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(Art By Garuga123) "I like it" - Garuga123 Reason: In my eyes, ARK is well overdue for a hadrosaur with the only hadrosaurs being parasaur and maybe iguanodon. Hadrosaurs are pretty awesome and I think Barsboldia sicinskii could be the holder of a plethora of abilities. Abilities: Heavyweight: Barsboldia's damage is influenced by its current carry weight; the higher the encumbrance, the better damage outputs. This is affected by the actual weight number filled, not by the percent(%) of the max weight currently filled. This is so the damage influence can be increased by leveling weight. Pack Mule: Speed is not affected by carry weight until completely encumbered(in which it will stop moving). Digestion: Barsboldia loves to eat(eats often); force feeding Barsboldia large quantities of food will add to the Heavyweight ability, increasing damage even further(This will slowly decrease as food is digested). Additionally, various food items fed to it will apply buffs. Only one of these buffs can be active at once. Sweet Veggie Cake: Can be eaten twice as fast, taking only 15 seconds to digest instead of 30 seconds, healing 10% of health. Cakes can also be eaten twice as fast, shrinking the cooldown from 30 seconds to 15. Giant Bee Honey(Sugar Rush): Honey mitigates Barsboldia's speed and stamina regen by raising it by a decent margin. Stone: Can be fed to Barsboldia to increase digestion therefore passive health regeneration. Battle Tartare: increased damage resistance, and increased stamina regeneration. Broth of Enlightenment: makes him smart lol idk Beer: Greatly increases damage resistance and drains stamina. Attacks: LMB: Headbutt(Barsboldia throws its head forward. small damage, fast attack, can attack while moving, torpor damage) RMB: Hipcheck(Barsboldia shoves its body at its foe. huge knockback and structure damage, heavily influenced by the heavyweight ability.) C Key: Directional Stomp(Barsboldia rears on its hind legs and stomps on the ground. depending on where you look, a footstomp or a tailwhip) Spacebar: Short dash(Barsboldia quickly moves a short distance. press spacebar to quickly move forward a short distance) Dossier: Common name: Barsboldia Species name: Barsboldia sicinskii Time: Mid Cretaceous Diet: Herbivore Temperament: Territorial Wild: As tough as a mountain and probably the same weight, Barsboldia is a sight to behold. With massive kicking legs and a broad upper body, Barsboldia use their incredible mass to stomp out any would-be predators or competition. As with many other large herbivores, Barsboldia live a nomadic herd life; moving where the food moves. A part of this lifestyle could be explained by their need for size, with larger, heavier Barsboldia being more adept to survive. One thing is for certain, Barsboldia love to eat! Domesticated: Taming Barsboldia sicinskii is tough in its own right, with knocking one out taking great effort. Once tamed, however, Barsboldia becomes an indomitable pack mule, using added weight to strike with more force, increasing in attack power the more encumbered it is. Survivors have been using this to their advantage, using the creature's shoulder tackle to destroy structures with relative ease, or to shove large creatures out of the way. In fact, Barsboldia are so proficient in handling weight, they show no signs of slowing down, stopping only when completely overloaded. Barsboldia's obsession for food is not without reason, seeing as they hit harder when on a full stomach. Certain foods even leave positive effects! May the hadrosaurs shake the ARK! Please don't be afraid to drop some ideas in the comments
Anatosaurus hiruphagus - The Fever Deleter
Serpent1cular posted a suggestion in Creature SubmissionsGood afternoon, survivors! After stumped on what to do for this contest, me and a fellow 'Retrosaur' loving friend have imagined the perfect counter to that pesky airborne virus that plagues the safe zones of every map.. May I present the wonderful, splendid looking and immaculately moisturized hadrosaur.. THE ANATOSAURUS! This is a rough sketch of how I envision the Anatosaurus to look like, but feedback is welcome! *A full dossier of the Anatosaurus is a work in progress* The Hadrosaurs are a family of dinosaurs that I hold close to my heart, and as an enjoyer of older depictions of these animals I thought that