Jump to content

girlygirlgamer322

Members
  • Content Count

    103
  • Joined

  • Last visited

  • Feedback

    N/A

Everything posted by girlygirlgamer322

  1. Bump. PLEASE fix this WC, it's incredibly annoying having water tames constantly lose stamina for no reason.
  2. OPs's post is kinda a mess but I can't say I disagree. What was the point of putting all these exotic ingredients like fish meat, honey, mushrooms etc into kibbles? Plus WC doubled the amount of crops needed. It makes creating kibble very tedious and annoying and it adds nothing to the gameplay. This is to speak nothing about how awful the tier system is and how it has zero progression anymore.
  3. Can we have a server option to keep the old kibble system? I really enjoyed the progression mechanic and it gives a lot to do, especially on PvE.
  4. It's supposed to be StructurePickupTimeAfterPlacement=X but it doesn't work for me
  5. No kidding. Yeah, let's just make it require 50 of each crop while we're at it if it really doesn't matter. It's small but it adds up. There's literally zero reason to require duplicates of a single crop species. It doesn't add anything challenging or interesting, it just makes kibble more tedious to make. Those clicks add up as you make hundreds or thousands of kibble.
  6. I fully agree with removing recipes altogether from kibble. They have no place there and make kibble farming extremely tedious. Just replace them with prime meat jerky, otherwise prime meat jerky is going to be near useless. Can we also please halve the amount of each crop for the kibble recipes? There isn't any point in requiring 2 longrass and 2 savoroot for regular kibble, or 2 citronal for superior. The point of crops is to spend some time raising the plants and doing so ahead of time. Either way we gotta go pick up the crop and put it into our cooking pot. Requiring two instead of one of the same type does nothing but waste time and add frustration. I'm real happy that water is no longer required though. It was pointlessly tedious to have to refill water containers each and every time.
  7. You said Also, myself and others have already outlined at considerable length why content is not being cut from the game. And you never bothered to link a post. Instead you edited your original post and removed that quote since you got called out for it. Either way this is going nowhere, let's just continue with the rest of the debate. You obviously didn't read my post, so I'll just bring back a quote. Since I'm taking the time to read and respond to your entire post, you should do the same next time. If you keep picking and choosing I won't respond. Again, just because the dinosaurs didn't actually have their NPCs removed from the game doesn't mean that content wasn't removed. It was part of the content that was removed, as I explained previously. There's no reason to interact with half the dinosaurs in the game anymore. And yes, it is the kibble system's entire purpose to make people want to tame animals. What the hell else do you think kibble is for? Just because you tame creatures that aren't meta doesn't mean everyone else does. No, what it comes down to is "If have no reason to tame 90% of the animal species, I'm not gonna do it". I get exactly what you're saying about the many dinosaurs that even with the old kibble system were only used for their kibble. However, the old kibble tree made these dinosaurs useful by definition. In the new kibble system, they will become useless by definition. One point where I agree with you is that it's Wildcard's duty to update these dozens of species so they become useful. The problem is, they will never do it. Anyone with eyes can see what kind of job WildCard did with Ark. To expect them to do functional TLCs for over two dozen species is unfortunately unrealistic. It's never going to happen (as much as I wish to be proved wrong). The old kibble system gave them purpose as egg layers-and who knows, if you have a few for egg laying you might as well try riding them or something. I never said that, you're taking my examples way out of context. I'm glad you agree-I'm sure anybody in the right mind-on either side of the debate-can agree here. It's just stupid to not be able to progress from lower tier dinosaurs to the higher ones, and the only way to enter a new tier is to berry/meat tame a dino that takes hours. Now, you'll begin to see why so many people hate the new kibble system-which for the record I'm all for it if WildCard gives us an option to choose between the two. It removes a huge sense of progression from the game. Sure, the first kibble system was far from perfect-but it gave a huge sense of progression and in a sense, a story line to follow. You started by taming dilos, ankylosaurs, and stegos, and as you amassed them and bred them you were able to work your way up. That's what we will be missing. That is what is being removed by changing the kibble system. Fair enough, I think we'll just have to respectfully disagree here. Personally I think you are cherrypicking, but who knows, maybe I'll be wrong. We'll just have to see how many dinosaur species are being ignored once the new patch