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SpacePjoes

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  1. Nah, definitely a minority, since it was 2nd, 3rd and 2nd, if you weren't it would've been last ;). I still think you should have your opinion, but barring extra content with no loss for you is kinda weird.
  2. Then why was it 2nd twice and 3rd once for the three times it got into the top 10. Clearly almost everyone loves it, no offense. I personally love it too.
  3. Explain this and why your favorite is better, please. If you're going to call it mid at least give some constructive criticism, rather than just providing a comment I can do nothing with.
  4. The real Gorgonops is most likely not bald like you may think it is, if thats what you meant. It's a proto-mammal and most likely has fur rather than scales, at least to an extent. I do understand if you want a scaly Gorgonops tbf, and it would definitely not be unheard of for it to be bald, a lot of things have happened in that department, and I personally wouldn't mind too much, though I do prefer the hairy one myself. Either way though, thanks a lot for your vote, we appreciate it a lot :))
  5. Definitely understand what you're saying. Balance is of course in Wildcards hands though. It probably shouldn't have been 100%, but I don't know if I'll change the image.
  6. I'm going to change up Coelophysis for the next vote most likely. New creature, new size too. People tend not to like shoulder pets I think.
  7. (Extinctions True Ruler) Introducing Gorgonops, the Feral Tracker & Slayer of Corrupted Tags: PvP, PvE, scrapped creature, carnivore, ignores armor, creature tracker, mount, blueprint finder, taming assistance, ideas prompts for community, last chance for getting it Concept art by RiskyBiscuits (Sorry if the corruption seems out of place, it was added later. Of course wouldn't look out of place ingame.) PLEASE READ: To the people frustrated with Gorgonops, we hear you. This is the third time we have posted Gorgonops, as it is designed for a desert map (Scorched Earth, Ragnarok, Extinction). Prior to this, other Gorgonops designs have also been posted, which may add to your frustration. We have taken as many suggestions and opinions into account as possible, but will permanently retire this concept after the Extinction vote. I ask of you, survivors, to please give Gorgonops your honest ranking and not rank it according to your frustration, if it does make it to the second round. Whether that puts it in 10th or 1st place, or any place in between, is of course up to you. A lot of work has gone into this concept, and we would hate to see that go to waste this way, but of course every journey comes to its end. We hope this is not too much to ask. To the people who are frustrated with Gorgonops, thank you for your consideration. And to the others, thank you so much for your continued support, its truly amazing to see how many of you are here for Gorgon. - Team Gorgonops Greetings, survivors! I shall introduce to you all the stalker of scent; the Gorgonops! Gorgonops is one of the few creatures cut from ARK that many people knew (thanks to series such as Walking with Monsters and Primeval) and always wished to get since the first days of the game. Even WC planned to bring it into the game, before discharging it. For such a reason the Extinction DLC, the conclusion of the original storyline of ARK, is the perfect occasion for getting this fearsome synapsid finally into the game. Not only that, but the unique design and abilities proposed here surely make the creature blend into the Wasteland Earth environment and set it apart from anything else the game currently has. I kindly invite you all to read carefully through the whole submission before deciding whether to upvote it or not. You’re going to like it!! Latest Updates: [Under Dossier] - New Lore Section - [Under Utilities & Scenarios] - Why Gorgonops is your best asset on the Extinction map - Lore: The pressure from the Extinction wasteland, pushed the Element exposure on Gorgonopses to manifest itself on the creatures' snout. The olfactory organ as well as the deadly fangs got mutated by the Element, granting them unique properties. Gorgonops can now smell and detect the Corruption Nodes, the main sources of the Fallen Earth's greatest menace. But it can also get stimulated by a strange reaction with Element-containing dusts, leading the creature to a drugged-like status of deadly ferocity. Meanwhile the fangs now seem to secrete a strange molecule capable of annihilating the Corruption, like if the Element was trying to heal from its own disease. However, adaptation occurs on both sides as, indeed, the hive mind of the Corruption learned to avoid Gorgonopses, to order its hordes of corrupted monsters to flee from these hounds instead of attacking them. For this reason, a pack of Gorgonopses big enough can scare away even the largest of the corrupted monsters (with exception of the Titans). Wild: Gorgonops specimens most often patrol the