ARK could really do with another duckbill in its roster - and especially one with a twist like this.. Dossier Common Name: Anatosaurus Species: Anatosaurus hiruphagus Time: Late Cretaceous Diet: Omnivore Temperament: Neutral (Aggressive towards bug repellant) Wild: An oddity amongst its relatives the Anatosaurus behaves in a manner completely unlike ARK’s other ornithopods. They are native to the steamy swamps of Ragnarok’s southern quarter and possess an amphibious lifestyle, spending their days happily grazing upon aquatic vegetation and occasionally dousing their slimy bodies in mud to protect against the harsh sun. Coincidentally this behavior also acts as a form of medication, covering over open wounds and cleaning them of debris. This however is largely irrelevant, as at full maturity an Anatosaurus is too large to fall prey to predators with the exception of a lucky Sarcosuchus. Herds of Anatosaurus will often slumber peacefully upon riverbanks, their unique odor attracting droves of flies and other nasty insects. It is to be noted however that whilst a predominantly herbivorous creature an Anatosaur will never pass down an opportunity to devour its favourite treat, leeches - a craving that swamp dwelling survivors have learned to use in their favor. Domesticated: Due to their apparent disdain of bug-repelling gel, the act of taming an Anatosaurus is one fit for only the most daring of survivors. These strengthened few have been documented allowing leeches to suck onto them and then wading around until one of the hadrosaurs is drawn to the scent. With one of the parasites latched onto their body the survivor will find soon themselves in the clutches of a hungry hadrosaur, eager to lap down their offering. It is a lengthy process, but by no means is it worthless. Once tamed, Anatosaurus can make for robust beasts of burden within the territory of a developing tribe. Their use as a mount both above and below the water allows them to be utilized in a variety of tasks, namely aqueous foraging and exploration. Whilst not impeccably fast nor strong the hadrosaurs are capable of dealing with a variety of threats by either being steered by their jockey to fight, or to simply flee into the nearest lake or river and make an escape. However the most notable service an Anatosaurus can provide is, oddly enough, its viscous saliva, the production of which can be manipulated upon the animal's consumption of silica pearls. This fluid can, in moderation, be used as a stand in for leech blood in the production of the lesser antidote - an item of high demand in populous areas. Due to the potential obscurity of the ingame dossier, I feel it is best to formally chronicle Anatosaurus' taming method and usage here. TAMING Not unlike recent additions to the game the method of taming an Anatosaurus is quite different than your standard "knock-out-and -feed" creature. The way the player goes about obtaining this buffalo-like beast is quite engaging, as it requires a fairly coordinated plan as to not perish in the swamp's murky waters. Anatosaurus is by default a neutral creature, however in the presence of a player wearing bug repellant it will quickly grow to become hostile. This is because in order to gain its trust, you must feed the hadrosaur its favourite treat - the disgusting leeches - and to do so you must let the parasites latch onto you. With a leech (or multiple) on you, any Anatosaurus within a certain vicinity will grow attracted and make their way over. They will then reach forward and pick up the player and pluck the leech(es) off of you, before dropping you to the ground and carrying on. The more leeches on you, the more the taming bar increases, and proportionally as does the cooldown between feedings. Similar to other passive tames if the hadrosaur happens to take any creature or player induced damage then the bar will reset, however their large size does make it so that usual swamp life such as Titanoboa and Kaprosuchus rarely bother going after them. They will be attracted to you, though.. STATISTICS Since it is ultimately the devs' decision in case I hit a stroke of luck and get voted through I will not be going over specifics in stats for the Anatosaurus. I will provide a rough estimation made by my friend for it's base stats and spawn rates however, but take this with a grain of salt. (Stats at Level 1) Health - 500 Stamina - 200 Oxygen - 400 Food - 2500 Weight - 300 (Spawns) Only in swamps with a rate of 1 every 40 minutes. Doesn't get targetted by swamp animals with the exception of Sarcos but will be attacked by other non-swamp life upon getting close to them. USAGE Anato is all around a fairly decent mount that will serve a middle game tribe quite well in the exploration department. Its running speed is slightly slower than fellow ornithopod Iguanodon, however it burns through stamina much quicker. In the water however the Anatosaurus is capable of swimming around as fast as the Baryonyx, and its stamina consumption is decreased immensely. As for combat, it is the epitome of average. If need be an Anato can defend itself from smaller threats and is by no means defenseless, but when it comes to a pack of Allos or other larger theropod it is best to steer clear. It is because of this reason that it is advisable to stick within a brisk sprint to a water source to make an escape if nescessary. Anato would also possess two mouse abilities; a simple arm swipe tied to LMB, and a pick up for RMB. Now, onto Anatosaurus' main three abilities; the serendipitous slobber, carrying and its skin care rituals. MUD BATH Being an amphibious creature it made sense to give this Anato the ability to coat itself in wet sediment to give itself the aptly named 'Mud' buff. Preferably requiring you to be standing on ground close to water, an Anatosaurus can be whistled to give itself a luxurious dousing of mud that will temporarily grant it a 50% resistance to bleed as well as increased healing. The buff will last around 5 minutes at most and have a 10 minute cooldown in order to even it out. This ability will give it just that little bit more protection out in the field, plus you cannot lie that it fits the whole rompin' stompin' aura that this hadrosaur emits. When mounted this ability can be activated with at default the C key, and will grant the player a temporary heat resistance buff - the perfect dino to cool down on a hot summers' day! One thing to be noted however is that this mud coating will wear off as soon as you enter water. This is to encourage land exploration with the buff active. ANTIDOTAL SALIVA Have you ever logged in to a server only to find the spawn zones plagued with beach bobs spreading Swamp Fever to every last person who enters? Ever wished that there was a way to make the tedious process that comes with making the antidote.. A little less so? Well, those days are no more with a tamed Anatosaurus in your tribe! Due to living in one of the most revolting places known to man the Anatosaurus has grown unbothered with the mere concept of infections, and its craving for leeches has made it immune to the nasty pathogens found in the parasites' systems. It is because of this that the hadrosaur is a living cure for the scourge of Swamp Fever. It's bodily fluids are revered by tribes due to their medicinal properties, and its saliva in particular, which can be harvested from a tamed Anato's inventory roughly 10 seconds after feeding it a proportional number of silica pearls, which is placed in the hotbar and fed with "E". The cooldown is short, about 30 seconds. It is to be noted that high level Anatos require more pearls whilst low levels require less, so fairly standard. This saliva can be used as a substitute for leech blood in the recipe of lesser antidote vials, making the Anatosaurus an impeccably useful tame even long after its days of exploration are over in an apex level tribe. CARRYING Tying in to its use as an exploration mount the Anatosaurus possesses the charming ability to pick up smaller creatures and even certain structures in its webbed hands and bring them along on your escapades! Of course there is a limit for both, with the largest creature able to be carried being the player, and for structures it is the small item box. This means that the Anato would be useful as a means to set up temporary camps along your routes, or even assist in the moving of small tames and storage from one base spot to another. Whilst (hopefully) self explanatory, I thought I'd disclose the fact that when holding an object/creature, the Anatosaurus will not be able to use its LMB swipe attack. THANK YOU FOR READING! This submission WILL recieve minor updates in the coming days, but I hope you like this unique take on a (relatively) obscure dinosaur!
