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Showing results for tags 'breeding'.
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Having trouble finding those top stats for breeding? Lost your tames? If you play single-player or have access to the saved ARK then Larkator can locate tamed or wild creatures and display them on a map. It's a stand-alone PC app that utilises the lovely new savegame reader from Flachdachs. Features: Find both wild and tamed creatures Filter based on species, gender, min and max levels Show the results on a map with full coordinates Creature stats are shown to help you find that elusive next tame Automatically re-reads your save file when it changes Supports The Island, Scorched Earth, The Center, Ragnarok, Aberration, Extinction, Genesis 1 & 2, Valguero, Crystal Isles and Lost Island. Install from here, then help out by reporting bugs and suggestions in the Issues section on GitHub. Thanks!
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Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
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Okay so my husband and I just started playing ARK about 2 weeks ago...we were extreme noobs at everything. Here we are now at our second camp and getting into breeding...but there's a problem. We are completely unaware of the going rates for trade/selling our babies.....we now have 2 baby Lystrosaurs 1 Dilo egg, and a crap ton of dodos. If anyone can help me out with going rates that would be amazing because we are running out of space.
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Hello Survivors, It has been some months sinds my last post and have a good understanding on how breeding works and how the egg incubator works as wel but I am running in to two things that confuses me a lot. First One I have been breeding with Giganotosaurus (Two) and (Four) where the healt from (Two) does not want to transfer over to the baby Giganotosaurus we have had over 100+ eggs and none of them have the Healt form (Two) I understand that breeding is a slow process but is it this slow? I have listed the stats on the Giganotosaurus down here Name: Two Level: 211 Mutation: No Gender: F Healt: 35160.0 Stamina: 407.6 Melee: 184.0 Name: Four Level: 240 Mutation: No Gender: M Healt: 18800.0 Stamina: 407.6 Melee: 230 Second one I have been breeding with Spinos for the last 2 days and notice that the Melee on the Baby Spinos Increased with out having a mutation on them I notice this when I set (Six) and (One) to breeding the baby I got form them should have been Healt: 6300.1, Stamina: 1295.0 and Melee: 357.2 but the Melee was instead 361.0 Is this normal on spinos? I have listed the stats on the Spinos down here Name: Six Level: 212 Mutation: No Gender: F Healt: 5040.1 Stamina: 1295.0 Melee: 357.2 Name: One Level: 217 Mutation: No Gender: M Healt: 6300.1 Stamina: 1225.0 Melee: 261.1 Cheers, SpenkyMan01
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Hello Survivors, I am new to breeding and have been learning myself for the last 2a4 days but I have one thing that confuses me and that has to do with when i am watching a videos about breeding i notice that the dinos that are being used to breed with all have to same level while mine are mixed levels that have a wild level between 140 and 150. Does this make any differents our not and if so how can I make sure the mixed dinos all going to have the same level. Thanks, Spenkyman01
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In this post I'm only dropping a few ideas that came to my mind recently although my wild creatures behavior are not the focus of this post so they might be lacking. The real focus of this post is the tamed creatures' behavior idea I've had quite recently. I'm curious what all of you think about it. Also could anyone tell me whether people from Wildcard even read these? Anyway, here it goes. Wild creatures' behavior: Of course we could always use more refined behavior of wild creatures but first detection. Detection could work more on the basis of sight range (an orb one with cone cutout at the back of the creature for most creatures with predators having smaller range/larger cutout) as well as sound detection rather than simple proximity. Predators could pick and choose prey based on size tier and health and wouldn't attack when not hungry. Passive and passive flee carnivores like quetz, kairuku and tapejara could also hunt for food just picking smaller targets. Herbivores could graze as well as detect predators before taking damage and would react to predators' presence and other species getting attacked around them either by attacking the predator or running away based on their temperament and difference between each other's size tiers. Some species could be aggressive towards members of their own species and predators would be towards other predators, especially apex ones and predator packs towards other predator packs. All herbivores and some predators could move in packs or herds of which some could have only one male in them and if another male of the species spawns or approaches then the male from that herd will attack with or without warning. Some herbivores could be territorial but only towards creatures of certain size tiers and some could be extremely aggressive like hippos can be. There could also be randomly spawning wild nests with eggs as well as wild babies, juveniles and adolescents with adolescents having adults' temperaments and behavior. Maybe they could be easier to tame the younger they are with a drawback that they aren't of use immediately after being tamed but you can gain some trust from them before they grow up in case of my proposed tamed creatures' behavior system. However if current imprinting stat bonuses are kept then them being easier to tame wouldn't make much sense. Taming creatures: Maybe ARK 2 could go away with adding levels when creatures tame to even out the playing field with wild creatures and make strength growth slower and the game maybe a bit harder by that? Downed creatures taking