wasteland, keeping a nose out for potential prey. Their incredible sense of smell allows them to detect creatures in a wide range around them. Not being very fast, they tend to go after relatively slower prey, which includes survivors. They’re patient hunters, and will track down their targets until the opportunity for a kill presents itself. On rare occasions you may find Gorgonops specimens in safer zones such as the biodomes, sanctuary, and sunken forest, wandering near exclusively in mated pairs as they guard something really valuable. Parental Buff (Wild Only): In the presence of their own pups, wild Gorgonops receive a buff that increases damage output and damage resistance. Pups raised by survivors don’t develop this behavior. Congratulations! You got your Gorgonops! What can you do with it? NEW ABILITY: Hunter of Corrupted The fangs of a Gorgonops melt corruption and thus Gorgonops deals increased damage to all corrupted creatures, and passively deters corrupted creatures with its presence. Some very large corrupted creatures require multiple Gorgonops to be present for this to take effect. This means that you can use Gorgonops to guard your base against corrupted creatures, or use it to wander the wasteland without fighting. POSSIBLE ADDITION: Gorgonops Den Structure In Gorgonops inventory, survivors can also craft a den like those found in the wild. This structure can house anything up to the size of an adult Gorgonops. This den can be used to protect small creatures and babies, and they will grow at a slightly faster rate (Gigantoraptor should be able to nanny them in here too). The den also protects against extreme temperatures and effects while in the wasteland, desert, snowy tundras and other extreme environments, similar to a tent. Another addition COULD be short-range tunnels between different dens that have already been set up. These will function as primitive versions of a tek teleporter, however it should be noted that the range is quite short. Utilities & Scenarios: Why Gorgonops is your best asset on the Extinction map: Gorgonops’ tracking abilities will help you find high level creatures, which are extremely rare on Extinction. Most experienced players will know the struggle of trying to find a high level Giga on Extinction, and Gorgonops will lighten this often painful search. In addition, Gorgonops’ taming assistance tools will bring extra QOL to the taming process. But what really makes Extinction a unique challenge is the corruption-infested wasteland, and Gorgonops absolutely doesn't lack features to give you an edge in such an environment. First of all, its tracking abilities are very helpful in the wasteland, for it helps you track down Element Nodes, which hard to find and harvest before they despawn. As for corrupted beasts - the greatest danger out there - Gorgonops' features deal extra damage to them, melting through their sick flesh. This type of damage is so unique and dangerous that the Element's hive mind learnt to avoid it. As a result, corrupted beasts are scared of a Gorgonops' mere presence. With enough of these wasteland synapsid hounds escorting you, you’ll be able to scare away even corrupted Gigas. What’s more, the Element Frenzy Gorgonops may go into by fighting Element-based/corrupted creatures enhances its strength in battle. All these combat-focused assets make Gorgonops an excellent choice for attempting to defend Orbital Supply Drops. Gorgonops packs even have a chance to scare OSD assailants temporarily, giving the people attempting to defend them slightly more breathing room, as the creatures will come attack it at a slightly lowered pace. PvE: Gorgonops provide lots of use when it comes to taming creatures. Their scent being able to identify the levels and stats of creatures makes finding worthy tames far easier. Bringing unconscious creatures to safety as they tame is also incredibly helpful. If you need to return to a particular creature later since you don’t have the resources, you can leave the creature marked and come back once you’re ready. Digging up valuable treasure is certainly valuable in itself and tracking rare temporary resources such as Element Nodes will surely be appreciated. Gorgonops may see use in swamps and other areas with lots of venomous insects and beasts. They are also great at defending bases against corrupted, as they passively scare off corrupted, including the largest of corrupted, if the pack is large enough. PvP: Gorgonops make for great base defenders. Their autoalert defining specific species is paired well with Parasaurs who identify particular groups of enemies, now at an increased range. In the midst of a fight, their fangs come into good use when ignoring armor of all kinds, allowing them to deal high damage to beefy targets. If a target is sent on the run, the Gorgonops can pick up on their scent and hunt them down until they’re caught. Sniffing out traps can ease raiding by helping raid parties avoid disaster. Finally the Element Frenzy may be an interesting wildcard to play on the battlefield.
