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Found 45 results

  1. Many of us have requested this many times. We would like to be able to turn off Bloom and Light Shafts from within the main options.
  2. Ark Valguero Primitive Plus Bushes (Xbox) Weirdly on my Valguero map whenever I play with primitive plus it seems like some of the grasses turn into grey blocks, but when I go to a Valguero without primitive plus it is fine. Restarting Ark and my console doesn’t seem to fix it. These blocks cannot be cleared up. How can I fix this?
  3. When you die only you can see the green light of your dead body. Sometimes if you crash when get back to the game you are dead and can’t find that green light of your body. Would be awesome if a tribemate could see it too to find it faster (even a different color so they know it ain’t their dead body incase both players died).
  4. Console FOV Slider And Keyboard And Mouse Support Console Ark is fun but it could be better I think that adding keyboard and mouse support to Ark on console will improve the game and remove some clunkyness to using a controller, I also think that adding and FOV slider will also go well with keyboard and mouse support. I don't think any of these features will be hard to add and I think it will help some people out. Let me know your point of view on this topic.
  5. modded menu for console or play as dino added to console ARK ok, so i decided to make a thread, i am not gonna be negative or anything, just suggest and hope people up vote, so people like @SaltyMonkey and @Aylana314159 cant come and say no and stop complaining. so i know there wont be many console players on hear as most people probably use a laptop or PC when on survive the ark. a modded menu for console would be great, i dont want all of the mods PC ark has only the good ones, like, S+, castles and keeps, Jurassic ark, play as Dino, crystal isles and other popular maps. if mods can not and i mean CAN NOT be added, not just half attempts at trying to add mods, i mean a real attempt and it cant be done then plz add play as Dino to the core game, like prim+ just a free addition to the game. even those of who dont play console plz up-vote this as it can really improve console ark for us players who play it. and dont just talk on here to be negative, this has no negative consequences to ark if they do this.
  6. Console Ark has always been a struggle, just because of the (lack of) power that consoles have. Here are some REALLY SIMPLE changes that could be made to make a console player's life much easier. 1. GRAPHICAL SETTING OPTIONS. For real guys, why can't console players turn off the godawful light shafts, shadows, and bloom quality from the game menu? Every time I log onto Ark, I have to first go onto my single player, type in these commands and then log into whatever server I'm playing on, and then do it again when my game inevitably crashes while I'm playing. I don't know if anyone from the Dev team has played Ark with high gamma, and then flown up into the sky. Your screen literally turns white, you literally can't see anything. Not exaggerating. Allow us PLEASE to tune these settings. As well as that, if it's at all possible, give the option to change resolution settings. Console players don't need textures to look amazing, we’re playing on an xbox and a $100 TV from Walmart. We just want to get above 5fps inside our bases. Please Wildcard. 2. MOUSE AND KEYBOARD. I know this one is a longshot, but Xbox just gave the capability, and Ark is such an advanced game. It could be made a lot more fun, competitive, and just convenient by allowing mouse and keyboard. Xbox Small Tribes servers are already loaded with people playing on mouse and keyboard because they are Cross-platform. Anyone who's played console will understand the struggle of making gunpowder. *Press and hold* "One stack of sparkpowder" *Press and hold* "Two stacks of sparkpowder". It's excruciating. 3. TRANSFER ITEM OPTIONS. On the subject of making gunpowder, the whole “press and hold” to transfer one stack this is horrid. Making bullets requires you doing this hundreds and hundreds of times, whereas PC players can hold down T and wave their mouse around to transfer stacks super quickly. If we can’t have mouse and keyboard, something that would be great would be a “transfer x amount” feature. Or even a “transfer x stacks”. Small things, like when you added LB to take all, go a LONG way to making the game more convenient and streamlined for controller players. 4. DINO MOVEMENT. Jeeeeez guys this is brutal. I loved the “disable ally looking” option that you added, I’m asking you to take it a step further and give an option to turn off passive dino movement. I don’t want 100 wyvern tails dancing all over the place, I don’t want massive Bronto tails pushing me around. I don’t want my dinos to have an aneurysm every time they eat food. I know that it’ll look weird just having all your dinos sit there like statues, but its so worth it if it would help the framerate, even a little bit. If it’s simply an option, that puts the power in the players’ hands to decide if it’s worth it. 5. ACCOUNT LOYAL IMPRINTS. This isn’t a console-specific suggestion like the others, but still this needs to happen. You guys obviously feel pretty bad when your players lose characters. But rather than you having to deal with thousands of tickets, why not just give us what we wanted in the first place? I’m going to tell you right now, if you made dino-imprints loyal to an account rather than a character, people won’t care about lost characters anymore. Very minimal people care about losing tek engrams. Everyone on Ark knows someone that can get them another run through the Boss Fights. The biggest hit when you lose a character comes from the fact that you now have Dinos without imprints. On PvP servers, imprints are everything. Back when you guys set imprint timers to 8 hours from 3-4 hours, you cited that you were making the game a little healthier. If that’s still something you care about, you should give people the ability to hold onto Imprints. I’ve had tribemates lose a character and lose upwards of 500 imprinted tames because of it. That’s hours of work, wasted. Unlesssss, you guys come through for us on this. I know that the community agrees on this. 6.FIX ARGIES PLS N TY. Yeah I almost forgot, also not a console-specific thing but holy hell. Fix the Argent's picking issues.