damage, instead of taking away these additional levels, would cause taming progress to decrease based on taken damage, even being able to go into negatives so protecting future tame from taking damage still matters even before you give it food. A passive way of taming most creatures by trapping and feeding them without tranquing out could also be added. Maybe not necessarily by hand or last load out slot but maybe also by a special low range taming trough. It would be more dangerous in case of aggressive dinos as they will attack you at first and still may later on, risky in case of passive ones as they could get frightened (for example of a weapon) and try to run away losing some taming progress and both dangerous and risky in case of neutral ones as both might happen but also rewarding as it would be more time efficient and in case of my proposed tamed creatures' behavior give trust bonuses. For that method of taming you could also add ropes and lassos to aid players in dragging creatures where they want them but these are not strictly necessary, unless you're trying to tame a creature randomly changing direction they run in, please make them not do that, make them run in straight line directly away from wherever attacker is. It would also be nice if the game didn't apply points to stats on wild creatures that don't increase with them and maybe also to stats that can't be used like oxygen on flyers unless Wildcard intend to make flyers be able to get into water with maybe not all being able to get out by flying out but only by reaching land. Tamed creatures' behavior: How about adding a training and bonding element to leveling a creature? Freshly tamed creature doesn't trust you yet. Passive creatures will obey you until they take damage and neutral and aggressive ones until they take a certain amount of damage (less in neutral's case) that depends on the amount of their health points taken in a certain time frame. Then they will attempt to flee, away from the opponent not in circles like creatures can from yuti fear roar can. You can fight them for control and defeat your opponent in the end but if you fight them too long they will throw you off. The bigger and stronger the creature the faster that will happen. You also wouldn't be able to put passive creatures on neutral and neutral on aggressive unless you reach a certain level of trust and passive creatures on aggressive without even higher level of trust. Of course you can gain their trust by picking your opponents wisely so you can defeat them within the safe frame of damage received and gain their faith in you and their trust towards you. With trust rises the amount of damage they have to take to disobey you and attempt to flee in a fight. Every time the trust rises it rises for the whole tribe but also separately and in greater amounts for the rider or commander in case of non-rideable creatures but I would understand if Wildcard would choose to limit separate trust only for tamer or imprinter not every single tribe member that trained or used the creature. It might also be okay for tamed creatures to passively gain trust over time, just not in great amounts. Imprinted creatures would rise trust way easier with the character who imprinted them and would start out with some trust already towards the tribe and some more towards the imprinter right from being claimed. Also a better following and pathing system in ARK 2 would be good so following creatures don't run into things or off ledges constantly and stay at the following distance set and not run right into you when they get outside it if they are flyers or fast or for no apparent reason. Breeding: (I explain it with trust as a gain but with the standard imprinting stat gain it could also work.) Females (most of the time) will incubate their own eggs and attempt to claim/imprint (not giving additional stats) on their young shortly after they are hatched/born so you have to be quick to be able to get trust bonuses. After imprinting on their young, mothers will provide food from nearby troughs till their offspring can access them on their own and possibly will keep them nearby till they are grown. If they have no food available females will not claim/ imprint or take care of their young. If a player imprints on a newborn creature they will get a typical care/indulgence timer that after reaching zero changes into an care/indulgence timeframe timer which in turn after reaching zero causes the trust to start decaying. The decay can be stopped by indulging the creature. At full trust to the imprinter, trust doesn't start decaying when the imprint timeframe timer reaches zero or the timers just don't show up anymore. To gain full trust for themselves and a partial one for the tribe, the imprinter needs to keep indulging the creature with cuddles, walks and favoured foods (from cooked and regular meat through prime and mutton to favoured kibble for carnivores, from cooked and regular fish meat through prime fish to favoured kibble for piscivores, from berries through veggies and tasty cakes to favoured kibble for herbivores and all previous for omnivores if all these foods exists in ARK 2 of course, the kibbles could also be reworked a little to make four types for the four diets). If a tribe's member other than the imprinter indulges the young creature, trust for the tribe rises a bit more than it would if the imprinter did it and trust for imprinter rises a bit less. If the imprinter does that, trust for them rises more than the one for the tribe. You can't get full trust for the tribe through indulging the young but you can get full trust for the imprinter. Also stats wouldn't rise from imprinting. A creature with strong maternal instincts could also be added that would feed all nearby young no matter whose from nearby troughs till that's not necessary. Maewing would do well here. It would have to not have been evacuated from the Eden ring to not survive on the planet with it's escape abilities. So overall the breeding could be made less of a drag but also less of a gain.
