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Showing results for tags 'ice'.
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debuffs and effects A Revisit Fire and Ice effects
purplewargreymon posted a suggestion in Game Suggestions
Hi! I have come with a suggestion on how to rebalance fire effects, and later on, even ice effects on various creatures and items, including but not limited to: Fire Wyvern, Phoenix, Jar o' Pitch, Oil Jar, Flamethrower, Flame Arrow, Torch, Magmasaur, Ember Wyvern, Amargasaurus Fire Spike and Ice Spike, Ice Wyvern, Managarmr, Snow Owl, Ice Titan, Fenrir, along with any new Fire or Ice related creatures or items. Now this sounds nice in theory but what changes would I suggest to rebalance this? Well, let me tell you! Fire Previously, until the patch today on the 8th of May, Fire Wyvern attacks burned Riders. Phoenixes still do the same, Jar o Pitch in ASE also did the same AND spread to other creatures. We could play on this ability, along with Amargasaurus' build up before full burn. How so? Readjust Fire across the board. Starting at a 0%, have each Fire stacking item or creature add a certain amount of % to a stacking buff, adding up to 100% like the Rhynio Sap or Amargasaurus Spike do. In this post I will refer to it as Burn Stacks to separate it from references to Burn Ticks (dmg per tick) and Burn Percent (% dmg per tick) Have it start somewhere small like 0.1% or 1% dmg per burn tick, stacking up through the %s until its about 8-9% burn percent (capping at 75, even for Ember Wyverns!) at 99-100% Burn Stacks. At 100% Burn, initiate Full Enflamed/Burn, causing that same 8-9% burn tick, but also have it become spreadable as punishment for letting it stack up to 100%. You could have the spread cause 25-50% burn stack per X amount of time spent near that other creature/player incase it's too broken to have it to a straight up 100%. This would include spreading to the mounted rider of creatures that catch a full 100% burn stack. This would open up a rebalance of Jar o Pitch when Genesis releases, when it instantly spread and ignited riders. This would also affect flamethrowers/torches/oil jars/flame arrows, allowing for a change in the way they get used. For example, you could change them up, allowing them to do more burn stacking to a player than a dino. Torches and Flame Arrows could get rewarded for landing a blow, like 25-50% Burn Stack on Players, but maybe 5% Burn Stack on Dinos, or a scaling value based on Drag Weight with 25% being for the smallest creatures, and 1-5% for the largest. Flamethrowers could stack 10% burn stack per hit on a player, and maybe 1-5% on any dino. Oil Jars, being as difficult as they are to land, could be 5-10% burn stack per hit. Jar o Pitch, being the original rider/spreading burn dmg, could get a 25-50% burn stack per landing a blow with it. From there we can look at dinos and what they should apply with a rebalance like this: Fire Wyvern - Could go back to hitting the rider and applying 5-10% burn stack per landed initial damage hit or a scaling value based on damage. (They have 10 of these every time you breath) Ember Wyvern - When added back to the game, could play on its increased damage (or "Rage" based on the icon used) per breath. Can start from 1-3% burn stack per landed initial damage hit (Also 10 of these) and as the "Rage" builds up per breath, it increases the burn stack up to a maximum of 10-15%. This would likely require a nerf to how fast the "Rage" bar drops though, as it is pretty fast and kind of unsustainable stamina-wise at that rate of loss. Phoenix - Could add 10% burn stack per hit with its fireball as long as you remain in it without getting out, including hitting the rider. Maybe 50-100% burn stack with its melee attack. And maybe either 50-100% burn stack with its "Jet boost" that it does with Spacebar, attacking the rider directly if it gets in range of one. Magmasaur - Could bring this to about 15-25% burn stack per hit, scaling with damage, as you're shooting literal lava. Could also make it so the longer you charge the lava ball, the more burn stack it applies. Amargasaurus (Fire) - I think the rate at which the spike adds its burn % is fairly well placed. The only change would be to merge the mechanics with the various other fire tames and items to utilize this new version of the mechanic. Armor and resistances under this new system would affect the amount of burn stack % you gain from every source. Heat resistance could also become a viable stat in determining this damage. Could even add something to cold canteens, milk, and the like for reducing fire buildup or even preventing it. Though some of that already exists/could be reapplied. Ice There is no current standard to look at for Ice, but among the various Ice elemental creatures, they differ so vastly, why not consider bringing them together as well? How so? Freeze Stacks, the opposite end of Burn Stacks. Reducing your movement speed by X amount until a full 100% which would instantly Freeze you in place. If the rider is frozen on a dino, they are dismounted, as you can't ride a creature while frozen solid can you? Haha. This would *not* respect armor to determine the time, as you had plenty of time to escape it or let it drop down. In that respect, here's what I would suggest with this: Ice Wyvern - You could bring it in line with Fire Wyverns, giving it a 5-10% freeze stack per initial hit, or a scaling value based on damage, and