  8. Introducing Coelophysis, Pet Assassin and Mutation Booster! Tags: Mutation Booster, Unique Colors, Assassin, Pathing, Protective Pet Introduction: The foundational ideas and roles of this creature are: Mutation Booster: Ability to boost mutation rates of nearby creatures Granting unique, vibrant, (perhaps even glowy ) colors to creatures mutated by Coelophysis Stealthy Assassin: Able to use ASA pathing to find its way through bases to get to a target Being able to pass by turrets, alarms and creatures Has a special armor that allows them to be remotely controlled by a player Ability to largely ignore a players armor when attacking them, by constricting them Protective Pet: Immunity to torpor, radiation and other effects Protective tail scarf against toxins, gas and environment when on your shoulder Dossier: Common Name: Coelo Species: Coelophysis medens Time: Late Triassic Diet: Carnivore Temperament: Reactive Wild: Coelophysis medens is a little scoundrel hiding behind a cute appearance. This clever opportunist always goes after the weakest target possible, and when they act in groups, they dare target bigger prey - as long as it's weak and vulnerable. When a creature is small enough, Coelophysis has a unique way to kill it: it wraps its thick, tail around its victim's neck and strangles it, after sneaking behind the target. Moreover, killing one can be tricky, due to its ability to regrow lost tissues like a lizard. Could it be any more mischievous? Domesticated: As annoying as they are in the wild, Coelophysis turn into smart, versatile helpers, once tamed. First of all, they're small and stealthy, which means they can be taught to sneak into bases and strangle enemy survivors with their tail. Maybe they could even hide explosives while everyone's looking away! Also, that tail makes quite the pretty scarf, an effective cover from poison gas and hazardous environments. But a tamed Coelophysis' true value lies in its healing properties. I'm still not sure how they do it, but whatever allows them to regenerate so fast speeds up your own healing as well. Additionally, it seems to alter the genetic makeup of unborn baby creatures, causing their pigments to mutate. Wild: Wild Coelophysis are very elusive, and normally avoid risk, running away from larger creatures. Watch out, they are very fast and hard to spot after they run away! Other wild creatures also almost never attack them, unless Coelophysis attacks them first. When a player approaches them though, they will attempt to jump onto the players neck, constricting them and damaging them. You will have to move erratically to shake them off. Coelophysis spawn in the Crater Forest. They are quite rare (similar to Basilisk), and may spawn in groups of 2-4. Taming Process: Coelophysis requires you to prove your worth in a tame, and show you are a valuable companion to it, in contrary to the regular torpor taming method, as Coelophysis is immune to it. To do this, you will have to knock out large WILD creatures to the point that Coelo can kill it. The more health the creature has, the more taming this would provide. Tamed Abilities: Mutation Booster: Boosting Cells: Coelophysis has evolved to use element to boost the mutation rate of offspring. This will boost the mutation rate of nearby creatures depending on the oxygen stat of the Coelophysis. A certain stat mutation can be boosted slightly further by the player, so that you won't have to sift through as many creatures. Unique Colors: These special mutations can also give some rare, unique, vibrant colors to creatures that are only possible through mutating with Coelophysis. Some of these colors may even glow Stealthy Assassin: Undetectable: Coelophysis is largely undetectable to many threats, like wild creatures, tamed creatures set to aggressive, traps and alarms, turrets and Parasaur alarms. Assassin: Using new ASA creature pathfinding, the Coelophysis can find its way through structures, builds and terrain to find a nearby player. It can even hop on the backs of creatures to attack a player. When it reaches a player, it will start