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Posts posted by IanHighlander
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15 hours ago, Pipinghot said:
Holy necro, Batman!
Yup I had a question specific to something that was said in this thread, but then realised it was my mistake in the first place.
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On 1/25/2020 at 5:02 AM, invincibleqc said:
There is no command that unlock the notes of a specific map. There is only a command to unlock a specific one:
giveexplorernote <index>
Or a command to unlock all of them:
giveallexplorernotes
Nevermind I'm an idiot lol
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11 minutes ago, NothingSpecial said:
I created my LostIsland Server with Pterodactyl and waited for it to install then I installed all my mods onto it, so I could use them alongside it, but whenever I try to load into the game it boots me to the main menu and brings up the crystal Iles DLC which I already own and have installed, any idea how to fix this?
thank youYou need to download the map for your client install. The patch was for WinterWonderland not the map. You have to download that just like any other DLC through Steam assuming you're a steam player.
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Looks like it's just released...
Edit: confirmed, my servers are updating to 341.19 now
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1 minute ago...
[2021-12-14 19:45:32] RequestAppInfoUpdate: AppIDs 376030
[2021-12-14 19:45:32] Requesting 1 apps, 0 packages (meta data, 1024 prev attempts)
[2021-12-14 19:45:32] Requested 1 app access tokens, 1 received, 0 denied
[2021-12-14 19:45:33] Updated SHAs with 1 new access tokens
[2021-12-14 19:45:33] UpdatesJob: finished OK, apps updated 0 (0 KB), packages updated 0 (0 KB)
[2021-12-14 19:45:33] Starting async write n:\ark server manager\profiles\steamcmd/appcache/appinfo.vdf (4637113 bytes)-
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I have nine servers waiting for the update myself and another cluster I play on also no update yet. Clients are all updating so no Ark playing for a LOT of people if this is happening to all unofficials and they don't resolve it quickly.
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No sign of the dedicated server update for this major release either which is gonna screw players over as the clients are updating
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If you don't want to breed them but want them on wandering for paste/poly production, just spay them. I just did that with mine, back to normal now.
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May have no effect, but try re-mounting the dino and then running cheat walk.
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Bug reporting has changed for all platforms.
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@cad Another small bug I've noticed.
If you edit any creature that has a cooldown/growing status, it doesn't carry that over to the edit page so when you save it, it loses the cooldown timer in the library for that creature.
Edit: actually just double checked myself and it does seem to carry it to the edit page but doesn't carry it back to the library when you save.
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UseOptimizedHarvestingHealth=True
Add that to your GameUserSettings.ini file with the server off then restart it.
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16 hours ago, cad said:
There was a bug just found that colors are not imported if you use the bulk import. This will be fixed soon. Did you use that?
Yes, always do, I tend to have loads exported at once and just bulk import them. Many thanks for the quick update.
Edit: can confirm since the last update, my latest batch bulk imported successfully imported the colours.
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6 hours ago, cad said:
Hi, you're the first one reporting that. How did you import the creatures, with a savegame import or importing the exported data?
Individual exports from creatures in game that are then imported using the normal "import exported data" option.
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Hi @cad not sure if this is me doing something daft or missing a setting (usually is lol) but for some reason when I import dinos the colours are no longer brought into ASB with all the other information as a result I now have quite a lot of holes in my colours lists for bred animals.
This has been going on for quite a while I just kept forgetting to ask in here about it.
Am I missing a setting somewhere that's been added or is this a bug?
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There's examples of the code you need to add in this thread and you'll find the spawn entry container classes for Rag here
Hope this helps.
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Did you lower your graphics settings? From memory the text on dedis can only be seen on the higher settings.
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30 minutes ago, cad said:
After checking the algorithm, the stats that don't contribute to a stat increase are ignored when determining the "only top stats"-creatures (golden background). I'll add some options to fine tune the behaviour of the app here.
The bug with the cooldown column will be fixed in the next release.
Many thanks @cad as always
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On 4/22/2021 at 1:54 PM, CyberAngel67 said:
Could it be that speed is considered wasted stats?
It could well be but as a perfectionist I want to see the best stats in all available stats.
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On 4/21/2021 at 10:11 PM, cad said:
Hi, that looks like a bug. That feature is implemented for some years now and I never saw that issue. Does this wrong highlighting as a top creature (golden background) also persists after you restarted the application?
Definitely looks like it's just not counting speed in its calculations, can this be fixed if possible please? (or have I missed a config setting somewhere for it maybe?)
I've also noticed the "Cooldown/Growing" column isn't being populated at all when importing exported babies anymore. This is in the last couple of versions this has changed as it absolutely used to.
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11 hours ago, cad said:
Hi, that looks like a bug. That feature is implemented for some years now and I never saw that issue. Does this wrong highlighting as a top creature (golden background) also persists after you restarted the application?
Hi, yes every time, I use the app multiple times a day and always close it in between uses.
Just double checked for updates and it says its fully up to date.
The only thing that may be slightly different is that I run it from a network drive not my local drive, although I don't see how that could cause this.
Let me know if you need anything from me to diagnose. -
@cad hopefully a quick one and likely just me missing something in the settings somewhere but a slightly weird one.
I have creatures being highlighted as "top" creatures (in yellow) when they clearly aren't. For example in this screenshot M8 clearly has all the top stats, but M6 and M7 which are a point down on speed are still being shown as "top" creatures highlighted in yellow.
Have I just missed a setting I can't find somewhere ?
Thanks in advance.
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On 1/21/2021 at 8:56 PM, invincibleqc said:
That command will no discriminate and delete all of them regardless of how/when they were spawned.
So it does (just tested it), never affects us because we use the S+ hatchery and it doesn't destroy any in "storage" of any kind. Eggs are only on the ground when hatching for about 15 seconds and we only have a few users so not an issue for us.
I have however edited my original post with the command with a warning for others
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Server Crashes with Fatal Error During Underwater Missions in Gen 1
in Server Administration
Posted
In the main settings of ASM