allowing it to hit the rider. Managarmr - You could make it be 0.1-3% freeze stack per hit from the breath, as it is a very fast hitting breath, scaling with damage. Snow Owl - The diving into the ground mechanic currently applies a slow. You could instead tweak it to add freeze stacks based on either velocity or damage, maybe around 10-15% freeze stacks per hit. On top of this, owls have a full insta freeze. I would keep this, but also retain the fact that it would put the freeze on cooldown, preventing any other creature from freezing that thing for a period of time. Ice Titan - It's a big ice boi, but I would reduce it's Ice ball to be a 25-50% freeze stack when hitting. And its breath should be 10-20% per hit. Should also allow access to its other attacks like ice body aura and the swinging horns from side to side that only wilds can do atm. Amargasaurus (Ice) - I think the rate of freeze stack gain for the amarga is pretty fair here too. Would just adjust it to utilize the new system IF this were to be implemented. Fenrir - As this creature was added without being breedable, I would say its roar should apply an insta freeze, and maybe its bite attack applies 20-30% freeze stacks per. Just think of it like the Ice version of the Phoenix. The alternative would be to make them breedable, and rebalance out the roar and bite attacks to apply stacks to match its breedable status. Armor and resistances under this would affect the freeze stack build-up from each source. You could also make it so fire will burn you out of freeze faster like hatchets do for sap or nets. Cold Resistance could also be a factor on armor pieces. Anyways, this is my suggestion for a new Fire and Ice mechanics. I think it would be a very healthy change for PVP, and maybe even cooler for PVE, though maybe a bit less outright damaging compared to current mechanics? I think this would be very worth the time investment to revamp. Lmk what you think! -
Pycnonemosaurus - the mighty dragon
ILikeReptiles posted a suggestion in Creature submission archive
Hi dear survivors I would like to introduce pychnonemosaurus nevesi to you.Pycnonemosaurus is a genus of carnivorous theropod dinosaur that belonged to the family Abelisauridae. It was found in the Upper Cretaceous red conglomerate sandstones of the "Cabembe Unit", Mato Grosso, Brazil, and it lived about 70 million years ago during the Late Cretaceous. Wikipedia link - https://en.m.wikipedia.org/wiki/Pycnonemosaurus Wild Pychnonemasaurus is the most colorful specie on extinction.They look very similar to Carno but slightly bigger.It's believed that they live everywhere from the hot desert, to the cold polar desert, even in wasteland. The most interesting specie lives in the wasteland, it changed a lot element changed it.Pychno is probably one of the best hunters on extinction. Domesticated Tamed pychnos are probably the best companions.All depends on the place pychno is from, for example if pychno was found in the desert it has a lot of heavy armor plates and desert colors, if pychno was found in the forest it has bright colors and a lot of spikes on its body, if pychno was found in the polar desert it has blue-white colors and finally if it was found in the wasteland it has purple colors ABILITIES: Wasteland pychno: 1.Increased damage to corrupted.Wasteland pychnos deal more damage to corrupted creatures than regular dinos. 2.Elemental discharge.Wasteland pychno can throw a massive discharge that will disable tek equipment(any) and deal decent amount of damage. 1lvl - 80 This ability works only if it's charged to charge the ability you need to feed your pychno with corrupted hearts. 3.Fast speed.This specie is faster than desert and ice but slower than forest. Desert pychno: 1.Heavy armor plates.This specie has really strong armo.It gets like 40% less dmg than other creatures. 2.Grabbing.Like megalo this specie can grab riders off their tames and deal damage. 3.Speed.The slowest pychno Ice Pychno 1.Cold breath.Like managarmr this specie is able to freeze creature for a short time. 2.Slowing.After being hit by this specie you are being slowed for a short time. 3.Speed.Slower than forest and wasteland but faster than desert. Forest pychno 1.Tracking.It's able to track all creatures nearby and see lvls. 2. Sharp teeth.This specie has very sharp teeth that can cause bleeding(-5%hp) 3.Speed.The fastest pychno specie. ART WORK(the art work was done by me solo and everything was done by me too) -
unlimited weight Cryodrakon - The Ultimate Carrier
Zichfried posted a suggestion in Creature submission archive
CRYODRAKON One of the largest flyers ever discovered. Disclaimer: This was meant to be a Quetzal TLC. Sadly, it's never going to get one, so the only option is to add a new creature. DOSSIER Dossier transcription, in case you want to translate it: WILD Your first encounter with this creature is like witnessing a giant plane for the first time when you are a child. Simply breathtaking. The Northern Lights trace left by the Cryodrakon while flying also makes a magical vibe, like a norse deity passing by. You don’t want to enter its territory. That’d unleash its rage. Believe it or not, it can carry literally any creature with its beak or its talons, even other flyiers. That’s how huge and strong this bird is. The largest I’ve ever seen. DOMESTICATED These literal planes are your best friends when it comes down to carry and gather resources. Their insane strenght allows them to ignore