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Sofaaaaaa

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  1. They wouldn't be able to have multiple tribes across multiple servers if their tribe counted on all the servers in a cluster instead of just one. An example to help explain; say you join a tribe on server 56 and then transfer to server 42. As soon as your character loads in on server 42 you should be able to open your inventory and see that you are still in the same tribe of 6 guys you were on server 56. Then, if you leave the tribe on server 42 the game should remove you from the tribe on 56 too. This way, you can only be in one tribe, no matter where you go. Additionally, add a 24 to 48 hour cooldown on leaving/joining a tribe and mega tribe abuse will be very difficult and inconvenient. This WILL work. I've been screaming it from the mountain tops since the announcement. Hopefully it will catch on.
  2. What these guys said is right. I'm in a tribe of 3 guys and we have a great hidden base location. If it turns out that our server got grouped with a mega tribe server then we're screwed and will have to start out all again on a lvl 1. If the servers didn't get clustered and we got wiped we could just move to another server somewhere far away to rebuild. If we're on a small cluster with a mega tribe we have nowhere to go. Don't do it Wildcard!!! you're going to kill small tribes!
  3. Come on wildcard. If I wanted to play on a crossark cluster, I'd play on a crossark cluster. Please don't ruin small tribes by makin it a crossark cluster. What you need to do is make tribe formation count for all of the small tribe servers. For example, if I joined a tribe on server 56, when I transfer to server 24 I should still be in the same tribe of 6 guys that I was in on 56. This will keep the game competitive with cross server raiding but limit mega tribe abuse. Clustering off small tribe servers is dumb. People play PVP because there is the additional challenge of getting wiped by another tribe. If people can't handle it then they should go play PVE. The clustering of small tribe servers feels like a liberal knee-jerk reaction. Overly empathetic and ultimately in the wrong direction. "one of the concerns we've seen is transfers.", they say but they're wrong. Transfers aren't the concern. Mega tribes are the concern. You've not only incorrectly recognized the problem, you've made corrections that are going to only exacerbate the problem or kill server population.
  4. Hey wildcard, the way you're going to be able to ACTUALLY limit mega tribe abuse on the small tribe PVP servers is if you make tribe formation count cluster-wide as opposed to server specific. That way, no matter what server you take your character to, you're still in the same tribe of 6 people. You'll want to put a cool down on people leaving and joining the tribe too. Ultimately, you'll never flush out the mega tribe thing completely but something ridiculous like a 7 day cool down would definitely deter people from jumping back and forth between tribes. The verbal banning informal alliances is ultimately going to be difficult if not impossible to enforce. It needs to be incorporated into the game mechanics. The small tribe servers are super fun and you've got the right idea. Just not all the way there yet. Thanks!
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