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SuperDooM

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Everything posted by SuperDooM

  1. I was hoping to get this in the CC so forgive me for shoving it in the comments haha
  2. In ASA: I found that Elevator Platforms will stop moving when they come about 1/2 a wall height close to anything that touches it. They also get stuck on the Floor/Ceilings if there is layers clipped together. (Like if you put a Square Ceiling in the center of a 6-sided Triangle Hexagon Floor, and have the Track on one of the inside edges of the Square). But it only gets stuck AFTER you make it go up and all the way down one or two times. Only way to fix is to pick up the Elevator and Replace it, each time it happens. Which is basically every single time you use it. This is different from ASE in that ASE Elevators could clip right through floors and walls and any structure so that it never got stuck. I must say though that I like the new dimensions of the ASE Elevators, they fit with the rest of the structure metrics unlike ASE Elevators which were always too big or too small.
  3. SuperDooM

    SuperDooM's Armada

    A collection of boats, helicopters, and planes that I made in Ark! Mostly on PC/Xbox Unofficial Servers, or in Single Player, only a few on the Steam version with mods. Discord: SuperDooM#2527 YouTube: https://www.youtube.com/channel/UCOdYq3AnffjjT1mR9p8N6UQ Twitch: https://www.twitch.tv/xsuperdoomx
  4. SuperDooM

    Patrol Boat

    From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Ascension Cluster. Just as simple little patrol boat, with sneakily complex foundation layers to get everything in the right place.
  5. From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Ascension Cluster. Built on a Motorboat. The helicopters are floating-attached to the sub. They all move as a single unit.
  6. SuperDooM

    Osprey v2023

    From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Ascension Cluster. Built on a Skiff. It flies around and the flipped Windmills spin like rotors.
  7. SuperDooM

    Port Royal

    From the album: SuperDooM's Armada

    Xbox Unofficial NoMods. ARKitects Official Cluster. All of this built by SuperDooM. Port Royal, the shipyards for all of my boat builds on the ARKitects Official Event map.
  8. From the album: SuperDooM's Armada

    Xbox Unofficial NoMods. ARKitects Official Cluster.
  9. SuperDooM

    Wrath Of Odin

    From the album: SuperDooM's Armada

    Steam, with Mods. Ascension Cluster. The Wrath of Odin. NOT a motorboat platform. This is fixed in place and built on a layer of S+ Vacuum Compartments. 86 blocks long. 15 decks high. Extremely detailed both inside and out. Modern Military Themed Modset. 14 elevators. Rooms and Bays for everything you could imagine on an Ark ship. Also known as the Lagmaster 5000.
  10. From the album: SuperDooM's Armada

    Steam, with Mods. Ascension Cluster. Motorboat build. Has an elevator to carry troops down to the underwater vacuum compartments for extra bulky dino storage.
  11. From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Ascension Cluster.
  12. SuperDooM

    Viking Warship

    From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Builders/Breeders Cluster.
  13. From the album: SuperDooM's Armada

    Steam, With Mods. Ascension Cluster. Motorboat build. Has an elevator to carry troops down to the underwater vacuum compartments for extra bulky dino storage.
  14. SuperDooM

    HMS Tempest

    From the album: SuperDooM's Armada

    Xbox Unofficial NoMods. ARKitects Official Cluster.
  15. From the album: SuperDooM's Armada

    Xbox Unofficial NoMods. ARKitects Official Cluster. All of this built by SuperDooM
  16. SuperDooM

    The Black Dog

    From the album: SuperDooM's Armada

    Xbox Unofficial NoMods. ARKitects Official Cluster.
  17. From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Ascension Cluster. Similar to the modded one. Built on a motorboat. It's very spacious inside and has crafting stations and tons of storage.
  18. From the album: SuperDooM's Armada

    Xbox Unofficial PvE NoMods. Ascension Cluster. Motorboat Aircraft Carrier.
  19. From the album: SuperDooM's Armada

    Xbox Unofficial NoMods. ARKitects Official Cluster. All of this built by SuperDooM.
  20. SuperDooM

