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girlygirlgamer322

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Posts posted by girlygirlgamer322

  1. The current kibble tree just does not make sense as it is, that's why it is so frustrating. Therizino requiring megalosaurus kibble, or megalodon requiring spino kibble. Plus you need way too much kibble to tame, it often takes like 10-20+ kibble which is a drag. Fixing the kibble tree instead of wiping it will lead to a much better and engaging game in the long run.

  2. On 12/11/2018 at 6:30 AM, ac273 said:

    Please don't do this.  This kibble change will single handedly eliminate 80% of the dino content from the game.  The old tree just needed a little tweaking.  

    Think about it.  The only interaction most people have with most of the dino content is to tame them for kibble reasons.  Scorpions would never be tamed if they were not the kibble for rex.  That goes for a lot of dinos...Gali, terror birds, pegomastix, and on and on.  

    This kibble change is not an improvement,  it's a gutting of the game and a bypassing of a lot of the dino content that was added.

    This, this and this. They simply need to rework the kibble tree (which is horribly designed).

     

    For the kibble tree redesign you could make it so that trike, ankylo and stego provide kibble for ~50% of the dino cast. That would already cut down massively on the kibble farms. You should still keep specific kibbles for some dinosaurs, particularly the rare/high end ones, to keep the game interesting and to keep a use for most of the dinosaur species.

     

    The proposed new kibble system is going to gut most of Ark's gameplay and exploration.

  3. This isn't remotely s+ integration. I actually find it somewhat insulting that they're using its good name within the community in associating this with their work.

    This is essentially a feature that should have been implemented within the first 6 months of hitting steam, at least, and instead its 3 years later and their first chunk of implementation is to take one key aspect of S+ that was great, amazingly find ways to make it poop but slightly better, and here's the first phase of S+ integration.

  4. On 12/4/2018 at 12:48 PM, TekTusoteuthis said:

    If their only use was to lay eggs, they were already boring and useless.

    No, you're completely missing the point. At least people had incentive to go out and tame these "random" dinos, it was a mechanic that made you explore the map and species. This kibble change is going to render nearly half the species of dinosaurs completely useless. And no, they aren't going to start churning out TLCs. You'd have to be an idiot to believe that, we all know how wildcard works.

     

    Especially in pve, it gave a sense of progression having to tame and interact with a lot of animal species, their habitat, specific egg temperature requirements etc. It was a sense of accomplishment. This is going to basically kill off pve and make it boring as hell.

     

    What they should have done was reconfigure the kibble tree and make some dinosaurs accept more than one species for kibble.  For example, common species like dilo, stego, and trike provide kibble for 3 or 4 species. There was some obviously terrible ones like megalodon needing spino kibble, or therizinosaurus needing megalo kibble.  Now everyone's gonna be breeding the same few species over and over again while leaving half the cast useless and boring. 

     

    Btw we need a TLC on almost every single species babies, most of them are just shrunken down models of the adults and it really looks terrible. Games like prehistoric kingdom do a great job of dynamically growing babies. It's not hard.

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  5. On 12/5/2018 at 5:43 AM, Slvr said:

    I personally think every dino has its use that makes it worth taming. Kibbles just give a sense of progression. But with this idea, that progression is cut down to a smaller group, thereby reducing the feeling of progression. 

    Maybe it doesn't impact servers the same way but for a single player person who's been loving the milestones of every tame and getting to explore each animal's use, I just feel like this threatens that feeling and will cut gameplay. 

    Well said. It's kind of a mechanic for game progression, if they dumb it down it will make pve rather pointless and boring.

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  6. 1 hour ago, blargzilla said:

    So you're only implementing "some" of the S+ features that won't "break" pvp? Has Wildcard ever considered to have features enabled/available based on game mode? (PVP/PVE). By considering feature deprecation due to it's impact on PVP use cases you are alienating ALL of your PVE use cases as well. Why has Wildcard constantly ignored more compartmentalization of the twoish game modes? Why not make all of the features available and let the server admins decide what they want to enable/disable? Now, with this approach we WILL STILL need a mod to take advantages of the features you choose to de-scope.

    You have made a fantastic game! I have spent over 3000+ hours playing and cursing at the bugs (that are still there 2 years after I discovered them). I just think Wildcard really misses the mark when it comes to their "oh this will break pvp so let's not implement it at all for the game" approach. It's pretty short-sighted when it comes to product design...

    Spot on. They need to split up settings between pve/pvp. That's the best thing to do,  I wonder if the devs have the mental capacity for it.

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