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St1ckyBandit

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Posts posted by St1ckyBandit

  1. 6 hours ago, SunsetErosion said:

    Yes, but I cannot find the all conclusive answer. I mean, the PvP without anything other than shooting is hardly there. Its not COD, but if there would be situations where really basic PvP on foot will occur, then the speed leveling to extreme unrealistic values makes it a superhero game or something and it will kill the game-features like bola, melee combat etc.

    I dont think the speed leveling is really the main issue adressing this... The noterun is killing the game in general. Wether you pick 70 levels in Melee, HP or anything, the 70 levels AND engram unlocks are there for you to pick up doing practically nothing, starting from scratch.

    Yes again, for PvP it could help bring the Oldschool trailer, where the Rex breaks through the gate and starts attacking a camp, to life. But its not the only thing to need changes to archieve this... Again its not COD... Beeing slow on foot will mean really easy target for Strong late-game-tames. As the game is now, the speed is the only thing that can make an on foot player be a threat of any kind to a player with a Fast group of Barrys/Allos or whatever. Especially if those dinos have a few good mutations in HP and so. A wild Rex has 1k base HP, breeding in a few mutations and leveling them, will give them 20k hp easily. THATS a difference I also do not approve off... So killing movementspeed totally, it could kill the groundplay alltogether again. I plead for Softcaps again so the huge gap in dino-player threats can be limited by player choises.

    PvP wise yes, very many aspects that make it that. PvE and Singleplayer... Hmmm.
    Yes like I sayd, you shouldnt ever be able to outrun big cats on foot. But for the PvE-ascpect and especially in SP, removing speed on dinos in particular sounds too much to me...

    I played Hardcore on !Official! in Early acces/Early release days.
    I made it through all Island Bosses in the end... It took me like 3 years, because everything needed a lot of focus and prepping and it was a really small community so every breeding and mutating had to be done by myself...
    Yes, I think Extinction would have been really next level, Aberration, impossible maybe, but who knows..
    And Yes, the ridicule speed leveling during early acces and speed in general, later on, made it a LOT easier, covering up a lot of noob mistakes... But I think in the end I could have done it without the speed if I would have changed my focus on other backup feats other than speed...

    In the end we all dont know what the effects are going to be like. Some unknown or overlooked effects could make the game worse overall. But "limiting" speed is a good thing, yes. Only thing I dont understand is that the game has been early acces before for years. They made desisions back then. Why think those choises werent particulary rightious? Lost/forgotten conviction/arguments at development meetings?
    This game in my opinion has a huge playerbase in comparisson to other survival games. So the motvation "This games PvP sucks!" is a somewhat false paradox. 
    Besides that the game is played anyhow, even when the appearantly false choises about gameplay, make it one of the best played games with a huge survival ascpect...
    Now the game enters early acces again, yes some gameplay changes make it so that adjustments have to be made. But I dont want them to mess around too much. I want to have some kind of game-play stability even when "early acces". I think they shouldnt try to re-invent the wheel... This game is on they desk for like almost 10 years...

    Forget COD. Rust is probably a better comparison. The early game bow and arrow/spear fights in Rust are a blast, maybe even more fun than late game gun fights.

    In Ark, everyone's got enough speed to pretty much become unhittable. I think with the speed changes we'll see some really fun primitive fighting akin to early game Rust.

    I agree about your note run point, it does cheapen the journey to max level. I would only add that pumping speed is the most egregious aspect of power leveling.

    A high health or high melee character on foot still loses to the most dangerous level 150 predators, unless they have the absolute top tier shottys or tek rifles, which at that point negate the need for high health or high melee.

    In terms of an on-foot player getting smacked by a guy with a pack of Barys or Allos, well, he should. Ark is asymmetrical warfare.

    There is of course room to outplay people, but being outmatched that bad shouldn't have a get out of jail free card that speed leveling offers. Net guns can help to offset this a bit.

