Jump to content

Shasa

Members
  • Posts

    51
  • Joined

  • Last visited

Everything posted by Shasa

  1. I dont rush. Just i dont want get it in other 3-4 months. Max on end of january will be ok for everyone i think, not?
  2. Sometime the moderator beavior in this forum dont have sense. Why merged my post with this suggestion? My isnt a suggestion and isnt a bug! Its just a stupid thing that Wildcard team already know that need to fix but Dollie said that dont is urgent. The right category so was "General" and i just posted a poll there, to show for how many guys is a priority. And was getting votes before this stupid merged 😒
  3. Please vote to prioritize the Public Teleport issue fix. If you just press a single button by mistake, tp becomes public. Can happen to anyone, especially with lag. From what I see on social media, 90% of big wipes are happening with the tp public. It's such a simple thing to fix and I really don't understand why they haven't fixed it yet. Absolutely dont is normal thet you can change a setting much important like this, with just a clic!
  4. Mesh don't was fixed on ASE for 7 years. I can't wait 10 years for server transfers bro.
  5. VOTE TO GET SERVER TRANSFERS SOON In the old announcement where Studio Wildcard said that ASA would be released at the end of October on all platforms, they also said that transfer servers would open in December, with the Scorched launch (so, two months after ASA launch). But now that ASA on consoles delayed, and Scorched has been moved to March, what will happen with the transfers? I paid 50$ for a PvP game and I don't want to stay on my server playing like PvE for 4-5 months! Dollie responded to a user, saying that the team hasn't yet decided when to open transfers, and since they often say that they listen to the community, if you agree with me, vote "yes" to ask to Studio Wildcard to open server transfers not later than mid-January.
  6. Yes i mean transfers. And I understand what you saying but anyway 15 days with 3x will be atleast something.
  7. This is a stupid advice, since Wildcard made FULL crossplay, I want play there but i want that everyone must start with the same chances. Like they said in the announce of 30th march.
  8. Xbox and PS5 players, even if they decide to play in full crossplay, will still start in new servers, that will be merged in December. So the best base locations problem doesn't exist. And with boost you recover all the time lost because in 15 days with 3x, you do what they done in 45 days.
  9. No bro you wrong. Current Steam servers will merge with XBOX and PS5 servers in December so what you said don't have sense and Wildcard obviusoly know it. For this reason they planning boost rates. Can't merge PS5 players that farmed / breeded for 10 days and Steam players that farmed and breeded for 40 days. They are forced to give the right boost to recover. And PS5 players, to recover 30 days lost, need 15 days with 3x (so in 15 days they do a 45 days job)
  10. In community crunch Studio Wildcard said want to synchronize the rates by mid-December. So I assume they will respect the date for server transfers... And about the boost to recover the time lost, I hope they will do it in the right way. XBOX have 18 days delay from Steam so should get 2x for 18 days. PS5, for example if get the launch on 26th November (with 30 days delay from Steam) should get 3x for 15 days to recover the 30 days lost. In this way we all be at the same level, and ready for server transfer in mid-December.
  11. What is one of the most important factors for an online game? The popularity! Nobody wants to play in an empty online game, right? Well, let's start by saying that even before ASCENDED was announced, EVOLVED was already dead. ARK is a game that has population loss as a natural consequence, because half of the players that lose everything don't want to start from zero or don't have chances because it's hwrd for a new tribe to compete with the old ones. Another reason that made the game dead was the ever-increasing opening of new types of servers like SmallTribes and many others, that divided the population, making the official servers more and more dead. The novelty of the ASA announcement that excited many was the possibility of playing in complete crossplay, because the servers would be SUPER populated. But now, for fear of unbalanced games and PC cheats, Wildcard wants to create servers only for consoles and this way will divide the console community into 4 parts! (also considering SmallTribes Fullycrossplay and SmallTribes console-only crossplay) Console tribes are now confused. They don't know where to go to play. Full crossplay more populated but perhaps unbalanced and with cheats or just console less populated but more "safer"? This split is the worst thing Wildcard could do. With new servers we have a great opportunity to populate the pvp community and we are wasting it. 🔸 MY ADVICE IS THIS: set the console-only servers as if they are like servers of new maps you opened on EVOLVED. That is, with partially limited transfers. - Can transfer characters from full crossplay to console crossplay; - Can transfer characters from console crossplay to full crossplay; - Can transfer items from console crossplay to full crossplay; - CAN'T transfer items from full crossplay to console crossplay. In this way, anyone that decides to build a base on consolle-only crossplay (because they are afraid of unbalanced play and PC cheats) will still be able to have bases on fully crossplay servers too and in the future will be able to transfer everything from the console-only crossplay. To do full crossplay if the cheats are indeed fixed. Console-only servers cannot be attacked by the PC but as also PC players will not be disadvantaged by this situation: why would console-only players attack PC servers if they can't bring back their loot and items? And, PC players would still have significantly better dinosaur stats than console-only players. 🔸 Another idea is to eliminate SmallTribes to encourage players to find/create large tribes in the official. Or connect also SmallTribes servers with official servers (removing the 3x and leaving only the tribe member limit). In this way, whoever attacks those servers will only be able to do so by creating tribes of 6 players. In short, it's important to build a HUGE PvP community.
  12. I understand the issues and differences between PC and console but if you had the courage to create fully cross-platform, you should have the strength to do it without doubts and fears. Dividing players in two separate clusters between those who will play fully cross-platform and those who will play cross-platforms for PS5 and Xbox only, is a huge mistake that will divide players into separate communities. And this is never a good thing for a game like ARK where the number of active players is very important. In fact, the game slowly died because players stopped playing after losing everything, but also because all the new types of servers that you opened over time. Starting with smalltribes, and continuing with all those types similar to unofficial. This has separated ARK players by making the servers increasingly empty and boring. If you make this separation at launch, you will start on the wrong foot and destroy before start many large tribes that were already organized and which will now split in two between those who choose to play on one side and those on the other.
×
×
  • Create New...