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NEANDERTHAL - Homo neanderthalensis DOSSIER - Common Name: Neanderthal Species: Homo neanderthalensis Time Period: Paleolithic Diet: Omnivorous Temperament: Aggressive Wild - Upon first look it may not be obvious, but these early hominids are not the stereotypical “dumb cavemen” that they have been made out to be. They live in small, sophisticated communities of 4 - 8 individuals. On rare occasions they have even been seen with tames of their own, though none larger than a raptor. They wield primitive stone tools, live in stone or wood huts, wear simple hide clothing, and will attack seemingly without mercy if approached. Don’t mistake this for barbarism though, these beings evolved for survival in an unforgiving world, and have developed a relatively aggressive temperament as a result. The only way to pacify this aggression is to approach them unarmed, wearing only hide or cloth armor. Befriending - On closer inspection they can be easily divided into one of three distinct categories or “jobs” within their tribes, these being hunters, farmers, and shamans. They are open to trade with survivors they deem non-threatening, with each category offering different items in exchange for items that fit their respective profession. The items they desire as well as the items they are offering for trade are completely randomized, but will align with their set profession. For example: Hunters: In exchange for weapons or armor, the hunter will give you big game trophies, such as basilisk scales, giga hearts, etc. Farmers: In exchange for rare seed types, the farmer will give you rare seed types that you may not already possess, or that you need more of Shamans: In exchange for recipes, the shaman will supply you with medical brew or narcotics As you trade with an individual you will see an “Alliance Meter”, which fills as you complete trades with the neanderthal. After enough trades have been made with an individual neanderthal, you will be given the option to “Propose Alliance”. Should you choose to propose an alliance, the neanderthal will then either accept or deny this proposal. Should they deny it, the “Alliance Meter” resets, and you will have the opportunity to try to befriend them again through trading. Should they accept, they become a member of your tribe. Befriended - Once befriended they will follow you home and are able to fulfill different roles within your base, with each profession performing different tasks. Hunters: Can act as guards, or can accompany you on fighting/hunting trips, if supplied with weapons and armor. Farmers: If they are housed in your greenhouse they can monitor your crop plots, and if given both seeds and fertilizer, can plant your crops, and then harvest said crops Shamans: If placed near a cooking pot and a water source (well, water tap, etc.), will passively generate “Dino-Med Brew” (medical brew that you can give to your tames) Potential Spawning - Neanderthals would spawn in small “villages” consisting of 3-5 one-by-one stone or wood huts, 4-8 individuals, and, on rare occasions, 1-3 tamed dinos (nothing larger than a raptor). These villages would spawn in cold biomes, with a slightly lower chance to spawn in the taiga/redwood biomes as well. Notes - Both PvP and PvE applications have been considered when composing this entry, but please keep in mind that if selected, Wildcard will of course balance the neanderthals as they see fit, so there shouldn’t be any worries there.
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NECTOCARIS PTERYX ( Best Partner in Ark) the exoskeleton octopus
Abaddon23 posted a suggestion in Creature submission archive
New bonus infos from me for this creature: It can be used as an exoskeleton in the water as well as on land, you can use several weapons or farming tools with it (like in the follow video at the end from the post). But not only that, you can also use it to climbe 90-degree walls or swing through gorges. But always check if it's wet!!! Back to farming with him, since you can farm and more ever before. Of course you can also carry more, because an exoskeleton helps you a lot to carry things!!! In the water as well as on land he can shoot ink. In the water he blinds all pursuers and they cannot see anything. On land. the opponents he sprays are glued to the ground for some time. I finde a old post from the Fjördur creature submission from MoGuZ and would post it here Wild: This creature comes from an Ark that at some point for unknown reasons exploded launching fragments in the form of comets into the different biomes in a kind of panspermia (the theory that very small organisms or chemicals that begin life can be found everywhere in the universe and that they made life on earth begin) from these remains evolved the Nectocaris Pteryx an extremely intelligent cephalopod that uses other less developed organisms to survive and be able to get out of the water using its most special ability "Elemental Symbiosis" normally lives in the deepest darkness of the ocean, it is lonely, extremely cunning and almost invisible thanks to its optical camouflage. How to tame? He is passive, if you can see him first, if he sees you he will use his camouflage and walk away leaving a small luminous trail that soon disappears, the problem is that he loves to call (pheromones) his older relatives (Tusoteuthis) to help him, eat Black pearl soup in large quantity so go well prepared. Tamed: As it completely needs its wearer to survive it will do whatever it takes to protect it, it will become an extension of its user and will grant it the same abilities that it took so long to evolve. It's a friendship for (Symbiosis) everyone wins. Abilities: Body Grip: They take their user by the back, arms and legs, turning their tentacles into an extension with up to 8 times more force than a human. Elemental Symbiosis: It feeds on the health, oxygen and water of the user to the point of leaving him unconscious. This is how Nectocaris survives. Elemental Camouflage: It uses the user's fluids and its own to generate a biscous substance that covers them completely, makes them invisible for short periods of time at a high cost of health and vital fluids, also considerably lowers the aggressiveness of nearby animals. Turbine Propulsion: It uses its 4 turbines to move underwater at high speeds, if it does not have more oxygen it consumes the diving tank or the air from the user's lungs. Bioluminescence: In the dark it glows with soft light in color of its pigmentation (it is only light, it does not work to remove nameless) Extra Lung: Oxygen can be stored inside the Nectocaris, but with the turbines off. Tools use : There is not much to say, he is very skilled, he can use almost anything to troubleshoot, scale, cut, launch, whip and much more. Reproduction: The NECTOCARIS are all hemaphrodites, so you only need water, love and care. Their young are first gelatinous eggs and then small cephalopods that are very fragile indeed.- 12 replies