Corythosaurus (The caring mother)
TheOneAndOnly666 posted a suggestion in Creature SubmissionsName: Corythosaurus Temporal appearance: Late Cretaceous Nutrition: Herbivore Habitat: North America Aggressiveness: Neutral (As long as you're not too close to the herd) WILD: I was told that the Corythosaurus (Corytho) is mainly in herds that only roam in large areas. As soon as an enemy is nearby, the Corytho decides to protect his flock as well as his brood. That too until the bitter end. However, it is not known that he attacks any other animals for no reason. To signal to the other Corythos that an enemy is nearby, he makes a loud scream. In addition, someone told me that the Coryrthos are able to build nests in which the eggs are hatched. TAMING: Taming a Corytho is not easy. First of all, you have to wait for a pack to be attacked by an enemy and have to survive. Once that's the case, you'll have to help the Corythos defeat the enemy. BUT BEWARE!!! If you get too close to the Corythos, they will start to see you as an enemy. To prevent this, you should try firearms. Once the enemy has died with your help, the Corythos will give you some confidence.However, this trust is not enough to fully approach the herd. To achieve this, you must continue to kill enemies who want to attack the herd. As soon as you get too close to the herd, this advance will be lost and you will be attacked. If you have managed to gain the full trust of the herd, the herd will allow you to claim one of the babies, as they believe that you can protect the baby well. All you have to do is raise it like a normal baby. Domesticated: Herd bonus: As soon as at least 2 Corythos are together, they will receive a herd bonus. This provides a bonus to health, damage, and resistance to the Yuty's fear buff and the Microraptor/Purlovia buff. This health and damage bonus is amplified the more Corythos are together. In general: The Corytho is able to run very fast with a very large stamina. While his life is comparatively high for his size, his damage is relatively average. Its high weight capacity, also makes it ideal as a construction dino. The Corytho has a weight reduction for: -Wood -Thatch -Berries -Hide -Structures Females: Female corythos are able to act as an efficient nanny. This means that babies who are raised by a Corytho nanny are not only fed and shaped, but the Corytho nanny would give everything to protect the babies. In addition, it gives the babies (ONLY the babies) a buff (motherly love), which causes the babies to consume less food and are shaped twice as fast (possibly more efficiently). Males: Males are good at defending the base. As soon as "Groupleader" (or something similar) is activated in the male's radial menu, the male is able to alert his own tamed dinos, which are standing within a certain radius, to dangers with a scream and give them a buff "For the tribe", which gives them a health and damage bonus to fight the enemy. The male can give this buff not only in the base, but also on the go when dinos are within range. Someone told me that the male Corytho is also suitable for bosses. Controls: left-click: simple attack with the beak right-click: strong attack with the fingers c (only for males): "For the tribe" buff
(Art By Garuga123) "I like it" - Garuga123 Reason: In my eyes, ARK is well overdue for a hadrosaur with the only hadrosaurs being parasaur and maybe iguanodon. Hadrosaurs are pretty awesome and I think Barsboldia sicinskii could be the holder of a plethora of abilities. Abilities: Heavyweight: Barsboldia's damage is influenced by its current carry weight; the higher the encumbrance, the better damage outputs. This is affected by the actual weight number filled, not by the percent(%) of the max weight currently filled. This is so the damage influence can be increased by leveling weight. Pack Mule: Speed is not affected by carry weight until completely encumbered(in which it will stop moving). Speed is not affected by sandstorms. Digestion: Barsboldia loves to eat(eats often); force feeding Barsboldia large quantities of food will add to the Heavyweight ability, increasing damage even further(This will slowly decrease as food is digested). Additionally, various food items fed to it will apply buffs. Only one of these buffs can be active at once. Sweet Veggie Cake: Can be eaten twice as fast, taking only 15 seconds to digest instead of 30 seconds, healing 10% of health. Cakes can also be eaten twice as fast, shrinking the cooldown from 30 seconds to 15. Giant Bee Honey(Sugar Rush): Honey mitigates Barsboldia's speed and stamina regen by raising it by a decent margin. Stone: Can be fed to Barsboldia to increase digestion therefore passive health regeneration. Battle Tartare: increased damage resistance, and increased stamina regeneration. Broth