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Hello, I have been playing ark on and off since Scorched Earth was released, not invested too many hours of my life into it. Creeping up on shy 300, most of which have been spent just faffing about. I recently joined a friend's server and we're planning on making our way through all the maps in order (not counting free expansions) Sure, I feel I know what I'm doing when playing Ark. The oceans isn't so intimidating any-more (and my favourite biome to be in), I get the mechanics, taming, crafting, building, etc. There is one thing that have always felt daunting to get into, Breeding. And since I want to be of help to everyone, I want to help with breeding up dinos for boss runs. And while I know how it works, you take two dinos with desirable stats and breed until their offspring have gotten the raised stats from the parents. But... I honestly don't know where to start. I've scouted around on the forum, looked up guides, videos, read up on stuff and there's one question that I've yet gotten an answer for. What are 'good' dinos to start with? I mean, I saw some threads talking about wild rexes with 10-12k health and 300 - 400% melee damage. Meanwhile I'm sitting here, having knocked out 30 - 40 rexes in the 130 - 150 level range and the highest one I've seen was a male with 7K hp and 230% melee damage. So like, am I counting something wrong? Have I've just had bad luck finding good rexes? Is there something I'm missing somewhere? Can someone give me examples of what are considered 'good' dinos to begin a breeding line with? Any general breeding tips would also be appreciated, like, not basics of how it works but more things to just keep in mind. Starter amount of dinos and so on.
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Real Life Context The Platyhistrix 'Platyhistrix Rugosus' Is a small Temnospondyl that lived in the Permian 300mya, Temnospondyls were early amphibians and are related to beasts like Koolosuchas and Diplocaulus. It is primarily known for its unusual sail, similar to Dimetrodon or Spinosaurus although it is not closely related to either and its purpose is just as mysterious. Its back was covered by hard scute like plates but it has been identified as a true amphibian so may have been moist and smooth skinned like modern amphibians. In its hey-day it could be found throughout the USA in habitats similar to lush floodplains or marshlands which was crucial since like modern amphibians they are thought to be reproductively tied to the water and go through a tadpole metamorphosis phase like modern frogs and salamanders. Appearance Should the 'Platy' join the ARK ecosystem, it would resemble a small Dimetrodon with the body of a Lystrosaurus with a large frog-like head with big yellow eyes, a bright blue tongue splayed out clawless legs and a long salamander like body with a medium length yet stumpy tail (see image above) It also possess the iconic sail, unlike Dimetrodon it is taller in comparison to its flat body and resembles a bright sea shell. It would have 4 main color regions. It is a small creature, not big enough to ride probably a bit larger than a bulb dog (see image above) It could be small enough to be a shoulder pet but could just as easily work without being a shoulder pet. They would often be found naturally in bright colors similar to a poison dart frog. region 0: Stomach/shell lines region 1: Body region 2: Sail body region 3: Back spots/scutes region 4: N.A region 5: N.A Movement The Platy would move in a crawling salamander motion, swaying its body will it walks, it would be able to run but not efficiently, it would probably run as quick as a bulbdog if not quicker. It would be as quick in the water as on land, still able to get around at a decent speed but not quick enough to escape some water predators like Piranna's Sounds Sound designs, it wouldn't make much sound, maybe the sounds of bubbling or creatures gulping for air in a bit of a chirping medium to high pitch. Maybe some low grumbling included but nothing too grotesque. Behavior Platy is a low tear predator, and would eat meat just like any carnivore, In the wild It would be a passive predator similar to Dimetrodon, it would not attack other animals or survivors aside from its special features (SEE MORE INFO BELOW), instead It would be skittish similar to Mesopithicus. It would be an uncommon find, not rare but not as common as say a dodo, but to find one that hasn't been attacked by another creature is another endevour, they would be solitary and spawn alone but you could find 2 that have blundered into each-others range by pure chance. In Game Meta Stats Being a small creature, a survivor is not able to ride it, but it could be used as a shoulder pet. It would have generally low stats as shoulder pets do, low weight and health, but a dump stat would be for a Platy as designed in this post would be mainly stamina and oxygen despite being semi aquatic it would still need oxygen. In game