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Found 11 results

  1. Let me start off by saying that I have a very basic understanding of breeding. A month ago or so a friend gave me a really nice desmodus which has 100 attack, 80+ health and 60+ weight. It also had 0/20 female mutations but 2000/20 male mutations. I have 15-20 tamed females that I’ve been messing with breeding with the good bat that was given to me. I saved a bunch of females that the good stats carried over to but anytime there’s a mutation, the baby becomes 2000/20 and 2000/20. How should I proceed from here if I want to improve on that 100 attack?
  2. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  3. I'm having a ton of trouble hatching a baby rex. The first and second egg I managed to start incubation but the egg cooked to death before they hatched in the campfires I used to incubate them. The third one hatched, but burned to death shortly after hatching. How do I hatch these rex eggs without risking the hatchlings burning to death? I'm playing on The Island map. Ps. Relatively new to the whole breeding thing so... help? Please?
  4. Having trouble finding those top stats for breeding? Lost your tames? If you play single-player or have access to the saved ARK then Larkator can locate tamed or wild creatures and display them on a map. It's a stand-alone PC app that utilises the lovely new savegame reader from Flachdachs. Features: Find both wild and tamed creatures Filter based on species, gender, min and max levels Show the results on a map with full coordinates Creature stats are shown to help you find that elusive next tame Automatically re-reads your save file when it changes Supports The Island, Scorched Earth, The Center, Ragnarok, Aberration, Extinction, Genesis 1 & 2, Valguero, Crystal Isles, Lost Island and Fjordur. Install from here, then help out by reporting bugs and suggestions in the Issues section on GitHub. Thanks!
  5. Okay so my husband and I just started playing ARK about 2 weeks ago...we were extreme noobs at everything. Here we are now at our second camp and getting into breeding...but there's a problem. We are completely unaware of the going rates for trade/selling our babies.....we now have 2 baby Lystrosaurs 1 Dilo egg, and a crap ton of dodos. If anyone can help me out with going rates that would be amazing because we are running out of space.
  6. Hello Survivors, It has been some months sinds my last post and have a good understanding on how breeding works and how the egg incubator works as wel but I am running in to two things that confuses me a lot. First One I have been breeding with Giganotosaurus (Two) and (Four) where the healt from (Two) does not want to transfer over to the baby Giganotosaurus we have had over 100+ eggs and none of them have the Healt form (Two) I understand that breeding is a slow process but is it this slow? I have listed the stats on the Giganotosaurus down here Name: Two Level: 211 Mutation: No Gender: F Healt: 35160.0 Stamina: 407.6 Melee: 184.0 Name: Four Level: 240 Mutation: No Gender: M Healt: 18800.0 Stamina: 407.6 Melee: 230 Second one I have been breeding with Spinos for the last 2 days and notice that the Melee on the Baby Spinos Increased with out having a mutation on them I notice this when I set (Six) and (One) to breeding the baby I got form them should have been Healt: 6300.1, Stamina: 1295.0 and Melee: 357.2 but the Melee was instead 361.0 Is this normal on spinos? I have listed the stats on the Spinos down here Name: Six Level: 212 Mutation: No Gender: F Healt: 5040.1 Stamina: 1295.0 Melee: 357.2 Name: One Level: 217 Mutation: No Gender: M Healt: 6300.1 Stamina: 1225.0 Melee: 261.1 Cheers, SpenkyMan01
  7. Hello Survivors, I am new to breeding and have been learning myself for the last 2a4 days but I have one thing that confuses me and that has to do with when i am watching a videos about breeding i notice that the dinos that are being used to breed with all have to same level while mine are mixed levels that have a wild level between 140 and 150. Does this make any differents our not and if so how can I make sure the mixed dinos all going to have the same level. Thanks, Spenkyman01
