect. This attack does not work on arthropleuras or any non insect It will conver the insect's health into the Nemicolopterus' food if the Nemi is at full food it will detsach dealing 200 damage not ignoring armor of any kind. For Scouting Purposes this creature is fast unless it has recently killed by its signature insect killing technique and it can camoflague and fly so long as it has food and stamina.
  3. Protostega is a genuis off prehistoric sea turtles. Wiki: https://en.wikipedia.org/wiki/Protostega Name: Protostega: Group: Reptile Diet: Pesketariane: ( Cinidra Toxin, prme fishmeat) Temperament: Skittish. Dossier: Wild: Protostega is a quite large and extremly skittish but then again when your so far down the food chain I guess yor best chance is to flee not fight. Protostega spend most off there days feeding on cinidras and sea weed along the sea bed and they seem to only come on land during nesting season. it`s shell is pretty primitive and leathery and do not provide much protection but thats not that needed when you can outswim any predetor and when they first get hurt it seems like there diet off the cinida helps them quickly recover. Domesticated: As a domesticaded creature Protostega`s primary roles seem to be scouting and transporting good trhu the ocean and as a medic for other creatures. there high speed in water even when carring plenty of cargo makes them great for transporting goods over long distances quickly. And while it itself isn`t a fighter protostega helps out in battle bye emiting a chemical it produces to help it`s ally recover quickly. The chemicals protostega produces is has great properties that many tribes use in there cooking to give it a boost to there imunsystem and recovery. Abillites: 1 Bite: Left click preforms a simpel bite attack (not very strong) 2 Healing: Rightclick to preform a burst off healing ( hold down to increas range and power). When protostega kills cinadras it stores it`s toxin for later use. Using Protostega`s healing abillity uses up toxin, holding down right click gives better range and effect but consume more toxin. 3 Spin: Protostega spins around (vertical) and creates a shock wave that pushes enemies away while giving itself and it`s ally a speed boost. Saddle: The chemist`s saddle. Protostega`s saddle comes with a chemist bench and allows you to create the Proto-chemical, a chemical made from cinidra toxin that can be used in any dish to give it a healing boost. up to 3 survivers can ride on the saddle ( 1 driver +2 passengers) at the same time. the passengers can use tools/weapons while rideing. Taming: Wild Protostegas can`t be tamed. Along the beaces off the center you'll find varius mounds called protostega nests. Interacting with thees allowes you to start a minigame to grab yourself a turtle. A hatchling wil emerge from the sand and start slowly make it`s way to the ocean while wild iththyornis wild start gathering and swooping down trying to kill and eat the baby. to succseed the taming you need the fend off the birds until the hatcling reaches the ocean where it will rapidly mature and become tamed. the baby can be feed cinidra toxin to heal it but it won't get back the taming effectiveness. The further a mound is away from the ocean the higher level hatchling and longer it wil take for the hatcling to reach the ocean. Thank you for looking at my idea.
  4. Laminacaris L. sonusrex "Thin bladed shrimp sound king" Cambrian Diet: Durophagous Temperament: docile Within the oceans and beaches are piles of empty trilobite and Sea scorpion shells and this is the culprit, a vicious predator to anything with a chitinous shell, these bottom dwelling creatures seem docile near humans as they'll even swim around survivors to snatch up a bottom feeder and break its shell open with their facial appendages. Not even the beach is safe as these creatures can scuttle onto land in pursuit of their prey where they run them down and break their shells with deadly efficiency. Though they can be tamed, some tribes do hunt them as their bodies build up large amounts of oil and pearls that they ingest from their meals and thus brings an instant bounty of rare resources to some less fortunate tribes. Taming: To those who have passed out from Sea Scorpion venom, worry no more. These things hunt the stinging buggers from a distance, clicking and snapping their appendages like a pistol shrimp would its claws, stunning or killing anything it sees as prey. If tamed, these are perfect mounts to bring to the bottom of the sea to gather resources be it from animals or the environment. They can even be trained as their strikes are able to break stone and with consistent use they can become a menace to anything with an exoskeleton and potentially more. Some tribes who have tamed these animals have even been seen harassing Dunkleosteus away from their fishing grounds so to better gather materials in relative safety. Human blood has an interesting effect on these animals as it binds the individual animal to a master so to tame them, one must have scarlet pearls, Silica mixed with blood to lure them in and pacify them. (edited) [8:53 PM] Details Mountable tame though carried similarly to the Bloodstalker. Though can't be mounted on land but can in water like Diplocaulus Has a weaker stunning sonic snap.... a projectile of sound like a pistol shrimp Has a closer mele attack like a mantis shrimp that kills Sea Scorpions and Trilobites Can go on land and in water. has a harness that holds oil to allow for an ink cloud for quick getaways. Harvests and has a carry weight reduction for Black pearls, Silica pearls, and Oil. Has an ability to get better and better at harvesting one item depending on the item constantly harvested. Kill a lot of Sea Scorpions? Then it is gonna be great at getting Chitin and both pearls hitting oil? It is now the Oil baron.