the weight of anything you put in their inventory and its platform. They also ignore the weight of any creatures they carry around, and anything those creatures have in its own inventory. Despite their size, they are surprinsgly as fast as a Wyvern. As crazy as it sounds, Cryodrakon also has a set of devastating ice abilities! From freezing enemies around to death to protecting all nearby allies from any kind of weather. If you bring a Snowl Owl it can expand and speed up its healing ability. It can also buff your nearby Managarmrs and Ice Wyverns! ABILITIES As the largest flyer discovered in the world and as a creature that lived in frozen zones, I think it brings a lot to play around so set the skills it could have. I also had in mind the Ragnarok map and some interactions with other creatures already in the game. Also, I know it wasn't that big in real life, though let's take some freedom to make it epic! Weight Nullification Cryodrakon doesn't have a Weight Stat as it ignores the weight of anything in its inventory, but It's still limited to 300 inventory slots. It also ignores the weight of any creature, player or structure it carries or it has in its back or platform. This makes it perfect for farming, specially with a Rhyniognatha carrying vaults and creatures around. This makes it a good and non-temporary alternative for the Desert Titan, with less life and damage than a Titan, though. Ultimate Carrier It can carry any creature, including flyers, Alphas and Tek Skiffs (these ones would get turned off when carried). It doesn't matter the drag weight or size. This could exclude, bosses, Titanousaurs, Death Worms, Astrocetus and aquatic creatures. Also, Cryodrakon is the only creature with a platform where other creatures with platforms can be on. While on the ground, it can carry creatures with its huge beak. While flying, it would carry them with its huge talons. If flying, it can attack any creature it grabbed with its beack, inflicting serious damage. Managarms and Rhyniognathas are the only exceptions it can't carry. Ice Powers I know this is reaching a fantasy design, though we already have real world creatures with elemental powers in the game such as the Amargasaurus and Liopleurodon. Not to mention fantasy creatures as Wyverns, Managarms, Snow Owls and the Ice Titan. I think it's okay to give Cryodrakon some ice abilities that also fit the creature and the map! These would be two area abilities that can be activated both while on the ground or while flying. The first one freezes all enemies around a certain area as long as you keep the abilitie active, similar to a Snow Owl. This requires energy. While frozen, enemies take a great amount of damage because of the low temperature. Wild Cryodrakons tend to use this one to trap their preys before grabbing them and eating them. The second one passively protects all allied players in a big area from weather and temperature. This includes both ice and heat. This works even near to Magmasaurs, lava and inside metal structures in desert biomes and maps, such as Ragnarok and Scorched Earth. Cryodrakon also has passive buffs for nearby ice-related creatures such as Managarms and Ice Wyverns. They get a damage buff, incoming damage reduction, and their range of ice attacks is increased. Ice Wyvern breath also can finally freeze enemies. Amargasaurus can only use ice spikes, but they explode and reload pretty faster. Ice Golems get even more damage reduction. The cherry of the cake is the passive buff for nearby Snow Owls. Their healing skill greatly increases its range and speed in order to heal large groups, faster. Cryodrakon can move while frozen. As it could be expected, nearby fire-related creatures such as Fire Wyverns, Phoenixes and Magmasaurs get more incoming damage than normal and their own damage is decreased. This would also apply to every cold-blooded creature in the game such as reptiles, though I don't know if it's possible to add a whole system or a new creature temperature property in order to make it work. Natural Fridge Eggs can't incubate with a nearby Cryodrakon but their health doesn't decrease. Ice Wyvern and Cryodrakon eggs are the exception for this. Spoil timers for items in its inventory and its rider's inventory are multiplied x200. This works even with items that can't be put in a fridge. In the case of Organic Polymer, Cryodakon's inventory slowly turns it into Frozen Organic Polymer, which never spoils and can be stored in a Tek Dedicated Storage. It freezes water from Canteens and similar items like a fridge. Cryopods timers in its inventory and its rider's inventory simply stop. Penguin's Nightmare It's also a great organic polymer farmer, and Kairukus are (lore-wise) its favorite food. Northern Lights Not properly a set of abilities, but visual effects. Cryodrakon has an animated norhtern lights pattern in its wings, and it leaves a literal northern lights trace while flying. I think seeing this magnificent creature passing with that effect would fit the viking/nordic theme from Ragnarok in a beautiful way. In adition, it could splash snow and ice particles when taking off and when landing, leaving the zone as if it was snowing for a few seconds. If possible, it can visually freeze water if it flies close enough to it (though it will dismount you if you touch water.) Stats In order to make it worth it, its speed is 75% the speed of a Wyvern. It can inflict serious amounts of damage with its meelee attacks