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YellowJacket

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26 Gathering Thatch

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About YellowJacket

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  1. That's because on a tamed dino the melee gets modified with the taming efficiency. A baby will ALWAYS have the same melee at the same stat points, as babys always have 100% TE.
  2. That is something I don't believe unless I see a screenshot. 4.4k stam is 116 stat point son a spino, which is basically impossible to archieve, same goes for 150 stat points for 1400 weight. 451% melee is bullpoop and not possible as a base stat on a spino, as the stat points of spinos in melee go 55 = 449.2%, 56=455.1%, 451% isn't a possible value on a baby. Aberrant dinos get a slight hp nerf on their tamed versions (e.g a 45 point hp stat on a normal spino is 7k flat, on a aberrant spino 6720), in return aberrant dinos have slightly higher base dmg (not as in melee % but as i
  3. YellowJacket

    Reaper King

    Oh thanks for noticing, something was wrong with my calculation.... with 100% imprint (30% reduction) and the 70% reduction without light 25k is 119k eHP. Still Megalos with 12k base hp will likely start to exists soon enough, so their tankability will likely be very similar; plus as you already noticed yourself a little bit charge light absolutely destroys the Reapers eHP compared to the Megalos. As far as the HP gain goes, taking the 35 point, slightly above average stat again and assuming 100% imprint (...blahblah you read my original post) and putting all 71 lvlups into hp will
  4. YellowJacket

    Reaper King

    Fair enough; still that "only" brings a Reaper to 56keHP, which is still pathetic compared to the Megalos that will exist in say half a year. Also I calced with 100 armor, keep in mind saddles can reach 125.
  5. YellowJacket

    Reaper King

    Easily. I'll run some calculations, it's important to note that I will assume both the Reaper and the Megalo to have a 100% imprint rider buff. Also assuming you pump all 71 in melee in this case to ease it down. Ok for the Reaper: assuming 35 points hp and 35 points melee (which is above average even for a perfect 150+75) it's stats with all lvls pumped to melee will be: 25380 HP, 856.5% melee => eHP with imprint buff and 15% no light reduction: 37943 dmg per hit with current 75 base dmg: 835 dmg per hit with 100 base dmg: 1113 Now a good-ish Mega
  6. YellowJacket

    Reaper King

    I'm going to admit that I didn't read this entire thing here but well: Traps don't have to be bad for spawns necessarily, if people know how to build without blocking spawns (e.g. location, or building with structures that dont block spawns), also unless they're as*hats most people wont obstruct pathways too much wiht their traps either. Now to the Reaper itself: Not having a saddle is a huge downsite, but whatever, probably for balance purposes with the dmg reduction without charge light. Also can't really compare it to a Rex because Rex aren't anywhere close in mobility to th
  7. I am on official PvE, yeah. Some day those sabers will likely be for trade, but I'm still working on the stats now, still need better food, weight and speed (and eventually melee as I only got 370 Base) and I won't sell "unfinished" lines.
  8. These are the nicest I have got so far:
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