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TheKraahkan

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  1. Disclaimer: as with all creature submissions, voting for this is only voting for the creature itself. Any ideas in this are merely suggestions for Wildcard and are not guaranteed. Alamosaurus A sauropod in a cave? Why not! My vision for Alamosaurus is an immense apex tame of the caves of Aberration, a mobile sentry/sniping tower, a charge battery charger, and Reaper-slayer. If interested, keep reading! BASIC INFO Full Name: Alamosaurus illumimensi Group: Sauropod Diet: Herbivore Temperament: Docile Equipment: Alamosaurus saddle, Alamosaurus platform saddle DOSSIER Wild: Alamosaurus illumimensi is an impressive, if odd member of the caves of this Ark. Before exploring the deeper chambers, we believed Diplodocus to be the largest herbivore left in these caves. Imagine our surprise as we began our exploration of the blue zone, only to be nearly trampled under what we thought was a tree! They stand slightly higher than their cousins Brontosaurus, holding their head high above the glowing plants in this area of the cave. The easiest way to distinguish them, however, are the visible air sacs that, when inflated, give off the same glow as the Bulbdog and Glowtail. I suspect this is thanks to a reaction from the mushroom spores and their unique biology, but I can't be sure. Like most herbivores on these Arks, Alamosaurus is very docile. I have only seen it engage in combat twice. Once, when a few of us attempted to tame one by knocking it out, and once when we saw a Reaper make it's way up from the radioactive zone. Alamosaurus were quick to intercept it, going after it with such aggression that I quickly understood why Reapers seemed to stick to the very bottom parts of this Ark. an example of air sacs at various stages of inflation Domesticated: Tribemates have found many different uses for these animals. I know of two survivors that managed to gain its trust by feeding it plant species Z seeds, and then helping it kill the Nameless that would start to come after it once their charge light ran out. Once they gained it's trust, they managed to construct a saddle that harnessed their charge light to recharge worn-out charge batteries, at the cost of keeping the animal well-fed. They also decided to make use of the tall ridge formed from the tall neck vertebrae just behind the animal's head, situating two seats on either side of the ridge. They claimed it was so they could keep a good lookout, but I saw one of them carting up a heavy sniper rifle one day, likely for some target practice. While Alamosaurus can also support a decent-sized platform on its back, most tribes seem to use it more as a combat mount, feeding it Mushroom Brew and taking it into the radiation zone to hunt Reapers. Some have even brought in high leveled ones to help against Reaper Queens, as the charge saddle keeps them high enough to avoid accidental grabbing, and the Alamosaurus's torpor immunity, high health, good damage, and knockback resistance allow it to hard tank anything a Reaper Queen can throw at them. BEHAVIOR Alamosaurus, like most herbivores, is docile unless attacked. The exception is when a Reaper enters it's aggro range. This will cause it to bee-line for the Reaper and attack it until one of them dies. Drops: Raw Meat Hide Raw Prime Meat TAMING Taming Alamosaurus is very similar to taming Amargasaurus. Start taming by feeding a wild Alamosaurus plant species Z seed. This will disable the Alamosaurus' ability to generate charge light until it is tamed or killed. Turn off any other sources of charge light, and wait for Nameless to begin attacking. The Nameless will ignore the Alamosaurus, going only for survivors. Kill Nameless until the Alamosaurus askes to be fed again. Feed it and repeat. In the event that a Reaper spawns, the Alamosaurus will attempt to kill it. Damage dealt by the Reaper won't count against taming effectiveness, but it is still recommended to help kill the Reaper in case the Alamosaurus isn't strong enough to kill the Reaper on it's own. Killing a Reaper will give substantial taming progress. UTILITY Abilities: Stomp: [LMB], [RT] – Stomps with either the left or right foot, determined by what direction you're looking. Deals bonus damage against ReapersGathers Fungal Wood and Thatch from trees. Kick: [RMB], [LT] – Kicks with the back foot, determined again by the direction you're looking. Deals bonus damage against Reapers. Gathers Berries and Mushrooms. Charge Light Cycle: [C], [R3] – Cycles between three charge light modes. Off: Does not produce charge light in the area. Disables recharging batteries in the saddle. Indicated by air sacs not inflating or glowing. Normal: Produces charge light to protect a small area, and enables battery charging at a slow rate. Costs a noticeable amount of food per second on top of normal drain. Indicated by air sacs inflating and glowing in-sequence from its head to its tail. Overdrive: Produces charge light to protect a large area, and enables rapid battery charging. Costs a large amount of food drain per second. Indicated by all air sacs inflating at once, and glowing brighter than in normal mode. Note: battery charging is only available with the normal saddle, not the platform saddle. Roles: Mobile Base: Like any animal with a platform saddle, Alamosaurus makes a great mobile base. It's ability to produce charge light in varying ranges elevates it above other platform animals on Aberration. Charge Station: The normal saddle allows you to charge batteries anywhere at the cost of additional food consumption. Reaper Combat/Taming: With it's knockback resistance, charge light abilities, torpor immunity, and bonus damage against Reapers, Alamosaurus is an excellent support mount for taming or killing Reapers. Mobile Sentry: Due to it's unique saddle and how high Alamosaurus keeps its head, they can be used as sentry towers or sniper towers, with the driver acting as a spotter and the passenger acting as a sniper. Harvesting: Wood, Fungal Wood, Thatch (Stomp) Berries, Mushrooms (Kick)
