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cad

ARK Volunteer PC Tester
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Everything posted by cad

  1. Smart Breeding now supports the extraction of imprinted creatures. Please note that the extraction for imprinted creatures may not work always, as the game sometimes "forgets" to increase some stats directly after a caring-action. A restart of the game or the server usually corrects this, so if an imprinted creature does not work, just try it again the next day (most servers do a restart in the night). Get it here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  2. Hi, occasionally I'm updating the app and new creatures are usually added within a day. Are you not happy with the current version or do you have suggestion how to improve it? Or are you just want something that works online? There is the page dinomanager.com that maybe does what you want, but I don't know how uptodate it is.
  3. Can you post a screenshot of high-level-creatures that don't work (with the used multipliers, if not the officials)? Not the scorpions though, I've given up on them
  4. @rezonen the scorpions make a lot of issues. Their HP was changed in a patch a long time ago. Sometimes it helps to level up the HP-stat, so the value gets recalculated with the current values. Do you have the issues also with other species? There's the same issue with the Procoptodon, and maybe still with the Pelagornis.
  5. Hi, currently there's no plan to add support for extracting creatures with imprinting, as it's just not doable. The user had to choose from a large list of options, as there are up to 100 possibilities, multiplied by the current possibilities from the distribution of tamed levels. Maybe I'll find a way to reduce that amount to a small number with some tricks, but currently I don't see such a way. Sorry. Hi, are you on pc or a console? If you're on console, the version of the game may be a bit behind the status of the pc-version, and some creatures may have different values. For more help I need all the numbers you used, the best would be a screenshot of the creature-inventory, along with the species-name and creature-level.
  6. Hi, the Ptera were just nerfed, so I adjusted the tool. It seems your Ptera isn't affected by that yet, so I'd just set it to 135%, as that's the value it will be soon anyway. If you're not on pc, it may take a while until the patch that does that will be released.
  7. I haven't tested this solution myself, but theoretically it should work like this (better make a backup of your library before): Copy the library-file in a folder that is synchronized with a cloud-service (e.g. dropbox or google-drive) check both "Autosave" and "Auto-Update Collection-File" in the settings Then every change should be saved immediately to the file, the cloud-service synchronizes it and for all other users (that have "Auto-Update Collection-File" enabled) the file is loaded with the changes. That's how it should work, but as there could be some latency, there might be changes that will be overwritten, if multiple users change the file in a short time or simultaneously.
  8. I recommend to save the library-file in the cloud, e.g. googledrive. That way it's save and also can be used with other people in a tribe.
  9. Hi, imprinting does not work with the tool yet. The issue is, the game calculates the imprinting internally with a precision of 2 decimals, but only shows rounded integers. See here for more infos about this: https://github.com/cadon/ARKStatsExtractor/wiki/Imprinting Hi, imprinting does not work with the tool yet. The issue is, the game calculates the imprinting internally with a precision of 2 decimals, but only shows rounded integers. See here for more infos about this: https://github.com/cadon/ARKStatsExtractor/wiki/Imprinting I know. The issue here is, WinForms isn't customizable that easy. I started playing around with WPF recently, maybe I'll redo the tool there and with more style. Hi, the speed-value is always the same after taming, regardless of the level, as wild creatures never increase their speed-value if they spend a level in it. E.g. a freshly tamed Ptera always has a speed-value of 135%. As consequence, the tool cannot determine the levels of the speed stat directly, and just put's all levels that are not used in other stats in the speed stat. The total level of the creature is also affected by the speed-level, even if the value is always the same. For more infos about Breeding see https://ark.gamepedia.com/Breeding Hi, the new values are just uploaded. Hi, go to the settings and adjust the "Max wild Levels", for a Difficulty of 6 it should be 180.
  10. Hi, thanks for the feedback! I'll try to improve the algorithm, your example is helpful to improve that. I put the info for more information about the formula on the todo-list.
  11. The extraction works fine for me. AFAIK there is no other tool that can extract levels from tamed creatures, most of the other tools are only for wild creatures. Once tamed the extraction gets a lot more complicated.
