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Tylanater

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Posts posted by Tylanater

  1. I could be wrong, but I don't think WC has ever even mentioned or acknowledged the prevalence of tracking via battlemetrics and bots, which makes me think either 1, there's nothing they can do to fix it, or 2 they just don't care to. With moderation it's clear that the enforcement devs are almost completely incapable of tracking players transferring between their servers. IE a cheating tribe will get devwiped on their tiny farm server but their main server sits untouched. Hopefully transferring won't be as much of a think in ark 2 and maybe the LDL servers are them testing the waters. 

  2. There's a few different things that contribute to this in Ark 1 that they could fix in Ark 2 if breeding is even returning as we know it. 

    Firstly, allowing players to build in massive caves, which allows them to breed with no threat whatsoever, making them the only viable base spots in the game. Pretty much no open area is viable. Cryopods are also a huge contributor. Before cryos it was nearly impossible to breed the way people do today. Changing how kibble works also had a huge effect. Before cryos + kibble change half of your tame allowance had to be egg dinos, which a lot of people didn't like, but IMO it's better than these walmart bases with 500+ gigas breeding to top stat. 

    Additionally, infinite mutations (essentially) needs to not return at all, it's so bad for the game. A perfect tamed 150 is probably somewhere in the ball park of 10,000% worse than a top stat dino. They need to make the maximum benefit of breeding far less. +30% rider bonus is already strong enough to be worth doing some breeding. That plus like a max of 20% increase to stats is more than enough.

  3. 7 hours ago, ThePryBar said:

    They are PvP servers for players that are sick of endless titan downloads, cranking out at least 10000 bullets a day as well as element shards to fill your turrets just hoping they get stuck somewhere.  Me and my pals went through 4 months of daily titan attacks on our base, it was enough to make me want to quit for a bit lol.  

     

    Big true but there's one big issue sadly. Stegos early and mid game are CRAZY op against ARB so sadly gonna be farming that like crazy still

  4. They are prolly testing the waters for Ark 2 trying to decide how they want to tackle transfers. It's a good step in the right direction imo but I don't think it will do much for ark 1 at this point. I'm sure people already have tek on the servers and prolly huge cheating issues already. There are a lot of huge benefits though, if you don't like manas don't play on lost island and you never have to deal with them, the cheaters can't move around and if someone does get dev wiped it will hurt WAY worse than on full transfer clusters. It also brings back politics to ark which for me was one of the best parts of early ark. Every server was kinda like game of thrones with people backstabbing people etc. Current ark is just sweaties transfering, no one talks, no one knows anyone else, you'll never see them again, etc.

  5. I'm guessing bad but hoping not. The fact is they've completely failed on the PC PvP side of things with cheaters so the question is whether the PvE will be better or not, which I'd say there's a decent chance of. I'm guessing they are going to enable full crossplay though which will mean you can no longer avoid cheaters on console. That paired with the fact that part of the reason Ark 1 cheats are so bad is because a snail games employee in china stole/sold the source code (see the lawsuit by WC about it if you don't believe) and there's prolly another dude waiting for his chance to make bank with the Ark 2 source code.

  6. honestly there's no saving ark 1 pvp issues. Don't even have time to get to all the balance issues with all the cheating but the only savior is ark 2 (potentially). They need to change a lot that would require a new game. Base attacking/defending needs to be totally different because like you said, turrets are bad and the turret limit is bad, but without it the lag gets crazy. Most people don't even soak bases most of the time for years now, you can always just cheese your way in. Server capping literally can't be fixed with server transfers enabled, even if the cap was 30 members per tribe people will just use 3 tribes, or just tribeless people to fill the server but not help directly in fighting, no way to reliably detect which tribes are working with each other. A million more issues that were not thought out when they added them to the game that pretty much can't be fixed at this point like infinite breeding, cryos making the game to easy/lame (everyone got a pocket giga/can bring a whole raptoring brigade of dinos on a mana) etc.

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  7. Best I could recommend is not to play on Asia clusters. They crash and go down on wildcards end all the time and you are very susceptible to losing your character that way. Also on the player end duping and intentionally crashing the server is super rampant. 

