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YellowJacket

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  1. Round 3 11) Troodon Cool creature, said to be extremely smart, and also a pain in the butt to tame, but very underwhelming when tamed imo Added Troodon carry harness that can be applied as a "skin" to chest armor (similar to Aberration glider wings) With the harness, the Troodon can be carried on the players back The Troodons excellent night vision and pack mentality will alert the person carrying a Troodon of nearby enemies at night (like Parasaur detection, but works only at night and with line of sight, but instead of having to be used just scans every 15 seconds) Added Troodon TEK suit, the Troodons abilities get amplified with a TEK helmet, spine armor, and TEK claws, providing basic armor protection, increasing range and speed of the scanning when carried, and amplifying the Troodon's attacks 12) Megalania Honestly its just not good and the ability to climb is not unique at all anymore. Removed mega rabies from Megalania attacks Megalania bite attack base damage increased from 10 to 30 Added Megalania Toxin to the Megalanias attacks, the Toxin gets applied to the target for 5 seconds, and starts off doing 1 damage for the first tick, 2 damage for the second tick, increasing the damage by the same amount of how long the effect has been on the target. Hittign the same target again resets the timer, but not the damage per tick, making the venom deal more and more damage over time, the longer the effect is on the target. When the venom reaches 50 damage, the next tick will reset the venom damage, but apply the debuff "Weakened Blood" to the enemy, making all incoming damage increase by 35% for 15 seconds. While Weakened Blood is active no new venom effect will be applied. 13) Quetzal Boy have these become unpopular with the flyer nerf. Gracious Glider: The Quetzal does not consume any stamina while flying forward at normal speed (it still consumes stamina while stationary and while sprinting) Sprint speed (tamed) increased from 1250 to 2000, sprint speed (wild) increased from 1995 to 2150. Sprint stamina consumption increased by factor 1.5 HP reduced from 1200 + 240 base to 800 + 200 base Base attack damage increased from 32 to 55 Heavy lifter: The Quetzal can take off and fly at 50% of its standard movement speed, regardless of weight, however flying when overweight prevents the Quetzal from using Gracious Glider 14) Ichthyosaurus Ichthy now deals 5x damage against small fish (Coel, Piranha, Salmon) and immediately harvests them Every time the Ichthy kills a small fish, its movement speed increases by 100 (both normal and sprinting) for 10 seconds, stacking up to 15 times (resulting in an end sprint speed of 4200). Stacks deplete like Carcha kill charges Having more than 1 active stack, will increase the Ichthys food consumption by 2x 15) Compy You can now carry up to 3 compys on your shoulder at the same time Base attack damage increased from 4 to 7 New passive: Ankle Biter; attacks against creatures of a drag weight of 150 or less (including humans) slow down the target by 25% for 10 seconds, also prevents small flyers (such as Dimorph, Vulture, Itchthyornis etc.) from flying New Ability: All For The Pack; if one pack member dies, all other Compys in the area gain maximum pack buff (+8) for 30 seconds, no matter how many Compys are actually left in the pack
  2. Im very aware that teh chance is very slim, but its also fun for me to just think of what nice abilities creatures that are currently regarded to be useless, or outdated could be getting to make them more useful and/ or interesting.
  3. Thank you. I work in a fied that basically couldn't be more different than game design lol (defense industry), however I have played enough games to know a thing or two about what could be fun/ good mechanics.
  4. Round 2! I'll keep expanding on this post whenever I have the time to think of other good suggestions. 6 ) Gallimimus new passive: Roadrunner; while sprinting the Galli becomes hard to hit, making 25% of all attacks towards it deal no damage new passive: picky eater; when harvesting bushes that yield berries, the Galli has a small chance to harvest some advanced crops from the bushes Galli takes heavily reduced fall damage new 3D model and animations 7 ) Pulmonoscorpius new passive: chitin armor; the Pulmonoscorpius will take 35% less damage from creatures, this does not apply to projectiles claw attack and tail attack get seperated: left click (claw) becomes a very quick attack (as fast/ faster than e.g. Allo attack speed) for 15 damage (same as now); right click becomes the secondary tail attack, hitting for 40 base damage and ignoring 50% of the targets armor, but attacking more slowly (same as rock drake/ yuty) torpor the scorpion is dealing increased from 3x the damage to 5x the damage dealt 3D model is "alright" I guess, but could be improved on 8 ) Sabertooth the primary attack (left click) now only attacks with the claw swipe new ability (right click) attack: coup de grace; when a small target (less than 2x the drag weight of the Sabertooth, including humans) has less than 15% of its maximum health remaining, it will glow (similar to low HP reaper) and this attack will pin them to the ground and kill the target instantly 3D model got changed not too long ago, but it honestly could use another rework 9) Giganotosaurus I know this will be pretty controversial, and theres no argument that the Giga is strong enough as it is, but with the addition of the Carcha the Giga does need something shiny and new in my opinion new passive: King Of The ARK; the Giga deals 10% bonus damage to any other large carnivore (other Gigas, Carcha, alpha