kicks in. My argument isn't damning, it's compelling and fact based. I wrote this before but to reiterate: The old kibble tree made these dinosaurs useful by definition. In the new kibble system, they will become useless by definition. If forcing people to tame dinosaurs isn't good gameplay, why don't we let dodos create kibble for every single dinosaur? Why even have kibble in the first place if you can't be arsed to tame a steppingstone species to tame the next? You might as well just go play The Isle or Saurian. The kibble system is not used to cover for bad design-although I certainly agree many dinosaurs are poorly functionally designed-the kibble system is there because people want progression and a challenge. If you read my post closely you will see my response about WC doing TLCs at this point. I'll reiterate why removing the need to tame many species indirectly removes a ton of content from the game; In short there is little to no incentive to explore most of the map (this was provided by taming many species necessary for kibble), and plainly and flatly the kibble chain progression is removed. Many people had fun following the kibble chain, it always gave something to work on or to do. It is very much game content. Nobody is going to explore the map for pointless easter eggs. Sure, things like caves and loot drops still exist, but that doesn't change the fact that 90% of the need to explore the map is gone. This is simply not true. WildCard is cutting out the content by deincentivizing players. I have explored the entire map in search of sarcos, kentrosaurs, pachies etc. Now I have no reason to do that anymore because these animals kibbles don't serve any purpose (same tier as ankylo, which is a must tame). Ankylosaurus does literally everything better than other dinos it its tier exept doed-why tame a kentro or a pachy? Their kibble is even completely useless now. This is actually exactly how sandbox games SHOULD NOT work-everything has to have a purpose. Sandbox games are simply normal video games that have less rigid structure, allowing a gamer to roam a virtual world at will. A sandbox game emphasizes roaming and allows a gamer to select meaningful tasks. Minecraft is a sandbox game but most of it's content has purpose. There are difficult resources to find that you have to grind and risk your life for. Spore is a sandbox game, yet killing every type of creature yields you a reward, as does colonizing new planets. Dinosaurs are a huge part of Ark-no they are the one factor the entire game revolves around. Making over half the species completely and utterly useless is not making for a good sandbox game. You don't add lifeless planets in No Man's Sky. You don't make half the weapons in Far Cry 3 useless. You don't fill MineCraft with meaningless background NPCs and meaningless resources. The whole point of that discussion was to show you that you don't have to outright remove dinosaurs/guns/NPCs to remove content from a game. Wildcard is removing game content by making a bunch of game content useless. You're right, making half the dinosaurs useless is more like making half the mounts and dungeons in WoW provide zero reward. Or removing skill trees from MMOs. Then going and claiming that "content isn't removed" is insane. By different "builds" I assume you mean different dinosaurs? If you're hitting a tame cap just from kibble farming, alone then you're doing something severely wrong. The kibble system will not do a single thing to alleviate server loads for multiplayer servers (as has been done do death) if that is what you are saying. I've discussed multiple times why content just being there isn't a reason to explore it. To reiterate: No, what it comes down to is "If have zero reason to tame 90% of the animal species, or explore half the map, I'm not gonna do it". Nobody ever forced anyone to do anything in Ark, you can just put down the game and play something else. People do things because they want to. Even if it's something frustrating like taming 20 pulmonoscorpius for rex kibble-you do it because you want to tame a high level, powerful T rex. I won't tame over two dozen species and likely neither will 99% of the player base because they have no reason to do it. So just because there is still some content in the game, nobody should complain when huge chunks of other content are being removed? I never said there was nothing to do in PvE under the new kibble changes I said there will be very little to do. No, it's actually a completely apt analogy. I've played WoW for 6 years and I know the playerbase would throw a fit if blizzard pulled something like WC is pulling now. This is a completely meaningless statement. Whether or not something was "designed with a use in mind" doesn't mean jack. It's what the creatures actually do that matters, and yes, after the kibble rework, we will have dozens of dinosaurs relegated to female Megaloceros status. Thanks for being level headed and responding to my actual arguments. I just ask that you read my entire post (as I did yours) and next time please write out each part of my post you are responding to, otherwise I can't make sense of your paragraphs.