  8. Look into the Xbox family sharing I think it's called. Basically you can link one Xbox account to another and anything you buy on one is available to another. Your wife would need to make her own account and may need Xbox gold as well, but I can't remember. Look up a YouTube video on it causes it's kinda confusing. Also, I know it works with purchased games but I'm not sure about for game pass games. 

  9. On 7/21/2022 at 9:57 PM, systematic said:

    When playing ark on xbox; when I hit the start / pause, in the menu is tells me how many players are online on the server I'm currently on.

    For some reason that's only a thing on console. You can use battlemetrics website to see how many people are currently on from steam. Epic game users don't show up on battlemetrics or the in game server list though. So if a server say 54/70 but it's full it means there are 16 epic games players on as well.

  10. The point is bad will is festering which is a threat to ark 2 sales. One very easy fix is more transparency in enforcement. No one has demonstrated a good argument on why they shouldn't be more transparent with reports like their peers. Some other transparency related issues is that they probably don't have nearly enough enforcement employees. I don't know how many they have but I have submitted a lot of tickets and there's only 4 GMs that respond. Maybe there's more than that but whatever they have is clearly not enough. 

  11. 29 minutes ago, Pipinghot said:

    No, they don't, a point which you keep missing or ignoring.

    The communications from WC on this topic are completely normal for the games industry.

    Hell, a lot of other games give you confirmation on reports for toxic chat, let alone cheating. Ark literally doesn't even have a chat filter and people spam the worst words, that I'm sure you can imagine, and have them as part of the characters name, and don't get banned from reporting.

  12. 2 minutes ago, Joebl0w13 said:

    Completely different games for the most part. Designed for PVP and nothing more than PVP really.

    Ark is there as well, with a mostly PVE player base so...

    Yes now, and Ark used to have a mostly PvP player base. Most of whom have quit and would be interested to come back if the issues were fixed. The reporting system being a huge issue.

  13. 14 minutes ago, Pipinghot said:

    No, they don't, a point which you keep missing or ignoring.

    The communications from WC on this topic are completely normal for the games industry.

    Rust, the most similar type of game to ark, literally has a twitter where they post all player profiles who get banned, Overwatch, WoW, and other blizzard games tell you if they took enforcement action based on your report, Fortnite sends you a thank you message if they ban someone based on your report, etc.

  14. 3 minutes ago, Joebl0w13 said:

    Given that most of the player base is PVE, I'm not sure how much of a threat this is to Ark 2. Time will tell I suppose.

    Majority is pve now, with a huge portion still being pvp. If the pvp completely flops in Ark 2 it will be bad for the game and I think pvp players are not going to put up with as much this time around. The potential pvp is much larger but most non cheaters are done with ark 1 at this point, on PC at least, console pvp is actually still pretty good. Look at the top 10 games on steam, they are all pvp or have a huge aspect of pvp to them.

  15. 8 minutes ago, Joebl0w13 said:

    And? Their sales don't seem to reflect bad will and transparency doesn't seem to enter the equation.

    If you don't believe there's massive bad will in the pvp community and that transparency is a big part of that then I'm not going to argue with you. I think it's plainly obvious to those that play pvp and huge threat to ark 2.

  16. 8 hours ago, Joebl0w13 said:

    I love these we need the devs to do x,y,z posts.

    After 6 years, they never get old.

    Even if it's the same thread you've been reading for 6 years. Over and over again.

    I mean that's one of the big reasons wildcard has so much bad will. In the end it's up to them if they don't want to address easy to fix issues in the community. The game has the worst transparency in regards to enforcement relative to all their peers. I'm not sure how this is something worth defending?

  17. 5 hours ago, GrumpyBear said:

    I wouldn't doubt half the people who report speed hacking are reporting players who pumped their run speed up to 200%

    If it was just speed hacked players it wouldn't be that bad, it's pts, wyverns, etc. Stuff that can't be leveled in speed. It's very obvious. Also stegos are very popular speed hack candidates to run to a back of a cave nearly invincible. 

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