creatures, Rex, Spino, Reaper, Wyvern, Faso, etc...) new ability: All Fear The King; the Gigas roar will make all creatures except other Gigas, Carchas and Titanosaurs, be it enemy or allied in the vicinity run away for 10 seconds new passive: Long Live The King; while the Giga is enraged, it will only take 50% of the damage dealt to it, the other 50% gets applied when the rage ends new 3D model and animations 10) Terror Bird attack speed increased to be as fast as Xiphactinus base attack damage reduced from 18 to 15 new passive: focused attack: attacks against the same target will continuously deal more damage, per attack the base damage of the next attack will increase by 3, up to 10 times (this scales up normally with melee) new ability: alternate attack (right click) that focuses on the target's vitals, dealing 30 damage, slowing down the target's movement speed by 20% for 10 seconds and instantly applying 3 stacks of focused attack (30 second cooldown) new 3D model and animations
  5. Lately Ive seen a lot of people talking about some of the older creatures needing TLCs, so I just wanted to suggest some of the thing I'd like to see. They're meant to bring them kind of up to standard with a lot of the very strong and more ability-saturated new creatures. 1) Plesiosaurus I'm pretty sure everyone will agree that Plesios right now are not it at all; their attack hit box is basically not useable, and in every other aspect they're just a bad Mosa (which you can feel the age of too) attack hitbox change; the attack hitbox of the Plesio should be HUGE, simply because with its neck it can reach basically anywhere except straight behind it maneuverability change; the Plesiosaur with its 4 fins should be able to steer 3 dimensionally, like a Tapejara can in the air, swimming forward, backwards, up, down and turning on the spot new ability: detecting weakspots; the Plesio's small and agile head allows it to attack the unprotected areas of the opponent; once activated buffs the Plesiosaur to ignore the target's armor (and also natural resistances, like on Dunky) for 30 seconds Plesisos are now amphibious, they move extremely slowly on land, similar to sea turtles, but they can leave the water without instantly dying 3D model change (let's admit it, its really old) 2) Allosaurus Allos are just generally a bit underwhelming, which is a shame because they're quite a beloved apex predator bleed works independent from being in a pack (a solo Allo can use the right click attack), bleed damage reduced to 1.5% from 5% of the targets max health, but bleed can be applied 3 times to one target new ability: coordinated attack; the pack leader's roar encourages all other Allos in the area to attack its target. Allo pack leader already has a roar, this roar now applies a buff to every Allo in the area, this buff increases the damage of the bleed applied by the Allos by 50% new passive: big game hunter; the Allos' base attack damage increases gradually when attacking targets with a higher drag weight, up to +100% damage when attacking a target with a drag weight that is 3x greater than the Allos own weight as far as 3D model goes, I honestly think Allo held up well, but the animations look very stiff and should probably get reworked 3) Diplodocus Don't think this one really needs an explanation new attack: right click now does a whip-like attack with the tail, working the same as the whip weapon, staggering opponents, and harvesting resources, while dealing a low amount of damage (like 25 base damage would be ok for this) new passive: pacifist aura; due to the Diplodocus friendly nature, all carnivores around the Diplodocus deal 15% less damage 3D model rework 4) Araneo Not sure what to say, I like spiders, and the in-game areneos are not only bad but also some of the worst representation of spiders I can imagine added the ability to climb added the ability to use zip lines (like Ravager and Ape) right click web spray gets replaced with the ability to shoot silken zip-lines, that work like the Aberation zip-lines primary attack (bite) torpor removed, primary attack base damage reduced from 10 to 1 primary attack now envenoms the target with Araneomorph venom, dealing 10 damage per second, over 5 seconds, damage scaling with the Araneo's melee, and slowing the target down (like the web spray did previously); consecutive attacks apply additional envenomations, up to 5 envenomations per target new passive: vibration sensing; the spider senses of the Araneo pick up every moving creature around the araneo (every creature that moves in a set radius around the Araneo gets marked like the Parasaur detection, creatures that don't move don't get marked) new 3D model (holy moly this is SO needed) 5) Mosasaur It's a strong creature, but it does feel quite outdated compared to newer ocean additions base movement speed (not sprinting) reduced from 1100 to 600 sprint movement speed increased from 3520 to 4050 (tamed) and from 1540 to 2000 (wild) jellyfish still stun the Mosa, but don't dismount the rider new passive: ambush hunter; the Mosasaur's first attack against a target deals 3x as much damage and slows the target down by 35%; getting hit by the Mosa grants immunity to this for 120 seconds to avoid this applying to the same target over and over new ability: apex predator; the Mosa marks a rival creature, making that creature deal 10% less damage to the Mosa, and increasing the Mosa's damage to that creature by 10% These are just 5 creatures I like to see TLC'ed and I found I did a decent job at making them unique and interesting without making them too insane. Let me know what you think! Obviously I'm aware that the likelyhood of a developer seeign this is slim to none, but one can hope lol.
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