meta, it would be a cute little utility tame, useful for all kinds of tribes, from low tear to alpha tribes. Breeding Like other amphibians like Beezlebufo and Diplocaulus, it would only reproduce in water, the eggs would have to stay underwater and the babies would hatch as tadpoles before becoming adults as they mature. Poisonous defense The Platy is designed to appear poisonous, with bright colors warding off 'potential predators' inspirations taken from Blue tongue lizards and Poison dart frogs. The mechanic built around its design involves its defense. When attacked or startled, it would release poison in a gaseous form, possibly similar to a lymantria or an Ammonite, I personally would akin the ability to a walking mushroom from Abberation, with the small portable spore-field inducing similar dizzy, health/oxygen draining and increased Torpor in tames and players. These could be deposited in areas like Lymantria for a short time or (I like more) form a protective bubble around the Platy as it flees from danger following it wherever it goes, this would make a startled platy potentially dangerous to any survivor or wild creature unprepared. Additionally, a creature biting a Platy or harvesting a dead Platy could induce this same sensation so dino's eating a Platy similar to getting hit with a Cnideria or something, so best beware, unless the player was protected by a hazard suit or gas mask, harvesting a dead Platy could be dangerous but would be rewarded with biotoxin, hard to get outside of Cnideria in the standard META. Taming Method The Platy would be a PASSIVE tame, but a challenging Passive tame, but still doable for even new ARK players. The taming food of a platy would be specific, something poisonous like bio toxin or organic polymer. Like any normal passive, you would feed it its taming food and wait until its hungry, but it would release its poisonous gas/spores even if its not startled. During the taming process and will not stop emitting these spores until either the taming bar is at 0% or when the taming process is completed. This needs to be mitigated with a gas mask or hazard protection suit giving use to the otherwise unused gas mask if you haven't learned the hazard suit engram from Aberration. Tamed Utility The Platy is undeniably a useful creature for all tribes, even the most powerful Alpha tribes would find Platy's useful. The Platy would first be able to release the poision on command at the cost of stamina, making stamina an important stat to boost. A tamed Platy would not be toxic to tames and ally survivors. However it would still induce the poisonous effect to other creatures and enemy survivors should it be startled or commanded to do so. If this was a shoulder pet, this combo could be devastating in pvp as you would become a walking sporefield as long as the staminia lasts, but easily prevented with protective gear like hazard suits or gas masks. in PVE if the torpor induce is powerful enough it could be used for KO-ing other tames or allowing for a getaway should you find yourself biting off more than you can chew, this makes it good for low to middle tear tribes at least combat wise, but still valuble in certain situation should higher tear survivors decide to use it, its basically a renewable poison grenade. Resources Harvesting them and taming them are both ideal for a survivor, obviously getting past its poison defense, harvesting a Platy would provide Biotoxin along with some hide and meat, Biotoxin otherwise is hard to come by aside from harvesting from Cnideria, making them a good source of Bio-toxin for players not as confident in the seas or in a location where Cnideria don't spawn very often. It also creates the dilemma of obtaining the bio toxin to tame it, (break a few eggs to make an omelet situation lol) Mutating Toxin The most important part of the Platy (its MAIN STAT and should really be considered if bringing it in) is the mutation factor. Having a Platy around for breeding its a GAME CHANGER especially for console players like myself who are unable to get MOD's that add items like the TEK mutator. To put it simply, if a tamed Platy is in range of creatures during the breeding process (2 creatures mating before gestation starts), it can pretty much double the likelihood of random mutation. This could take the form of a buff similar to the Oviraptor and would only be applied if the Tamed Platy was releasing its poison (again at the cost of staminia) in range. This utility makes it valuable to all tribes basic or alpha that are trying to breed the best creatures possible in their arsenal. Im no developer but this would really be a useful stat and save some really frustrating time trying to breed dinos with mutations for days on end. Possible Uses - Its got these big dumb eyes, big smile, and a cute lil blue tongue DILO wouldn't you want one around. YES they would probably be able to wear hats - Biotoxin farm - its a good way to get Bio-toxin without venturing into the oceans, although Biotoxin is