of Enlightenment: makes him smart lol idk Beer: Greatly increases damage resistance and drains stamina. Attacks: LMB: Headbutt(Barsboldia throws its head forward. small damage, fast attack, can attack while moving, torpor damage) RMB: Hipcheck(Barsboldia shoves its body at its foe. huge knockback and structure damage, heavily influenced by the heavyweight ability.) C Key: Directional Stomp(Barsboldia rears on its hind legs and stomps on the ground. depending on where you look, a footstomp or a tailwhip) Spacebar: Short dash(Barsboldia quickly moves a short distance. press spacebar to quickly move forward a short distance) Dossier: Common name: Barsboldia Species name: Barsboldia sicinskii Time: Mid Cretaceous Diet: Herbivore Temperament: Territorial Wild: As tough as a mountain and probably the same weight, Barsboldia is a sight to behold. With massive kicking legs and a broad upper body, Barsboldia use their incredible mass to stomp out any would-be predators or competition. As with many other large herbivores, Barsboldia live a nomadic herd life; moving where the food moves. A part of this lifestyle could be explained by their need for size, with larger, heavier Barsboldia being more adept to survive. One thing is for certain, Barsboldia love to eat! Domesticated: Taming Barsboldia sicinskii is tough in its own right, with knocking one out taking great effort. Once tamed, however, Barsboldia becomes an indomitable pack mule, using added weight to strike with more force, increasing in attack power the more encumbered it is. Survivors have been using this to their advantage, using the creature's shoulder tackle to destroy structures with relative ease, or to shove large creatures out of the way. In fact, Barsboldia are so proficient in handling weight, they show no signs of slowing down, stopping only when completely overloaded. Barsboldia's obsession for food is not without reason, seeing as they hit harder when on a full stomach. Certain foods even leave positive effects! May the hadrosaurs shake the ARK! Please don't be afraid to drop some ideas in the comments
ouranosaurus Ouranosaurus - The Desert Singer
FungalSamurai posted a suggestion in Creature submission archiveGeneral description: The Ouranosaurus is a relatively large hadrosaur which possesses a large sail. Ouranosaurus uses its sail to cool itself down in the desert and to intimidate predators, making medium sized carnivores such as Carnotaurus and dire wolves leave the Ouranosaurus alone. Ouranosaurus is well adapted to the harsh desert climate. The Ouranosaurus is the largest hadrosaur species seen on the ARKs and one of the largest herbivorous dinosaurs in the deserts. The Ouranosaurus is larger than the Morellatops and may even be larger (including its sail) than a diplodocus. These dinosaurs are Passive in nature and moves in herds, while there are no common threats except for Wyverns, these creatures usually run than fight, and the larger a predator is than it, the more likely it is to run away. There are two ways to tame an Ouranosaurus, the first one is via the regular torpor method, however it will be quite challenging as an Ouranosaurus requires a lot of tranqs to be knocked out, a lot of narcotics are expected to be used as well as it drains as fast as a Giganotosaurus does. There is also via a taming method akin to the method you use to tame an Equus, this method is significantly better. The Ouranosaurus spawns in the most hostile areas of Scorched Earth, and can rarely be found roaming the mountains and the more friendlier areas of the map. While roaming, you can occasionally hear these animals hauntingly sing, it is not very common to hear them do that but it will significantly help you find these rare animals. A tamed Ouranosaurus accelerates, and consumes little stamina while running. It is also pretty fast for its size but it's turning radius is not that forgiving, though it is of course better than a Rex'. Abilities: Because of its sail, it gives a passive ability to players nearby and helps give adequate temperature for eggs. The Passive buff also makes the player's water drain slower. The Passive buff amplifies when the Ouranosaurus is told to sit down, it sitting down will provide extra protection against desert storms and heatstrokes, it will also passively generate "Super Stamina". An Ouranosaurus' "Super stamina" is a new unique stat and serves as a "punishment-free" currency for the Ourano's singing ability. While the Ourano's singing ability does consume stamina (more on that in the attack segment), Super Stamina serves as stamina which goes over the max amount of stamina the creature currently has, and will be displayed as a dark blue overlay over the stamina icon in Ourano's HUD when mounted. Super Stamina is obtained through the