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Elgar

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Posts posted by Elgar

  1. 13 hours ago, Kaprosuchus said:

    or when i open my engram list and it's filled with essentially advertisements for this DLC it makes me want to dig in and not buy it more.

    For this specific case, just filter out the DLC engrams (last icon on the upper right corner, a human head), you won't see them anymore.

    • Thanks 2
  2. On 2/22/2024 at 7:04 AM, CervantesMor said:

    the problem first, however, is to beat the invisible Dragon... how many teams of Dinos will be sacrificed before finding the "visible" Dragon? 

    According to several players on the official Discord, if you go in with cosmetics, dyes, painted gear or chibis it makes it invisible. Don't use any of those and it works fine.

    • Thanks 1
  3. 5 hours ago, SunsetErosion said:

    I think creatures have like this Sample ID thing. I think you will need a mod that re-creates creatures using this ID. 
    I am not sure this exsist for ASA. But I hope i remember this correctly and there are mods for that, at least ASE...
    -> Looking for it, but cant find it... Maybe it was an option on the dino-recovery ticket form...
    Im not really helpfull, sorry...

    You tried to be helpful, so thank you for that, much appreciated. :)

    Well, my question was solved thanks to someone on Reddit : ASA has added some new commands that are not listed yet on the wiki. One of them is AddMutations. We can't spawn dinos with mutations, but now we can just add mutations after we spawn them, thanks to this command AddMutations.

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  4. EDIT : Solved thanks to u/LilTimThePimp on Reddit. There is a command, AddMutations, allowing to add mutations to a dino where they need to be.

    Hi, now that in Ark Ascended the mutations have their own separate counters, like base stats, is there a mean to spawn a dino with mutations ?

    There is the command SpawnExactDino but this command exists since ASE and therefore you can't specify mutations for the new ASA system, as far as I know.

    I ask this because I'm an admin and if a player on my server loses a mutated dino because of a bug, I can't respawn it with its mutations. That's especially detrimental for breeders, and there are several breeders on my server who reproduce highly mutated dinos.

  5. Thank you Mirage ! 😃👍

    About bee hives / giant bees, would the informations given by the admin rifle in green mode help you ? I mean when you target something in game with the admin rifle, to get ID.

    Also, I noticed a bug : when you load a new save for the first time in ArkViewer (by refreshing it with the FTP feature, or by loading manually a new save), several species in the Tamed tab don't appear. I have to exit ArkViewer, then launch it again in order to see every species in the Tamed tab. Not a big deal since the workaround is easy of course. I already noticed it with previous version, but I totally forgot to report it, sorry.

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  6. 33 minutes ago, MirageUK said:

    I'm always up for more data to investigate.

    Cryo'd creatures won't show any saddle data currently as I have still to parse it but I'm pretty sure non-podded creatures should be returned in the item search.

    I just sent you a private message with a link to download my dedicated server save.

    You'll get an example with a Giga not in cryopod who has a saddle but this saddle is not found in the item search. I came across other instances of items not found, but I can't remember them exactly, sorry.

  7. As far as I'm concerned, I'm very excited with this upcoming new possibility. I never use mods on my dedicated server, not even the official event ones, for several reasons. To be able to install skins, and other cosmetic stuff, only client side, without having to install mods on a server, is very interesting and a great change IMHO. I'm sad and tired that each time devs announce something, it's instantly trashed by some people.

    • Like 1
  8. UPDATE Very interesting theory from someone on Steam forum where I created the same post :

    "What i've seen so far is that this occures when a server or SP session is shut down and then restarted. Every wild baby that existed before will get bonus levels when claimed and every wild baby that spawned while the sever/session is running won't."

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  9. Hi,

    Why do some babies get bonus levels when claimed, and others not ? What is the rule ? I've been reading a lot of different theories, but are there established facts now ?

    My dedicated server is totally vanilla (no mods at all, not even the official winterwonderland one) :

    • Two days ago, I tamed a Male Brontosaurus level 145. When it was tamed (coming out at 217), I claimed its Male Juvenile baby, that came out at 145.
    • Yesterday, a player tamed a Female Rex 150, coming out at 224. He claimed its Female Baby, that came out at 225. (Yes, 225, not 224.)

    So what is the rule ? I can't figure it out.

  10. 38 minutes ago, MirageUK said:

    I actually changed it to put them stats back into the wild to replicate what we had for ASE.. not done any breeding for ASA but did wonder why they weren't in the base stats anymore and were counted as "TamedMutationPoints" or something similarly named.

    I'll have a look at extending ASV so we have "base, tamed, mutated" views for ASA.

    Thank you !

    If you want to fully understand the new mutation system, this video is really well done : https://www.youtube.com/watch?v=jXx_gxYLfkA

    Probably the best change in ASA vs ASE, if you like to do breeding of course.

    Also, if you didn't try them yet, I recommend you to spawn in your single player playthrough the new vanilla tek binoculars exclusive to ASA (you get them after beating the Overseer), they are awesome to see the wild and tamed dinos stats, no need for a spyglass mod anymore. The command is cheat gfi ElectronicBinoculars 1 0 0

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  11. Something that would be very useful in the future, without abusing your kindness, would be to model Ark Viewer on Ark Ascended's new mutation system.

    As everyone knows, mutations are now counted separately and no longer affect base stats. The phenomenal advantage of this new system for breeding is that you can always improve your bloodlines if you discover a wild dino with great stats, even when the breeding of its species is already underway or even completed.

    Ark Viewer mirrors the old system, i.e. instead of indicating, for example, 50 in HP + 15 mutations, it directly indicates 80 in base stat for HP (which is somewhat wrong with the new ASA system). As a result, in order to remember the base stats of your bred dinos you have to look simultaneously at the stat columns and the mutation columns to find the dino with the highest stat without being mutated (if you still have this unmutated parent). Or you have to substract the value added by mutations on your bred dinos. Not very practical.

    I don't know if my explanations are clear, sorry as English is not my native language.

    To sum up: could Ark Viewer, in a future evolution, reflect what you see when you look at a dino with the new tek binoculars from the vanilla game?

    • Facepalm 1
  12. 8 hours ago, MirageUK said:

    Extremely close now... any volunteers got a backup with a decent number of official cryopods I can test against? 

    My own single player only has 3 podded creatures and be nice to have a larger dataset to test on before putting together a release.

    I'll have to see whether the cryopod mods work the same way too once I'm happy with the official pods first.

     

    I just sent you a private message with the backup of my dedicated server.

    • Thanks 1
  13. 13 hours ago, Scheneighnay said:

    Seems to track, my tribe executed our oviraptor because it kept stealing eggs.

    I haven't had problems with wild ones though because we have boosted rates so they hatch fast.

    Why didn't you just disable its automatic eggs retrieving ability in its options...?

    • Like 1
    • Thanks 1
  14. On 12/16/2023 at 9:25 AM, MirageUK said:
    • Wild Tab 
      • All dinos are 100% mature.  Uncheck "Tameable".  Babies technically aren't tameable so aren't included as part of the default filter.

     

    That makes me think, why are some Alphas listed even when "Tameable" is checked ? For example, with "Tameable" checked, we see the Alphas Carnos, Megalodons, Raptors and Rex, but not the Alphas Mosasaurs and Tusoteuthis.

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