  8. First we've established that this was an outright lie. Second, you're just getting into semantics about who likes the new kibble system and who doesn't. Obviously people on this forum represent a vocal minority, that goes for both sides of the argument. We don't have any definite numbers for either side of the argument. The bottom line is that there are a lot of people who strongly dislike the new kibble system, and wildcard can appeal to both sides by simply giving a server option to retain the old kibble system. That's not what game content its. Game content can be anywhere from extra NPCs and new maps, to different crafting systems, or new ways to craft armor/weapons/food. It could even be skill trees or progression mechanics like Skyrim's skill/shout system. I definitely agree that the kibble system itself is content-imagine what the game would be like without kibble. We'd be lacking a lot of game content. I'm going to explain to you why, in this case, removing game content is a terrible direction for this game and is a terribly shady way of patching content out of a game that people paid for, years ago. First, why do we have kibble at all? Why not just let us tame everything in 30 minutes with raw meat and mejoberries? Because it adds interesting, challenging game content and rewards players for doing a bit of work by taming weaker dinosaurs, breeding them, and then allowing us to tame strong dinosaurs-otherwise difficult to tame-easily with the kibble we worked so hard to make. That's much better than letting everyone insta-tame gigas and run around them. Anyone will agree with that. The new kibble system A) destroys any type of progression in taming animals whatsoever and B) Directly and indirectly cuts out the incentive to explore more than half the entire map and interact with most of it's content. This is the main gripe I and others have about it. A) New kibble system destroys any type of progression in taming animals whatsoever Before if you wanted to tame a difficult tame like Spinosaurus, you could start by taming Stegosaurus (a very easy tame), breed them for kibble used for Argentavis, then easily tame an few argies, breed them for kibble, and then easily tame a high stat spinosaurus. Alternatively of course you could try to tame a spinosaurus with raw meat. With the new kibble system, say you are new to the game or you are on a new server, or you don't have any Spino-tier dinosaurs. If you want to kibble tame a spino now, you now must tame multiple brontosaurus, rex, gigas, or therizinosarus without kibble. This is because dinosaurs now only accept kibble from their own tier dinosaurs! It doesn't matter how many lower tier dinosaurs you put effort into taming-there is now zero progression through the kibble system. There are no interconnecting steps. We're going to have to tame multiple high tier species with berries or raw meat in order to effectively tame anything in their tier. This is a terribly thought out game mechanic, nobody wants to have to berry tame a therizinosaurus or tame a giga with raw meat. And now you have extra high tier dinosaurs with poopty stats that you only use for breeding until you tame about 5-10 high tier dinosaurs. Again, any sense of progression is lost with the new kibble system. Another example is that now you have to tame Megalania to get kibble for thylacoleo or griffin-and the catch is that you will have to tame multiple megalania without kibble in order to do so. In the first kibble system, you could work your way up by taming low level quickly-tamed creatures which provided kibble generally for higher level creatures. This is no longer possible with the kibble tier system-you now are forced to spend hours taming brontos/therizinos/gigas without kibble. B) New kibble system cuts out the incentive to explore more than half the entire map and interact with most of it's content. As it stands according to https://ark.gamepedia.com/Kibble#Kibble_Rework once I tame a Dodo, a Trike, an Anky, an Argie a Rex and a Megalania (all hilariously easy to tame) I have kibble to tame every single creature in the entire game. Some people may enjoy that, which is just fine, and again why WildCard needs to give us the option to choose between kibble systems. The problem that many people have is that there is now no reason to tame anything else-other than a small handful of useful dinosaurs (giga, doed, mosa). There is no reason to tame over 90% of the species anymore-dilos, kaplos, diplodocus, ichthyornis, kentrosaurus, pelagornis, terror birds, tapejara, pachycephalosaurus, pachyrhinosaurus, so on and so forth. What little use these animals previously had will be erased with the new kibble system. They will become useless background NPCs, just like female megaloceros are. I've heard people say, numerous times that "you can still tame whatever you want"-this is not an argument, and nobody tames useless animals (case in point-female megaloceras, diplodocus etc) "You can still follow the kibble tree however you like" which has been demonstrated to be patently false three paragraphs up. On ragnarok I need to take one or two quick trips out of my house in Viking Bay to find megalania, and then the rest can be found within walking distance. That's it, I've tamed everything I need to. There is no reason to go to the snow biome (other than one minor cave), put myself through the