Sail Shield ability or passively by letting the Ourano sit down (note that the Passive alternative of getting Super Stamina will only max. fill up by 15%) Attacks: LMB - Bite and stomp (alternates between these two) RMB - Tackle. (Pressing RMB without absorbing damage via Sail Shield will only make the tackle attack serve as a regular attack, Sail Shield is not required for the Tackle attack, read more below how the Sail Shield "attack" works) C - Sail shield. The Ouranosaurus will turn around 90 degrees to show its body while hiding its face, it will receive 70% less damage and absorb some of the damage to fill Super Stamina. After absorbing damage and converting it to Super Stamina, you can either add the converted damage to fill the Super Stamina meter, this will also make the Ourano more armored towards damage for a while, and will also amplify its singing abilities due to it filling up Super Stamina, or you can click on RMB after pressing C (you got 2 seconds on you after the meter has been filled) to make the tackle deal more damage and knockback to the target (if some damage has been absorbed). This ability has a long cooldown do it's important to time the ability correctly to achieve its full potential. This ability will make a meter to appear on the top of the screen to show how much damage has been absorbed. The Ouranosaurus' Sail will show how much damage has been absorbed by checking how much of the sails color has changed. If the Sail Shield's meter is full and used with the Tackle attack, the Tackle will deal 2.5x more damage while dealing great amount of knockback and a "limped" debuff to the victim which will make it 60% slower. Only a small amount of Super Stamina will be gained (~5%) and some Stamina will be lost. If you want to gain Super Stamina, you will have to wait 2 seconds until you see that "dark blue" Stamina has been added, or look at the top of the screen to see a notification to tell you that Super Stamina has been added. X- Sing. There are 2 "songs" the Ouranosaurus can sing. (These can be toggled with left CTRL). You will be required to hold X to increase the buff of the song's effectiveness, in contrast to the Yuty's spam roar stack buff. A lot of stamina is needed for singing, and its highly preferred if Super Stamina is used as it will give the singing buffs bonuses (clarification: song with regular stamina 10% protection, with Super stamina 15% protection, this is only an example), and a chance for the Ouranosaurus to escape if needed as regular stamina won't be consumed. Song of Harmony- Song of Harmony will make tames more resistant to damage and be resistant to DoT attacks, not including fire and will also make creatures more resistant to torpor attacks. (Riders riding tames will not be able to be picked up from their mounts when the Song of Harmony buff is activated, however if the dino is small enough for the flyer or carrier, it will pick up the mount instead). Song of Rage- Song of rage will slightly increase speed for tames in the area and will also be able to give a slight damage bonus, around 5%. A song's buff will last during the duration of an Ouranosaurus' "singing session", after the Ouranosaurus has finished singing or stops, a song's buff will last for 10 seconds. If not more, depending how balanced this is. The singing buff radius is pretty large, leaving the singing buff area, which will be highlighted in a colored circle in a 30 meter radius (if not more) around the Ourano, will make the buff deactivate 2x faster than if you would remain in the area of effect. With the help of War drums, it will effectively increase the Ouranosaurus' area of effect and make the Ourano drain less off of its stamina while singing. Singing has a downside where the Ouranosaurus is very vulnerable, as it will take more damage when singing if someone or something attacks it. The ourano can walk at around 80% of its speed while it's singing, but it can't run. Song's cannot be stacked nor amplified, meaning that only one Ouranosaurus is needed for. Potential TEK saddle: The Ourano's TEK saddle would completely shield the Ourano during the C attack, instead of making it 70% resistant, it would with an activated TEK saddle 100% armored. The area of effect will be significantly larger because of the TEK saddle having speakers or whatever. With a fully charged tackle attack, the Ourano will release a sonic sound wave which will knock creatures 3 times greater than a normal fully charged Tackle. Got no other images to show, this one perfectly illustrates how I imagine it. However, to ARKify it a little, a more prominent dewlap, a more "fleshy" face, not skinwrapped, and vibrant colors on the sail are stuff that would look good for the Ourano. Also please come up with any suggestions, I'm kind of new to this.
