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coldino

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  1. Whoops, forgot to update this post! Fjordur support has been included for a few days Unfortunately there will be no special support for the different realm map - at least not for now.
  2. Lost Island support is now released! With the significant disagreement between the in-game map and GPS for this DLC I've chose to match in-world locations rather than matching the handheld map in-game. This should show you exactly where the creatures actually are, but won't precisely match what you see on the handheld map in-game.
  3. Genesis 2 support should now be live, and Lost Island support should arrive shortly after its release.
  4. Larkator is now updated! Thanks to community contributions this update has been much easier to put together. Larkator should auto-update, or you can install from https://github.com/coldino/Larkator/releases/latest. New Features New supported maps: Genesis, Valguero & Crystal Isles (thanks to Rottenbeer for Valguero and m-soltys for Crystal Isles) Partial species name matches - have an "Alpha" search! (thanks jamckee) New option to change which stats are displayed (thanks jamckee) New option to hide untameable creatures (thanks jamckee) Most old maps have been updated and re-calibrated, and there are many other small changes to improve the app.
  5. There's a config button in the bottom-right that lets you change which Ark you are pointing at. I haven't looked at doing that yet. First and foremost I would need to find a usable map image...
  6. It needs access to the saved .ark file. As Ark mobile is server-based only then no, Larkator won't work.
  7. It should auto-refresh what it detects the save file has changed...
  8. Exactly that - the list of species is a list of species found on that map. If it's not there, it hasn't spawned yet. Cave spawning is a little odd in Ark. Pretty sure you need to be in the area to see any spawns for a particular cave.
  9. Unfortunately this isn't as nice as it should be. Microsoft's setting system loves to complicate things. Under %LocalAppData%\Apps\2.0\Data you'll find some oddly named directories, and under there you'll find one starting lark - try looking in there for user.config. Example: C:\Users\<username>\AppData\Local\Apps\2.0\Data\KB4AQ8KP.BHR\6DY3X5LK.3YT\lark..tion_0000000000000000_0001.0009_81ea9061220815d0\Data\1.0.0.0\user.config Sorry if this was delayed, but I don't check this site often.
  10. Sorry to leave you hanging. I hope the recent updates have eliminated cases of settings being lost. Mods are only supported in the sense that creatures should be displayed, but using their classnames (as there's no way to get at species names). Currently there's no way for you or a mod author to provide this information as only the core Ark files are used as a reference. I'm surprised modded creatures are not showing stats and levels - this hasn't been the case when I've tested it in the past. As I'm short on time for Ark lately, could you help out by creating a small single-player world with a few of the creatures causing trouble and attach it to a GitHub issue please? Thanks for the continued interest
  11. As far as I can tell, ark-tools has (unfortunately) not been updated in a year: https://github.com/Qowyn/ark-tools/releases Make sure you are getting ark-tools.zip, not the source code. Specifically, you need: https://github.com/Qowyn/ark-tools/releases/download/v0.6.4/ark-tools.zip
  12. I've never bundled ark-tools.exe as it's a 3rd-party program. But, there's a link to Ark Tool's forum post right beside where it asks you to locate the exe...
  13. Sorry, no, not with a UI. You can get at the raw data using ark-tools so you might be able to come up with something.
  14. Sorry - didn't see this message! It looks like your installation is corrupt and missing a key file. Try repairing the installation and see if that helps. If not, try uninstall/reinstall. Let me know how it goes.
  15. Yes, this seems to work as expected. I haven't seen one wild in the list yet, but spawned/tamed ones work.
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