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cad

ARK Volunteer PC Tester
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Everything posted by cad

  1. I guess you just have to adjust the multipliers in the settings, did you try that?
  2. Hi, frankly, I did nothing regarding this, because I couldn't find a reason. The only thing I changed in the last release was adding a new pattern to the name-generator. I guess the anti-virus-algorithms were adjusted and it was a false alarm.
  3. Hi, I've looked into this, but haven't found a solution yet. If I upload earlier versions to virustotal.com, 0.23.15 seems fine, 0.23.16 shows some warning, 0.23.17 some more. If I upload the unzipped file of 0.23.17, there are only two warnings, and none of the engines that had warnings on the zip-file. It seems inconsistent. My virus-scanner (windows defender) doesn't show any warnings. There were no changes that would explain why there is suddenly a warning. Some adjustments to the algorithms, a new method to copy creature-names into the clipboard (there were options to copy things to the clipboard since over a year) and there is a method that downloads a new version of the values-file (which might look suspicious to a virus-scanner), this hasn't been changed for a long time and is in the application for over a year, as well. I frankly have no idea. Of course you shouldn't trust me on this if your virus-scanner warns you. The source-code is freely available, so you could compile it yourself (Visual Studio can be downloaded for free as well), to be extra sure there is only code you trust. I see this is not optimal, of course. If someone has an idea, what could cause these (for me they seem a bit random) warnings, I'd be happy to know what to do about this.
  4. Hi, that's not how it works. With this setting a wild creature will only get half of the usual torpor. After being tamed, no creature gets more level in torpor, so that 2.0 has no effect. With your current setting, all creatures basically have their torpor halfed permanently. The aim you described (half the torpor in the wild and normal torpor once tamed) is not possible afaik.
  5. Hi, make sure you didn't mixed some of the multiplier-types, e.g. the wildLevel-Torpor is very probably 1.0 instead of 0.5, the total level is impossible else. This solves the extraction for the HP. The weight-value is very strange, usually the weight-numbers are integers, one explanation would be that a multiplier for the weight is a decimal number.
  6. Hi, the oxygen stat was changed for the beavers. If you're on consoles, the change probably wasn't released yet, so you need an old values.json-file [1] with the old oxygen stat. If you are on PC, you either have not updated ARK (and using the old oxygen-values) or you haven't updated Smart Breeding. [1]: Old values.json with the old oxygen-stat, use this if you're on consoles: https://github.com/cadon/ARKStatsExtractor/blob/151e9bb27fde2e9f7e6ccad9b0bfc89ace176227/ARKBreedingStats/json/values.json
  7. Hi @BrankMeister, your images of the three species are now included in the images-archive. Thanks again for your work!
  8. Hi, thanks a lot, your three species will be included in the next release.
  9. Hi @BrankMeister, thanks a lot for these graphics, I'll include them in the next release. Hi @Antitheft2, first a greyscale image is needed as base (there can be colors, if there's no color-region for them, e.g. some beaks or claws always have the same color, these should be colored on the base image as well). Then a second image is needed with just the color-regions, marked by the primary and secondary colors red, green, blue, cyan, magenta, yellow.
  10. Hi, looks great! If you want, you can send me the files and I'll include them in the next release, for all users. The color-region-names of the thorny dragon were missing, they are added now. Get them by clicking on ? -> Check for Updates.
  11. Hi, there is a (relatively new) multiplier for HP for some species that is applied after taming (TamedBaseHealthMultiplier), mostly flyers have this, but also some others like the doedicurus. Remember that dododex and the wiki-calculator currently are only for wild creatures, so as soon the creature is tamed, there might be wrong levels. The correct level for your tamed doedi is 43.
  12. Hi, 50 people could be a bit much, it depends how fast dropbox synchronizes the files. How are the new files names, is it something like "synchronizing conflict"? Smart Breeding doens't create new files, unless the "Create backup-file" value is larger than zero. I guess these extra files are created by dropbox, because it couldn't synchronize the files fast enough, if many people are changing the file simultaneously. It could help if only few people edit the file.
