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MirageUK

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Everything posted by MirageUK

  1. 5.0.0.14 now available. https://drive.google.com/file/d/1kYlgE1KA3Z4APGWRIs_4hcvcdrZkPgQL/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Mainly just a fix to the various non-unique Id's stored with the cryo creature data. Content failed to load: An item with the same key has already been added
  2. Same issue others are having. Cryopod creature and status with same "unique" id as other objects. I'll get the update out within the next couple hours, just been a bit busy in-game today for a change.
  3. As an "early bird" you can't DM. Need a few more public posts to unlock that feature. I got your backup though so will check it out after I've been out on a meat run and fed my virtual tames this morning. ..edit.. Took 5 minutes to load but my latest development code does not crash on your save so I will get a build together and release this afternoon.
  4. I have another build to release with some fixes for duplicate "unique" id's used by both in-world and cryo creatures at the same time. New build will give cryo creatures a new UUID regardless of what is in the game data to prevent this crash on load. Still some testing to do and working on exposing chibi xp so won't be until later today I put a release out. In the meantime if you want to provide a copy of your backup I will test it in dev and ensure the issue you are experiencing won't be an issue in next release.
  5. 5.0.0.12 now available for download: https://drive.google.com/file/d/1oHezKK0_tEttIMEAvkCflTxWoF9rX-o3/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Features Player structure export now includes include/exclude lists for feeding troughs. @pleinx Tames export now includes "mutation" point allocations (suffix -m) Fixes Pelayori's Cryo mod (possibly standard too) now reads in all "CustomItemDatas" instead of blindly assuming cryo data is stored in the first set of custom bytes. @MroczneZakamarki Svartalfheim for ASA map re-aligned (horribly) but it'll have to do til Nekatus resumes work on it after Scorched Earth. @MroczneZakamarki
  6. Yes. The option is a for a single output. If you want all output continue to use "all" and discard the files you don't actually want.
  7. I like a challenge sometimes and it's a balance between getting time to play and trying to improve the app - as it helps us play I know you guys all seem to use it for admin purposes but for me it's always just been a tool to help me find the best wilds to add to our breeding lines. Glad it's helping so many of you all out though, however you use it.
  8. ASVExport.exe <option> <input.ark> <output.json> Options: all (<output> should be directory not file.) map structures logs tribes players wild tamed
  9. 5.0.0.11 now available to download: https://drive.google.com/file/d/1FnlNXRSy7fUZK0qkOrL2IsHG550WOi44/view?usp=drive_link Fixes Re-worked cryopod reads for ASA to prevent memory leaks. Added some additional code to re-generate new UUID for cryopod dinos and their status components if the UUID they have assigned is already in use. Re-worked how players are assigned to tribes to prevent a player being incorrectly assigned to multiple tribes. @pleinx Now deletes any previous export json before writing a new one. Previously it did not overwrite in some cases when the same file names were used. @pleinx Re-worked some loops and tried to improve performance of larger reads. @StevenB
  10. Svartalfheim is still in development. Just been in-game and had a fly around in GCM and that is the only area that is playable at the moment and so the only area things spawn. Looks weird but that's actually correct. I'll have to investigate the cryopod stuff but I have a REX in a pod on my own personal inventory and that's showing in my list of tames but this is standard not Pelayori's Cryo so might need your backup again to investigate that one.
  11. Working on a new release at the moment. The previous releases with cryopod support has memory leak issues which may be preventing your save from loading. If you can provide a copy of your backup for me to download I can check my current changes fix the issue you are also experiencing.
  12. 5.0.0.10 now available for download: https://drive.google.com/file/d/11KFWAcIN1aagl5StdfpXd977WJy4sY75/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/tag/ASA Features Split mutated stats into their own view. Toggled similar to base/tamed using the new "Mutations" option. @Elgar Fixes Crash attempting to blindly read in unknown data for saddle/costume/skin of a cryo stored creature. @GodOfNoiseMods
  13. Yep, fixed. Will get a release out shortly - just working on the split mutation stats for @Elgar
  14. Must be something with the cryo's that's crashing it out then. That's the only real thing that's changed. As usual, if you can provide the backup, I'll investigate.