Hello, I'm here again to present a new updated look at my first submission from the Lost Island vote: (Re)Introducing Olorotitan, every survivor's dream and every carnivore's nightmare! Transcript: Common name: Olorotitan Species: Olorotitan resonacarmen Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: "Whenever somebody asks me what I believe to be the most powerful herbivore on the Ark, one of the first creatures that come to mind is Olorotitan resonacarmen. Between its impeccable physical capabilities, thick hide and it's unique ability to rally other herbivores to aid it in combat, even some of the larger carnivores like Tyrannosaurus struggle to bring this titanic beast down." "Olorotitan can often be seen with a group of about two to three Parasaurolophus aroud it. It is likely that the Parasaurs recognize the Olorotitan as a source of protection and choose to stay nearby to remain safe from predators." Domesticated: "Taming an Olorotitan is no easy feat. They are highly aggressive towards anything that isn't an herbivore. I have heard many stories about unprepared survivors who died trying to domesticate this creature. Despite this, there are some tribes who have successfully obtained one. They say that if you bring a tamed herbivore with you, the Olorotitan will not see you as a threat and allow you to approach it and begin the taming process." "Once domesticated, an Olorotitan is quite the formidable creature for any survivor to have in their arsenal. Its large size allows it to carry loads of resources. Some survivors even equip their saddles with bags to carry large quantities of food to feed other allied creatures on the move. On top of its immesurable strength and endurance, it can let out various different 'songs' that can invigorate allied creatures and enhance their physical abilities." In-Game Info: -Size: approx. Rex/Yuty size -Taming: The Olorotitan will initially be aggressive when encountered, but when in the proximity of a tamed herbivore, Olorotitan will enter a passive state and will approach you. when this happens, the Oloro will be able to be fed. Follow the Oloro until tamed -Preferred Kibble Type: Exceptional -Extra Notes: In the wild, Olorotitan will be surrounded by 2-3 Parasaurs. If you attack/kill one, this will instantly aggro the Oloro and chase you down to kill you. Offensive Abilities: -Bite/Scratch: standard melee attack, harvests berries, fiber, wood, and thatch -Stomp: performs a big stomp that can deal AOE damage; harvests stone, flint, metal, and crystal -Titan's Song: cycles through 3 different calls that can provide buffs to allied creatures -Defensive Song: minor damage reduction to allies for a few seconds -Invigorating: minor speed boost and stamina use for a few seconds -Intimidating: stuns enemy creatures in place for a few seconds Passive Abilities: -Mobile Feeding Trough: Saddle functions as a mobile feeding trough to feed allied creatures while on the go. -Weight Reduction: reduced weight on several resources and food items . -Carnivore Scorn: Does slightly more damage to carnivorous animals; only effects Olorotitan. -Fearless: immune to Yutyrannus' Fear debuff Extra Information: -Wikipedia article: https://en.wikipedia.org/wiki/Olorotitan Thank you for taking the time to read this over! If you want to see this get added to the game, feel free to give it a vote! it would mean the world to me!
Magnapaulia- The Glutton for excess resources
MrFozz posted a suggestion in Creature submission archiveMagnapaulia Laticaudus was a gigantic hadrosaur that lived during the late cretaceous period. The only hadrosaur in ark is Parasaurolophus, A large mobile apex tier herbivore like this would create multiple opportunities for different mechanics (or unique ones). In ark Magnapaulia would have the ability to gain temporary buffs and abilities from eating various food types, resources and items in game. for example the vegetables in game would give it the following buffs: Rockarrots: increased stamina regeneration citronals: increased carry weight savoroot: increased melee damage longrass: increased movement speed (these buffs would be able stack with each other) Magnapaulia gains a unique armor ability for a limited time when fed structures. The higher the tier of the structure more armor is gained for the longer time (thatch tier giving a weaker buff than tek tier items). When fed weapons of any type it gains the ability to fear roar other creatures up to the size of giga size, a similar rule applies where the higher the tier of weapon the larger the animals it can debuff and longer this ability lasts. In addition, sweet vegetable cakes have extra effectiveness giving a higher healing rate. However if Magnapaulia is fed either to much things at once or is fed meat it goes into blind fit of rage and vomits its powerful stomach acid in the surrounding area temporarily damaging anything that walks through it.