  12. Ah, now I get the issue you're having. I admit the app isn't very clear at this point, as it doesn't really matter for the end-user. The displayed sum considers only the levels the tool can extract (i.e. the levels that can be taken for sure and used for further validation). That excluds the speed-stat (as it doesn't gain anything in the wild) and for some creatures oxygen. If the unknown stat is only speed, then the tool just subtracts the sum of the levels of all validated stats from the total wild-level and uses that number for the speed stat. If there are more than one unknown stat (e.g. fish don't have a number for oxygen), the tool cannot know the levels for them. So the sum displays the number of the stats the tool can extract, and below the max-number what this sum can be is displayed. If the first line is larger than the second line, the displayed level distribution has an error for sure, so the user has to change something. If the "sum" is smaller or equal, that distribution is not impossible. But as said, the sum is not the sum of all wild-levels, but only the sum of the levels that can be extracted. I haven't explained that bit so far in the tool because these numbers doesn't really play a role, the end-user only has to see if the number in the first line (sum) is smaller or equal than the number in the second line. But what these numbers are, isn't relevant for the user. I'll add a title-text for these numbers in the tool, so it's clearer for curious people that want to know more about how the tool works
  13. @Thalantyr Hi, found the issue: for the Morellatops the damage-stat is yellow, that means there are multiple possible combinations of the levels. Make sure "Since Taming no Server-Restart" is checked, click Extract , then click on the yellow stat, and choose the correct combination in the list on the right. In this case the row with Wild: 22, Dom: 0, TE: 99.2%, WildLevel: 116 Maybe it's the same thing you have to do with the Rex as well.
  14. Hi, @Thalantyr, maybe you checked or didn't check the checkbox "Since Taming no Restart". Just try both variants and see if one of them shows the correct levels. If that doesn't work, you can post a screenshot of the stats here and I have a look.
  15. Hi, the roo has the same issues like the pelagornis and scorpion, the game sometimes uses outdated stat-values, so the numbers you see are not correct and cannot be recognized by the tool. Sometimes it helps to level some stats up to fix the displayed stat-value.
  16. @superghe Hi, that tool is just a project I'm doing for fun, and sometimes other things are more important to do, so there might be longer breaks inbetween the updates. The file values.json can be edited, so you can insert missing creatures easily yourself (google for "json editor" to make it easier). The pelagornis had its stats changed, and the game doesn't like stat-changes. It often uses old stats for a long time, so the extraction fails for Pelagornis that are tamed / bred with the old values. Sometimes it helps to level up a stat to force a recalculation. There really isn't anything I can do to make the game uses its values correct. One solution would be to offer multiple Pelagornis in the menu like "Pelagornis current stats" and "Pelagornis old stats". But that isn't garantueed to work, because the game sometimes uses the old values for the health and the new values for stamine etc. So I decided to just leave the current values in the tool and recommened to levelup the stats that don't work, and often that works. Edit: The creatures of v247 are added now.
  17. Hi, @Soulyouth and @MoogleMan3, the stats of the Pelagornis got changed shortly after its release, and strangely sometimes the game still uses the old values. Maybe it'll help to level up the pelagornis or wait some days for the values to recalculate itself.
  18. Thanks again. There were some issues with the naming. The new file with the creatures had "Stego" instead of "Stegosaurus" etc., so the tool didn't recognize the species. Update the values-file with ? -> "Check for Updates" in the tool to get a fixed version.
  19. Thanks for the report. A new version is online that fixed that (0.20.7).
  20. That Ptera was probably extracted without checking the "No Server-Restart since Taming" despite needed. That makes the speedlevel way too high. You can reextract that creature by right-clicking it and copy over the values to the extractor. Or you can edit its values if you know the speedlevel. If you leave the too high speed level, there might be wrong suggestions in the breeding plan, and the pedigree would look wrong. But besides that it does no harm.
  21. Yes: Load one library, then choose File -> Load and Add... to add the other library to the first. Then you can save that library under a new name with Save as....
  22. The issue is most probably the HP-value. Try to level up this one. I guess the game still uses the old values for the HP on this bird. And thanks for the reddit-post
  23. Hi, the Pelagornis got some changes for its stats, that always makes the displayed numbers possibly outdated. Try to level up any stat and get the newest stat-file for the tool (? -> Check for Updates), maybe that works.
  24. The Procop's stats are whacky. It got nerfed some months ago, and it seems the game still isn't sure when it uses the old or the new values for the levelup sometimes. Try to levelup a stat, maybe it'll work then. The overlay only works in windowed-fullscreen, that's a restriction of windows, at least I haven't found a way to make it work in the non-windowed mode. The paracer-stats should be correct, but could be it got changed again in a recent patch. Does it work for you?
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