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15 Gathering Thatch


About YellowJacket

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  1. YellowJacket

    Unable to Transfer Character 279.242

    The massive problem with this is imprints, I like to have the imprint buff on my char, if I'd e.g. have a char for aberration and ever decide to move one of the reapers to ragnarok I won't have any kind of imprint for the char on ragnarok, making most bred dinos beyond useless.
  2. YellowJacket

    Unable to Transfer Character 279.242

    There better be.
  3. YellowJacket

    Unable to Transfer Character 279.242

    Yeah at this point with this taking ages I'm either going to lose a full night of sleep and 20% or so imprint on dinos (because i hatched in a way so the imprints would be when ii actually have time to play, which will be completely f'ed), which is the best case, or a whole bunch of dinos...
  4. YellowJacket

    Unable to Transfer Character 279.242

    That does not give back things like lost event colour wyverns or unique fert eggs one has bought, that hatched due to transfer bugs..
  5. YellowJacket

    Unable to Transfer Character 279.242

    I think this time actually the majority of people is.
  6. YellowJacket

    Unable to Transfer Character 279.242

    THIS. first things already starved, made a new char on the serevr to at leats pick up the eggs i was incubating (thank god for pin locks).
  7. YellowJacket

    Unable to Transfer Character 279.242

    Yep this is a huge pile of poop, because I'm currently raising babies on 2 servers, some of them are event wyverns that are about to need feeding....
  8. I just came back to my "home" server, ragnarok 68 after a trade and went to download some stuff (2 tek transmitters, 25 stone and 25 metal behemoth sets) not 30 seconds after the download the server went down, withotu ANY kind or from of warning beforehand and rolled back a good 15 minutes, anyone who knows how the item cloud works knows what just happened to my stuff.... I see that it is connected to the new servers being put online probably, but this is just bullpoop, please wildcard get your poop together and don't do this kind of stuff, why would anyone in their right mind take a server doiwn and roll it back without ANY kind of announcing it beforehand in some way, shape or form.
  9. YellowJacket

    discussion Main traders/breeders question

    Yes I know every egg rolls individually, I was talking as an average expectation value, as the mutation roll on eggs is a binomial probably calculation. Ofc with bad luck you could hatch 10000 eggs without a single mutation.
  10. YellowJacket

    discussion Main traders/breeders question

    Basically what the guys above me said, although IF the chance for a mutation thats stated on the wiki is even remotely right (which I doubt, but I tend to be unlucky usually), even with the effectively halfed chance with 499 clean fems and 1 male you'd get 1 mut in every stat each batch of eggs. That being said imo that way of breeding for mutations, regarding the tame cap, is completely retarded. Point still stands though, that the general mutation thing is a bit of an issue with the cap, everyone is holding onto all clean females they somehow can just to use them for mutation breeding later on.
  11. YellowJacket

    discussion Main traders/breeders question

    For me a very big reason why I'm selling clean lines and don't "finish" the line with tons of mutations in hp/ melee // weight/ melee is because of teh tame cap itself. It is a massive pain in the a** to get anything done in the first place with server cap, not to mention breeding a line until you have 20+ melee mutations, and 20+ in the other important stats... it's just not going to happen if the server you're on is tame capped 95% of the time. Also another huge reason is that their value, for some odd reason, in selling is a lot higher than for "dirty" lines. I assume this is because people a) like to get their own mutations and b) think that its a huge advantage to improve their stats on, which is debateable because of the way most people who breed for mutations get them (aka the 499 random fems+1 all stat male). Generally the aim should be to get the dinos to base lvl 379 with as los was possible speed stat, because that would cause people to prefer those dinos to use them over trying to improve them further and further; I see this with myself: I can without shame say that my current Ankylos are pretty good, they are full of mutations because some of the satats came form people who didnt care about muts, despite that they are pretty solid. BUT I see myself trying to get more melee/ weight mutations on them just to further improve on those, I still haven't raised one for myself to use because I know they will likely be better relatively soon anyways. I wouldn't do that if they already hit the "magic" 379.
  12. YellowJacket

    Aberration unknown region/ wilderness

    My question has absolutely zero to do with spots big foots are spawning in, nor is it connected to taming them directly (just indirectly). I just need to find a "wilderness" (people who played Ark before official release know those as "unknown region") zone that is free of radiation and buildable on.
  13. YellowJacket

    Spino Breeder Stats - Wutcha got?

    That's because on a tamed dino the melee gets modified with the taming efficiency. A baby will ALWAYS have the same melee at the same stat points, as babys always have 100% TE.
  14. YellowJacket

    Dino Server cap and egg incubation (Giga Egg)

    Being able to claim something has absolutely nothing to do with the server cap, not even remotely, as an unclaimed creatures is still normally counted towards the server cap as tame. You can unclaim and claim stuff as much as you want during the server being capped, also say your server ist capped, you have an egg down incu at 0.1% you kill exactly 1 dino and the egg hatches triplets you can still claim all of them. Gestation definitely does not reserve a tame slot, if the server is capped and you have something born it just overcaps, same if an egg hatches twins/ triplets if theres only 1 tame slot left. To the original questions: 1) Theres no queue for eggs, eggs can only incubate if there's at least 1 free tame slot left. I suggest incubating all your eggs down to 0.1% before such events start, then you can just drop them on your acs and either kill some of your stuff to make them pop or wait until someone else kills stuff (doing that will make people hate you). 2)People are still perfectly able to do everything while your egg is incubating, it doesn't reserve a slot. So If there's 1 free tame slot and your egg is incubating but someone elses egg hatches 10 seconds before yours, yours wont hatch or continue incubating until another tame slot frees up. Server can go above cap by lots of things, mammals giving birth, twins/ triplets also downloading to some degree (they fixed that partially though)