attacking them with its special Constricting Tail. Constricting Tail: When attacking players, Coelophysis can jump on their necks and constrict a player. This will drain their health directly, and will be only minimally effected by armor, allowing the Coelophysis to kill even heavily armored players that do not see it coming. Remote Control Armor: The player can equip Flak, Riot and Tek armor to Coelophysis to boost their armor. A camera can be attached to the Riot and Tek variants of this special Coelophysis armor, allowing them to be controlled remotely. The Tek form of this armor also allows them to temporarily stun players they jump onto, and disable any nearby electronics for a limited time, similar to a Scorched Earth electrical storm. Protective Pet: Protective Scarf: When on a players shoulder, the tail of the Coelophysis acts like a gas mask, protecting you from the environment and toxins, like those of Cnidarias stings, Arthropleuras acid and Araneos webs. Healing Beacon: On your shoulder, Coelophysis provides you with an increased healing speed, and is able to passively give you a healing burst when it notices you are low on health. Immunity: Coelophysis is fully immune to radiation, torpor and other toxins/poisons (like spores and jellyfish stuns). Utility & Scenarios: PvE: Coelophysis is incredibly useful in the mutating of creatures, as it can provide a boost to the mutation rate of creatures. We all know how frustrating it can be to take extremely long waiting for a new mutation to pop out, and Coelophysis will provide a bit of help in that process. Besides the boosted rates, Coelophysis can also cause mutations with more vibrant colors, fully unique to any creatures of the ARK, providing you with very special and personalized creatures. In caves, Coelophysis will provide a lot of help, as they can protect like a gas mask would, and protect you from harmful effects like that of the acid of the wild Arthropleura, the webs of Araneos and the rabies given by pesky Onycs. Not only this, but it can also provide a burst of quick healing when you are on low health, saving you some of your precious medical brews. PvP: Coelophysis provides a whole new aspect to a PvP fight. Although they are not incredibly powerful brawlers, they can sneak past most defenses of bases, allowing them to still deal valuable damage to enemies. They are completely undetectable to turrets and parasaurs, and can sneak past aggressive tamed creatures if done carefully. It can be remotely controlled for valuable information, without being automatically gunned down. Once inside a base, it can easily kill an unprepared player, and can even kill them through very powerful armor. This makes them very valuable assets in raids and can even find a use in defending a base, using Coelophysis to jump unprepared players on creatures. Conclusion: Coelophysis would be a refreshing and interesting addition to ARKs creature roster, allowing for new strategies in PvP, granting much quality of life in PvE and PvP, and gives more unique customisation to your most cherished creatures, in the form of new and exciting colors. Have fun, survivors! Credits: Art: RiskyBiscuits, Creator of Fasolasuchus Structure: DynastyOfDragons Concept: RiskyBiscuits, TheFictionalLawyer, Mihael If you would like to use this creature in a video, I can provide art with transparent background for it if you message me at @sp_ce. on discord
  9. I understand what you mean, but it is because of the rapidly mutating stem cells Coelophysis has. I've heard many positive comments about the color scheme, so I'll keep it for now, but I'll see if I can make one with a more realistic one.
  10. Honestly I wasn't really planning to submit it for Center initially, nor was I really expecting the vote to start so soon. I will be posting it for Genesis 1 DEFINITELY, and probably Valguero, Crystal Isles, Fjordur and Extinction, since I feel it has a place on those maps. I will also consider changing it significantly in appearance for Crystal and Extinction, but I'm not sure about that, so don't expect it fully.