  13. Hi @hardcorebreeder, the mosas recently got an adjustment for HP, the newest release should have the correct numbers. Click on ? -> Check for updates to get the newest version. Hi @Moonagi, yes it's possible, see https://github.com/cadon/ARKStatsExtractor/wiki/FAQ#how-can-i-share-the-list-with-my-tribe-members-and-edit-simultaneosly Hi @Antitheft2, the creation of these images is cumbersome. I'll put the Thylacoleo on the todo-list, but can't promise a date when it's done.
  14. Hi, did you make sure all the stat-multipliers are set to the values that are used on your server? MP=Multiplayer, SP=Singleplayer, i.e. the buttons set the stat-multipliers to the default-values for these two settings. If you're on an unofficial server, you have to set the multipliers to the appropriate values of your server.
  15. Hi @DoonDoons, theoretically this program extracts the levels of any creature, regardless of wild, tamed or bred or the number of the levels spent. Practically, the more levels spent, the more possible level-combinations, so it can be trickier to find the correct levels. Also keep in mind, the current version is for the current steam-version, so the xbox might be outdated (just wait for the next update on the xbox then).
  16. Hi @LoCTesla, currently the classicFlyers mod has some weird numbers for the speed-levels, probably because the core-game changed some things. I adjusted the numbers in the current release (v0.23.11), but your case doesn't seem to work. Maybe it's because there are too many levels in speed so that the rounding-errors are too large. Another thing you could do is to level up speed once again, maybe the number has to be recalculated. Hi @QcStorm, procoptodons have issues with their stats after taming, the displayed numbers in the game are wrong. Maybe they will be corrected after some time, you can give it a try, but it could be they are still broken. Hi @Pointy, thanks for the speed-value. It seems the classic flyers mod has some weird numbers, I put these numbers in the current release. Regarding the OCR, it may work if you put the game on another screen (probably the most left one). Currently I cannot test this, as I have only one monitor. You can check which image the tool tries to read if you enable the "Enable logging and editing" in the ORC - Output - tab.
  17. Hi @LoCTesla, that's strange, it seems that the classic flyers mod has changed some values. For a quick fix, open the file classicFlyers.json that is in the same folder as your library-file (this is important) with a text-editor, look for "Quetzal" and then for the next appearance of 0.025 and change that to 0.0219 and then save the file. Restart Smart Breeding and it should work for now.
  18. There are no character templates defined, so the OCR can't recognize any letters. To automatically create a set of character templates from a font-file, go in the Manage-tab and create a set of character templates for all the needed font-sizes (i.e. all the occuring heights of the labels, in your case the stat-labels seem to have a size of 17px each). After the character templates are set, you can finetune them in the tab you have opened in the screenshot: The recognized letters appear in the column on the right, after clicking on them you can set the correct letter or edit the template pixel wise. Don't forget to save all of the ocr-config-changes to the config-file after you're done!
  19. Hi, that's a bug, thanks for pointing it out. I hope to get it fixed in the next release.
  20. Hi, it should work. The oxygen-stat for aquatic-creatures like the Kapro is disabled in the extractor and its value ignored. If other species work fine, the oxygen-less should work as well.
  21. Hi, I cannot choose this resolution ingame with my monitor, so I can't create that ocr-config easily. Have a look here how to create a config file: https://github.com/cadon/ARKStatsExtractor/wiki/OCR
  22. If the multiplayers on the server were changed recently, it can be that the creatures haven't adjusted their stat-values to the new multipliers yet. Usually leveling up stats or waiting for some days solves this issue.
  23. Hi, yes. You can save the file in a folder that is shared with a cloud-service. All users that access that file have to enable "autosave" and "autoload" in the settings. Also have a look here, maybe you'll find answers to other questions you might have: https://github.com/cadon/ARKStatsExtractor/wiki/FAQ
  24. Hi, you seem to be on an unofficial server. First make sure that this event took place on this server. If on your server the multipliers were changed, a 2x mature speed multiplier would mean 14 (being 7 normally), the egg hatch speed to 50. The mating interval would have to be set to 0.5 (because it's shorter).
  25. I meant "Consider wild-level-steps", sorry. If you know the steps the wild dinos spawn in, you can set it and enable it. Mind that then it might fail on creatures that were spawned in by an admin with levels that don't fit in this pattern.
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