  8. In this post I'm only dropping a few ideas that came to my mind recently although my wild creatures behavior are not the focus of this post so they might be lacking. The real focus of this post is the tamed creatures' behavior idea I've had quite recently. I'm curious what all of you think about it. Also could anyone tell me whether people from Wildcard even read these? Anyway, here it goes. Wild creatures' behavior: Of course we could always use more refined behavior of wild creatures but first detection. Detection could work more on the basis of sight range (an orb one with cone cutout at the back of the creature for most creatures with predators having smaller range/larger cutout) as well as sound detection rather than simple proximity. Predators could pick and choose prey based on size tier and health and wouldn't attack when not hungry. Passive and passive flee carnivores like quetz, kairuku and tapejara could also hunt for food just picking smaller targets. Herbivores could graze as well as detect predators before taking damage and would react to predators' presence and other species getting attacked around them either by attacking the predator or running away based on their temperament and difference between each other's size tiers. Some species could be aggressive towards members of their own species and predators would be towards other predators, especially apex ones and predator packs towards other predator packs. All herbivores and some predators could move in packs or herds of which some could have only one male in them and if another male of the species spawns or approaches then the male from that herd will attack with or without warning. Some herbivores could be territorial but only towards creatures of certain size tiers and some could be extremely aggressive like hippos can be. There could also be randomly spawning wild nests with eggs as well as wild babies, juveniles and adolescents with adolescents having adults' temperaments and behavior. Maybe they could be easier to tame the younger they are with a drawback that they aren't of use immediately after being tamed but you can gain some trust from them before they grow up in case of my proposed tamed creatures' behavior system. However if current imprinting stat bonuses are kept then them being easier to tame wouldn't make much sense. Taming creatures: Maybe ARK 2 could go away with adding levels when creatures tame to even out the playing field with wild creatures and make strength growth slower and the game maybe a bit harder by that? Downed creatures taking damage, instead of taking away these additional levels, would cause taming progress to decrease based on taken damage, even being able to go into negatives so protecting future tame from taking damage still matters even before you give it food. A passive way of taming most creatures by trapping and feeding them without tranquing out could also be added. Maybe not necessarily by hand or last load out slot but maybe also by a special low range taming trough. It would be more dangerous in case of aggressive dinos as they will attack you at first and still may later on, risky in case of passive ones as they could get frightened (for example of a weapon) and try to run away losing some taming progress and both dangerous and risky in case of neutral ones as both might happen but also rewarding as it would be more time efficient and in case of my proposed tamed creatures' behavior give trust bonuses. For that method of taming you could also add ropes and lassos to aid players in dragging creatures where they want them but these are not strictly necessary, unless you're trying to tame a creature randomly changing direction they run in, please make them not do that, make them run in straight line directly away from wherever attacker is. It would also be nice if the game didn't apply points to stats on wild creatures that don't increase with them and maybe also to stats that can't be used like oxygen on flyers unless Wildcard intend to make flyers be able to get into water with maybe not all being able to get out by flying out but only by reaching land. Tamed creatures' behavior: How about adding a training and bonding element to leveling a creature? Freshly tamed creature doesn't trust you yet. Passive creatures will obey you until they take damage and neutral and aggressive ones until they take a certain amount of damage (less in neutral's case) that depends on the amount of their health points taken in a certain time frame. Then they will attempt to flee, away from the opponent not in circles like creatures can from yuti fear roar can. You can fight them for control and defeat your opponent in the end but if you fight them too long they will throw you off. The bigger and stronger the creature the faster that will happen. You also wouldn't be able to put passive creatures on neutral and neutral on aggressive unless you reach a certain level of trust and passive creatures on aggressive without even higher level of trust. Of course you can gain their trust by picking your opponents wisely so you can defeat them within the safe frame of damage received and gain their faith in you and their trust towards you. With trust rises the amount of damage they have to take to disobey you and attempt to flee in a fight. Every time the trust rises it rises for the whole tribe but also separately and in greater amounts for the rider or commander in case of non-rideable creatures but I would understand if Wildcard would choose to limit separate