    For singleplayer, I really dont care. Whatever people want to do in their own private games is fine with me. I only play multiplayer, so thats what I focus on because thats when others have the ability to impact your own experience and thus balance becomes crucial. 

    Sorry for the double post. Screwed the 1st one up

  2. 3 hours ago, TankinTBone said:

    you get picked and dropped and parachute u are basically a sitting duck wyverns dmg through armor(im pretty sure), a mana gets you you are done for it will freeze you until the end of time, and not the mention how annoying it will be because most things that want to kill you are going to actually be able to get you this time. 

    Well you lost the aerial battle. Should getting picked have zero consequences? 

    To your second point, Ark got way too easy once speed was on your side. You SHOULD be vulnerable with hide armor and a crap bow on an island teeming with frickin dinosaurs. 

    Once you work your way up the food chain and start taming dinos, then your survivability increases. It shouldn't artificially increase to the point of being able to get away from literally anything because you ran over a few notes in the first 5 mins of your spawn.

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  3. 3 hours ago, TankinTBone said:

    It didnt make pvp dumb it actually dumbs down pvp making the cap 100 percent bad imo and it does not change much of the already big problem that I see, I could understand it being messed up because of a pvp player with a lot of move speed and  good set of pvp gear bullying bobs in a stone hut, but there isnt generally a purpose for that, its mainly just people who ruin games anyways and how they think . it does help with rushing caves but they definitely could have nerfed it another way instead of that. meh whatever they r gonna do what they want. 

    When a guy can run 100mph and its impossible to get a shotgun round onto him because he's basically the flash, yes, it makes the PvP dumb. Human v Human pvp sucked in Ark for the most part, and speed characters contributed a ton to that fact.

    Slowing characters down should lead to better gunfights.

    It was also way too easy to escape on foot when you got knocked off your mount with a speed character. 

    The amount of speed you can achieve in Ark wouldn't work in any other first or third person shooter.

    Imagine COD where one guy can move as fast as an Ark character. It breaks the gunplay. Just because Ark wasnt a dedicated FPS or TPS game, doesnt mean it can't have solid gameplay in those aspects.

    It was hands down a cheesy mechanic and the game will be much better with this change.

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  4. On 9/30/2023 at 12:55 PM, Joebl0w13 said:

    Good riddance. It's silly that you can level up movement speed to the point nothing is a threat anymore. It's a good decision. 

    Couldn't agree more. While having fast land and water animals was fun, player movement speed just made human vs human PvP dumb imo.

    Like you mentioned, its a great PvE change as well. Now you cant note run and in 5 minutes already have to capability to avoid any animal in the game.

    WC knocked it out of the park on this one.

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  5. As much as I love the movement speed change, I equally hate this cryopod change.

    It's going to be impossible to hide small solo or duo bases now. The only way to beat the parasaur scan was to cyro your animal's and dont sign off in your base. Well, now you're screwed.

    Even just from a server stress/load management aspect, this change sucks.

    I understand that UE5 is a much more capable engine, but everything has its limitations. When people build massive bases and have 100s of dinos out at all times, I find it very hard to believe the game will still run smoothly when rendering all that in at once.

    Everyone talks about the "old school" Ark feeling, but people seem to forget that there were also really really negative aspects of the game that were fixed in time. Cryopods were one of those overwhelmingly positive changes.

    This is a huge step backwards in an otherwise very good community crunch.

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  6. 1 hour ago, Qwertymine said:

    Because it is early game compared to the Shadowmane. Thylas can be found on most maps and aren't terribly hard to tame outside of the fact that without Extraordinary Kibble you're looking at a decent loss to taming effectiveness. 

    Shadowmanes can only be found on two maps (And were only initially on Genesis P2) and got a lot of that Genesis 2 powercreep. 

     

    Thylas are WAY beyond Saber levels of strength. Even if they had the same stats, Thyla's bleed and mobility would still put it leagues above the Saber.  