  11. Introducing Coelophysis, Pet Assassin and Mutation Booster! Tags: Mutation Booster, Unique Colors, Assassin, Pathing, Protective Pet Introduction: The foundational ideas, selling points and roles of these creatures are: Mutation Booster: Ability to boost mutation rates of nearby creatures Granting unique, vibrant, (perhaps even glowy ) colors to creatures mutated by Coelophysis Stealthy Assassin: Able to use ASA pathing to find its way through bases to get to a target Being able to pass by turrets, alarms and creatures Has a special armor that allows them to be remotely controlled by a player Ability to largely ignore a players armor when attacking them, by constricting them Protective Pet: Immunity to torpor, radiation and other effects Protective tail scarf against toxins, gas and environment when on your shoulder Dossier: Common Name: Coelo Species: Coelophysis medens Time: Late Triassic Diet: Carnivore Temperament: Reactive Wild: Coelophysis medens is a little scoundrel hiding behind a cute appearance. This clever opportunist always goes after the weakest target possible, and when they act in groups, they dare target bigger prey - as long as it's weak and vulnerable. When a creature is small enough, Coelophysis has a unique way to kill it: it wraps its thick, tail around its victim's neck and strangles it, after sneaking behind the target. Moreover, killing one can be tricky, due to its ability to regrow lost tissues like a lizard. Could it be any more mischievous? Domesticated: As annoying as they are in the wild, Coelophysis turn into smart, versatile helpers, once tamed. First of all, they're small and stealthy, which means they can be taught to sneak into bases and strangle enemy survivors with their tail. Maybe they could even hide explosives while everyone's looking away! Also, that tail makes quite the pretty scarf, an effective cover from poison gas and hazardous environments. But a tamed Coelophysis' true value lies in its healing properties. I'm still not sure how they do it, but whatever allows them to regenerate so fast speeds up your own healing as well. Additionally, it seems to alter the genetic makeup of unborn baby creatures, causing their pigments to mutate. Wild: Wild Coelophysis are very elusive, and normally avoid risk, running away from larger creatures. Watch out, they are very fast and hard to spot after they run away! Other wild creatures also almost never attack them, unless Coelophysis attacks them first. When a player approaches them though, they will attempt to jump onto the players neck, constricting them and damaging them. You will have to move erratically to shake them off. Coelophysis spawn in the Underworld. They are quite rare (similar to Basilisk), and may spawn in groups of 2-4. Taming Process: Coelophysis requires you to prove your worth in a tame, and show you are a valuable companion to it, in contrary to the regular torpor taming method, as Coelophysis is immune to it. To do this, you will have to knock out large WILD creatures to the point that Coelo can kill it. The more health the creature has, the more taming this would provide. Tamed Abilities: Mutation Booster: Boosting Cells: Coelophysis has evolved to gain special stem cells that can be transferred to other creatures. This will boost the mutation rate of nearby creatures depending on the oxygen stat of the Coelophysis. The stats of which the mutation rate is boosted can be set by the player, so that you won't have to sift through as many creatures. Unique Colors: These special mutations can also give some rare, unique, vibrant colors to creatures that are only possible through mutating with Coelophysis. Some of these colors may even glow Stealthy Assassin: Undetectable: Coelophysis is largely undetectable to many threats, like wild creatures, tamed creatures set to aggressive, traps and alarms, turrets and Parasaur alarms. Assassin: Using new ASA creature pathfinding, the Coelophysis can find its way through structures, builds and terrain to find a nearby player. It can even hop on the backs of creatures to attack a player. When it reaches a player, it will start attacking them with its special Constricting Tail. Constricting Tail: When attacking players, Coelophysis can jump on their necks and constrict a player. This will drain their health directly, and will be only minimally effected by armor, allowing the Coelophysis to kill even heavily armored players that do not see it coming. Remote Control Armor: The player can equip Flak, Riot and Tek armor to Coelophysis to boost their armor. A