  5. Common name: Pelecanus Schreiberi Species name: P. Schreiberi Time: Early Pliocene Diet: Meat Temperament: Docile Wild I’ve never seen a pelican so large, but the Pelecanus Schreiberi was a species that we barely had any information on in my time. Even still like many creatures on the arks, this one seems to be bigger than any normal pelican size. This large bird spends its time flying overhead across the coast and oceans looking for food from high above before diving down at great speeds to snatch up prey from below. Domesticated Though not much of a fighter, other tribes have used the Pelecanus Schreiberi to go on hunting trips being able to bring back an assortment of small prey dead or alive to eat or tame. Some more daring hunters have used this great bird to dive deeper into the ocean in search of bigger and more dangerous things to hunt. A giant pelican, reaching sizes similar to the angentavis. Comes with a variety of potential abilities and features at its disposal. (more photos will be added as get them) Aquatic catcher Using its big bill, it can catch live or dead smaller animals into its mouth to hold onto for players to use for other purposes such as taming shadowmanes. Diver Like real pelicans, it will be able to dive underwater and (with a slow oxygen drain) swim around underwater to scout around and find prey to feast upon. Fish harvester Gains higher amounts of prime fish meat and fish meat from fish and other aquatic creatures. Bane of aquatic life Gains higher attack stats while fighting creatures that live within water. Potential tek saddle Similar to the tek helmet worn by players, the can gain the pelecanus schreiberi gains the ability to permanently breath underwater (at the cost of using element). The Tek suit may come with built in flashlights to help see in dark water. In addition It could also possibly have thrusters attached to the saddle to give the pelican a boost while flying or swimming underwater (while burning element) to cover more ground or escape enemies. Other potential abilities Option A: Spitter With things In its mouth, it can spit them back out and fire them at opponents to deal damage at the long range. It can shoot live creatures and also various materials such as stone, metal, silica pearls and black pearls (deals more damage than the silica pearls) and maybe even loaded cryopods to deploy creatures from afar. Option B: baby carrier Using its beak and bill, it can possibly carry babies from point A to point B safety inside its bill (minus bigger babies like Rexs would it would have to carry on the outside). Option C stun dive When high up in the air you can dive down into the water, dealing stun to anything in the area around it (much like what real pelicans do) Other info Taming method: A standard knockout tame, prefers superior kibble, then prime fish meat. (Only eats fish meat/prime fish meat when tamed) Saddle level 50-65 range Tek saddle unlocked by beating one of the center bosses or reaching a higher level like the 90-100 range? Spawns along the coast and across the oceans, hunts fish in the water peacefully unless attacked first then will either engage its foe or fly away If knocked out over or under water it will float on the surface of the water. Not much is known about this animal irl. We only have incomplete fossils of it that show us this pelican seems to have gone extinct with no future dependents. It was also similar in size to the great white pelican (though obviously for this game we have scaled this creature up to be more useful). Overall I believe this creature would be a fun idea and would provide a new way of assisting in taming of certain creatures and traversing the map in ways not seen often in the game. I’d be happy just seeing this creature make the top tens, thank you for the support! (I’m also open to suggestions and criticism to make the best creatures it can possibly be) https://en.m.wikipedia.org/wiki/Pelecanus_schreiberi Thanks wiki for the info on this creature.
  6. Wild: Proailurus is usually found in the upper reaches of the caves of the aberration ark, these solitary cats can often be seen hunting prey or lounging around in trees no matter the size, they are usually skittish around humans unless they are presented with food, then Proailurus will be likely to come closer and repeating this process it will eventually allow you to pick it up and it’s pretty much tame from there the only thing needed is training, what I’ve observed is that wild and wild tamed Proailurus will try and avoid any that resembles a canine for example bulbdogs and ravagers this fear may extend to other species such as the dire wolf and hyaenodon. Tamed: when tamed Proailurus had multiple uses one being a way to combat small flying species, they are Able to attack off your shoulder allowing them to fight off seeker to and extent because they can be overwhelmed, this may even extend to being able to grab and kill smaller flying species such as mircoraptor or dimorphodon. However this is not there only use as they can be given two types of collar, the first a invisible fence collar allows the tamer to set the animal on patrol routes to kill, deter, and prevent any small species from entering the base and wrecking havoc on tames, although they can be very dedicated to their job and head strong in nature to do prevent them accessing any nurseries because unless it’s a baby Proailurus a patrolling Proailurus will mostly likely kill it, aswell if allowed to roam and patrol a much larger area than just a base Proailurus has a random chance of bringing back goodies and gifts ranging from blue prints and resources to armor pieces and tools and possibly even ammunition. The third use of this feline is with the second collar a cam collar which allows the owner to watch a live feed from the camera and give commands to the Proailurus which allows them to direct the animal to scout, to remotely hunt with it, to ambush creatures and even other players, and even to map out caves or bases although the Proailurus can be slow or not responsive if not trained or over worked aswell it will avoid canines if it was once wild, and if the controller is attacked the control lost the Proailurus will try and high tail it to make it back to you but will break cover, all around Proailurus are great creatures to tame.
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