swamps, or explore more than half the map. I don't have to explore the redwoods and get ganked by a thylacoleo and die. I don't have to run through the dangerous swamps avoiding leeches and venomous snakes, nor do I have any reason to ever touch the bottom right 25% of the map which is desert. I just breed my dinosaurs and go look for caves, while maybe occasionally chasing supply drops. I can also play sims and build a cute little house. And that's literally all there is left to do in PvE. The old kibble system provided a necessity to explore every bit of the map in search for new species to tame. In doing so, you had a lot of experiences-you were mauled by predators, you froze to death, or you lost yourself in an enormous jungle. That is content. How is this cutting out game content? The dinosaurs are all still there! Think about it this way. What if Fornite nerfed every single gun to the point that they had to reload after one bullet-now rendered completely useless-except the Pistol? "Well" people in this thread will say "All those weapons are still in the game, so they didn't actually remove any content right?" Wrong! They removed content by making so much of the content useless and pointless to interact with. What if every single FPS game had all weapons do .0001 damage-except for one pistol-but still keep them in the game? What if minecraft made it so you could craft everything you want out of one basic resource, rendering everything else existing-but useless? They just made it easier and less of a time waste though.....right? What if world of warcraft let you craft armor at any level you wanted? Sure it makes everything easy and you don't have to spend time on anything-but then nobody bothers leveling up (which involved exploring the map, doing quests, interacting with the world-content.) Removing kibble progression is the exact same thing. Wildcard is gutting a core mechanic of the game. The people who like the first kibble system like it because it always gave them something to do and a way to progress. For PvE the new system leaves very little to do. It's more of an appropriate change for PvP. Of course, Wildcard should balance PvP and PvE separately-many game aspects have been ruined for PvE players because of their diametrically opposite power in PvP (e.g. flyer nerf, rocket launchers, fishing). Of course this would take work and effort on part of WildCard. Now that they have the better devs as the other ones left for Atlas, I'm confident they have the brains to do it. I hope by reading this all you now begin to see my point. If you read my post-particularly what I wrote about Fornite-you will see that this notion is faker than the flat earth theory. This is a false dichotomy. This means that you simplified the whole thing into an "either/or" situation when there are multiple other options. Again read my post and I know you will change your mind.
  9. I'm not in the minority, there are thousands of people who don't post on these forums and play the game, and have been enjoying the current kibble system for years. There have been a number of people who dislike the new changes and are voicing there dissatisfaction on the forums. I never raged at anybody for liking the new kibble system. You're putting words in my mouth in an attempt to make me look bad just because you disagree with me. I, and others will continue debating and discussing the new kibble system right here because it's the correct place to do so. Still waiting for you to show me this, unless you were just fabricating a lie.
  10. I wasn't arguing for more content to be added. My point again was that the new kibble recipies aren't about being "difficult" but rather that they are even more tedious and time consuming-that's how Ark works. Making it even more tedious to make kibble is just frustrating. The species you need to tame is irrelevant-at some point you will have every vdinosaur you need to make eggs for kibble, and the process becomes bottlenecked by crops and jerky. Now that we have extra ingredients and recipes involved, even when you get to the point of having all dinosaurs, kibble farming is going to be even more tedious and time consuming. Please show me the posts that discuss this and I'll be happy to prove you wrong. There has been plenty of discussion that has proved otherwise.
  11. Great. I already knew that. I also knew that. Now in addition to that it takes rare mushroom and sap. Look, there's literally nothing difficult about this game. All you need is time, patience and grinding. If anything at all, PvP takes some skill. But for PvE, it's an easy, low skill game that just requires a lot of time and some learning. The point is that it doesn't matter that mushrooms or sap aren't "difficult" to obtain, it's that they are a pain in the butt to have to harvest over and over again just for kibble. I think the current recipes for kibble are perfect-1 crop, prime meat jerky, egg water fiber/berry. That's plenty. There is zero good reason to add things like sap, mushroom, and recipes to that. I have no idea why the devs think making kibble harder and more strenuous to take is a good idea. Nobody asked for it and people aren't going to enjoy it. Is the logic "We just made kibble farms smaller by cutting content out of the game, let's make it up by making a kibble a pain in the butt to craft"? Sad, but not surprising I suppose.