  7. I have tried spawning the reaper king or queen on the the island and ragnarok but neither have worked. My game either crashes or freezes. I was wondering if there was a way around it or if it is even possible to spawn them on Xbox without playing on Aberration. I have tried both console commands for the king and queen and the impregnating command. Neither have worked on my xbox one server
  8. Offline Turret Damage and Structure Resistance Buffs for Server Config(Console) I am aware there is an Offline Turret buff and structure resistance buff mod that's popular on pc but unfortunately console does not receive mod support. The purpose of this implementation is to promote online raiding. The offline buffs would deter players from raiding offline but it does not make the task impossible, just more lengthy and difficult. Have it appear in the server config for example as: ?PreventOfflineMultipliers=True/False ?OfflineMultipliersInterval=<value> OfflineTurretDamageMultiplier=<value> OfflineStructureResistanceMulitiplier=<value> These codes were created in a similar structure to other codes already made available in the serverconfig. I know the several hundred players(w/ school or work) who would benefit from this feature knowing they can still offline. Even if the player(s) in the tribe getting raided decide to ragequit they still know they will get wiped one way or another unless the raiders give up. This, in turn, will force players of the defending side to play defense. If you like the idea please upvote and share. Thank You!
  9. Keep Inventory Feature and FOV Slider for consoles You could add a feature where you could enable a option so that when you die you keep your stuff. The reason i'm suggesting this is because when i'm on a flyer and my game crashes i die when i load back in and cant get my stuff back. Also i would like to see a FOV slider on consoles cause if you use the fov command the spyglass is super zoomed out.
  10. Fix lag/game crash on console Whenever I play the island or one of the other maps (mostly extinction currently) my game always lags and/or crashes. The game doesn't load the frame rates which causes everything to look distorted and the features are nothing more than smooth blocks. The game won't load dinos, trees, buildings, rocks or anything else. I have to end up quitting out and going back to my dash board and them re logging in. It'd be great if the issues would get fixed.
  11. Support this suggestion so that they see that we want equality with pc players. The console game is broken, boring, abandoned, we do not have mods and the officers are already outdated.
  12. Re: Triangle Roof/Ceiling Snap Points [Console] Okay, so I am struggling to complete my roof, and am appealing to the masses for possible suggestions or workarounds. I've illustrated the problems I've encountered in the images included below: https://ibb.co/m59qg2c - This is simply my floor design, for context. I am trying to have a sloped triangle roof sectioned by normal sloped roofs, but didnt even get that far due to the issues below https://ibb.co/D8RWGR0 - This is the first problem I encountered, when building as one would naturally from the ground up. As you can see, there is no snap point to attach a Triangle Ceiling to a Triangle Roof https://ibb.co/wcxxs6S - And this is the second roadblock, when I attempted to cheese the design by building downward from the top. Here, the Triangle Roof has no available "downward" postion, even when cycling through all available snap points and rotations, something I have only encountered when building down from the top like this. So, I will run into one of these problems regardless of whether I start from the bottom or top. I'm hoping one of you veterans will be able to offer up a solution! It is so irritating to have these pieces in the game and for them to not work in conjunction with one another. Originally, I had tried to build my sloped roof up and inward from the outer edge, but quickly found out that there is a sizeable gap between the Sloped Triangles and where they should intersect with the wall I have acting as a central support. I can include a picture of this as well if needed, but I assume that a snap-point trick is more likely than WC changing the model/orientation for these triangles
  13. Expanding Server Settings: Engrams Hello Everyone, I have posted this suggestion in the past as a link to others that it may work well with, and attempted to post it as one point as its own suggestion, but it was somehow linked under another. It was similar to the first, but goes into different details and has a few steps added that the one it was added to did not. The idea behind it, is to somehow be able to incorporate different mod engram sets without breaking the official-core gameplay. Essentially, opening up customization for unofficial, dedicated, and single player games/servers while allowing those who play on official servers the ability to continue doing so. First Part; Adding/Expanding the Engram Menu to all server setup varieties. Second Part: Adding Engram Selection Check Boxes. The idea is to make it so that when you open the engram menu or tab, you are give a few options as to which engrams you are going to allow access to your server/game. Those which are not selected would remain hidden. Examples: On a new Tab or Menu: (1) Select the starting engram set(s): The first set would be to choose which engram set you wish to build on, either official or primitive engrams. Both could be selected if the host wished, but the minimum would be one or the other. I arranged it this way so that those that wished to play as either one or the other could do so. This way both parties can remain pure to their style of gameplay if they wish. Official Gameplay Engrams Primitive Plus Gameplay Engrams (2) Select the add on engram set(s): Of those below, we have parts of one, but the rest is currently only