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Showing results for tags 'breeding'.
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I'm suggesting they make Griffins breedable. I know it's late in the game, but it's something a lot of us have wanted for a while. That is all
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What do people love most about ark? The number one thing people play for. Breeding. Everyone loves breeding, especially when a new creature comes out. So introducing the Lufengosaurus (Luffy for short) Known as the fastest growing dinosaur ever. Herbivorous in nature and docile. Can walk on hind legs for a short period of time. Will only attack if attacked but will run away from most fights. Slightly bigger than an iguanadon. Taming: Passive tame. Will let you ride on it's back but you have no control over it until you press a certain button to get it up on its hind legs and you must walk it to where plants are so it can graze. Once it finishes all the plants in the area it will start to wander until you walk it over to some more plants. They are rather slow though so maybe find a field with lots of plants. They have saddles but are not required to ride. Breeding: Lufengosaurus were known as the fastest growing dinosaurs so maturing would be relatively quick at 1 day to fully mature. They lay eggs like a lot of other dinos. Lufengosaurus will mate with the same gender if they're around but only females can lay fertilized eggs. Abilities: Lufengosaurus have the ability to make all creatures within a certain radius mature at 1.5x-2x faster. Doing so makes them sleepy so they will curl up in a ball and be unmovable while its ability is active. Every type of creature gets the mature buff from a Luffy. Has a rather large radius so it can help lots of other creatures mature faster. Must be inside radius to recieve buff. Ability will remain active until it is turned off. Fighting: Luffys are especially weak and do not care to fight. All they care about is plants so even though they have a lot of health running into aggressive dinos would be considered a big problem. Wild ones will run away if attacked.
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Madtsoia, a serpentine breeding assistant I made this creature for the Fjordur submission vote, but as I don’t finish in time I thought I would never be able to share it, but, as luck would have it, my chance would arrive. Here’s a transcript of the Dossier: Wild Although they should be numerous, serpentes seems quite small in number upon the island, even where they should be common, the jungles and swamps, there is obly one taxon, however, towards the northern pines, I have found another. Approximately twice the size of Titanoboa, Madtsoia seems to be a extremely specialised species, staying burrowed underground most of the time, and emerging only to feed. Domesticated A Madtsoia’s appetite for eggs may seem like a curse for tribes willing to tame on, they can be slotted into dodo coops quite effectively increasing the food production significantly, it seems like the paranoia of a predator constantly behind you helps? Somewhere between a titanoboa and a basilisk in size, madtsoia is visually b inspired by gaboon vipers and hognose snakes. Based on the latter of the two, it lives in a very different environment to it’s heat-loving relatives, spawning in cold forests similar to smuggler’s pass and the redwoods. While it sports decent stats, it’s main use is as a mutation helper, decreasing nearby egg hatch time and increasing mutation chance (from 1/20 or 5% to 1/15 or 7%) and also acting as an automatic baby-blender. Similar to the other two snakes in Ark, Madtsoia is not tamed normally, with meat or berries. While normally burried underground, Madtsoia will emerge when a young dinosaur nearby, it will chase down and eat the creature, slowing taming it, until it re-burries itself. When it burries itself once again, the allure of a new target will be able to coaxed it out again, rinse and repeat until tamed. Once tamed, it maintains it’s usefulness, in it’s behaviour is a setting to deal with baby creature, it can be set to: “Kill None” (default) “Kill None-Mutated” or “Kill All”.
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I’m trying to breed high level rock drakes. The parents are a 252 and a 243. The eggs are coming out around 185-196. Why aren’t they coming out higher, like the number of the lowest level parent?
