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jagdtigger

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Everything posted by jagdtigger

  1. Still get the "cannot query server info for invite" ever since i updated my server to 293.104 nd the later versions......
  2. 294.101.... It all started when i updated to 293.104.
  3. @pagewizards At least you can connect to it. Mine is still says the same error even after the latest updates...
  4. Tried on windows, wont see server, direct connect ends in a server info retrieval failure. Both client and server validates successfully....
  5. Its still crashing..... Using binned. 4.5.1-0+UE4 7038 3077 404 10 Setting breakpad minidump AppID = 346110 Steam_SetMinidumpSteamID: Caching Steam ID: <id> [API loaded no] Signal 11 caught. EngineCrashHandler: Signal=11 (zenity:26301): Gtk-WARNING **: 15:52:18.106: Theme parsing error: gtk.css:68:35: The style property GtkButton:child-displacement-x is deprecated and shouldn't be used anymore. It will be removed in a future version (zenity:26301): Gtk-WARNING **: 15:52:18.107: Theme parsing error: gtk.css:69:35: The style property GtkButton:child-displacement-y is deprecated and shouldn't be used anymore. It will be removed in a future version Generating report for minidump Application version 1.0.0.0 ... built from changelist 0 OS version Linux 4.18.0-16-generic (network name: <name>) Running 4 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000030" <SOURCE START> <SOURCE END> <CALLSTACK START> Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] + some bytes Unknown!/mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] + some bytes Fatal error! [Callstack] 02 0x00000000019269b2 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19269b2] [Callstack] 03 0x000000000097ad0f /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97ad0f] [Callstack] 04 0x00000000019276e4 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x19276e4] [Callstack] 05 0x00007ffa15093dd0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7ffa15093dd0] [Callstack] 06 0x0000000000ea027a /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0xea027a] [Callstack] 07 0x00000000029c3127 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x29c3127] [Callstack] 08 0x00000000026023f1 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x26023f1] [Callstack] 09 0x0000000000975ad6 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x975ad6] [Callstack] 10 0x00000000009766c3 /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x9766c3] [Callstack] 11 0x000000000097b51b /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97b51b] [Callstack] 12 0x00007ffa1470e09b /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7ffa1470e09b] [Callstack] 13 0x000000000097164c /mnt/Local_Steam_Library/steamapps/common/ARK/ShooterGame/Binaries/Linux/ShooterGame() [0x97164c] <CALLSTACK END> 0 loaded modules Report end!
  6. An update arrived today, steam installed it and bam, now it crashes at launch : Generating report for minidump Application version 1.0.0.0 ... built from changelist 0 OS version Linux 4.18.0-16-generic (network name: <name>) Running 4 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003" <SOURCE START> <SOURCE END> <CALLSTACK START> Unknown!./ShooterGame() [0x19269b2] + some bytes Unknown!./ShooterGame() [0x97ad0f] + some bytes Unknown!./ShooterGame() [0x19276e4] + some bytes Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] + some bytes Unknown!./ShooterGame() [0x1927afb] + some bytes Unknown!./ShooterGame() [0x1976a1c] + some bytes Unknown!./ShooterGame() [0x1969245] + some bytes Unknown!./ShooterGame() [0x19541e7] + some bytes Unknown!./ShooterGame() [0x191c92c] + some bytes Unknown!./ShooterGame() [0x1898333] + some bytes Unknown!./ShooterGame() [0x441d493] + some bytes Unknown!./ShooterGame() [0x441dc4d] + some bytes Unknown!./ShooterGame() [0x19b2e55] + some bytes Unknown!./ShooterGame() [0x1aa62a1] + some bytes Unknown!./ShooterGame() [0x1aab5a5] + some bytes Unknown!./ShooterGame() [0x973e19] + some bytes Unknown!./ShooterGame() [0x9765fb] + some bytes Unknown!./ShooterGame() [0x97b51b] + some bytes Unknown!/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] + some bytes Unknown!./ShooterGame() [0x97164c] + some bytes Assertion failed: Assertion failed: Filename[0] == TEXT('/') [File:F:\build\Trunk\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformFile.cpp] [Line: 612] Filename 'Telemetry/TELEMETRY_DLL_NAME' given to OpenCaseInsensitiveRead is not absolute! [Callstack] 02 0x00000000019269b2 ./ShooterGame() [0x19269b2] [Callstack] 03 0x000000000097ad0f ./ShooterGame() [0x97ad0f] [Callstack] 04 0x00000000019276e4 ./ShooterGame() [0x19276e4] [Callstack] 05 0x00007fb997fe5dd0 /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dd0) [0x7fb997fe5dd0] [Callstack] 06 0x0000000001927afb ./ShooterGame() [0x1927afb] [Callstack] 07 0x0000000001976a1c ./ShooterGame() [0x1976a1c] [Callstack] 08 0x0000000001969245 ./ShooterGame() [0x1969245] [Callstack] 09 0x00000000019541e7 ./ShooterGame() [0x19541e7] [Callstack] 10 0x000000000191c92c ./ShooterGame() [0x191c92c] [Callstack] 11 0x0000000001898333 ./ShooterGame() [0x1898333] [Callstack] 12 0x000000000441d493 ./ShooterGame() [0x441d493] [Callstack] 13 0x000000000441dc4d ./ShooterGame() [0x441dc4d] [Callstack] 14 0x00000000019b2e55 ./ShooterGame() [0x19b2e55] [Callstack] 15 0x0000000001aa62a1 ./ShooterGame() [0x1aa62a1] [Callstack] 16 0x0000000001aab5a5 ./ShooterGame() [0x1aab5a5] [Callstack] 17 0x0000000000973e19 ./ShooterGame() [0x973e19] [Callstack] 18 0x00000000009765fb ./ShooterGame() [0x9765fb] [Callstack] 19 0x000000000097b51b ./ShooterGame() [0x97b51b] [Callstack] 20 0x00007fb99766009b /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fb99766009b] [Callstack] 21 0x000000000097164c ./ShooterGame() [0x97164c] <CALLSTACK END> 0 loaded modules Report end!
  7. Copied over p+ from client to server. Now it shows up, click connect to receive a crash.... https://www.dropbox.com/s/djhjw6o233fozv7/crashinfo-ShooterGame-pid-19623-2019.03.13-12.07.41-000C000D00290003000702BF0CF31C3F.zip?dl=0 ?
  8. Another issue that is very likely caused by this(the only recent changes were done by the update) is my problem where i cannot connect to my private PC server because it errors out with "cannot query server info for invite", interestingly when i force connect by adding -connect <ip> it gives me a mod version mismatch error(p+ is the only mod).....
  9. It wont, samsung nvme ssd+R5 1400 and still get a very long loading time......
  10. And it wont get that much better if its on a SSD: (Im connecting to my public server over LAN so bandwidth isnt the issue.) /EDIT Specs: 4670k@4.5GHz (its around a locked 7th gen i5's performance) 32 GB RAM (no page file) Radeon Vega 64 Samsung 850 EVO SSD If this continues eventually i will have to ditch P+ .
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