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StevenB

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  1. @pleinx Yeah feel free to send me a PM if you think I can be of any assistance.
  2. ASVExport has worked for a long time under Linux using dotnet
  3. Hm interesting. Granted I run it on Linux, but it overwrites fine on my end with 5.0.0.8 (unable to test newer atm)
  4. I also join tribes to fix things and only ever seen myself in my own tribe, but I am also stuck in 5.0.0.8 since .9 and .10 won't load my save (sent to Mirage in PM to look at when he has time and energy) Did this start to happen in .9/.10 or is the data also wrong for you in .8 for example @pleinx?
  5. Hey, was just wondering if this didn't get added as I don't see it in the structures pane/grid in 5.0.0.7/8 Not a big issue, just would be nice to see when structures were placed down for disputes etc. ^^
  6. Yeah, I see the same, for example only 4 Industrial forges on the map while there should probably be closer to or over 100 (383k total structures on map) Hope it won't be too much of a pain to figure out Fantastic work so far though!
  7. Hey, good to see progress being made on ASA Was going to say coords shown on map didn't align with TPCoords (the ones ASV should find), but seems they silently fixed it as that is not the case when I tested just now My save doesn't load in current ASV though so will zip it up and provide a download link for you if you want to look at it. Edit: False alarm, something went wrong on my end.. My apologies Mirage!
  8. Wb, glad to see you are having more time again I forked it a while back and played around with .net 6.0 already and it drastically improved the speed of extracting with ASVExport on Linux, got some server stuff I have to deal with, but will later write up how to get it working on a Debian based system.
  9. @FuriousTheMonkeyboyThis matches in-game scans and data extracted with other tools. You are using 4.2.1.1?
  10. @pleinxYou aren't using the latest version of ASV, try that and see if that is correct for you
  11. Here's an example of use on Linux. If you run it manually you don't need the full path of the .dll or mono. Thx for this btw @MirageUK While the regular one worked in scripts it's nice to have one that doesn't show an error at the end 😛 On Debian I installed mono-devel / mono-complete to get it to work, might test a bit more later to see if I can install a smaller set of packages. /usr/bin/mono /home/steam/scripts/ASV/ASVExport.dll all /home/steam/arktemp/scorchedearth/SavedArks/ScorchedEarth_P.ark /home/steam/data/scorchedearth/
  12. I just want to mention that the .arktribe will update when dinos die from starvation etc. and thus is not an accurate way of determining tribe activity. I have just been ignoring that date as all it does (and still will) is tell you when something happened in that tribe which can be at least weeks after they stopped playing 😛 Would love one that showed structure/dino refresh time tho ^^ Thx for the prompt crash fix as always and the new FTP option ❤️
  13. You can do all this with a mod without issues. If someone provides a working Linux API I would be happy to test it out, but since there is none mods are the only option atm. I do RCON stuff to mods and it is no different than regular RCON which would also not need auth. You can filter by IP easily both in a mod or just on the host itself by limiting the RCON port.
  14. Incorrect. if a mod is only doing lightweight server-side stuff it doesn't really impact the clients and works on both Windows and Linux hosts. You can't really do much harm to a mod unless you really mess it up. I would not host Windows server on Linux VM or otherwise, much better to go Windows in the first place then which many are trying to avoid due to wanting to not deal with licensing or other Windows issues.
  15. Seems the actual cause is being unable to load the Gen2 save. It said loaded in 1m 13s, but afterwards it said failed to load 2021-07-14 16:32:31.2237|ERROR|LoadSaveGame failedSystem.NullReferenceException: Object reference not set to an instance of an object. at SavegameToolkit.PropertyContainerExtensions.GetTypedProperty[T](IPropertyContainer propertyContainer, String name, Int32 index) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\IPropertyContainer.cs:line 36 at ASVPack.Models.ContentContainer.<>c__DisplayClass40_0.<LoadSaveGame>b__8(GameObject x) in C:\Dev\ASV\ASVToolkit\ASVPack\Models\ContentContainer.cs:line 507 at System.Linq.Parallel.SelectQueryOperator`2.SelectQueryOperatorEnumerator`1.MoveNext(TOutput& currentElement, TKey& currentKey) at System.Linq.Parallel.WhereQueryOperator`1.WhereQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, TKey& currentKey) at System.Linq.Parallel.HashRepartitionEnumerator`3.EnumerateAndRedistributeElements() at System.Linq.Parallel.HashRepartitionEnumerator`3.MoveNext(Pair`2& currentElement, Int32& currentKey) at System.Linq.Parallel.DistinctQueryOperator`1.DistinctQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, Int32& currentKey) at System.Linq.Parallel.StopAndGoSpoolingTask`2.SpoolingWork() at System.Linq.Parallel.SpoolingTaskBase.Work() at System.Linq.Parallel.QueryTask.BaseWork(Object unused) at System.Threading.Tasks.Task.Execute() at SavegameToolkit.PropertyContainerExtensions.GetTypedProperty[T](IPropertyContainer propertyContainer, String name, Int32 index) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\IPropertyContainer.cs:line 36 at ASVPack.Models.ContentContainer.<>c__DisplayClass40_0.<LoadSaveGame>b__8(GameObject x) in C:\Dev\ASV\ASVToolkit\ASVPack\Models\ContentContainer.cs:line 507 at System.Linq.Parallel.SelectQueryOperator`2.SelectQueryOperatorEnumerator`1.MoveNext(TOutput& currentElement, TKey& currentKey) at System.Linq.Parallel.WhereQueryOperator`1.WhereQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, TKey& currentKey) at System.Linq.Parallel.HashRepartitionEnumerator`3.EnumerateAndRedistributeElements() at System.Linq.Parallel.HashRepartitionEnumerator`3.MoveNext(Pair`2& currentElement, Int32& currentKey) at System.Linq.Parallel.DistinctQueryOperator`1.DistinctQueryOperatorEnumerator`1.MoveNext(TInputOutput& currentElement, Int32& currentKey) at System.Linq.Parallel.StopAndGoSpoolingTask`2.SpoolingWork() at System.Linq.Parallel.SpoolingTaskBase.Work() at System.Linq.Parallel.QueryTask.BaseWork(Object unused) at System.Threading.Tasks.Task.Execute()
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