available through PC mods. In the case of this suggestion, they are simply being used as an example as to how it would read. If used, those in this portion of the page would be optional. They could select all, a few, or none at all. Also, the engram sets listed could be added to or removed from as new mods approved for console use are added to the game. If this list were to grow, a limiter may be applied as to how many engrams can be used in game or how many sets could be selected. S+ Mod Engrams Automated Ark Mod Engrams Advanced Architecture Mod Engrams Armored Storage Stands Castle, Keeps, and Forts Medieval Architecture (3) Remove the following engram set(s): This is yet another example set. None are in game as of yet. It would simply add an additional function to help clean up the engrams previously listed. For example, for those that have their games set up where creatures cannot be ridden, hiding all the saddle engrams would clean up their engram screens. Hide all Saddle Engrams Hide all Tek Engrams Hide all Metal Structure Engrams (4) Removed Selected Engrams: Each individual engram from the sets selected for (1) and (2) above would show and could be checked on or off as preferred by the host.This would allow the host to remove engrams individually from the engram sets selected. For example, if they wanted S+ engrams, but didn't want the nanny to be able to be used in game, they could then hide it at this point so it would not show as an engram one could learn Reworking the menu to resemble this setup would be easy to navigate, easy to add new mod engrams sets - without breaking official gameplay as they are all optional - and give the unofficial, dedicated, and single players a way to experience the mods without a full course mod menu. Now one of the issues that could be seen is the additional resources that many mods add to the game. This could be addressed a few ways; Items used in the mods would have the recipes adjusted to use standard or primitive plus resources. Items used in the mods would be added to the game only if the mod is selected and the engrams therefore activated. As a console player who codes, admins, and plays on an unofficial server, I believe that adding something like this would give those in my situation more opportunity to customize our servers, include additional mods in the future- should ark wish to do so, and allow those who prefer to stay true to either the standard or primitive plus elements of the game to do so. It would also, by including the elements from both game modes, be a way to allow them to update together, but played separately so that if anything breaks the game, it does for both and as such will be fixed for both. It is my hope is that working it as described, all parties will be able to continue to play as they wish and those that wish for more, could have it without breaking the game for someone else. *An additional note to the inclusion of the primitive plus gameplay to the standard code set - I read somewhere that a primitive plus server that had been running for some time at one point had been accidental switched to standard gameplay. In doing so, the only things that were lost to the server were the primitive plus items. So creatures and items that were standard to both types remained. It was switched back, and rolled back and everything returned. Now my purpose of this retelling however, is to point out that it may be possible to change primitive plus servers to standard servers, allowing players to keep their mounts and anything created using standard items. It is not the best scenario where everything is kept, but it does allow players who have been strict primitive plus players to keep a portion of what they have created over the years and would require only the rebuilding or crafting of anything lost. Again - not the best scenario, but perhaps better than loosing everything? The last thing I want to do is have those who have worked for years on what they have to lose everything. And if this helps as all, it may be worth it. Now I am a firm believer that no idea is perfect and can please everyone. And that belief is strong with Ark. We all play different and therefore, see each suggestion and idea differently as well. So if you have an questions, concerns, suggestions, or perspective on this suggestion - please let me know. And for those of you who have taken the time to read over this - it is rather long. Thank you.
  14. Wyvern, Rock Drake and other Nests It would be great if we could add nests to be signed on our in official servers. We play on Ragnarok and would like to add Rock Drake nests to the server as one of our custom spawns but at the moment can't. We fear we will have the same problem with this new DEINONYCHUS!
  15. So, I'm just curious, does it do any good to report meshers on console? I see the enforcement for PC being handed down but there are a bunch on console and it seems none of them are ever touched
  16. Implement S+ Items into Regular Arking I am a console player of ARK who plays on a private server with adjusted rates etc and I do believe that the game could benefit of having a number of the S+ items integrated into this.. for example, Hatchery, Nanny, Domesticated Beehive, Gardener, Farmer, Item Collector and Crafting Stations to name a few. These would be quality of life improvements for console players for example who enjoy breeding to get mutations but do not always have the time of day to sit around at base collecting eggs. In addition to this, I do believe that the game could also benefit from having the Pulling System commonly seen on PC's implemented across the board.
  17. Next map should be Crystal Isles! Please bring that map to us after Structures Plus! Please...
  18. Is there any chance of clasic pvp coming to xbox? Pretty much the title, ive had conflicting answers on it. Is there any chance of classic pvp servers coming to console/xbox?