  12. The new kibble recipes are incredibly arduous and tedious. Citronal+rare mushroom+prime meat+sap just for argie tier kibble? Actual food recipes for 2 kibble tiers? What the hell are the devs thinking? I don't think I'll be playing until they release a "Classic Kibbles" mod do undo this stupidity.
  13. As has been discussed numerous times, people will just replace those kibble dinosaurs with other tames. So the new system, at least in terms of the taming cap, is actually self defeating. Because it is going to take out a massive chunk of gameplay content by removing kibble tree progression. As Neelix1 said, it doesn't add any content-it actually removes it. It's only the vocal minority that wants an easy oversimplified taming system. There are a lot of people that enjoy the content that kibble tree progression offers, which yes, includes grinding. We have for 3 years. Imagine if Skyrim removed the need for caves and world walls to unlock Shouts and spells to make it "easier and less grindy". Imagine if World of Warcraft or Runescape removed level requirements for armor. Imagine if Minecraft let you craft any weapon you want with a simple pool of resources. You're dumbing down the game by removing core gameplay elements. The new kibble system is actively removing, directly and indirectly, huge amounts of content many people paid for. We need an option to keep the old kibble system.
  14. This happens maybe 1/3rd of the time when I'm running on/off a foundation, a rock or a mount. My character just freezes in place with the floating animation, while I get chomped to death by dinosaurs or lose my time. This has only happened since one of the recent patches. This is incredibly frustrating, please fix this ASAP and don't let it become another glitch on your "not to do" list WC.
  15. I have had this happen a lot and it's really game breaking for water tames. It has something to do with sprinting. Even if your dino is stopped in the water, it loses stamina. Please fix this WC.
  16. Super annoying and game breaking. Nice "fix", I wonder if this will get fixed this year.
  17. It's called "convenience" and "Quality of life". As it turns out, humans beings like things like automatic drills, screwdrivers, cars and smart phones. If everyone were like you, we'd be peddling stone cars like the flintstones and manually digging up roads and house foundations with our hands. Maybe you'd prefer having to manually force-feed dinosaurs too, instead of having them automatically feed themselves when they have food in their inventory. You're completely wrong about the new kibble's being "easy as picking up stone" too. Either you're a troll or you are very young, in the latter case I don't blame you for having an infantile mind. Just try to think for once.
  18. Cant we get some actual QOL integration? This is hardly s+ integration so far. We need things like automatic doors and an option for torches to turn off during the day. Also, please let us disable snapping for structures like stone pillars. It's absolutely infuriating trying to build a trap with stone pillars with the current games terrible snapping mechanism.
  19. I support this. It's completely infuriating to have to scroll down and see hundreds of raw meat after you go hunting on a carnivore. Please WC, increase stack size to 50.
  20. Can we expect to get a bunch of actual QOL features from S+? Such as setting torches to only go off during the night, or have doors automatically close behind you?
  21. Thanks for taking the time to respond to my post. I think what you write is great, but you are missing my main points. The kibble rework doesn't provide any type of freedom or dynamicness to the game, it just chops down the requirements to tame all the dinosaurs. Additionally, nobody is going to tame the rest of the useless animals just for immersion-that's not how people, or video games work. There is no more choice with kibble rework at all, nor is there any more freedom. The kibble tree is simply being dumbed down so that the number dinosaurs you are required to tame is significantly reduced. The gameplay is going to be the exact same: You have to tame one species and breed it in order to tame another. It's just that taming A is going to also tame B C D E and F, which takes out a huge chunk of gameplay content especially for those who play PvE. With regards to your Subnautica example, a more realistic comparison would be that the "rework" in terms of subnautica means you can just gather lithium and copper in the safe shallows and that's literally all you need to build everything in the entire game. There's no reason to explore half the map anymore and half of the gameplay that people paid for is being cut out-that's what Wildcard is doing. Hence my suggestion of simply reworking the kibble tree into something that bears at least some semblance of logic. As I stated earlier, nobody is going to pursue dozens of useless dinosaurs across the map if they "really want immersion"-even in a sandbox game there has to be some kind of guidance in terms of rewards. Look at something like a female megaloceras or a diplodocus; nobody tames these for immersion's sake, they are dead weight in the game. That's what half the dinosaur species are going to be like. So whoever thinks that this new kibble system is fair to both player bases, no, it's not, it's just going to ruin the game for people who enjoyed kibble tree progression. The actual solution would be to leave an option to retain the old kibble system on your servers. Which I really hope Wildcard does. Then get rid of the kibble system completely? You're still "forcing" people to tame one species in order to get the next. The old kibble system makes a point to exploring half the map, making people learn how to tame dozens of species, which ironically exposes you to the entire world (dangers, resources, etc). All of the same taming and exploring content will not be in the game because it's literally being removed. If you read my posts you will understand why nobody is going to go out of their way to tame 50 species that will now be rendered useless. The species specific kibbles and hence the kibble progression is literally being removed, you can't progress from A>B>C>D anymore when A unlocks B C and D. Just like how right now you don't go tame a Stegosaurus to tame a Quetz.