  15. I actually changed it to put them stats back into the wild to replicate what we had for ASE.. not done any breeding for ASA but did wonder why they weren't in the base stats anymore and were counted as "TamedMutationPoints" or something similarly named. I'll have a look at extending ASV so we have "base, tamed, mutated" views for ASA.
  16. 5.0.0.9 now available to download https://drive.google.com/file/d/1U_SIb7aoia5CKJ2xuHwGpLlJJvEwoaPT/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/tag/ASA Features Support for cryopod stored creatures. No inventory support yet but working on it. Added "Created" to Player Structures tab.. again. Thanks goes out to all those helping parse the file format: Kakoen has been the main man to bring us all together in Discord whilst working on a Java library to parse the ASA data format - check his work out at https://github.com/Kakoen/ark-sa-save-tools Don_Corleon who has also been very helpful in deciphering the format and working on his own Python parser at https://github.com/DonCorleon/arksavetools/tree/master/arksavetools .. and also anybody else who has helped out behind the scenes and you guys for your patience and support in providing me with some decent test data.
  17. Extremely close now... any volunteers got a backup with a decent number of official cryopods I can test against? My own single player only has 3 podded creatures and be nice to have a larger dataset to test on before putting together a release. I'll have to see whether the cryopod mods work the same way too once I'm happy with the official pods first.
  18. Something weird going on with my source control. Just checked and it's not there but I definitely coded and addded it. I'll re-add it but does make me wonder what else might have been reverted.
  19. 5.0.0.8 now available. https://drive.google.com/file/d/1yiggCnQZ3hjsq-uC588PtyeZRbbmkKrs/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/tag/ASA Fixes Mainly just removal of my "test" cryopod code which tried to write out to C:\temp\ Some wilds were not being displayed (Achatina) Some player profiles were not being read in. Sorry guys but Cryopod work is still in progress. They used some "magic" flags for the compression before doing zlib and we're still trying to work out the meaning of these to get the raw format we expect to parse. I'll have an update out as soon as we have something reliable and consistently readable from all cryo data.
  20. Nope, nothing special required. So long as you can access TheIsland_WP.ark it should be good. Few issues with it atm but none that have stopped it loading completely. If you can upload your files somewhere I can investigate further.
  21. FYI I'm still working on cryopod support guys. Couple more days and I think I should have it working and released to you.
  22. Doh!!.. some test code escaped. I'll fix it and get another release out but it's going to be the morning now. C:\temp\cryo0.bin That's my test output of the cryo data bytes as a binary file so I could better analyze them to see what was going on. Apologies for that. If you're desparate to run it before I get another update out I think creating C:\temp\ (if possible) will allow it to run at least.
  23. 5.0.0.7 now available. https://drive.google.com/file/d/1usA0yzPmKT1AYVP217t3CY2C38vf-98X/view?usp=drive_link https://github.com/miragedmuk/ASV/releases/tag/ASA Fixes ASA - Player data read and allocation for tribe fixed to prevent same player in team and solo tribe. ASA - Player profile read fixed so it should now recognise all .arkprofile files and not just read some in. FTP browser now allows you to SAVE when selecting a .gz file.
  24. Install Microsoft.net 6 runtime and desktop runtime components. Launch ArkViewer.exe and select your mode. Unless you're running it locally to your save data it's probably going to be FTP. Enter a friendly server name then the host, port, username and password to hit connect and browse for your save file. Switch over to the "RCON" tab and setup them details too before saving. In the current version there is an issue where it won't allow you to "Save" any ftp server without selectin the raw TheIsland_WP.ark file. Next release will allow selection of .gz too.
  25. https://ko-fi.com/mirageuk Also thanks for the info on the "Smartscreen" stuff. I'll investigate what is required to get it running without that causing an issue. ..edit.. Apparently I can submit it to Microsoft to review and add to a list of recognised apps: https://learn.microsoft.com/en-us/windows/security/operating-system-security/virus-and-threat-protection/microsoft-defender-smartscreen/
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