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Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
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Some years ago, I had an argument with a tribemate: While searching The Center for our next victim of force-fed mutton in hope of beginning a new breeding line in a freshly wiped server, he made a comment on breeding strategy. Specifically, he mentioned that 'most' official tribes do not begin breeding for mutations until they tame a Giga with 50 points in its melee stat. I disagreed, noting that breeding a Giga with 40 points in its melee stat for mutations was likely to produce 5 new mutations faster than finding one with such a high melee stat. Logically, he brushed me off, quoting some ancient wisdom bestowed on him by some former tribemate that might or might not have been in some official tribe at some time. I did not let this go. At the time, I had to produce a Mathematics investigation on a topic of my choosing. As a result of my petty disposition, I chose to shoot myself in the foot with a topic well beyond the syllabus I was following. Particularly, I explored the compared efficiency of taming or breeding dinosaurs at a given cut-off stage of points in a desired stat. My goal was to find what I dubbed the 'switching point', the number of points in a desired stat at which it becomes more time efficient to breed for mutations than to tame a new dinosaur in hopes of it having more points in that stat. This is that investigation. Maths Investigation..pdf I had to compress it a lot to upload on here because of the 400kb limit, so some parts aren't particularly legible. There are some assumptions made throughout the investigation to stay on subject. Many of these are barely relevant to its applications, some should be accounted for when using the formula produced: Particularly, t-tame is not the actual time to time a dinosaur, but rather the average time it takes you, specifically, to find, tranq, and tame a dinosaur (you should take into account offline time, since raising dinosaurs can be done when offline). E-breed does not account for breeding several dinosaurs at once (as is common practice), since, by doing this, you essentially get one useful mutation every time you hatch a set of eggs, you can replace t-breed by the raising time of your dinosaur in the final formula (you can also just track the average number of useful mutations (level increase, not actual mutations) you get in an hour over a couple of days and replace all of E-breed by this number). I will expand on these and other assumptions if there's any interest.
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There should be increased breeding on the LDL cluster for both the smalltribes and 1x official cluster because its not like anyone is going to get capped lines and it'll just save everyone time, there isn't much time left until ark 2 hopefully so I don't see a reason why not to boost the breeding.
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Let me start off by saying that I have a very basic understanding of breeding. A month ago or so a friend gave me a really nice desmodus which has 100 attack, 80+ health and 60+ weight. It also had 0/20 female mutations but 2000/20 male mutations. I have 15-20 tamed females that I’ve been messing with breeding with the good bat that was given to me. I saved a bunch of females that the good stats carried over to but anytime there’s a mutation, the baby becomes 2000/20 and 2000/20. How should I proceed from here if I want to improve on that 100 attack?
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I'm having a ton of trouble hatching a baby rex. The first and second egg I managed to start incubation but the egg cooked to death before they hatched in the campfires I used to incubate them. The third one hatched, but burned to death shortly after hatching. How do I hatch these rex eggs without risking the hatchlings burning to death? I'm playing on The Island map. Ps. Relatively new to the whole breeding thing so... help? Please?
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Having trouble finding those top stats for breeding? Lost your tames? If you play single-player or have access to the saved ARK then Larkator can locate tamed or wild creatures and display them on a map. It's a stand-alone PC app that utilises the lovely new savegame reader from Flachdachs. Features: Find both wild and tamed creatures Filter based on species, gender, min and max levels Show the results on a map with full coordinates Creature stats are shown to help you find that elusive next tame Automatically re-reads your save file when it changes Supports The Island, Scorched Earth, The Center, Ragnarok, Aberration, Extinction, Genesis 1 & 2, Valguero, Crystal Isles, Lost Island and Fjordur. Install from here, then help out by reporting bugs and suggestions in the Issues section on GitHub. Thanks!
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Okay so my husband and I just started playing ARK about 2 weeks ago...we were extreme noobs at everything. Here we are now at our second camp and getting into breeding...but there's a problem. We are completely unaware of the going rates for trade/selling our babies.....we now have 2 baby Lystrosaurs 1 Dilo egg, and a crap ton of dodos. If anyone can help me out with going rates that would be amazing because we are running out of space.
