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bradislumpster

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About bradislumpster

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  • Birthday 11/24/1982

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  1. I got what you mean now i think. It should make no difference in stability, but it makes a difference in how the stuff will spawn. For a very watered down example, Mine has a 50% chance to spawn a saddle set and a 50% chance to spawn a weapons set. If it is a saddle set, then there is a 30% chance that a specific saddle will spawn, but you wont get any weapons. In yours there is always a chance to get everything you type. Think of it like this: Mine is open a supply drop and see just weapons, or open a supply drop and see just saddles. Yours is open a supply drop and see a mix o
  2. Yea, this is what i was trying to ask (i think) earlier. OP said that for each beacon level you have to have a separate entry (and from what i tested i couldnt combine them). So red drop has to be one entry, yellow, a separate, and so forth. IE ConfigOverrideSupplyCrateItems= for each beacon level.
  3. this works. not sure what you mean about single item vs multi, but this is a working script with multiple sets that have separate chance at spawning. IE the red beacon has 3 sets that could spawn (armor, weapons, or saddles) and the yellow has 4 (armor, weapons, saddle, or misc (turrets)). Tested and no "hanging beacons" left over.
  4. working and tested red and yellow drop replacement: ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=4,NumItemsPower=1.0,SetWeight=.5,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=.2,ItemClassStrings=("PrimalItemCostume_BoneCarno_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=.2,ItemClassStrings=("PrimalItemCostume_B
  5. Might be answered but didnt see, is there a way to get all beacons in 1 very large file, or do you need SupplyCrateClassString="SupplyCrate_Level03_C" for each entry / beacon level
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