still best harvested from Cnideria - PVP, they are walking spore fields, and poison grenades to creatures and enemy players if they are unprepared for them it could be a deadly combo for 1v1 PVP or when raiding a base, putting unprepared foes at a massive disadvantage, they are also a challenge in the wild to change, making them difficult to tame, but not too difficult since they are easily countered by obtaining Hazard gear, a gas mask, or if a player with no gear just runs in sacrificing their stats, hopefully re-spawning before it gets too far away - Breeding, these would be a game changer in regards to breeding random mutations at least in the current meta WITHOUT MODS, which is hard enough as it is. It would really benefit players of all types, those just starting out, experienced players trying to get the best mutations on their tames, or people just wanting dinosaurs with insane color variations. Having one of these guys around would really save a player trouble. - Adding variation - another amphibian in the game would be interesting (I say as a lover of Beezlebufo and Diplocaulus) the breeding mechanics and mechanics I suggested above would make for a very interesting creature indeed. VOTE FOR THE PLATYHISTRIX
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Make Basilisk and Karkinos Breedable and a X Species Variant
CANONBALLS posted a suggestion in Game Suggestions
Since wyverns are now breedable, there's no reason not to make the Basilisk and the Karkinos breedable. both dinos don't get enough attention and become almost completely useless outside of aberration. It would be great to make these two dinos breedable. We need to see them again in the Genesis 2 map but also with X Species variants. I would also like to point out the karkinos would be a great dino for a platform saddle. -
Did a quick google about this because it's something I have seen a few times, but it didn't come up with much. I'm curious if anyone has encountered the same issue and what you make of it? I was breeding Thylas and putting all the stats from wild tames into a pair with all the highest stats. I had a male come out as a 212 and it had all the highest stat from both parents (including food and stuff, I like big numbers what can I say) But then randomly I get a 213 from the same parents, with the exact same stats as the 212? It wasn't mutated and even if it was, it would have been a 214. I bred the 212 and the 213 together and got another 213 lol A friend also had this exact thing happen with her wolves, one comes out with 1 random level, no change to the stats etc. I've been mutating Argies and never seen this happen on anything other than mammals but I dunno if that means anything! Its not exactly an issue to me I'm just curious if its a bug or something
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I've been really into basilisks for a while and do lots of other breeding with voidwrms Rex's and other dinos and think it would be great to be able to add basilisk breeding to the game for people like me who want to give their collection more basilisk color and stat combos
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How do you raise water babies? Do they babies eat off the troughs or?
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Make Griffins & Wyverns Breedable and/Or Saddleable
SgtWookie92 posted a suggestion in Game Suggestions
With the advent of tames like the snow owl and mana which can be given high end saddles and bred, we need to buff the older non-saddled dinos to have other counter options and so the meta doesn't stagnate Making wyverns breedable or a saddle option similar to equus (ride with or without) would mean more effective and varied counters to manas maneuvering Griffins similarly would be pull out of just being a quick flight tame and become properly effective again- 143 replies
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Ark 2 the sequel is just around the corner and yet after all this time the Rock Drake, Griffin, Basilisk, Titanboa, Karkinos, and Pheonix have never been made breedable unlike the wyverns of every flavor (which brought them back to the spotlight). Considering how powerful creatures from Extinction and Genesis Part 1 and 2 are even after a series of nerfs, I feel that making the Rock Drake, Griffin, Basilisk, Titanboa, Karkinos, and Pheonix breedable is not only a logical choice, but a necessary one to keep these creatures relevant. If wyvern breeding has proved anything it is that with a few tweaks making a powerful creature that originally wasn't meant to be bred breedable will not break the game (mobile has breedable griffins for crying out loud).
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what happened to MAEwings ? left 5 anks with a maewing and its weight was 2k and it was maxed with berries and 15 hours later no berries on mae and 2 out of 5 anks dead?! weeks ago with same mae and prob about 10 anks the invent would be still full of loads of berries, so what changed ?