and its freezing ability. As huge as this creature is, its health pool would also be very large. As mentioned before, it doesn't have a weight stat. BEHAVIOUR Taming Taming a Cryodrakon is not an easy task and it requires to domain the sky and its creatures. Wild ones are always flying at insanely high heights, so they must be tamed in the air. This will require for you to bring your best flyer creatures as an offering in a dangerous passive taming. You must be cautious as it will get angry if you get close, though you must do it. It will ask for different air (and bird-themed) creatures you must bring to it. The Cryodrakon will grabb them and then it will attack it until it kills it to eat it. The tamming effectiveness and progress will depend entirely in the level, being any wild max level or above breed creature the best option. It can grab them even if you are mounted on them, though it's recommended to dismount them before offering them. Some of the creatures it will ask for are: - Wyvern (Fire, Ice, Poison, Lightning) - Quetzal - Lymantria - Tapejara - Argentavis - Kairuku - Pelagornis - Ichthyornis - Hesperornis - Pteranodon - Griffin - Onyc - Mantis - Vulture - Archaeopteryx - Dimorphodon It would most likely ask for rideable creatures and Kairukus. Once the taming process has started, there must be at least one player in the air close to the Cryodrakon or the taming progress and effectiveness will drop to 0. This can be achieved by mounting aerial creatures, with a Tek Chesplate, shoulder creatures such as Archaeopteryx or Sinomacrops, Parachutes, Glider Suit Skins, and any method that keeps you in the air the whole process. It doesn't matter if a player returns to the ground as long as there is at least a player from their same tribe still in the air, so it could be a good idea to tame this mighty beast with a friend that can bring the required creature. For map reasons, it wouldn't ask for creatures nor present in Ragnarok, or at least creatures not present in ARK: Survival Ascended a its time of release. Once more maps are released, it could ask for them. For the mental health of every player of this game, it won't ask for Phoenixes or Rhyniognathas and it won't ask for the same creature twice. Once you fulfilled the required list of creatures, it will allow you and your tribe to mount get on its back (not mounting it, just to be on its back). This place will be insanely cold. Even much worse than the Murder Murder Snow biome from Ragnarok itself. If you survive a determined amount of time without dying because of the cold, it will respect you and the Cryodrakon will be yours. You can recur to Fur Armor, an Otter, Soups, etc. in order to achieve this. Breeding Cryodrakon can be bred, though it will require a set of conditions. The first one is to be in an extremely cold place, such as the Murder Murder Snow biome from Ragnarok. Once there, both Cryodrakons must be frozen while mating. This can be achieved with Snow Owls, Managarms, Amargasaurus and Ice Wyverns (the former one, can freeze thanks to the Cryodrakon's passive buff). As most of these creatures are from maps not yet available on ARK: Survival Ascended, Ice Wyvern seems to be the only option, giving them a new good reason to tame them! Cryodrakon eggs can only be incubated with a nearby Cryodrakon. Egg Incubators, Air Conditioners and temperature creatures such as Otters and Dimetrodons couldn't be cold enough. Saddle I know most saddles from the game are most primitive-themed, specially the most reent ones. Though we have some tech saddles such as those seen with the Tapejara, Andrewsuchus, Magmasaur and even the Snow Owl. So I think in order to make you the king of the sky with a plane-sized bird, you must make it with style. This is why I thought about a saddle inspired by a B-2 Spirit Bomber. This would be similar to a Tapejara Saddle, and it would require a largue amount of Gasoline in order to work. It would increase the Cryodrakon's speed to transport resources or to fight. It would be as fast as a Wyvern thanks to the pair of jet engines attached to it. To fulfill the B-2 Spirit Bomber theme, the saddle would allow the ice ability to be aimed at a long range. This means you could freeze enemies in the zone you aim instead of around you while the saddle is equiped. This would mean your Cryodrakon turns into an ice bomber! The effect would apply even if the enemies are inside a wall, forcing them to move if they don't want to die beause of the ice. It would algo be cool to add a pair of machine guns on each wing of the saddle, which obviously need ammo. It would have the damage a Heavy Turret has. It also has a platform to allow Vaults to be built on the Cryodrakon, making farming easier along with a Rhyniognatha. Even if the Cryodrakon is much larger than a Quetzal, the platform would be around the same size of the Quetzal's one and it could only allow storage structures to be built on it. Though I know the weapons and the jet engines couldn't make it into the game, I hope the B-2 Spirit Bomber saddle and the ranged ice bombing skill make it into the game! D; FINAL THOUGHTS And this is my submission for the new community voting, I hope you liked it! I tried to get the perfect creature to fit in this awesome and epic map. I also loved the interaction it could have with ice creatures and the recently added Rhyniognatha! If you liked it, please vote up! And if you have some idea or suggestion, don't doubt in comment it!