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Hello Survivors, It has been some months sinds my last post and have a good understanding on how breeding works and how the egg incubator works as wel but I am running in to two things that confuses me a lot. First One I have been breeding with Giganotosaurus (Two) and (Four) where the healt from (Two) does not want to transfer over to the baby Giganotosaurus we have had over 100+ eggs and none of them have the Healt form (Two) I understand that breeding is a slow process but is it this slow? I have listed the stats on the Giganotosaurus down here Name: Two Level: 211 Mutation: No Gender: F Healt: 35160.0 Stamina: 407.6 Melee: 184.0 Name: Four Level: 240 Mutation: No Gender: M Healt: 18800.0 Stamina: 407.6 Melee: 230 Second one I have been breeding with Spinos for the last 2 days and notice that the Melee on the Baby Spinos Increased with out having a mutation on them I notice this when I set (Six) and (One) to breeding the baby I got form them should have been Healt: 6300.1, Stamina: 1295.0 and Melee: 357.2 but the Melee was instead 361.0 Is this normal on spinos? I have listed the stats on the Spinos down here Name: Six Level: 212 Mutation: No Gender: F Healt: 5040.1 Stamina: 1295.0 Melee: 357.2 Name: One Level: 217 Mutation: No Gender: M Healt: 6300.1 Stamina: 1225.0 Melee: 261.1 Cheers, SpenkyMan01
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Hello Survivors, I am new to breeding and have been learning myself for the last 2a4 days but I have one thing that confuses me and that has to do with when i am watching a videos about breeding i notice that the dinos that are being used to breed with all have to same level while mine are mixed levels that have a wild level between 140 and 150. Does this make any differents our not and if so how can I make sure the mixed dinos all going to have the same level. Thanks, Spenkyman01
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In this post I'm only dropping a few ideas that came to my mind recently although my wild creatures behavior are not the focus of this post so they might be lacking. The real focus of this post is the tamed creatures' behavior idea I've had quite recently. I'm curious what all of you think about it. Also could anyone tell me whether people from Wildcard even read these? Anyway, here it goes. Wild creatures' behavior: Of course we could always use more refined behavior of wild creatures but first detection. Detection could work more on the basis of sight range (an orb one with cone cutout at the back of the creature for most creatures with predators having smaller range/larger cutout) as well as sound detection rather than simple proximity. Predators could pick and choose prey based on size tier and health and wouldn't attack when not hungry. Passive and passive flee carnivores like quetz, kairuku and tapejara could also hunt for food just picking smaller targets. Herbivores could graze as well as detect predators before taking damage and would react to predators' presence and other species getting attacked around them either by attacking the predator or running away based on their temperament and difference between each other's size tiers. Some species could be aggressive towards members of their own species and predators would be towards other predators, especially apex ones and predator packs towards other predator packs. All herbivores and some predators could move in packs or herds of which some could have only one male in them and if another male of the species spawns or approaches then the male from that herd will attack with or without warning. Some herbivores could be territorial but only towards creatures of certain size tiers and some could be extremely aggressive like hippos can be. There could also be randomly spawning wild nests with eggs as well as wild babies, juveniles and adolescents with adolescents having adults' temperaments and behavior. Maybe they could be easier to tame the younger they are with a drawback that they aren't of use immediately after being tamed but you can gain some trust from them before they grow up in case of my proposed tamed creatures' behavior system. However if current imprinting stat bonuses are kept then them being easier to tame wouldn't make much sense. Taming creatures: Maybe ARK 2 could go away with adding levels when creatures tame to even out the playing field with wild creatures and make strength growth slower and the game maybe a bit harder by that? Downed creatures taking damage, instead of taking away these additional levels, would cause taming progress to decrease based on taken damage, even being able to go into negatives so protecting future tame from taking damage still matters even before you give it food. A passive way of taming most creatures by trapping and feeding them without tranquing out could also be added. Maybe not necessarily by hand or last load out slot but maybe also by a special low range taming trough. It would be more dangerous in case of aggressive dinos as they will attack you at first and still may later on, risky in case of passive ones as they could get frightened (for example of a weapon) and try to run away losing some taming progress and both dangerous and risky in case of neutral ones as both might happen but also rewarding as it would be more time efficient and in case of my