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jagdtigger

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About jagdtigger

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  1. Given up on it, downloaded a frsh copy and didnt bother restoring the old map. BTW thanks WC for providing excellent debugging options... /s
  2. Still get the "cannot query server info for invite" ever since i updated my server to 293.104 nd the later versions......
  3. Updated to 204.115, no effect. Removed nonetthreading and brawsockets form launch options, also no effect.....................................................................
  4. Shameless self advert but can some of you try my server if your clients can connect? https://www.battlemetrics.com/servers/ark/1743644
  5. Updated to 294.108, still same error, fresh redownload(didnt copy over the old world) also throws the same error in the client.... Im starting to loose my patience .
  6. 294.101.... It all started when i updated to 293.104.
  7. @pagewizards At least you can connect to it. Mine is still says the same error even after the latest updates...
  8. v294.101 (both server and client), back to the original error massage. Steam server list and external sites see the server, client does not.
  9. Tried on windows, wont see server, direct connect ends in a server info retrieval failure. Both client and server validates successfully....
  10. Its still crashing..... Using binned. 4.5.1-0+UE4 7038 3077 404 10 Setting breakpad minidump AppID = 346110 Steam_SetMinidumpSteamID: Caching Steam ID: <id> [API loaded no] Signal 11 caught. EngineCrashHandler: Signal=11 (zenity:26301): Gtk-WARNING **: 15:52:18.106: Theme parsing error: gtk.css:68:35: The style property GtkButton:child-displacement-x is deprecated and shouldn't be used anymore. It will be removed in a future version (zenity:26301): Gtk-WARNING **: 15:52:18.107: Theme parsing error: gtk.css:69:35: The style property GtkButton:child-displacement-y is deprecated and shouldn't be used anymore. It will be removed in a future version Generating report for minidump Application version 1.0.0.0 ... built from changelist 0 OS version Linux 4.18.0-16-generic (network name: <name>) Running 4 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000030" <SOURCE START> <SOURCE END> <CALLSTACK START> Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] + some bytes Fatal error! [Callstack] 02 0x00000000019269b2 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] [Callstack] 03 0x000000000097ad0f /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] [Callstack] 04 0x00000000019276e4 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] [Callstack] 05 0x00007ffa15093dd0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] [Callstack] 06 0x0000000000ea027a /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] [Callstack] 07 0x00000000029c3127 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] [Callstack] 08 0x00000000026023f1 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] [Callstack] 09 0x0000000000975ad6 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] [Callstack] 10 0x00000000009766c3 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] [Callstack] 11 0x000000000097b51b /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] [Callstack] 12 0x00007ffa1470e09b /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] [Callstack] 13 0x000000000097164c /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] <CALLSTACK END> 0 loaded modules Report end!