  2. Disclaimer: as with all creature submissions, voting for this is only voting for the creature itself. Any ideas in this are merely suggestions for Wildcard and are not guaranteed. Nanuqsaurus I've been wanting to submit this ever since Rhyniognatha won the final creature vote for ASE. I've been fine-tuning the concept since then, but never thought I'd have a chance to actually put this forth. I didn't realize Wildcard would be doing votes for non-story maps as well, so I didn't have a chance to commission a proper Dossier. Hopefully people are receptive! Have you ever found it odd that Yutyrannus has a pack of Carnotaurus that follow them around? They're not unique to the snow biome, and are very far removed from Yutyrannus in the dinosaur family tree. Maybe we can change that? Introducing, Nanuqsaurus! BASIC INFO Full Name: Nanuqsaurus devotensi Group: Theropod Diet: Carnivore Temperament: Aggressive Equipment: Nanuqsaurus Saddle DOSSIER Wild: While the Yutyrannus of many of the Arks seem to prefer Carnotaurus as companions, here on Ragnarok things seem to be different. The first Yutyrannus we saw after arriving was surrounded by rather similar, but noticeably smaller companions. Upon closer inspection, I decided these animals must be Nanuqsaurus, another tyrannosaur that lived in very cold climates right up to the end of the Cretaceous. They're roughly the same size as the Carnotaurus I've grown used to, but aren't quite as fast. They're still faster than most larger theropods I've seen. Nanuqsaurus seem to only ever spawn alongside Yutyrannus, and seem to follow its every wish even better than any other that I've seen. Much like their namesake, they seem to have a particular appetite for mammals, especially those covered in fur. Their hearing seems to even be finely tuned to listening to their Yutyrannus leaders, to the point that they seem to ignore the calls of any other animal they go after, as well as allowing them to mimic the sounds of their Yutyrannus leader. Domesticated: While they may not seem like much on the surface, Nanuqsaurus has some surprisingly helpful aspects to any survivor. The first thing I noticed was the insulation provided by riding them. Even through the saddle, heat seemed to radiate from them, keeping me warm even in the coldest areas of the dome. The second thing I noticed, was that it ignored completely other wild Yutyrannus fear calls. Allowing a tamed Yutyrannus to buff our new friend also seemed to cause it to become even more vicious, with it's bites causing massive bleeding to even the largest of prey. Taming this animal was surprising. While it was with it's pack, it knew only rage. Even trying to knock one out was fruitless. Once We separated one from the group, its temperament seemed to change. It was much more curious, but still wasn't afraid to attack if we got too close. One of us decided to eat some Fria Curry they had brought along, and the smell of the food seemed to pique the animal's interest. They were able to walk right up to it and climb onto it's back. The effect did not last long, but repeated testing found that hunting mammals, especially Mammoths, seemed to build trust, allowing us to tame one. BEHAVIOR Nanuqsaurus will attack from great range when near other Nanuqsaurus and a Yutyrannus. If alone, their aggro range is reduced, but not gone. Drops: Raw Meat Hide Raw Prime Meat TAMING Taming Nanuqsaurus is reminiscent of other creatures, notably Dinopithecus, Amargasaurus, and Carcharodontosaurus. Like Dinopithecus, you first have to get them alone and separated from other Nanuqsaurus/Yutyrannus. If you're well-equipped, killing the others that your target spawns with may be the easiest way. If not, you can try and aggro a single one and lead it far away from the others. Once it is alone, consume Fria Curry and approach it. This will let you sync with your target, like you can with Amargasaurus. Once synced, hop on its back and kill things with it to tame it, like the Carcharodontosaurus. Mammals with fur give more progress (Their immunity to Mammoth debuffs can make them ideal targets). UTILITY Abilities: Bite: [LMB], [RT] – A simple bite attack. Yutyrannus buffs increase the base damage and add a bleed effect to this attack. Rally Call: [C], [R3] – While under the effect of a Yutyrannus courage buff, Nanuqsaurus can mimic the call, spreading the buff further. This does not stack with the courage buff on other creatures within range of both the Nanuqsaurus and Yutyrannus, but allows the Yutyrannus to cover a wider area. Roles: Boss Killer: Ideally, these could be the glass cannon counterpart to the tankier Rex. They'd have roughly half the health of a Rex, but could deal twice (or more) the damage of a Courage-buffed Rex when being buffed by a Yutyrannus. Not sure on the best ratio of health/damage, but I'd like to see these as viable and competitive alternatives to Rex's. Frozen Explorer: Their insulation buff would make navigating the frozen areas of Ark much more manageable, as well as being able to ignore Yutyrannus and Mammoth debuffs. Yutyrannus Taming: Being able to ignore wild Yutyrannus makes Nanuqsaurus the perfect dinosaur to use for luring a Yutryannus into a trap to tame. Pelt Gatherer: With an 80% weight reduction on Fur, a gather rate on par with a metal hatchet, and being able to ignore Mammoth debuffs, this could be a great mid to late game pelt gatherer for any tribe. Buff Relay: Being able to spread a Yutyrannus courage buff can be helpful in large PvP (or PvE) engagements, allowing one Yutyrannus to cover a much wider area. Weight Reduction: Pelt – 80% Harvesting: Raw Meat Pelt Hide
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