    This. Someone who thinks a Thyla isnt 1000x better than a Saber clearly hasnt used a thyla very much. They shred.

    I wish you could take them into boss battles, would have definitely made a thyla army.

  7. 3 hours ago, Grissom said:

    You do understand there will be nothing to Mesh into. The terrain will be built with nanite particles and not wireframe covered with textures. Right now you have things being rendered in millions of tightly packed particles with Nanite it will be billions the entire map structure is built different from the ground up.  In ASE your pushing your way through Clay. With ASA and UE5 your will be trying to push through brick. This is not some miracle genius Wildcard has performed or come up with its how the engine works.

    Wait, so Pipinghot isn't the all knowing forum scholar they pretend to be? Huh, whatta ya know.

  8. On 9/21/2023 at 1:44 PM, Pipinghot said:

    The short answer is "No". They're not going to fix anything until after ASA is published, and maybe not even then.

    The only thing they're definitely doing at this minute is porting ARK from UE4 to UE5, that is what they have signed a contract with Nitrado to do. Anything else, and I mean anything else, even the features and improvements they have talked about on the forums might or might not happen. Even if WC said, "Cross my heart and hope to die..." it would mean nothing, because they have a contract to do something specific and that's the only thing you can be sure they're going to do.

    The only improvements that you can safely assume will happen are improvements that are automatically included when you port a game from UE4 to UE5, and that's not very many. Even most of the improvements that are possible with UE5 won't happen until later, if at all. WC is not trying to fix anything right now, they are desperately trying to meet a deadline that they have signed a contract for, anything else that you can possibly think of is either a "maybe", a "maybe later" or a "not going to happen."

    Any bugs that you can think of that have been waiting for a long time to be fixed, are not going to be fixed. WC is not working on bug fixes, they are simply trying to reach the point where they can sell the "new" game to people. What will happen in the future? Well that's anyone's guess, but one thing you can be certain of is that WC will be the same company they've always been, the leadership will be the same and the culture will be the same. Are they going to put more focus on fixing bugs once they publish ASA? No, it's still going to be the same company, they're not going to change the way they do business.

    You love to speak as if you work at WC and have the inside scoop on everything theyre doing.

    The studio is a joke, but no one can say for certain what the game will look like until we actually get our hands on it.

    Stop passing your wild speculation off as fact. You dont know anything about the development or possible bug fixes in ASA. None of us do.

  9. 3 hours ago, DirkInSA said:

    Agreed! I have always played solo - never been in an official online tribe. And no matter where I tried to make a base(s), I was wiped. Often with more than one base being whacked overnight. I don't have the same issue as you with Alpha guys - they have spent a collective effort over time to become Alpha, so good luck to them. But my experience was that the "wiping" was almost NEVER done by peeps homed on the server. It was generally an off server guy popping in with (probably) a Mana and some pocket this or that to cause destruction with. And there is my issue. How does a single, off server, player come to a map and infallibly find bases to whack. Be they hidden deep in jungle, or on  a raft in the least interesting piece of ocean, or whatever. The base is found - wipe is done, and the guy is not seen on server for weeks.

    I understand that an Alpha with like 50 players using heatseeking spiders or x-ray owls or whatever could scout the map for stuff. But again, I ain't seen that happening. And on smalls, there are no 50 people tribes. And if a alpha were to do that on a regular basis, they would not have time to do anything else - the maps are BIG.

    So my issue boiled down to either peeps were using .ini hacks, or plain cheating with ESP or some such.

    But the answer was the same for me as you - give up official online!

    Doesnt always have to be cheating. Sometimes the pop-in will screw you over. I've seen peoples bases load in before the surrounding foliage a few times.

    Either way its EXTREMELY hard to hide anything bigger than a craft shack. I should know I've been struggling with it since the game released.

    Finally found a good spot on the Center but it took literally years and probably 100 wipes. 

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