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For some reason, the new tek incubator stops working when I log out. Here is how I reproduce it: I put eggs into the inventory. Lights go on and I can see the incubation timer for each egg. Then I log out for a few minutes, log in back. The Lights are now all off and I can't see any eggs in the slot. It continues to incubate if I take the eggs from the incubator into my inventory and put them back. Anybody had similar problems? Thanks
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I'm on PS4, single player. I was breeding wyverns and one of the eggs hatched, beneath the maternal parent, and without being incubated. All the other eggs in the pile were normal. Has this happened to anyone else? Is this just an RNG thing, and do I need to make sure I'm present to pick up each egg as it drops?
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Suggestion: Ultrasound Wand/ Gun or stationary machine
Sirendire posted a suggestion in Game Suggestions
Point is at pregnant female find out the stats of the baby... Does the same job as the incubator for eggs just for the live breeders. -
Ark players needed! New Server FRESH WIPE!
bluprint01 posted a topic in Dedicated Server Discussions
GRIND LESS AND HAVE MORE FUN! Hello everyone! My name is Dorian Hector, aka BluPrint. I make instagram and youtube videos with over 7 million followers on both platforms and YOU may be featured in one of my videos, but in my spare time, Ark is the main game I play! I have a new server up ON PLATSTATION in "unofficial pc sessions" called "Toxic Ark 10x"! 10x harvesting, fast taming, fast breeding/maturing, boosted drops and an active discord! In-game shops with bbs currency allow players to own any desired tame to have fun! New tribes will NOT get raided within the first week you're on too. Active admins on 24/7 for your personal needs! Find my server and join us TODAY!! Discord- discord.gg/eAQf5nrh MEET YOU THERE!-
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I'm sorry if I am putting this question in the wrong category or if I am asking a stupid/over-asked/common sense question. I am brand new here but I did try to categorize this question as best I could. Thank you for your patience! My problem is that my babies now don't need cuddles/care for 2 whole real life hours nearly. They mature LOOOONG before the first cuddle even comes. So I have no chance of imprinting on any babies now. This has just started happening but let me give you some more info. The recent update broke my game and would not let me open the game anymore. It kept telling me it was updating some file pertaining to ark. That lasted for a day and a half until I came to the conclusion that the file will never be updated. So I had to completely uninstall ark and reinstall. It kept my save, everything was fine except the settings were all set back to the original game settings. It's been so long since I have originally adjusted those settings that I have no clue what my settings were specifically but they were definitely custom. So I started testing the settings. Some settings are explained well enough that I knew what to set the value at but some I had to just adjust the sliders up and down and load the game up to test them to see what they did and which way I needed to move the sliders for the desired result. I have found the correct value for almost every setting now and everything is just about back to the way I had it except for the baby imprinting/cuddle/care timer. I have adjusted the baby mature speed slider, baby cuddle interval multiplier sliders, baby cuddle grace period multiplier sliders, baby cuddle lose imprint quality speed multiplier sliders, and baby imprinting stat scale multiplier slider several times. Each one of those settings I have put all the way to 0, then right in the middle, then to max and none of the different values made any difference on the care time. I have since reset everything to the original single player game settings. Made no difference. Am I going to have to uninstall and reinstall again to fix this? I hope it's not unfixable. I will be absolutely devastated because taming and breeding are my greatest joy in ARK and not being able to imprint on any baby now makes it feel like it's not worthwhile to even bother :( I play on PC through XBOX GAME PASS. Single Player. I can't upload the 3rd picture which was of my newborn equus with his maturation at 2%(he was literally JUST born and already at 2%) and "WANTS CARE IN 1:20:22". The pictures attached are my current settings for all of the imprinting/care/cuddle settings. Please let me know if I need to show anymore settings. Thank you for anyone who answers. I appreciate your time.