proposed tamed creatures' behavior give trust bonuses. For that method of taming you could also add ropes and lassos to aid players in dragging creatures where they want them but these are not strictly necessary, unless you're trying to tame a creature randomly changing direction they run in, please make them not do that, make them run in straight line directly away from wherever attacker is. It would also be nice if the game didn't apply points to stats on wild creatures that don't increase with them and maybe also to stats that can't be used like oxygen on flyers unless Wildcard intend to make flyers be able to get into water with maybe not all being able to get out by flying out but only by reaching land. Tamed creatures' behavior: How about adding a training and bonding element to leveling a creature? Freshly tamed creature doesn't trust you yet. Passive creatures will obey you until they take damage and neutral and aggressive ones until they take a certain amount of damage (less in neutral's case) that depends on the amount of their health points taken in a certain time frame. Then they will attempt to flee, away from the opponent not in circles like creatures can from yuti fear roar can. You can fight them for control and defeat your opponent in the end but if you fight them too long they will throw you off. The bigger and stronger the creature the faster that will happen. You also wouldn't be able to put passive creatures on neutral and neutral on aggressive unless you reach a certain level of trust and passive creatures on aggressive without even higher level of trust. Of course you can gain their trust by picking your opponents wisely so you can defeat them within the safe frame of damage received and gain their faith in you and their trust towards you. With trust rises the amount of damage they have to take to disobey you and attempt to flee in a fight. Every time the trust rises it rises for the whole tribe but also separately and in greater amounts for the rider or commander in case of non-rideable creatures but I would understand if Wildcard would choose to limit separate trust only for tamer or imprinter not every single tribe member that trained or used the creature. It might also be okay for tamed creatures to passively gain trust over time, just not in great amounts. Imprinted creatures would rise trust way easier with the character who imprinted them and would start out with some trust already towards the tribe and some more towards the imprinter right from being claimed. Also a better following and pathing system in ARK 2 would be good so following creatures don't run into things or off ledges constantly and stay at the following distance set and not run right into you when they get outside it if they are flyers or fast or for no apparent reason. Breeding: (I explain it with trust as a gain but with the standard imprinting stat gain it could also work.) Females (most of the time) will incubate their own eggs and attempt to claim/imprint (not giving additional stats) on their young shortly after they are hatched/born so you have to be quick to be able to get trust bonuses. After imprinting on their young, mothers will provide food from nearby troughs till their offspring can access them on their own and possibly will keep them nearby till they are grown. If they have no food available females will not claim/ imprint or take care of their young. If a player imprints on a newborn creature they will get a typical care/indulgence timer that after reaching zero changes into an care/indulgence timeframe timer which in turn after reaching zero causes the trust to start decaying. The decay can be stopped by indulging the creature. At full trust to the imprinter, trust doesn't start decaying when the imprint timeframe timer reaches zero or the timers just don't show up anymore. To gain full trust for themselves and a partial one for the tribe, the imprinter needs to keep indulging the creature with cuddles, walks and favoured foods (from cooked and regular meat through prime and mutton to favoured kibble for carnivores, from cooked and regular fish meat through prime fish to favoured kibble for piscivores, from berries through veggies and tasty cakes to favoured kibble for herbivores and all previous for omnivores if all these foods exists in ARK 2 of course, the kibbles could also be reworked a little to make four types for the four diets). If a tribe's member other than the imprinter indulges the young creature, trust for the tribe rises a bit more than it would if the imprinter did it and trust for imprinter rises a bit less. If the imprinter does that, trust for them rises more than the one for the tribe. You can't get full trust for the tribe through indulging the young but you can get full trust for the imprinter. Also stats wouldn't rise from imprinting. A creature with strong maternal instincts could also be added that would feed all nearby young no matter whose from nearby troughs till that's not necessary. Maewing would do well here. It would have to not have been evacuated from the Eden ring to not survive on the planet with it's escape abilities. So overall the breeding could be made less of a drag but also less of a gain.
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dream catcher!! Baby Raptor
JensJuJu posted a gallery image in NAKAMA's NAKAMA TRIBE HISTORY AND UPDATE