  22. The new kibble system is "forcing" gameplay just as much as the old kibble system is, you just have to tame less species and there's little to no progression. As for your last sentence, reread my previous post.
  23. To Jen and the rest of the Wildcard dev team: This change is going to completely kill Ark. Most notably PvE as well as a lot of the exploration aspect in PvP servers as well. Please hear me out. An absolutely integral part of progression in Ark is in following the kibble tree. It gives a sense of progression and is a major incentive to explore the map and interact with its many species (most of which will be relegated to useless background characters after the patch). It is even moreso an important part in PvE where there is no end goal of raiding and killing other people. There are four major things you do in PvE: Tame Explore Breed Fight bosses The new kibble changes, as is, by and large eliminate the first two. After you've done some building and tamed some core species, all there is to do on the entire map is breed your dinosaurs and go kill the bosses. It's clear this change is geared more towards PvP, where you constantly have to replenish your tames and egg supplies because of wars and raiding. The main attraction of the game mode of course is fighting other people and killing them, people understandably want to minimize the grind it takes just to get to that point. The problem is this that this change is going to eliminate a massive amount of content from PvE as well as make a much less exploring-oriented experience for new PvP players. What Wildcard should do is to simply rework the kibble tree into something more logical. To be necessarily blunt, the current kibble tree logically pans out like it was designed by a 2nd grade student-it makes no sense at all, of course people are fed up with it. You could make it so that a handful of dinosaurs provide kibble for the majority of species, but still keep a lot of species-specific kibbles and keep some progression that way. The solution is not reworking a core part of the game 3 years into the games release and breaking it at that. In short, following the kibble tree and trying to tame new species is an absolutely fundamental part of the player experience in PvE, and also in PvP. PvP will atleast still have fighting and raiding, PvE will leave very little for players to do at all once they tame the species that provide all kibbles. I've seen lots of people voice this concern on various social media platforms and many predict they will quit Ark shortly after the update due to lack of content. I really hope Wildcard reads this and instead chooses to rework the kibble tree. It might be frustrating to have to postpone an update but it will make for a far, far better game in the long run. Why of course! Of course people will stop collecting dinosaurs because they serve no purpose, is that even a question? As for your second question, even in sandbox games there need to be rewards and reasons to perform any kind of activity. Look at Subnautica, a sandbox game that takes place in the ocean. You can explore different biomes at your own leisure, but you do it because different biomes have different resources. There isn't a biome that's completely useless (like dozens of dinosaur species will be after the update), people don't play games for hours and hours just "for the heck of it". That's bad design. Every part of any good sandbox game contributes to something, like a tool or a resource, it's just up to you how you want to use that tool. But it can't be a tool that serves no purpose. I mean look at all the tames now that don't serve a purpoes. Who ever tames a diplodocus or a female megaloceros? That's what half the animal species in Ark are going to be like after the kibble rework. I would GREATLY appreciate this. An option to keep the classic kibble system would hurt nobody and benefit everyone-people don't care for taming/exploration can keep the new kibble system and the rest and stay with the old one. Please consider this, if not planning to rework the kibble tree, Wildcard.
  24. Ever since the patch i've been having issues where i'll be running on flat ground and sometimes i'll get stuck in the falling animation for a few seconds. This also happens sometimes when i walk off of a foundation and i'll get stuck on the side of the foundation doing the falling animation for about 10 seconds. Lots of people are reporting this and it's pretty game breaking, please fix this promptly.
×
×
  • Create New...