  19. mod menu + modded server selection, ETC this is a simple suggestion for console ark ark on console is a little dry when comparing it to the pc where it has a large mod community , if wildcard is able to add a mod area and a place to switch servers to modded servers it would add alot of content to the game and bring back alot of old players and keep players interested for alot longer, just like in games such as skyrim, fallout, etc we should be able to download mods and be able to play how we want, modded servers option: if we had an option to switch from dedicated servers to modded servers and people had the option to go and download the server specific mods to play it would bring alot of diversity and creativity to the console version of the game. etc: a little thing that would go a long way in the console version of the game would be if a admin command menu was added so we don't have to search the command every time to be able to use them as that takes alot of time out of our play time
  20. Primitive + on Xbox Why is the reason that on xbox prim+ servers they are all NA servers... why not share the love and bring out at least 1 server on each map for EU. Currently only 1 EU server exists and that's a ragnarok the rest all NA I dont get why. You will probably find others will give this mode a try if theres a fair amount of servers allocated to EU.
  21. Could we get some more Island, Scorched Earth, Aberation, Ragnarok and Center servers for Cross Platform please and have them clustered with the existing servers (with a delayed dino/structure transfer like when Extinction launched). We have 5 Extinction servers but only 1 of each of the others and they are way way over subscribed.
  22. Manually turn On/Off Events on Console I think console singleplayer should get the ability to turn on events like Easter, Winter Wonderland ect whenever we want to play with the event. You are able to activate it on PC and I think it would be a great addition to the console versions to be able to replay past events and see all the colourful dinosaurs roaming the Ark.
  23. C0nan

    pve Funny Emotes

    When messing around with my tribemates a like to taunt them, turkey emote them, snowball throw, etc. Still I feel some better emotes could be added to the game for more fun interacting with other players. I do the same when I’m visiting other servers and find a person on the obelisk while we both wait for transfer timer and we start jumping, up and down doing push-ups, punching stupidly in the air, etc. Just some cool ones could be really fun.
  24. You guys have done a very decent job on allowing Server Owners to modify the .ini files within Ark, but there are still many options which can be added in to allow major changes within the game and how things are played. Since console doesn't have Mods, modifying the .ini files is our only way to make Servers different and more fun! Also, there's many "hidden" ini modifications, which aren't shown on https://ark.gamepedia.com/Server_Configuration please add everything to this list so Server Hosts know everything they can currently modify, ie: AlwaysAllowStructurePickup Allow Reverting the Flyer Nerf Allow Custom Stacking / Item Weight Allow Reaper Queens to spawn on other maps than Ab Allow Cryosickness Timer Change Allow limiting what a Dino wants to be imprinted with ie only cuddles Allow a Specific Resource to Give off another ie Harvesting Stone returns Electronics Allow Craft-ability changes ie Crafting Cryopods in your Inventory, not Replicator Allow ORP Modifications ie Turret DMG Increase after a specific time (Current ORP is very bad and broken in many ways) These are just a few of what I'd like to be able to customize more in-depth on my server to make it different than others, please take some of these into consideration! Thanks and have a great day!
  25. Administrative Functionality Admin Listing (Nitrado is working on this, but it requires some work from WC): the ability to assign people as admins, like on PDS, rather than giving them a password Enable player list functionality outside of spectator, with one-click teleportation to active players (Ctrl+n on PC while in spectator) Admin role management: tiered role system, similar to tribe roles, where the use of specific commands can be allowed or disallowed Server statistics tracking: players/dinos killed, dinos tamed/bred, resources harvested, and so on it would be nice to table and filter this, so perhaps adding this to a separate log file would be easier server logs are purged on shutdown, so this would need to persist in order to be of any value Map overlay displaying locations of player made structures within a specific radius displayed as color-coded pins TeleportPlayerToMe/TeleportPlayerToCoords Pretty self-explanatory, but it would be nice to, at a minimum, have the ability to teleport players to admins; you know, for when they get stuck in solid objects we can't get them out of manually The second option is sort of a selfish one for me, as I'd like to have the ability to teleport griefers on my server over lava. Yes, yes I am sadistic. Admin-only structures: Many of us who run custom servers build community structures, and those structures need to be accessible by our admin teams. In order to do this, since many if not most of us do not have all of our admins in the same tribe, we are required to force join the tribes owning these structures. This creates issues which have led to randomly spawning in to being forced into a tribe we never touched, owning a tribe we never touched, the inability to rejoin our own tribes, and so on. A simple solution is to be able to designate specific structures as being 'owned' by the server admins. Cluster Functionality Toggle option for permitting the transfer of Element and Tribute items (there is no real point in having these transfers disabled on PvE clusters or custom servers)
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