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jagdtigger

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Everything posted by jagdtigger

  1. Given up on it, downloaded a frsh copy and didnt bother restoring the old map. BTW thanks WC for providing excellent debugging options... /s
  2. Still get the "cannot query server info for invite" ever since i updated my server to 293.104 nd the later versions......
  3. Updated to 204.115, no effect. Removed nonetthreading and brawsockets form launch options, also no effect.....................................................................
  4. Shameless self advert but can some of you try my server if your clients can connect? https://www.battlemetrics.com/servers/ark/1743644
  5. Updated to 294.108, still same error, fresh redownload(didnt copy over the old world) also throws the same error in the client.... Im starting to loose my patience .
  6. 294.101.... It all started when i updated to 293.104.
  7. @pagewizards At least you can connect to it. Mine is still says the same error even after the latest updates...
  8. v294.101 (both server and client), back to the original error massage. Steam server list and external sites see the server, client does not.
  9. Tried on windows, wont see server, direct connect ends in a server info retrieval failure. Both client and server validates successfully....
  10. Its still crashing..... Using binned. 4.5.1-0+UE4 7038 3077 404 10 Setting breakpad minidump AppID = 346110 Steam_SetMinidumpSteamID: Caching Steam ID: <id> [API loaded no] Signal 11 caught. EngineCrashHandler: Signal=11 (zenity:26301): Gtk-WARNING **: 15:52:18.106: Theme parsing error: gtk.css:68:35: The style property GtkButton:child-displacement-x is deprecated and shouldn't be used anymore. It will be removed in a future version (zenity:26301): Gtk-WARNING **: 15:52:18.107: Theme parsing error: gtk.css:69:35: The style property GtkButton:child-displacement-y is deprecated and shouldn't be used anymore. It will be removed in a future version Generating report for minidump Application version 1.0.0.0 ... built from changelist 0 OS version Linux 4.18.0-16-generic (network name: <name>) Running 4 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000030" <SOURCE START> <SOURCE END> <CALLSTACK START> Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] + some bytes Fatal error! [Callstack] 02 0x00000000019269b2 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] [Callstack] 03 0x000000000097ad0f /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] [Callstack] 04 0x00000000019276e4 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] [Callstack] 05 0x00007ffa15093dd0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] [Callstack] 06 0x0000000000ea027a /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] [Callstack] 07 0x00000000029c3127 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] [Callstack] 08 0x00000000026023f1 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] [Callstack] 09 0x0000000000975ad6 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] [Callstack] 10 0x00000000009766c3 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] [Callstack] 11 0x000000000097b51b /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] [Callstack] 12 0x00007ffa1470e09b /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] [Callstack] 13 0x000000000097164c /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] <CALLSTACK END> 0 loaded modules Report end!
  11. An update arrived today, steam installed it and bam, now it crashes at launch : Generating report for minidump Application version 1.0.0.0 ... built from changelist 0 OS version Linux 4.18.0-16-generic (network name: <name>) Running 4 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003" <SOURCE START> <SOURCE END> <CALLSTACK START> Unknown!./ShooterGame() [0x19269b2] + some bytes Unknown!./ShooterGame() [0x97ad0f] + some bytes Unknown!./ShooterGame() [0x19276e4] + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] + some bytes Unknown!./ShooterGame() [0x1927afb] + some bytes Unknown!./ShooterGame() [0x1976a1c] + some bytes Unknown!./ShooterGame() [0x1969245] + some bytes Unknown!./ShooterGame() [0x19541e7] + some bytes Unknown!./ShooterGame() [0x191c92c] + some bytes Unknown!./ShooterGame() [0x1898333] + some bytes Unknown!./ShooterGame() [0x441d493] + some bytes Unknown!./ShooterGame() [0x441dc4d] + some bytes Unknown!./ShooterGame() [0x19b2e55] + some bytes Unknown!./ShooterGame() [0x1aa62a1] + some bytes Unknown!./ShooterGame() [0x1aab5a5] + some bytes Unknown!./ShooterGame() [0x973e19] + some bytes Unknown!./ShooterGame() [0x9765fb] + some bytes Unknown!./ShooterGame() [0x97b51b] + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] + some bytes Unknown!./ShooterGame() [0x97164c] + some bytes Assertion failed: Assertion failed: Filename[0] == TEXT('/') [File:F:\build\Trunk\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformFile.cpp] [Line: 612] Filename 'Telemetry/TELEMETRY_DLL_NAME' given to OpenCaseInsensitiveRead is not absolute! [Callstack] 02 0x00000000019269b2 ./ShooterGame() [0x19269b2] [Callstack] 03 0x000000000097ad0f ./ShooterGame() [0x97ad0f] [Callstack] 04 0x00000000019276e4 ./ShooterGame() [0x19276e4] [Callstack] 05 0x00007fb997fe5dd0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] [Callstack] 06 0x0000000001927afb ./ShooterGame() [0x1927afb] [Callstack] 07 0x0000000001976a1c ./ShooterGame() [0x1976a1c] [Callstack] 08 0x0000000001969245 ./ShooterGame() [0x1969245] [Callstack] 09 0x00000000019541e7 ./ShooterGame() [0x19541e7] [Callstack] 10 0x000000000191c92c ./ShooterGame() [0x191c92c] [Callstack] 11 0x0000000001898333 ./ShooterGame() [0x1898333] [Callstack] 12 0x000000000441d493 ./ShooterGame() [0x441d493] [Callstack] 13 0x000000000441dc4d ./ShooterGame() [0x441dc4d] [Callstack] 14 0x00000000019b2e55 ./ShooterGame() [0x19b2e55] [Callstack] 15 0x0000000001aa62a1 ./ShooterGame() [0x1aa62a1] [Callstack] 16 0x0000000001aab5a5 ./ShooterGame() [0x1aab5a5] [Callstack] 17 0x0000000000973e19 ./ShooterGame() [0x973e19] [Callstack] 18 0x00000000009765fb ./ShooterGame() [0x9765fb] [Callstack] 19 0x000000000097b51b ./ShooterGame() [0x97b51b] [Callstack] 20 0x00007fb99766009b /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] [Callstack] 21 0x000000000097164c ./ShooterGame() [0x97164c] <CALLSTACK END> 0 loaded modules Report end!