  11. An update arrived today, steam installed it and bam, now it crashes at launch : Generating report for minidump Application version 1.0.0.0 ... built from changelist 0 OS version Linux 4.18.0-16-generic (network name: <name>) Running 4 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003" <SOURCE START> <SOURCE END> <CALLSTACK START> Unknown!./ShooterGame() [0x19269b2] + some bytes Unknown!./ShooterGame() [0x97ad0f] + some bytes Unknown!./ShooterGame() [0x19276e4] + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] + some bytes Unknown!./ShooterGame() [0x1927afb] + some bytes Unknown!./ShooterGame() [0x1976a1c] + some bytes Unknown!./ShooterGame() [0x1969245] + some bytes Unknown!./ShooterGame() [0x19541e7] + some bytes Unknown!./ShooterGame() [0x191c92c] + some bytes Unknown!./ShooterGame() [0x1898333] + some bytes Unknown!./ShooterGame() [0x441d493] + some bytes Unknown!./ShooterGame() [0x441dc4d] + some bytes Unknown!./ShooterGame() [0x19b2e55] + some bytes Unknown!./ShooterGame() [0x1aa62a1] + some bytes Unknown!./ShooterGame() [0x1aab5a5] + some bytes Unknown!./ShooterGame() [0x973e19] + some bytes Unknown!./ShooterGame() [0x9765fb] + some bytes Unknown!./ShooterGame() [0x97b51b] + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] + some bytes Unknown!./ShooterGame() [0x97164c] + some bytes Assertion failed: Assertion failed: Filename[0] == TEXT('/') [File:F:\build\Trunk\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformFile.cpp] [Line: 612] Filename 'Telemetry/TELEMETRY_DLL_NAME' given to OpenCaseInsensitiveRead is not absolute! [Callstack] 02 0x00000000019269b2 ./ShooterGame() [0x19269b2] [Callstack] 03 0x000000000097ad0f ./ShooterGame() [0x97ad0f] [Callstack] 04 0x00000000019276e4 ./ShooterGame() [0x19276e4] [Callstack] 05 0x00007fb997fe5dd0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] [Callstack] 06 0x0000000001927afb ./ShooterGame() [0x1927afb] [Callstack] 07 0x0000000001976a1c ./ShooterGame() [0x1976a1c] [Callstack] 08 0x0000000001969245 ./ShooterGame() [0x1969245] [Callstack] 09 0x00000000019541e7 ./ShooterGame() [0x19541e7] [Callstack] 10 0x000000000191c92c ./ShooterGame() [0x191c92c] [Callstack] 11 0x0000000001898333 ./ShooterGame() [0x1898333] [Callstack] 12 0x000000000441d493 ./ShooterGame() [0x441d493] [Callstack] 13 0x000000000441dc4d ./ShooterGame() [0x441dc4d] [Callstack] 14 0x00000000019b2e55 ./ShooterGame() [0x19b2e55] [Callstack] 15 0x0000000001aa62a1 ./ShooterGame() [0x1aa62a1] [Callstack] 16 0x0000000001aab5a5 ./ShooterGame() [0x1aab5a5] [Callstack] 17 0x0000000000973e19 ./ShooterGame() [0x973e19] [Callstack] 18 0x00000000009765fb ./ShooterGame() [0x9765fb] [Callstack] 19 0x000000000097b51b ./ShooterGame() [0x97b51b] [Callstack] 20 0x00007fb99766009b /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] [Callstack] 21 0x000000000097164c ./ShooterGame() [0x97164c] <CALLSTACK END> 0 loaded modules Report end!
  12. Copied over p+ from client to server. Now it shows up, click connect to receive a crash.... https://www.dropbox.com/s/djhjw6o233fozv7/crashinfo-ShooterGame-pid-19623-2019.03.13-12.07.41-000C000D00290003000702BF0CF31C3F.zip?dl=0 ?
  13. Another issue that is very likely caused by this(the only recent changes were done by the update) is my problem where i cannot connect to my private PC server because it errors out with "cannot query server info for invite", interestingly when i force connect by adding -connect <ip> it gives me a mod version mismatch error(p+ is the only mod).....
  14. Hi all! So i just updated my server to 293.104 but now get the dreaded "cannot query server info for invite" massage when trying to join. Additionally i cant see the server in the game's server list.... Has anyone a fix for this? /EDIT Re-downloading didnt solved it... /EDIT2 Checked everything. No variable changed aside from the ark update.... According to a external site the server is up but i still cannot join.... /EDIT3 Started the game from terminal with this command: "./ShooterGame -connect 10.125.210.34:7777" The result is a different error: mod version mismatch. Server is v293.104, client v293.100 /EDIT4 Copied over p+ from a client, now upon connect client crashes: https://www.dropbox.com/s/djhjw6o233fozv7/crashinfo-ShooterGame-pid-19623-2019.03.13-12.07.41-000C000D00290003000702BF0CF31C3F.zip?dl=0 /EDIT5 Linux client not updating to v293.103....
  15. It wont, samsung nvme ssd+R5 1400 and still get a very long loading time......
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