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Ark needs to make rock drakes breedable.Rex,raptor,Mosasaurus,other sea creature,etc.,needs a tlc update to them.These are just ideas for tlc. Raptor: Mosasaurus:
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Posting this twice because i dont know how to delete lol With gen 2 now out and new free map on the way i thought id take the time to list more items id like to see in game. Primitive tools and Structures: Oven(mix of grill and cooking pot. used for possible new recipes) Invisible spike traps Carnaflora crop plot Pet beds (temporarily buffs shoulder pets and help imprint babies) Weapon racks Insulated structures for cold weather Billboard canvas Warhorn Guitar (XP Boost) Piano (XP Boost) Placeable food (make tables have just a little more use) Couch Explorer note shelf (purely decorational and fills up as you collect notes) Plant Species L (A plant that Grows in any plot and acts as a natural light source if you lack power or your eco friendly lol) Plant Species T (Defense Plant that grows into a large tentacle that ensnares players and then throws them) Plant Species F (Defense plant that grows into a summoner like creature except on a rose stem that shoots short range fire and it requires both fertilizer and propellant.) Plant Species A: (Practical plant that heals nearby creatures and players) Plant Species B: (defense and practical plant. Like cnidaria they will stun any nearby enemies and can act as a localized power source thr bigger the radius the faster it eats fertilizer. Cant power tek) Plant Species O: (Harvesting plant with 5 Varients) 1. Oil 2. Organic Polymer 3. Pearls 4. Crystal 5. Sulfur Advanced: Stealth Suit (More advanced version of the ghillie suit. Hides you from most creatures while also protecting you from the elements but provides little protection.) Motorcycle (With TEK Skin) Juicer Fermenting Chamber Carbonator Music Player (Plays the various ARK themes and other intrumental jingles) Heater Trash Compactor (Converts useless items back into resources) Drawbridge Track System Character statues (basically allows you to build a monument to a few of the major characters in the story. Like a statue of helena surounded by books and dinos or rockwell as his human self shrouded in tentacles and element and for fun will say a line from in game ex: H: "Suns rising" R: "Your survival ends here!") TEK: Tek Laser Cannon Saddle (like the cannon except on a saddle and it uses large amounts of element to shoot energy cannon balls. Only works on platform saddle creatures) TEK Paint Sprayer (Puts one dye for every section instead of picking one color and change the sections.) TEK Billboard (Connects to camera to provide digital paintings on top of texts) Tek Camera: (Records Clips maximum 2 minutes) TEK Siren TEK Invisibilty Cloak (Renders player invisible without rockdrake or shadowmane) TEK Cryopod Gun (Shoots out 5 pods at once and quickly sucks in dinos) TEK Revamped ATV TEK Federation One man fighter Jet (uses cannon shells and can shoots 4 missiles at once and element shards for lasers which tracks targets. It also uses element shards for a 3x speed boost. Can also do barrel rolls and has an xray and thermal mode and can cloak with the invisbility cloak.) TEK Diving Car (If your confused just remember the beginning of titanic only smaller) TEK Shotgun (Fires inferno rounds) TEK Laser Turret (Beam or Blaster) TEK Repulsor Gloves (replaces charge punch) TEK Octopus Arms (Mechanical Arms for Climbing, Grabbing anything smaller than a human and can ride on ziplines TEK Pool (Artificial Pond connected to an irrigation system for fish if you are in a place with a lack of water) TEK Gene Splicer (Grants the user the ability to breed their own creatures using characteristics of existing creatures. Ex. Bearwolf) Exo-Mek laser attachment Consumables: Cigarettes Pizza Burgers Tomatoes Various other Veggies Beans Wheat Coffee and coffee beans Chocolate Vanilla Various other berries Wine Soda Juice Melons Pumpkins Fruit Trees Nuts Bread Jam Shakes Cheese New Emotes: Sit Got em Floss Levitate Meditate Disco Lie down New Skins: Electric guitar Skin Leather Jacket Jeans Sombrero Parka Sneakers Shirts Baseball Cap Scorpion Mask and Hood Tuxedo Headphones Offhand: Backpack Large water bladder Air recycler (only works if scuba tank is equipped makes air and tank last longer) Gravity tether (Keeps you firm on the ground on the ocean floor, lunar biome on gen 1 or the space region on gen 2) Inventory saver (when you die it takes all your inventory and sends it to any container you have with a pin code) New Creatures: SP: House Cat RT: Dragon with Tek saddle (Bigger than wyvern smaller than boss) Misc: TEK Armor Landing Animation like the exo-mek Better weapon, MEK animations Removal of the walking sound of the exo-mek Walking animation for humans This all fantasy and i know a lot of this wouldnt probably work but its fun to think about. Let me know what you think
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dream catcher!! Baby Raptor
JensJuJu posted a gallery image in NAKAMA's NAKAMA TRIBE HISTORY AND UPDATE