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Showing results for tags 'cooker'.
As it currently stands in ASA, the new industrial cooker and dye overhaul has, in mine and my tribes opinion, ruined brew crafting. Example; The other day, my tribemate attempted to craft medical brews in our industrial cooker. He placed the tintoberries and narcotics in the cooker and turned it on to begin crafting. Unfortunately, no brews were made because all the tintoberries auto-crafted into red dye and used up the water in the cooker before it could make any medical brews. As such, he had to disable auto-crafting and sit there, stacking 10 medbrews at a time because the cooker can only hold 1,000 water and each recipe takes 100 to make so he cant chain more at a time. In conclusion, i propose a few potential solutions: 1) most preferably, have a setting in the cooker ui to specifically enable/disable dye crafting, so we can make dyes and brews seperately to one-another 2) Increase the amount of water a cooker can hold at a time/increase the speed at which it refreshes [maybe having it be irrigated register as unlimited water for the purposes of chain crafting] 3) decrease the amount of water needed for recipes down to say, 10 instead of 100 Please, I don't want to have to stay with a cooker for 8 hours to make 1,000 med brews as if it were a baby giga