Greetings, we all know that duping and meshing in Ark are a headache that completely ruins the game. I've been thinking about ways in which we could put an end to duping.
This system has 3 levels to prevent them from duplicating any item and dinos.
1
Let's take a look at the picture.
What if we add a crafting field but make it a unique identifier on the server, and this identifier is the combination of the last 4 digits of the survivor's implant, the day, and the hour, and if possible, the seconds? It would look something like this: 1546-320-11-32-02. The 1546 represents the last 4 digits of the implant, the 320 represents the server's days, and the 11-32-02 corresponds to the time, which would be 11:32:02.
And if any object gets duplicated, its ID also duplicates, and in that way, the server can eliminate the duplicated item
Similarly, if the turrets get duplicated and they manage to place them before the server eliminates them, it can be programmed for turrets with identical IDs to be placed in a deactivated state and not fire
2 The second level would involve changing the way server transfers work.
Explanation of how duping is achieved:
The server performs autosaves at regular intervals, so people take advantage of this to upload items to the cloud and then cause a crash on the server, allowing them to roll back to the last autosave, resulting in having dinos both in the cloud and on the server.
My idea is as follows: Let's assume the server autosaves every 30 minutes. During the last 15 minutes, survivors can upload items to the cloud and transfer to another server. Once the 15 minutes are up, the transfer is blocked, and the server performs its autosave, preventing the items uploaded to the cloud from duplicating due to the autosave. The same applies when they want to download items to the server; the server will allow the download of items and dinos 15 minutes before the autosave. Once downloaded, they cannot upload those items and dinos for 1 or 24 hours, preventing duplication
And since each dino and item has its unique identifier, the server will delete any duplicated ID
3.
Restringir o block que los sobrevivientes puedan tranferirse con items en sus inventario.