trust only for tamer or imprinter not every single tribe member that trained or used the creature. It might also be okay for tamed creatures to passively gain trust over time, just not in great amounts. Imprinted creatures would rise trust way easier with the character who imprinted them and would start out with some trust already towards the tribe and some more towards the imprinter right from being claimed. Also a better following and pathing system in ARK 2 would be good so following creatures don't run into things or off ledges constantly and stay at the following distance set and not run right into you when they get outside it if they are flyers or fast or for no apparent reason. Breeding: (I explain it with trust as a gain but with the standard imprinting stat gain it could also work.) Females (most of the time) will incubate their own eggs and attempt to claim/imprint (not giving additional stats) on their young shortly after they are hatched/born so you have to be quick to be able to get trust bonuses. After imprinting on their young, mothers will provide food from nearby troughs till their offspring can access them on their own and possibly will keep them nearby till they are grown. If they have no food available females will not claim/ imprint or take care of their young. If a player imprints on a newborn creature they will get a typical care/indulgence timer that after reaching zero changes into an care/indulgence timeframe timer which in turn after reaching zero causes the trust to start decaying. The decay can be stopped by indulging the creature. At full trust to the imprinter, trust doesn't start decaying when the imprint timeframe timer reaches zero or the timers just don't show up anymore. To gain full trust for themselves and a partial one for the tribe, the imprinter needs to keep indulging the creature with cuddles, walks and favoured foods (from cooked and regular meat through prime and mutton to favoured kibble for carnivores, from cooked and regular fish meat through prime fish to favoured kibble for piscivores, from berries through veggies and tasty cakes to favoured kibble for herbivores and all previous for omnivores if all these foods exists in ARK 2 of course, the kibbles could also be reworked a little to make four types for the four diets). If a tribe's member other than the imprinter indulges the young creature, trust for the tribe rises a bit more than it would if the imprinter did it and trust for imprinter rises a bit less. If the imprinter does that, trust for them rises more than the one for the tribe. You can't get full trust for the tribe through indulging the young but you can get full trust for the imprinter. Also stats wouldn't rise from imprinting. A creature with strong maternal instincts could also be added that would feed all nearby young no matter whose from nearby troughs till that's not necessary. Maewing would do well here. It would have to not have been evacuated from the Eden ring to not survive on the planet with it's escape abilities. So overall the breeding could be made less of a drag but also less of a gain.
  9. Hello, I have been playing ark on and off since Scorched Earth was released, not invested too many hours of my life into it. Creeping up on shy 300, most of which have been spent just faffing about. I recently joined a friend's server and we're planning on making our way through all the maps in order (not counting free expansions) Sure, I feel I know what I'm doing when playing Ark. The oceans isn't so intimidating any-more (and my favourite biome to be in), I get the mechanics, taming, crafting, building, etc. There is one thing that have always felt daunting to get into, Breeding. And since I want to be of help to everyone, I want to help with breeding up dinos for boss runs. And while I know how it works, you take two dinos with desirable stats and breed until their offspring have gotten the raised stats from the parents. But... I honestly don't know where to start. I've scouted around on the forum, looked up guides, videos, read up on stuff and there's one question that I've yet gotten an answer for. What are 'good' dinos to start with? I mean, I saw some threads talking about wild rexes with 10-12k health and 300 - 400% melee damage. Meanwhile I'm sitting here, having knocked out 30 - 40 rexes in the 130 - 150 level range and the highest one I've seen was a male with 7K hp and 230% melee damage. So like, am I counting something wrong? Have I've just had bad luck finding good rexes? Is there something I'm missing somewhere? Can someone give me examples of what are considered 'good' dinos to begin a breeding line with? Any general breeding tips would also be appreciated, like, not basics of how it works but more things to just keep in mind. Starter amount of dinos and so on.
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