camera can be attached to the Riot and Tek variants of this special Coelophysis armor, allowing them to be controlled remotely. The Tek form of this armor also allows them to temporarily stun players they jump onto, and disable any nearby electronics for a limited time, similar to a Scorched Earth electrical storm. Protective Pet: Protective Scarf: When on a players shoulder, the tail of the Coelophysis acts like a gas mask, protecting you from the environment and toxins, like those of Cnidarias stings, Arthropleuras acid and Araneos webs. Healing Beacon: On your shoulder, Coelophysis provides you with an increased healing speed, and is able to passively give you a healing burst when it notices you are low on health. Immunity: Coelophysis is fully immune to radiation, torpor and other toxins/poisons (like spores and jellyfish stuns). Utility & Scenarios: PvE: Coelophysis is incredibly useful in the mutating of creatures, as it can provide a boost to the mutation rate of creatures. We all know how frustrating it can be to take extremely long waiting for a new mutation to pop out, and Coelophysis will provide a bit of help in that process. Besides the boosted rates, Coelophysis can also cause mutations with more vibrant colors, fully unique to any creatures of the ARK, providing you with very special and personalized creatures. In caves, Coelophysis will provide a lot of help, as they can protect like a gas mask would, and protect you from harmful effects like that of the acid of the wild Arthropleura, the webs of Araneos and the rabies given by pesky Onycs. Not only this, but it can also provide a burst of quick healing when you are on low health, saving you some of your precious medical brews. PvP: Coelophysis provides a whole new aspect to a PvP fight. Although they are not incredibly powerful brawlers, they can sneak past most defenses of bases, allowing them to still deal valuable damage to enemies. They are completely undetectable to turrets and parasaurs, and can sneak past aggressive tamed creatures if done carefully. It can be remotely controlled for valuable information, without being automatically gunned down. Once inside a base, it can easily kill an unprepared player, and can even kill them through very powerful armor. This makes them very valuable assets in raids and can even find a use in defending a base, using Coelophysis to jump unprepared players on creatures. Conclusion: Coelophysis would be a refreshing and interesting addition to ARKs creature roster, allowing for new strategies in PvP, granting much quality of life in PvE and PvP, and gives more unique customisation to your most cherished creatures, in the form of new and exciting colors. Have fun, survivors! Credits: Art: RiskyBiscuits, Creator of Fasolasuchus Structure: DynastyOfDragons Concept: RiskyBiscuits, TheFictionalLawyer, Mihael
  12. Megaraptor is not a raptor. It is the first tag. Just because its name contains "raptor" doesnt mean it is one, just like Gigantoraptor isnt a raptor either.
  13. They aren't related, and we tried to make that clear in the suggestion. It's like saying "we just got a new -saurus creature", you feel me?
  14. Please read the submission or even the tags before commenting. Just because its name is Megaraptor doesn't mean its a raptor. Its not even related.
  15. I agree that there are many large theropods in the game currently. However, I think Megaraptor is unique enough in its design and niche for it to have a place in the game. Its design is scary and ominous unlike any other theropod. So I understand your point, I wouldn't like to see just any other large theropod either, but I think Megaraptor is an exception in this case.
  16. This design of Koolasuchus was posted sooner. Still vote for it though, if you look in the comments, all the other Koola submissions are still there. I'm sure the devs will pick the best parts of each one that they want to use!
  17. Read the tags and submission please. Just because they have "raptor" in their name doesn't mean they're the same creature, or even remotely similar for that matter, both in design and in utility.
  18. FOR THE PEOPLE WHO CANNOT VOTE FOR SUBMISSIONS: You will need 12 posts on the forum before you can vote, so you lose your Early Birds tag. This is limited to 4 per day. This is because of some issues during the last vote.
  19. Keep in mind its a shoulder pet, it doesn't make any creature obsolete and was very much taken into account in its design. Thank you for the feedback though :))
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