  12. Copied over p+ from client to server. Now it shows up, click connect to receive a crash.... https://www.dropbox.com/s/djhjw6o233fozv7/crashinfo-ShooterGame-pid-19623-2019.03.13-12.07.41-000C000D00290003000702BF0CF31C3F.zip?dl=0 ?
  13. Another issue that is very likely caused by this(the only recent changes were done by the update) is my problem where i cannot connect to my private PC server because it errors out with "cannot query server info for invite", interestingly when i force connect by adding -connect <ip> it gives me a mod version mismatch error(p+ is the only mod).....
  14. Hi all! So i just updated my server to 293.104 but now get the dreaded "cannot query server info for invite" massage when trying to join. Additionally i cant see the server in the game's server list.... Has anyone a fix for this? /EDIT Re-downloading didnt solved it... /EDIT2 Checked everything. No variable changed aside from the ark update.... According to a external site the server is up but i still cannot join.... /EDIT3 Started the game from terminal with this command: "./ShooterGame -connect 10.125.210.34:7777" The result is a different error: mod version mismatch. Server is v293.104, client v293.100 /EDIT4 Copied over p+ from a client, now upon connect client crashes: https://www.dropbox.com/s/djhjw6o233fozv7/crashinfo-ShooterGame-pid-19623-2019.03.13-12.07.41-000C000D00290003000702BF0CF31C3F.zip?dl=0 /EDIT5 Linux client not updating to v293.103....
  15. It wont, samsung nvme ssd+R5 1400 and still get a very long loading time......
  16. Both of them is Prim+, my server has -totalconversionmod=111111111 in it and loads up as prim+.
  17. Ugh, thats brutal... /Edit My server: [2018.12.11-22.23.11:850][ 0]Log file open, 12/11/18 23:23:11 [2018.12.11-22.23.11:850][ 0]ARK Version: 287.124 [2018.12.11-22.23.11:850][ 0]PID: 11827 [2018.12.11-22.28.04:481][ 0]Primal Game Data Took 292.28 seconds [2018.12.11-22.28.06:004][ 0]*** Running raw sockets and new net code *** [2018.12.11-22.29.16:590][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, please launch with -NoBattlEye [2018.12.11-22.29.16:591][ 0]BattlEye successfully started. [2018.12.11-22.29.34:742][ 0]Server: "Land_of_Nightmares" has successfully started! [2018.12.11-22.29.40:136][ 0]Commandline: TheCenter?listen?SessionName=Land_of_Nightmares?ServerAdminPassword=?PreventDiseases=true?RCONEnabled=true?DisableStructureDecayPvE=true?serverPVE=true?bRawSockets?MaxPlayers=30?PreventDownloadSurvivors=true?PreventDownloadItems=true?PreventDownloadDinos=true?PreventUploadSurvivors=true?PreventUploadItems=true?PreventUploadDinos=true -TotalConversionMod=111111111 -server -long -UseBattleEye -servergamelog -EnableIdlePlayerKick -nonetthreading -gameplaylogging [2018.12.11-22.29.40:136][ 0]Full Startup: 389.26 seconds (BP compile: 0.00 seconds) [2018.12.11-22.29.40:137][ 0]Number of cores 8
  18. For games anything would do . I have a samsong 840 or 580 EVO as my system drive and i put only ark onto it. Everything else is on a "cheap" 1TB SSD.
  19. Kinda the same reason, in 2017 i was in Germany and only had a laptop with a small OS SSD and HDD for mass storage..... Didnt played P+ ever since 2017 january, even though i have a dedicated server running 24/7.
  20. If its not only PS4 bugs im sure many of us would like if the loading times could be fixed... ? (5 mins from an SSD is a bit brutal.) https://www.youtube.com/watch?v=I-K5dgtxL8k
  21. And it wont get that much better if its on a SSD: (Im connecting to my public server over LAN so bandwidth isnt the issue.) /EDIT Specs: 4670k@4.5GHz (its around a locked 7th gen i5's performance) 32 GB RAM (no page file) Radeon Vega 64 Samsung 850 EVO SSD If this continues eventually i will have to ditch P+ .
  22. Then disable that too... This is why i stick to Debian in case of servers.
  23. Disable the pagefile entirely... With that much RAM its not needed if it only runs the OS and Ark.
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