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The Chimera Crab: Your New Bubbly Friend
PepeJoseArgento posted a suggestion in Creature submission archive
The ancestor of all crustaceans... From an era filled with great Predators... A swift hunter, with great vision and powerful pincers... Who blows bubbles... That's your new friend! 🦀🌟Chimera Crab🌟🦀 Hello to all the Survivors!!!👋 It is a pleasure to be able to present a creature for the Ark votes, you don't know what excites me, I wanted to participate for a long time and the opportunity finally came, the Chimera Crab is a fascinating being that in my opinion fits very well in The Center, especially in the ocean and its domes. I would love to see this eccentric little crab help the survivors of the Ark, if you would also like to see him I would be super grateful for his vote for the Chimera Crab.😁 (Sorry if you didn't understand something, my English is very bad). The Chimera Crab is a small crab whose scientific name is Callichimaera Perplexa, which means "unnervingly beautiful chimera", as this is perhaps the oldest and strangest crustacean compared to its congeners. This little one had specialized hind legs to swim with agility, giant eyes for a crab and for the size of its body it had strong claws to hold on and not let go, something very different from other crabs that are slow, with small eyes, that roam the world. bottom of the sea. Callichimaera Perplexa swam through the Cretaceous seas in what is now Colombia and the US . This little guy is, if you will, the ''platypus'' of the crab world, 📖Basic information Callichimaera Perplexa is a small crustacean that has become your best ally in The Center. This crab is a shouldered creature that will help you both in the water and on land, helping you with weight, defense and fantastic abilities with its bubbles. 🌏Habitat Callichimaera Perplexa usually swims in shallow seas or near domes. Although at sunset they enjoy walking along the beaches in search of food or a partner. 🦀Behavior The Chimera Crab behaves calmly, in the water it usually swims agilely without being disturbed, although it tends to be curious. If it takes damage, it will start attacking with its pincers, if its ph will be halved, it will release its toxins and run away. On land, when it takes damage, it releases its toxin and flees into the ocean. 🐟Taming Callichimaera Perplexa has a passive taming, but with a trick, despite being crustaceans, they show some intelligence and curiosity, to activate their taming, you must entertain them. These cannot be tamed in water. You have to wait for them to reach the coast to start taming them. These Crabs are carnivorous and prefer fish meat, although their favorite food is black pearls. On the shore, when you see your target, you should approach and make a gesture to get their attention, clap, wave or dance, etc. If Callichimaera likes what it sees, it will blow bubbles, if not, it will spit out its toxins. Be careful and be patient, when it likes you, you can feed it! 🔰Skills 💪Weight reduction For his morphology and limbs, the weight in his inventory is reduced by 70%. 🛡️Damage reduction due to the composition of his exoskeleton, the damage taken is reduced by 45%. 🪂Parachute If Callichimaera has Organic Polymer in your inventory, when it falls or is thrown from a great height, it will create a bubble that looks like a parachute to you. 💨Oxygen Callichimaera can also generate bubbles in the water which provides us with oxygen, for a limited time. ☣️Toxic Defense While our little crab is on our shoulder, it will serve as a defense against enemy attacks, when Callichimaera takes damage it will expel a toxic shot that will stun enemies for a short period (3min). This ability will reactivate every 10 min. 🏊♀️Swim Fast Callichimaera will help us swim much faster in the water. Thank you for reading!!!💗🦀- 4 replies
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NECTOCARIS PTERYX ( Best Partner in Ark)
Abaddon23 posted a suggestion in Creature submission archive
I finde a old post from the Fjördur creature submission from MoGuZ and would post it here Wild: This creature comes from an Ark that at some point for unknown reasons exploded launching fragments in the form of comets into the different biomes in a kind of panspermia (the theory that very small organisms or chemicals that begin life can be found everywhere in the universe and that they made life on earth begin) from these remains evolved the Nectocaris Pteryx an extremely intelligent cephalopod that uses other less developed organisms to survive and be able to get out of the water using its most special ability "Elemental Symbiosis" normally lives in the deepest darkness of the ocean, it is lonely, extremely cunning and almost invisible thanks to its optical camouflage. How to tame? He is passive, if you can see him first, if he sees you he will use his camouflage and walk away leaving a small luminous trail that soon disappears, the problem is that he loves to call (pheromones) his older relatives (Tusoteuthis) to help him, eat Black pearl soup in large quantity so go well prepared. Tamed: As it completely needs its wearer to survive it will do whatever it takes to protect it, it will become an extension of its user and will grant it the same abilities that it took so long to evolve. It's a friendship for (Symbiosis) everyone wins. Abilities: Body Grip: They take their user by the back, arms and legs, turning their tentacles into an extension with up to 8 times more force than a human. Elemental Symbiosis: It feeds on the health, oxygen and water of the user to the point of leaving him unconscious. This is how Nectocaris survives. Elemental Camouflage: It uses the user's fluids and its own to generate a biscous substance that covers them completely, makes them invisible for short periods of time at a high cost of health and vital fluids, also considerably lowers the aggressiveness of nearby animals. Turbine Propulsion: It uses its 4 turbines to move underwater at high speeds, if it does not have more oxygen it consumes the diving tank or the air from the user's lungs. Bioluminescence: In the dark it glows with soft light in color of its pigmentation (it is only light, it does not work to remove nameless) Extra Lung: Oxygen can be stored inside the Nectocaris, but with the turbines off. Tools use : There is not much to say, he is very skilled, he can use almost anything to troubleshoot, scale, cut, launch, whip and much more. Reproduction: The NECTOCARIS are all hemaphrodites, so you only need water, love and care. Their young are first gelatinous eggs and then small cephalopods that are very fragile indeed.-
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