    Belly O' Tea

    From the album: SuperDooM's Armada

    Xbox Unofficial NoMods ARKitects Official Cluster.
  21. Can we see some amazing build screenshots from the Official Servers in the next CC?
  22. Can we have some information about any improvements or changes to how platforms will work within ASA for the next Community Crunch please? I'd love to see a preview about what kind of boats I'll be able to make!
  23. This is a complex issue, Kage raises some great points and fair points about it. I'm not 100% agreeing with each point though, but maybe more like 90% lol The only point I'm not sure about is the multiple submissions for a single author. Plainly put: A good idea is a good idea. And sometimes a single mind has many good ideas. If someone puts the hard work in filling in their design for unique creatures, they should still be able to do it. Kage mentions how a CC can use an anon account to make their post, but any author can do the same thing to make multiple submission. This only creates a new problem where a good designer might not be able to take proper credit for their work if it wins, and any other random troll can attempt appropriate the credit. Seems like there's no way around this problem without just overcomplicating it. So multiple subs "should" be fine. I don't want quality intellectual works to be systematically suppressed, because in the end, we the community are the ones who miss out on new opportunities. The only way I see it being really problematic is when mixing multiple subs with the issue of the author being a popular content creator. It's true a CC can easily blow the competition out of the water with their followers, stunting the intended fairness of the vote. I don't even want to try submitting a design again myself, I saw how most creature wins were from someone who had followers, or had so many upvotes by the time I got the chance to submit my creation that I knew there was no way to catch up to them - which ties in to your point about how there isn't enough time for submissions to get in before voting starts too. The 3 day "grace period" for subs is a good simple solution, I like that. Though maybe we can still let people see the subs, just not vote yet. I also agree with disabling downvotes. It's redundant and unnecessary, and seeing those numbers can be quite discouraging. We only need upvotes or nothing. I'm not sure what to do about "disadvantaged creatures". This is a community attitude issue. I can only think of fixing this by breaking the subs down into categories and having multiple winners, one per category. But the Devs might end up with too many new community creatures to make. Repeat submissions... this I'm not sure about either. If a creature design is great and almost wins, maybe it should get another chance? There's only so many new dinosaurs to add in the game if we're basing it on actual real life discoveries. Maybe a limit of 2 or 3 repeat vote subs would be ok? If it doesn't make the cut after a couple chances then it should be moved aside. Here's a few more points of my own to throw in the bag. I think there should be 3 winners per vote. But not necessarily the "top 3". One should obviously be the top voted. One should be "Developers Choice", where the Devs have their own internal vote on which one they like best, or just "Game Designers Choice". I imagine there's probably a lot of great ideas people propose and the Devs are like "AW COME ON!! That's such a good idea! Why isn't anyone voting for this?? We should make it anyway." lol If they told us they like an idea anyway and are going to make it, that might encourage people to submit more ideas or make even better submission designs, knowing there's a slightly higher chance of winning. It's their game, I think they should get a choice too. I want them to be allowed to do this. And a third winner... maybe something like "Dev-Nominations", where the Devs pick the top handful that they like, and the community re-votes on that batch. So it's like we work together and interact a bit more as a community to design cool creatures. I suspect some people won't like the idea of the Devs picking their favorites, and what some of their choices might imply. But I think my 3 votes type proposition is a fair compromise for everything. IF we choose to solve anything with multiple winners anyway. One thing I want to add is how much "homework" it feels like I'm doing when trying to look at as many submissions as I can. There's too many to get a clear picture of what options there are when browsing the submissions in the forum page by page with a non-standardization of the descriptions. I propose a browsing page be created that has a thumbnail image and the creature name of every submission. It's standard procedure on the internet nowadays to absorb a higher amount of info about a post with a clear thumbnail image. One page to rule them all, one page the find them. One page to bring them all and in the Arkness bind them! Thank you @EvilKage360 for bringing up this subject! All of the points you note are good points of discussion. Even the ones I don't agree with. Maybe someone has more ideas to help put all of this together. I'm open to counter-points to my own ideas here. I have no idea if I'm really right about anything. I'd like to see some YouTuber's cover the topic too!
  24. This creature is pretty cool. And look at all that work you put into the submission! You got all the design documents and intentions laid out clearly. I worked in game testing and design before and this is some top notch work. You got my vote!
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